Counter-Strike: Source - Valve
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

  • Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line
  • Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate
  • Various security and stability improvements
  • Updated localization files
Counter-Strike: Source - Valve
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

  • Fixed being unable to start any map in single-player mode
Counter-Strike: Source - Valve
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:

  • Improved Steam Voice support
    • Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
    • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
    • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
    • Improved compatibility with Steam client beta
  • Added CELT audio codec currently in use in TF2 and CS:GO
    • Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
    • Steam voice remains the default voice codec in all SDK2013 games
  • Updated spec_player command to match recent improvements in TF2
    • Now accepts partial player names, Steam IDs, etc.
  • Fixed security issue reported by Amat Cama via GeekPwn
  • Fixed security issues reported by Justin Taft from One Up Security, LLC
  • Updated engine with recent stability and bug fixes from TF2
  • Updated handling of game language setting to match Team Fortress 2 behavior:
    • Steam per-game language setting is now properly honored and syncs with the in-game setting
    • In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
      • Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
  • Updated the localization files
  • [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
Day of Defeat - contact@rockpapershotgun.com (Alice O'Connor)

Valve seemingly have little interest in making a new Day of Defeat but they are at least letting someone else have a crack. Now on Steam Early Access is Day of Infamy [official site], a World War 2 multiplayer FPS heavily inspired by Day of Defeat – and made with Valve’s blessings and support. Infamy is the work of New World Interactive, the folks who made modern military FPS Insurgency. They’re trying to pick up where Day of Defeat left off, basically. Here, have a gander:

… [visit site to read more]

Day of Defeat - contact@rockpapershotgun.com (Alice O'Connor)

Day of Infamy [official site], the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer:

… [visit site to read more]

Counter-Strike: Source - Valve
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.

Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.

The major changes include:

  • Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
  • Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
  • Fixed an exploit that could be used to crash dedicated servers
Counter-Strike: Source - Valve
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)

  • Fixed mp3 sounds causing occasional hitching and framerate stuttering

  • Fixed OS X players being limited to medium texture quality

  • Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality

  • [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods

  • [CS:S] Fixed server crash when running with 64 players plus SourceTV


The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
  • Fixed ent_teleport causing a crash when issued by the server

  • Fixed buildcubemaps command not working for maps that already have cubemaps embedded

  • Fixed -buildcubemaps command line option generating black non-HDR cubemaps

Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:

  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed maps using static prop lighting producing bad lighting in some conditions
  • Fixed a Linux client crash related to the sound system
  • [Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons

Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include:

  • Fixed several security issues
  • Latest fixes and updates from the Orangebox engine and shared game code

Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


  • Fixed a case where some clients/servers would crash during map load
...

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