Call of Duty®: Black Ops - Valve
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops
  • Radar now always activates when two players remain in a OIC wager match.
  • Pack-a-Punch ammo information now visible at wall weapon purchase points in all Zombie maps.
  • Addressed an issue where Challenges were not appearing in After Action Report.
  • Zombie Thief no longer freezes when target disconnects from Zombie Pentagon.
  • Addressed various exploits.
  • Fixed possible wrong gametype shown in server info screen.
  • Server browser Hide DLC Content filter saves to player config like other filter settings.
  • Call vote menu updated with all maps.
  • Addressed issue causing reserved slot kicks on servers with no reserved slots.
  • Sniper tweaks for dedicated servers.
  • Weapon unlocks no longer appear with wrong icon.
  • Friendly names now draw correctly in 3D stereo.
  • Fixed some possible crashes during gameplay or film playback.
  • Additional stability improvements
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, HL2:DM)
  • Fixed a crash on startup for Mac clients

Counter-Strike: Source
  • Added localization files for Czech and Hungarian
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed crashing on Mac OSX 10.5
  • Fixed sbox commands not registering
  • Fixed render targets not being created on startup
  • Fixed ragdolls not colliding with rays
  • Fixed some L4D(2) content not spawning
  • Fixed crowbar sounds
Men of War: Assault Squad - Valve
Updates to Men of War: Assault Squad have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Added M4A4 Sherman
  • Added M4A4 Firefly
  • Added StuG III G
  • Added StuH 42
  • Added new explosion effect for 105mm shells
  • Changed Stosstrupp special ability to Sturmtrupp
  • Changed Vsync to be enabled by standard (reduces camera stuttering)
  • Changed shadow settings to normal by standard (reduces issues some GPUs have)
  • Changed Ho-Ri I and II to have maximum gun range
  • Changed Sten V silencer to have have less uncover effect when firing
  • Changed Nagan PB to have less uncover effect when firing
  • Changed knives to have no uncover effect when being thrown
  • Changed sound system of vehicles to not loop exhaust sound (credits to Phazon)
  • Changed Goliath to be more stealthy when moving
  • Changed all tanks to have full fuel load on start
  • Changed sound to be played in fog of war
  • Changed accuracy curve of Sturmtiger to be linear
  • Changed all weapons to have more accurately simulated accuracy according to aim circle
  • Changed inventory of Scouts
  • Changed visuals of mguns in interface
  • Changed fuel can of tanks to carry additional fuel
  • Changed tank mguns to be displayed in inventory only when they are AA-mgun
  • Increased AI priority to target tanks
  • Increased minimap icon sizes
  • Increased animation speed for switching some small arms by infantry
  • Increased animation speed of jumping over fences
  • Increased animation speed of tossing grenades
  • Increased animation speed of healing/finish healing so running away works better
  • Increased animation speed of getting to cover when a grenade lands nearby
  • Increased animation speed of hand to hand combat
  • Increased accuracy of Churchill AVRE
  • Increased accuracy of Ho-Ri I and II
  • Increased accuracy of Super Pershing
  • Increased shell damage of shells sizes 37mm to 85mm
  • Increased penetration power of Ho-Ri I and Ho-Ri II gun
  • Increased knife throw speed
  • Increased at-rifles accuracy
  • Increased barrel fuel load from 200 to 500 liters
  • Increased repair time of medium tanks
  • Increased small arms weapon switch speed
  • Increased reload time of Churchill AVRE from 75 sec to 60 sec
  • Increased damage modifier of StG44 slightly
  • Increased the range of flame tanks from 30m to 35m
  • Reduced recharge time of IS-2 and IS-3 from 15 sec to 12 sec
  • Reduced high explosive resistance of sandbags
  • Reduced mgun rotation speed of Hetzer slightly
  • Reduced specular of Panther slightly
  • Reduced accuracy of mguns
  • Reduced accuracy of carbines
  • Reduced damage modifier of mguns
  • Removed mediumbig shell size (85mm)
  • Reworked the accuracy during movement mechanics for all vehicles
  • Reworked the accuracy mechanics for tanks
  • Reworked the accuracy mechanics for small arms
  • Reworked the vision system
  • Reworked the unit path finding (credits to Ty2903)
  • Reworked explosion effect system
  • Fixed squad interface to display all squad members
  • Fixed SdKfz 251 accuracy setting for movement
  • Fixed Japanese tank mguns to have accuracy decrease when moving
  • Fixed vision settings of Churchill Mk. VII, AVRE and Croc
  • Fixed vision settings of Jagdpanzer IV
  • Fixed some vehicle vision bugs (credits to Ty2903)
  • Fixed some vehicle bugs (credits to Ty2903)
  • Fixed a bug with PPSH accuracy
  • Fixed vehicles getting stuck on tramways
  • Fixed vehicles getting stuck on coaster tanks
  • Fixed that AI was leaving Japanese ammo trucks when under fire
  • Fixed some erroneous reports in the gamelog
  • Fixed volume of Type99 LMG
  • Fixed a specular map issue of the QF 6
  • Fixed some building props
  • Fixed some mipmap levels for textures
  • Fixed mguns of black prince to be BESA
  • Fixed volumes of Mk2 Matilda
Multiplayer
  • Added ranked games
  • Added steam leaderboards
  • Changed netcode to improve performance
  • Changed M4A4 FireFly class from heavy to medium
  • Changed mgun display in unit info menu
  • Increased chat message size
  • Increased MG42 timer from 30 sec to 60 sec
  • Increased price of ISU-152 from 1200 MP to 1400 MP
  • Increased price of T-34-76 late from 400 MP to 420 MP
  • Increased price of MK2 Daimler from 220 MP to 240 MP
  • Increased price of M24 from 360 MP to 380 MP
  • Reduced price of KV-85 from 760 MP to 750 MP
  • Reduced price of ZiS 30 from 360 MP to 350 MP
  • Reduced price of Su-76 from 360 MP to 350 MP
  • Reduced price of Su-85 from 560 MP to 550 MP
  • Reduced price of KV-1 from 560 MP to 550 MP
  • Reduced CP of M4A4 FireFly from 30 CP to 15 CP
  • Fixed small map issues
  • Fixed combat mode on 2v2 Canyon multi map
  • Fixed camera settings on 1v1 Winter Church, 1v1 Road, 2v2 Canyon
  • Fixed scores of Churchill Mk VII
  • Fixed scores of Comet
  • Fixed camera clipping on Canyon
Skirmish
  • Changed fog of war to visually uncover by allies as well
  • Reduced AI accuracy on easy, normal, hard for 10%
  • Fixed flamer price on some missions
  • Fixed small map issues
  • Fixed tank crew members flying out of tanks
Grotesque Tactics: Evil Heroes - Valve
Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New features
  • 10 Steam achievements
  • New optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, unlimited dynamic lights, etc...
  • Combat GUI: new damage font effect
  • Diagonal movement and combat now possible
  • Roaming characters
  • Normal maps, specular maps and parallax maps
  • New GUI elements
  • New sound effects
  • Added torches
  • New vegetation models
  • New screen effect seen on critical hits
Updates
  • Some SSAO performance optimization
  • Conversation GUI: game text speed slider affects text fade-in speed
  • Conversation GUI: raised LMB press fade speed by factor 10
  • Conversation GUI: correct behavior with LMB if text has been fully faded in
  • Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
  • Many improved camera systems with additional options in game
  • Improved navigation (character avoidance, ground slope affects acceleration)
  • Improved performance
  • Improved terrain textures
  • Increased global games peed by 20%
  • Removed the quick talk button
  • Improved grid fading
  • Improvements to the English text

Fixed
  • Invisible Mandy if killed during the first fight before she entered the party
  • Disabled entity slider
  • Conversation GUI: invisible characters
  • A rare problem where characters have been assigned wrong grid cells
  • Memory leak that caused items not to be cleaned up after loading a save game
  • Indoor levels are now cached out
  • A selection particle rotation problem
  • A GUI problem with special attacks and right mouse button
  • A rare crash in the event system
  • An AI problem with characters being both in seduced and berserk states
  • On occasion the dialog system would freeze if it focused on a dead NPC
  • Some items overlapped in the inventory system
  • Added a tool in the root game directory to help bypass the config tool for those experiencing problems
  • Many minor fixes
Portal 2 - Valve
Updates to Portal 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Portal 2
  • Fixed unrecoverable black screen in elevator save
  • Fixed infinite loop on Mac OSX server
  • Fixed Mac OSX font rendering and glyph corruption
  • Fixed GC memory leak
  • Various localization content improvements
  • Support for English subtitles in Turkish builds
  • Minor string/interface glitches
  • Fixes for multiple crashes
  • Improved detection and handling for various errors and/or crashes
  • Activated UI to enable joystick in-game
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a crash on startup for Mac clients
  • Fixed class names/descriptions not showing up on the class menu
  • Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown
  • Fixed the character loadout panel not animating at the correct rate
  • Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins
  • Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators
  • Added more instructions to the Engineer training regarding metal resources
  • Added new styles to the Troublemaker's Tossle Cap
King Arthur - The Role-playing Wargame - Valve
Updates to King Arthur - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

King Arthur - The Role-playing Wargame
  • Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option)
  • Clear indication if attacking certain enemy rulers have an impact on one of the Objectives
  • Autobattle balancing – losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result.
  • Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on)
  • Spell balance
  • Weakened archers
  • Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously)
  • Weakened traits for the army of Samhain
  • Moving cavalry gets extra defense against ranged attacks
  • Information about the difficulty of the upcoming battles is available in the text based quests
  • The timing of the various Objectives appearing on the Campaign Map is now more balanced
  • The new Morality icon appearing in the text based quests indicates the choices that affect Morality
  • Diamond formation becomes more effective against trampling cavalry
  • Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero.
  • “Torture” in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war)
  • Invasion of Christian armies in Chapter 4 delayed
  • “Dispel” works on the spells granted by Victory Locations as well
  • Magic resistance affects the Dragon’s Breath spell
  • Other minor bug fixes
AudioSurf - Valve
GLaDOS is busy somewhere else now.
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fix a bug where Proto Defense DLC did not appear in the Arcade map list.
  • Added version number to map info: the version displays on the main menu.
  • Added a button to the main menu to launch the game's web site.
  • Fixed a crash related to multi-selecting objects different amounts of drop groups.
  • Right clicking in the object selector now returns to the previous folder.
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