It's me again, Count Ixua. The Wicked have returned. But at least that gives you the opportunity to snatch one of those special halloween rewards. Send those pumpkin fanatics back to the land of the dead and have a look at my pumpkin full of presents!
The ancient curse has reappeared!
It looked like the creatures from the wicked dimension had been banished forever, but due to a magical coincidence, new portals allow them to spread all over the solar system AGAIN! Destroy them, cut the link between the two worlds β and unlock some exclusive content:
Pumpkin Shredder
A dangerous new weapon straight from the wicked dimension, coming with custom sounds and a fancy skull turret!
Mysterious Ghost Ship
Scare the π out of your enemies with a vessel of the undead!
Weapon qualities
First stage of randomized weapon qualities
Six new quality levels (3 weaker / 3 stronger)
More improvements coming soon!
New sidequests & events
Escort the tyrant or kill him
Helping the Isaac Family to get their place on Earth has new content
Visit new locations like SMD Woodrow or Damokles Station
Atlantic Rebels
Own faction logo
New ships & faction spawner
SFX
Quick travel sound effect
Sound is played when Lt. Devi pushes you into the corner the first time you visit Caduceus Station
Autopilot with target selection double click
Weapon upgrade HUD: Show the weapon changes
FoW should fully hide unexplored areas
A lot station sizes were increased, giving them a more station-like feel!
Mine spawners - pirate fortresses look even more inviting with decorative mine fields around them!
Display and compare Laser dps on tooltips
Ship Trade HUD: increase linked rendering fps to 60
Landable HUD: Support rendering Emitter
Menu: Draw the FoW
Map Mode: Show the player ship radar range
Neptune visual improvements
Autopilot evasion with big sprites fail
Engine emitter are sometimes drawn over the ship
"E" dialog skip does not work sometimes
Fix the "The Scheherazade Embargo"
Limit the text width of in-space quest info tooltips
Do not draw quest target icons for respawning ships
Auxilium "Hey! Where are you going?" can still endless loop if Auxilium reached his target pos
Menu ships lose emitter after a while
Draw area spawner geometry over the FoW
Menu ships can collide with the player ship
Asteroid impact emitter scaling broken
Do not autosave when the script crashed
Low texture quality breaks fonts
"Simon Boswell" without "teal_visit" respawns when the cad station explodes
Savegame upgrade: Create_Simon_Boswell() can be called when the caduceus_station does not exist anymore
"Devi's Datacube" dialog can repeat endlessly after savegame load
"Can't Chat. Enemies are nearby." should not happen if low affinity ships are nearby but not attacking
Save upgrade: Cad station is not unlocked if "Crash Course" has ended
"Asuka Langley" script crash
Venturas has a wrong identifier
A message request calling the fail_callback with a null person crashes the script
We are moving closer towards the 1.0 release, so we've got all hands full of stuff to do β and a few announcements to make. Scroll down to see the current status of the game and what has changed during Early Access! Join the adventure NOW and become part of the growing Gaia Beyond community.
π Latest update: 'Holy Cow!' (0.12)
A brand-new content update that has become pretty big, check out the trailer and patch note!
Get into the Action!
Explore an immersive and dynamic version of our solar system in the future
Discover the hidden background story about a war fought not too long ago
Dive into the Caduceus storyline with 10 missions and discover the truth behind the Ganymede Flu
Find and solve around 40 individual sidequests (more coming!)
Decision-making & consequences - influence the fate of characters in the world
Miguel has finalized the official Gaia Beyond soundtrack, check it out! Also, meet him in the game at Bartholdy's Bar. ;)
Gameplay features:
Hacking Currently used on freight containers, this feature is to be expanded in the future.
Ship Crafting You no longer have to rely solely on ship dealers to expand your fleet - get new blueprints, collect the materials you need and craft them yourself, right in Rajid's garage!
Carrier load of ships and weapons!
50 purchasable ships and 40 craftable blueprints
Capital ships are now in the game (carrier functionality planned)
Upgradable weapons, growing weapon variety
Passive devices
Game World
Locations We added more locations and moons to discover, got rid of a lot of placeholder images πΌ and polished what was there from the start. A quick compilation:
Also, you will find more of the following:
Local NPCs & traders, asteroid fields, plasma fields, war memorials, hackable containers, hidden chests & threats!
Controls
Gamepad Support (steady improvements but working)
Improved mapping options
Steam achievements
π Release: Q2 / 2020
The schedule was moved to the second quarter of 2020 β as we recognize a lot of community requests and want to make sure everything is right for 1.0! This is going to be only a part of the full vision (still a 'finished' game) and our post-release goal is to keep working on it for as long as possible. As you can read from this schedule, we see our game in an advanced state, it just hasn't reached all our goals for the full release yet.
π Spooky things
The Halloween event is going to be activated any midnight now - take your chance to grab the special content this year!
π’ Warp Turtle
We're proud to announce that we finally founded a company! After more than a year appearing on the store page with our real names, we felt like it was time for a little burocracy...
π No cows were harmed for the development of this update - actually it has nothing to do with cows at all.
Be praised, travelers!
It's been a while this time due to exceptional circumstances - like a team member's XXL relocation (ΰΈΰΈ±ΰΈΰΈΰΈ²ΰΈ’ from Thailand!), including re-establishing our workflows and communicating straight through the globe at 5 different time zones! :D Expect future updates in the usual frequency again.
Anyway, nothing was left untouched - actually we've created a big pile of new content, bringing the game a good step closer to the 1.0 vision (and everything Beyond). Also, scroll down to the end to see what is currently happening and what are the next steps.
Special thanks to some people that have shown epic support lately - 8ByteGaming, Hakimodo, IndieGameLover, the USMCsky discord community and many more. Thanks to all of you for playing and supporting!
Note: Since 32-bit binaries with their memory limitations are becoming increasingly difficult to support, we will switch to 64-bit with one of the next updates.
The Caduceus arc now has an additional mission, new events and dialog
The Seraphim got their first station populated with NPCs, new locations, background story and sidequests
Added the pirate leaders in game
Support dialog camera targets
π οΈ Ship Crafting
Yeah! 40+ awesome ships can now be built at Rajid's Garage once the location is unlocked. Some of the new ships are exclusive for crafting and can NOT be purchased anywhere else. Where to get blueprints:
Random NPC ships have a small chance to drop their blueprint when destroyed!
Purchase them from traders
π« Weapons
Plasma, Photon and Nuke Torpedoes
Atlantic, J12, Sphere and Seraphim Projectile Turrets
Dual Missile turrets
Drone Launcher
Scattergun & Mine Shotguns
Holy Mines
Mining Lasers: newly-balanced, can now be upgraded to be more powerful
Shock Cannons: newly-balanced, the regular one can be upgraded
Random Weapon Qualities - hey NormireX ;) (This feature is almost done, but still in progress and will be enabled soon!)
π Celebrities!
To thank our earliest and most loyal supporters from streamers to press, we've just implemented them as ingame NPCs. Meet Nookrium, USMCsky, Leon from Red Event Games and DannyDSC in the Gaia Beyond universe!
The current state is more or less just an introduction of the characters - the basic setup for a whole quest arc. Stay tuned for the crazy stuff that is going to happen here until 1.0!
π Locations
Jupiter J12 Colony
Caduceus HQ & Nexus
Bar: Zion & Atlantic
Seraphim 'Hall of Prayers'
Doomsday Fortress
Seraphim Hospital & Workshop
π New Ships & Stations
Purchasable:
Atlantic Destroyer "Aries"
Zeraph
J12 small attack Ship
2 Sphere civil ships
Others:
Stolen Caduceus Guard (bad paintjob - will they trick you? :D)
The old "Seraphim Station" was converted into a faction-spawned battleship (Mercia) and will soon be available!
Each one is coming with a unique big type weapon slot (click for video).
The capitals were added in dialog with the community β due to your wishes to actually fly these things, we revised our first plan to hold them back until the carrier feature arrives. We will just add more of the big guys as it gets implemented. Have fun!
Higher-level Mosura versions are also available! (Top level comes with FIVE weapon slots)
Quests
Crash Course has been changed to include a pirate wave defense segment
New escort sidequest
New Rajid pirate bounty hunt mission
Portraits
Because that last guy was just a placeholder (to re-appear as Jack Sperrholz), here is the real Vasquez - coming with a badass robo lizard!
Captain Vasquez, new CoC random male
UI
Map mode: Non-discovered quest targets selectable for auto pilot
Add a key shortkut "0" to re-center the camera to the player in map mode
Gaia Beyond took off into the steam universe one year ago. ππ
We've hunted mutations, been chased by bats, fixed broken legs, found treasures in wrecks - and sure been grinding the hell out of those asteroids!
Time flew by like nothing (possible evidence for dimension shift... gonna check that later, let's focus on making this a great indiegame for now!) A big thanks to the awesome people who supported us during the last year and to the new fans!!
Anniversary discount running until tomorrow, April 1st!
New pirate portraits
Dr. Rick
Colonel Hintz
Captain Jack Sperrholz
"Resume game" button added to main menu
Ships
Mosura -> 3 different versions (purchasable soon!)
Create a "human_dropped" emitter on player death
World
Ship radar and detailed mode upgrade to include landed ships and add radar gain/loss events
Hope everyone had a kickstart-2K19. This update brings you a big bunch of new features and maybe even some outer-world experiences. As promised, we polished a pile of features, such as ships (including the community favorite 'Wing Fighter'), and also brought you some new ones. Looking at the new quests, this would have also made a great Halloween update ;)
Because this patch note is going to be a bit more comprehensive, we've decided to give it an own video summary!
Level of Subsistence A miniquest about stolen air filters on an ISA research station
Equipable devices
Here is a new way to modify all of your ships - the passive device feature is done! The thruster feature has been bound to equips as well, which allows higher-tier thrusters - meaning more speeeed for your vessel!
Add an option to switch to the ship after buying one
Improve the weapon target is in range checks
CoC transporters (resolution x2, turret fix, minor details - overview)
CoC Mining Station small restructuring
Some station sizes increased (more to come)
World
Background vs. foreground wrecks: depth effect & parallax improvements*
More Zion Farms (including more Trash selling opportunity)
Randomly position the asteroid cargo drops inside the collision geometry
Prometheus wreck station polishing
New GAC ship wreck site added
Faction spawner added to CoC Stargard
Drones slightly highlighted
Cliff Farm / Zion Farms small changes
*There is a known bug slowing down the parallax movement of background wrecks when zoomed-out - which looks wrong :D Should be fixed in one of the next patches