Gaia Beyond - Flonor


"LOST CHRISTMAS" UPDATE

🎄 🎄 🎄

Hey folks!

Space Santa got a bit delayed this year... His GPS was confronted with some major bugs, so he spent the Christmas days in the tool shed fixing them. Now that everything is back on track, we can finally get to the unboxing part! :) 🎁

Miguel has been in the tool shed as well by the way – he just released the original Gaia Beyond soundtrack on bandcamp, check it out!




New Quests!

🔥 Main quests: The Caduceus arc is finishable now!
🔥 New sidequests

An FTA shared cargo container and Rajid's cargo container!

Capital Ships!




Capital Ships for J12 and the Atlantic Alliance. Both come with a new slot type for extremely powerful weapons. We're also having thoughts about a "carrier" feature and slot types that spawn small ships. We will extend on this before making these giants purchasable.

Controller support for all HUD windows

Ship HUD for Rajid's Garage

New weapons
  • X-mas content: Remains once unlocked.
    Snowball Cannon – releasing deadly balls of highly-concentrated H2O.
    Yellow Snowball Cannon – you really don't want to get hit by one of these.

  • More mining lasers!

  • J12 & Atlantic turrets: Laser (capital slot type), Spam, Missile

Other Stuff
  • Background snowflakes (seasonal)


  • Allow shooting down enemy missiles
  • Improve turret weapons precision
  • Re-enable the laser end drawable
  • Weapon optimizations and fixes
  • Controller: Support map movement
  • Dialog improvements
  • Projectile glow FX
  • Icon rework – Mining laser distinction, new colony icon etc.

  • Airlock drop animation visibility improved
  • Bacterius fight should prevent the use of a circle tactic
  • Some local asteroid spawners added
  • Chests added to the first wreck, 'Prometheus'
  • Add a kuff to the last transporter pirate wave
  • Only show the landable location name on hover
  • Hokucho and Nancho mass increased




  • Pluto Colonists shuttles are empty when leaving
  • Hokucho locations are twice for older saves
  • Random cargo for shields is broken
  • The health bar is hidden before the player shield fully recharged
  • Wrong mouse cursor texture can be displayed
  • Placeholder shuttle removed from landing overlay
  • Tyrell Wharf doesn't respawn after being destroyed
  • Ben does not sell shields
  • Special asteroids mass and hull are the same
  • Use a story var for the memorials read counter
  • Free XP (+1XP from dying asteroids)
  • Ships are spawned on every savegame load
  • Controls: Select does not work with the keyboard
  • Correctly default and load unassigned input controls
  • Savegame upgrade: remove the old Memorial location
  • Autopiloting to an Asteroid in map mode crashes
  • Nebula can have a wrong texture when video options change
  • Only update the image cache if in dev mode
  • Inventory HUD: Selection is discarded on cargo changes
  • Trade HUD can crash when re-opened with an old Tooltip still active
  • Quest HUD: Don't allow setting a finished quest to active
  • Controller back in Start menu does not show the logo again
  • Controller: Drop Button is not updated in the Inventory HUD
  • Trade HUD: Show Tooltip on Controller select
  • Person death event can be fired twice
  • FTA quick travel: camera stays on the old location when in map mode
  • Sounds are not limited to the global volume when played simultaneously
  • Music/Sound channel volume could be set without the group volume




Let's have a chat on Discord:



Learn more & stay tuned!
Nov 28, 2018
Gaia Beyond - Flonor



"First-half-hour-deserves-more-action" Update!

The Pluto introduction is pretty close to its final state. We did another bunch of improvements and added the new NPCs Noob Henderson and Bacterius (we all just struggled with the flu) to give some action to your nervous trigger fingers!

Will you get the achievement though?





We're curious to hear your feedback on this, as well as on the project in general – if you want to support us, don't hesitate to leave a review and tell your friends about the game!




On with the usual:





New Ships!
  • Cazador
    a three-slotted killing machine...

  • Entrega Grande / Gaseoso
    the cargo centipede (meanwhile got a 3rd slot, too...)

  • Heavier Wing Fighter versions


  • More to get
    We just hit the 30 purchasable ships mark!

Batched Rendering!
  • Massive performance boost in asteroid fields or other sprite count limiting situations

New Weapons & Shields!
  • Shock Cannon
  • Some new faction weapons / shields



Other Stuff!
  • In-space Memorials


  • GAC Courthouse
    judging you all night long...

  • New achievements activated
    "It was the worst of times...", "Curious Neighbor", "Noob friendly"


  • Atlantic Mining Station Gas port


  • Miguel Johnson himself in the house!
    he brought his "currently out of order" Jukebox (mini feature to come, later)


  • McKenzie got a pic!


  • Chests again - this time: Plutonium


  • "Flowers" trade icon
    Y'all have been waiting for this!




  • Ships & Stations burning effect



  • Ships with mixed weapon types try to buy all compatible weapons
  • Big bunch of Turret- & Weapon Reassignments
    (turret slots on some of your owned ships might have changed!)
  • Change the Enlarged Fonts setting to Font Size and enlarge the default fonts
  • Savegame upgrader improvements for landable locations
  • Cooldown HUD: Show the weapon fire interval

  • Zopa portrait "polishing"

  • Final turrets restored (resolution x8)



  • Dialog corrections by Cecell from Discord (Thanks a lot :>)
  • Colored weapon damage types in tooltips
  • Implement ship cargo drop chances
  • Add a shield regeneration rate cooldown when hit and show the regen modifier when shutdown
  • Show "New Savegame" in Savegame list
  • Hide the ship trade arrows when only 1 ship is sold
  • Some menus re-layouted
  • ISA outpost location image updated
  • J12 male portrait updated
  • Mr. Shiro appearance music changed
  • Pilot License does not use a skill point anymore




  • Emitter textures can flicker
  • Crash when the character HUD is open and an asteroid gives you XP
  • Do not allow dialogs while landing or leaving
  • Quickload on an alphanumeric key is still preferred if the character name entry has focus
  • Bartholdy does not talk
  • Zeldi's custom fighter (Ginny) spawned in level
  • Quest person removal can crash after genocide
  • Landable quest icon link can crash after genocide
  • Ships can be bought even if the player has not enough money
  • "0 regen" shields don't recover at all (not even between fights)
  • Nearest asteroid in radar range detection can crash the game
  • Some shield types use the wrong graphics/sounds
  • Landable HUD: Character Portraits are not updated on a portrait change
  • All Caduceus weapons can be spawned in level
  • Wicked ships kill counter is increased even out of range
  • Waechter hacking music repeats endlessly
  • Ship damage (smoke) emitter stuck at 100% ship's velocity
  • Force the shiro dialog on landing if it was evaded
  • Inventory HUD: Ship image can be missing after a video option change
  • Main Menu with vsync off speeds up time
  • XP/Items collected is drawn over ship after an item was received on a landable
  • O Dog continuously rotates
  • Travel Groups can slow down massively if the leader has landed
  • Broken extended characters on some person names
  • Dropping cargo does not notify the quest item counter
  • Re-position the frame window close button
  • "Fight off the Caduceus and free Lashkar Gah Research Station." is broken with older saves
  • Save Overwrite / Enter Description popup: Accept and Cancel are swapped
  • Bulwark ship graphic displayed too small in UI
  • Cram Bokaj money reward is only half from the displayed amount
  • Person Set_User_String() always creates a new user string
  • Pasting text ignores the max text length
  • Tooltip comparison: the lower fire rate has the "improve" color
  • Savegame memory leaks
  • Shaders are not deleted completely on reload
  • Do not crash when loading unknown json enums




Let's have a chat on Discord:



Stay tuned about the game and us on Twitter:
https://twitter.com/GaiaBeyond
Gaia Beyond - elZanc0


Quest available until 5. November, unlocked content remains!







#Discussions_QuoteBlock_Author

Traveler,

allow me to introduce myself – it's Count Ixua.

I've come to inform you that the ancient spirits have been released (which sucks). So, now that you know everything, it's time to send them back to the land of the dead.

Counting on you, player!




Get the new Pumpkin Gun...




...hunt down Undead Pirates...




...and unlock the mysterious Ghost Ship!










Regular patch notes:





  • Spotlight turrets




  • FTA Samson container port



  • Shield hit effect



  • Chest opened graphic



  • Twaine Fatman portrait
    • "I even have balls inside my balls."






  • "Player gets airlocked" animation



  • Bartholdy station polishing (see above)

  • CoC Dostravka polishing


  • Some weapon reassignments
  • Only refresh the image cache if "dev_mode" is enabled
  • Drones should only take damage if the player is nearby




  • Reduce the damage of cargo drop collisions
  • Null the physcis collision handler on level unload
  • Pluto person deletion can crash
  • Bartholdy has a null AI
  • Do not allow quest items to be dropped
  • Savegames: Don't crash when the ship weapon slot amount is reduced
  • Ships give no XP
  • Heimwehr_Airlocked() is not called with the longer dialog path
  • Support script error reporting for warnings
  • Savegames: Switch to Shuttle when the ship data was not found


Let's have a chat on:

Oct 10, 2018
Gaia Beyond - elZanc0

  • Hacking / hackable freight containers


  • New Ship: Peacekeeper (Atlantic Alliance)
    (2 versions, standard version purchasable at Schuhmacher)

  • New pirate hunt mission at CoC Stralsund
  • Weapon damage types
  • New Weapon: Plasma Accelerator

  • New location: Essex wreck

  • New Skills: Hacking, Persuasion, Mechanicus


  • Hidden chest


  • Gas items




  • Automatically savegame-upgrade all spawners and backgrounds
  • Shuttle polishing
    + all adaptions updated, full resolution here!


  • Savegames: Support restoring the target of each weapon

  • Dr. Orish polishing


  • AI improvements
  • Some smaller performance improvements
  • Asteroids "Crystal" -> "Gemstone" Group created

  • Feedback sound for activated skills




  • Possible fix for a game init crash
  • Landable Leave button breaks dialogs
  • Holding TAB breaks the map camera movement
  • Savegames: Skill points are not loaded
  • Ship engine is hidden under the wreck sprite
  • Disable the Cooldown HUD icon click function for non weapon types
  • Waechter diversion: Nortnex should attack Delga and Nobunaga first
  • Skill tooltip disappears on click
  • Loaded savegame: no shield collision
  • Validate all savegame loaded sprites and remove broken ones (fixes asteroid crashes)
  • Asteroids can give no XP if they are not the weapon target
  • Ramming asteroids reward no XP
  • Old savegames: Ships attack invisible Asteroids
  • Remove the ship healthbar window correctly when it is not needed anymore
  • First Analyis HUD animation goes from right to left
  • Savegames: Unloaded skill points are not reset back
  • Music stops/switches after the tutorial
  • ship trade comparison is inversed


Also, we got a brand-new Discord server!
See you on the other side:

Sep 25, 2018
Gaia Beyond - Flonor




  • Implement a quest item counter



  • New music tracks:

  • Mineral custom icons
    • Trade icons

    • Scanner info icons

  • Miataru portrait



  • Ship Trade HUD: Show data differences
  • Ship Trade HUD: Show info when we already own the ship
  • Update the ship view ranges (bigger for drones, exploration ships)
  • Remove a Barkeeper question block at Greifswald after finishing Teslas Quest
  • Remove unnecessary password check answers at Lt. Feng
  • Jupiter scaled slightly bigger
  • Auto-Dialog on the first Callisto visit




  • Quest HUD can crash
  • O Dog coffins collected callback hangs
  • Auxi Tutorial "Hey, over here!" breaks the dialog
  • Inventory/Trade HUD: Crash when landing or collecting cargo
  • Trade HUD Drag Container can crash
  • Mouse Wheel scrolling while on an answer is not delegated
  • Plasma Clouds can be above HUD elements
  • Diversionary Tactics: Spying starts from the dialog
  • No Map Quest descriptions when target is on a ship and the ship is docked
  • Breaking up a normal dialog with a locked dialog causes the the normal dialog ship to always follow the player
  • Camera Zoom to Map event can be active endlessly (disabling all camera movement)
  • Hide the radar button on Landables
  • CoC Mining stations do not respawn
  • Informant quest target is not correct
  • Caduceus generic NPC dialog is not reset
  • Jonas infinite Exp+Money exploit
  • "High tier shield made by FTA" but producer is CoC
  • Music does not stop after the convoy mission
  • Ferrara price changed from 1000 to 6450
  • Savegames: Music filenames are doubled



Sep 20, 2018
Gaia Beyond - Flonor

  • New purchasable ships!

  • Basic AI surrounding area awareness




  • Analysis HUD for Planets : Show Population
  • Stations/Turrets now loose aggro if the target is out of weapon range
  • Earth texture quality improvement (ugly fragments removed)

  • Teal got teal-colored glasses!
  • Support the Numpad keys for answering in dialogs
  • Save the last selected quest item and ensure it is visible when opening the Quest HUD
  • Add a high performance NPC ship radar




  • cShader_Instance destruction can crash
  • Collecting the O Dog cargo can crash
  • Autopilot/Pause noti stays hidden when entering Menu
  • Changed ship prices
  • Stations/Turrets are pulled into out of range fights
  • Stations/Turrets should check the weapon target constantly against the max defense range
  • All blocking HUD windows should restore the input focus when closed
  • AI ships don't visit Landables anymore
  • Quickload shortcut does not work from the Game Over screen
  • The menu level aspect ratio is not updated after a resolution switch
  • Big Asteroids give too much XP
  • Fix a rare startup base address already in use error (0xc0000018)
  • Finding the nearest Asteroids/Items queries is actually selecting the furthest away
  • Quickbar has the wrong pos when loading a savegame that is on a Landable
Gaia Beyond - elZanc0


Interstellar folks,

Hope you had an awesome summer. First, thanks a bunch for supporting us so far – your feedback is helping us to keep focused. Here's a recap of everyone's achievements during the past 3 months. Also, the first main story arc will be finishable very soon!

Cheers from the GB team!






    • 1 new Mainquest – the story continues!
    • 8 new Sidequests

    • First Achievements

    • More ships


    • Gamepad Support

    • New NPCs & character portraits

    • More traders
    • New Asteroid types
    • New weapons, shields and items
    • New locations & moons







    • Mission polishing throughout
    • World improvement / liveliness
    • Big bunch of character portrait updates



    • AI improvements
    • Weapon-, shield- and enemy balancing
    • Major UI & UX improvements
    • Turret graphics HD restoration & polishing

    • More control & key mapping options
    • More display options
    • Story-related improvements / fixes
    • Performance improvements
    • Loading times decreased









    • Visit the Community Hub to find out more!



    • Stay up to date about what's going on with the game and us on Twitter.
    Sep 15, 2018
    Gaia Beyond - elZanc0




    • New Mainquest
    • 3 New Sidequests
      (2 around Pluto, Cram Bokaj quest)

    • Added a Ship Trade HUD & Improved the weapon/shield comparison in Tooltips

    • New weapons: Projectile round (Genom/Tyrell), Seraphim Cross

    • Added a Render Thread: Should improve performance a lot in asteroid fields and vsync limited scenes

    • Bobby Cliff & Kingston





    • Portrait updates


      polished: Cameron, CoC Mechanics, Lume, Miss Eliz3, Player portrait (again;))

    • Pick a smoother logic Hz (based on the Monitor Hz. 70 for 140 and 72 for 144 Hz)
    • Zion "Junk Machinery" location image update
    • Dialog polishing
    • ISA "Daedalus" polishing & Cram Bokaj custom version

    • GAC "Sukarabe" custom engine

    • Asteroid death emitter improved
    • New plasma field at Lashkar Gah area
    • Tooltips: Use the full width for the description
    • High quality textures updated




    • Greifswald does not attack
    • Start key/gamepad trade/save selection from the correct item if no item is selected
    • Leave_Event_Music() keeps looping music playing if it does not start new music
    • Play_Event_Music() does not fade in if repeat is disabled
    • The Genocide Transporter still attacks the player after the "I'm giving up" Dialog
    • Tooltip DPS comparison with a laser is incorrect
    • "Repair me" option is twice or outdated
    • Don't show "compared to" in trade tootlips
    • Only show weapon accel in Tooltips when it is used
    Aug 30, 2018
    Gaia Beyond - Flonor



    • First Achievements!

    • New Sidequest "No Funny Business"

    • Garage Location images
      (stations and planets)





    • Improved Tooltips
      • Compare weapons and shields directly
      • Add Tooltip DPS for projectile weapons
      • Changed Weapon Inaccuracy to Accuracy

    • Controller optimizations
      • RB Toggle + Digital up/down for zooming
      • Support controller up/down selection + confirmation in the Savegames Menu and Trade HUD

    • Portrait updates

      • New Player portrait added
      • Updated: Atlantic female, CoC male & female, Terminal (Memorial version)
    • Show item/credits removed in HUD

    • World polishing
      • New nebulas added to CoC Greifswald area

      • Nitrogen explosions


      • Gap Nebula edges fixed
    • Dialog and quests polishing
    • Asteroid emitter performance improvements
    • Turret Platform lights optimization



    • O Dog is not marked on "Collect the cargo O-Dog dropped."
    • Window resizing disabled
    • All planets are set to the J12 faction
    • Weapons/Shields could spawn in cargo space with spawnable set to false
    • Ursa repair option is twice
    • Crash if turret burst fires and the target dies
    • Unknown ships crash the garage dialog
    Aug 15, 2018
    Gaia Beyond - elZanc0





    • New Ship
      Speed Shuttle "Ferrara"
      available at: Schumacher @FTA Nexsen (SPOILER!)

    • New Sidequest
      "Tedious Tours"
    • Unique Asteroid types
      (Plutonium, Dilithium, Strontium, Thorium, Thallium, Nitrogen)

    • Fighting Music!(Miguel Johnson)

    • Burst weapon support (for the Guardian Suppression Gun)

    • Wreck Location images


    • Plasma Field + new Plasma item drops

    • Add ship rotation shortcuts (assigning them will disable the automatic ship rotation)

    • New portraits:

      - Cram Bokaj, Addai (Seraphim Applicator)

      - CoC Bouncer, CoC Barkeeper


    • New missile graphic (used for Pharma Missiles, Ahoi-Rockets, Missile S)

    • Faction-colored bars for CoC, GAC, J12

    • ISA Hospital version



    • Option to disable the auto pause when under attack with the map mode enabled (not yet in options menu)



    • Improved Mission 3 "Genocide Consignment" mechanics / dialog and an alternative outcome
    • Add a travel group setting to change the fight behavior
    • Controller menu: Show the button names (Right Trigger, D-Pad up, etc)
    • Turrets restoration / polishing / animations

    • Weapons: faction colors optimized

    • Level polishing: more asteroid fields, trash fields, faction spawners added

    • ISA Research Station: animated lights + visible edges fix

    • Vulcan bursts emitter

    • 'The Waechter' - wrecked graphic

    • CoC Mining Station polishing

    • Affinity for manually spawned faction ships
    • CoC Fighter (renamed "Molotok"): 1 turret slot, engine position fixed
    • Turret platforms red signal lights added
    • Only auto pause when a new ship attacks with the map mode if the fight started
    • Accelerate missiles even without a target
    • UI improvements:
      • Level Up / item received position on landables
      • Show Quest Info tooltips on FoW hidden target icons
      • Quest HUD: Failed missions should show (failed) instead of 100%
      • Quest HUD: Unfinished quest stages should also have an icon
      • 'big' font optimization (spacebar width, draw quality, etc)
      • Current location highlighted on FTA Quick Travel maps
    • Data cleanup: Ships, Weapons, NPCs
    • Add the video driver info to the error logs
    • Savegames: Save persons defaulted (reduces the savegame size)
    • Mark savegames incompatible if they are from a newer version



    • Genocide Consignment Story can break
    • Quickload saves instead of loading
    • Savegames: Skills are not instantly applied on load
    • A lot of ship engine & further ship corrections
    • Jupiter clouds seam fixed
    • First two Med-Guards during the Waechter hacking should not spawn with rockets
    • Do not allow changing the esc key binding
    • Ship 'signal lights' never had 0% alpha
    • FTA Hub/COC Mining Station leading person is not set to passive ai
    • Crash when accepting the Marcel Wallace quest
    • Fta Hub, CoC Mining Station, GAC Solar Station: no faction in Analysis
    • When the input assignment window is open the game cannot be closed and does not react to focus loss events
    • New controllers are not detected when the input assignment window is open
    • Auxi map tutorial stage: when already in map, dialog fails to continue
    • Some respawning ship fixes (engine sound, collision, color)
    • Vasily "I wanted something else." exits the dialog
    • Tooltip Type match/mismatch is only checking the first ship turret slot
    • Fix a game init std::length_error
    • HUD Inventory: when opened and the ship is switched the tooltips are not updated
    • Player map window is not displayed/hidden in pause mode
    • After Kalypso crash: when Kalypso is attacked she loses the callisto pos target
    • Quest HUD: There is no padding if there is only one quest stage
    • Quest HUD: On finished/failed quests an empty stage is shown
    • Remaining Med-Guards from Hacking escape can kill the player during dialog (should auto pause on dialog)
    • Waechter should not burst shoot after hacking
    • Always use the Travel group max speed
    • Shown ship price in dialogs is not the actual value that is deducted
    • Hoshi sells you the "Patriot" ship instead of "Hanako"
    • Nortnex tradable while hacking
    • Pre-hacking Kalypso-/Waechter Dialog: Shiro leaves to Cad Station
    • Shiro destination is set every time "I'm waiting." is selected
    • Player ship is not save upgraded
    • Save upgrade: Chondros is still on a planet
    • Pharma Missiles: type "fixed" but rotating
    • Bobby Cliff SOS perma noti stays visible forever
    • Asteroid fields update type is wrongly based on movement (should improve performance too)
    • Wrong music playing in space fixes
    • Add a leading zero to the "Time played" stat
    • fix FTA sation nolan travel person name
    • Strip the person name for the dialog handler of all incompatible characters
    • Save upgrade "Travel Network Access" to "Travel Network NOL"
    • Guard Lopez still respawns when the Genocide quest was accepted from Zopa
    • Mission 3 escort ships do not defend each other (on pirate attacks)
    • Ship engine boost particle bug
    • Spawner created + save loaded drops have no drop_emitter set
    • Saturn Rings existed twice
    • Selection arrows z fight in map mode
    • Shiro Travel Group should only approach when the player is near
    • "ship_explosion_4" emitter is not really visible on smaller explosions
    • Check person gaia state in weapon target invalidation
    ...