Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • New community Mutation: Flu Season
Arcadia - Valve
Updates to Arcadia have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added Autofire - Q
  • Game no longer uses WINAPI
  • Clean colours
  • New Engine - Runs on OpenGL and SDL
  • NEW hud with all of your stats are in the top left
  • Added a Screenshot tool
  • Added a Settings file
  • Added Gamepad support
  • Added New config parser
Product Update - Valve
Updates to Hegemony have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed a crash when you try to issue an order to multiple units in different containers at the same time.
  • Backported the "addbrigade" fix from Gold, so if you use that command in the console it won't break your saved games.
Counter-Strike Beta - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed a team-change crash
Trine Enchanted Edition - Valve
Updates for Trine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Mac Changes
  • Steam Cloud now works properly between PC and Mac (uses the 5 most recent saves in the Cloud)
  • Audio menu now adjusts audio properly
  • Sound effect reversal bug fixed
  • Sound effect fade bug fixed
  • Fixes minor menu bugs
Counter-Strike Beta - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Weapon fixes
  • All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior.
  • Fixed a bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time.
  • Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
  • Reduced penalty for firing while on ladders. Previously, standing on a ladder while firing had the same penalty as jumping.
  • Fixed a bug in the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
  • Added the ability to display weapon recoil by setting weapon_debug_spread_show to 2.
  • Fixed a bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
  • Fixed fast suppressor switch exploit.
Additional changes/fixes
  • Exposed player max speed to be changed by mods.
  • Added a log event when a player's clan tag changes.
  • Improved bots weapon handling.
  • Killing friendly players no longer increments the player stat for kills with enemy weapons.
  • Fixed a bug that caused bullets not to register hits in certain angles.
Beat Hazard - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Improved generic gamepad configuration to detect more axis
  • Added Pref command to remove quit screen
  • Added Pref command to use alternative mouse aiming
  • Added Pref command to reset your rank to zero
  • Added Pref command to reset your song scores
APOX - Valve
Updates to APOX Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed bug with sniper unit deploying his rifle when he was told to stay in prone.
Fixed AI bug causing bot players to inappropriately make cars without drivers.
Fixed AI bug where mortar soldier would sometimes run into enemy bunker's cone-of-fire.
Fixed crash that prevented players from playing with non-Latin characters in their Windows user name (Russian names for example).
Fixed a common crash with systems using a low-end video card.
Added some graphics optimizations for higher FPS.
Merged Co-Op and PvP channels into one lobby channel that has two rooms (so you can quickly see who's online).
Fixed many other crashes and several other small bugs.

Neverwinter Nights™ 2 Platinum - Valve
Fans of Dungeons & Dragons rejoice! Dreams do come true, as Neverwinter Nights 2 finally makes its way onto Steam as Neverwinter Nights 2: Platinum Edition. To celebrate its launch, the game will be available at 50% off during today's Daily Deal offer. Don't miss it!

Platinum edition includes Neverwinter Nights™ 2 and two official expansion packs: Mask of the Betrayer and Storm of Zehir.

Making History II: The War of the World - Valve
Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Making History II 1.21 Release Notes

New Features
  • Change MPU growth system to take more factors into account
    • Now looks at Region Stability, Transportation Infrastructure, and Colony/Occupied Status in addition to population
  • Added mipmap support for textures and improved quality
  • Improved support for player mods
    • Created a folder for them to live in
    • Game updates will no longer delete mods
    • Launcher will look for mods in the mods folder and load them
Bug Fixes
  • Exclude occupied regions from national stability calculation
  • Remove restriction that transports need to be in port to load/unload air units
  • Fix bug that allowed air units to rebase from a carrier to a region without an airbase
  • MPUs are now returned to a nations stockpiles when units are disbanded
  • Fixed a number of UI errors with National Programs
  • Fixed bug where moving units would sometimes face the wrong direction
  • Fix bug that allowed units to upgrade when out of supply (such as ships at sea)
  • Fix sorting by turns remaining in research project list (was sorting by % complete)
  • Fixed bug that prevented units from repairing/resupplying/upgrading when they were on a carrier or transport
  • Fix bug that allowed region stability to go over 100
  • Fixed bug that prevented naval units from retreating
  • Fixed game stalling bug that occurred when a revolting region tried to join a human controlled nation
  • Fix bug that sometimes caused surface ship vs. submarine battles to end prematurely
  • Destroy air units at airbases that get dismantled
  • Change so that troops recruited in occupied territory retain their native nationality
  • Fix rare crash related to Interdiction
  • Fixed bug in reloading decision points from saved games
  • Allow nations to be liberated even if there is no city
  • Fix population calculation for nationalities
  • Fixed bug where units in regions when war is declared sometimes didn't capture the region
  • Fixed bug that allowed carrier air units to continue their missions even if the carrier moved out of range
  • Fixed bug that prevented stolen research points from being applied
  • Fixed bug that allowed one per region projects to be queued more than once
  • Filter out build options for region projects that are lower level than what already exists in the region
  • Fixed game stall when AI was using units in allied territory
  • Fixed bug that allowed invading units to fully resupply when in multi-turn combat
  • Fix bug that sometimes caused newly created nations to have white borders
  • Remove decision points when nation is destroyed (fixes save fail bug)
  • Fix bug that prevented historic capital data being used for newly created nations
  • Fixed bug that would sometimes cause nations to be at war with each other multiple times after alliance merges
  • Fixed bug that would sometimes cause AI units to get stuck in puppets
  • Fixed bug that prevented other planes from escorting Air Transports on paratrooper drops
UI
  • Revised tooltips on group unit icons on tab
  • Revised some icons & buttons
  • Some initial modifications to the Treaty Panels
  • Fixed icons for Government programs
  • Fix display of combat powers in city unit panel
  • Improved notifications for National Programs to improve feedback
  • Cleaned up National Programs panel
  • Add missing Missile icon
  • Format Employed MPUs number on Gov panel tooltip
  • Swap the Up and Down sorting textures in list panels
  • Round turns remaining for research projects up rather than truncating
  • Added Region Stability to Region panel
  • Update Military Status panel to work with new flag icons
  • Fix display of Labor Efficiency in city panel
  • Added tool tips to Region Food Demand
  • Added National food demand to the food infobar icon
  • Changed Region Food Demand number to include Factory & Research MPUs
  • Showing Food Production Surplus on RegionTabInfo Panel
  • Added tool tips to Region Revolt risk on RegionTabData
  • "Fund Political Opposition" no longer lets you choose the ruling ideology
  • Added Ideology Balance numbers to Liberation & Fund Opposition
  • Fix label on Region Stability in Region panel
  • Treaty panel cleanup
  • Updated sea region panel
  • Small clean-up to Territory transfer panel
  • Clean-up on Production Queue bubbles, added time remaining to active projects and % complete to paused projects
  • Corrected problem preventing tool tips on Group bubbles during Merge order
  • Updated Region Project Queue bubbles to be consistent with style & operation of the city version
  • Added National Population number to Diplomatic Panel
  • Fixed issue where text in some popups didn't fit
  • Add name of Air group to Patrol RC menu option
  • Increase the width of the map RC menu items
  • Cleaned up orders UI on unit selection panel
  • Added tooltips to orders on unit selection panel
  • Fix arrow not updating when a unit has a "Load" order and the fleet is repositioned
  • Added list of nations embargoing selected nation to nation UI panel
  • Change to display the modified output of resource producers
  • Fixed sorting for nationality icons on Region & city list panels
  • Fixed clipping of 4 digit defense tool tip

AI
  • Improve naval threat detection
  • Fixed bug in AI detecting where units were destroyed
  • Improved AI for trade interdiction
  • Improved AI for submarine detection
  • Improved invasion targeting
  • Improved sea unit refueling
  • Improved handling of enemy air unit situations
  • Improved Shore Bombardment behavior
  • Improved use of air units for defense
  • Improved build choices, especially arms and units
  • Fixed bug in computing market price of resources
  • Improved choice of aggression target nations
  • Improved alliance behavior
Content
  • Added "The Brewing Storm" scenario
    • Played on a map of Europe and the Mediterranean
    • Starts 9/1/39
  • Added missing region claims for Ovamboland which prevented it's establishment
  • Remove the ability for BiPlane Fighters to upgrade to non-carrier fighters
  • Increase the arms and oil carrying capacity of units
  • Fix combat properties for BattleCruisers and Heavy Cruisers
  • Fix spelling of Main Battle Tank
  • Gave Japan the ability to make Early Tanks and Submarines in TGQ
  • When creating a new nation use the base nation display name if it is not in use
  • Fixed Pre-req error for National Laboratories
  • Added missing region claim for Azwadi Nationality
  • Tuned costs of city buildings
  • Tune costs of region projects
  • Increased initial arms stockpiles
  • Add starting research for dormant nations to all scenarios
Launcher
  • Preserve the settings for Fogging and AI Difficulty across save and load
  • Added support for specifying a mods directory to installer
  • Added support for loading player mods
  • Added option to launch client and server in separate processes
    • Should reduce lag on most machines
    • Should eliminate "out of virtual memory" crashes
  • Added default flag icon for nation list
  • Improve display of long nation names in nation list
...

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