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Team Fortress 2 - erics


The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets. To celebrate the upcoming Physgun Fireside Denver LAN, they're using the upcoming LAN's map pool to give teams a chance to practice ahead of Fireside Casts' highly anticipated in-person event.

Their Headliner Bracket (intended for RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize pool of 30 keys for the winning team!

Join them on April 27th & May 18th at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights!

For more information on how you and your team can play in The Horse Run Monthly, join the {LINK REMOVED}! Sign your team up today!

Important Links:


Team Fortress 2 - erics

(Image credit: SFM Render/Compositing/Overlays - Bradz, Organization - IanTheAwsm, CyberWizard, and Dynam)

Seasonalander has arrived for the spring of 2025! Seasonalander is a charity-funding Highlander 9v9 tournament that raises funds for various causes around the world, collectively raising over $7,300 since the summer of 2021 for missions such as the Sarcoma Foundation of America, The British Red Cross and the Trevor Project. Every third global season, Seasonalander brings together more than 72 content creators to play! Participants range from YouTubers and Artists to Cosplayers and Streamers across primarily North America and Europe!

Their spring event will raise funds for the Starlight Children's Foundation through Tiltify, with a current goal of $2,500! Starlight's focus is aimed at providing stress-free recovery for hospitalized children and their families. Funding through the event will help provide, but won't be limited to, hospital gowns for patients, toy deliveries to those needing extra comfort and various video games to help redirect focus and provide security while hospitalized. Visit the Starlight Children's Foundation for more information and questions regarding credibility and donation directions.

Help get the word out and be sure to tune in on the 5th and 6th of April!
European games will start at 11:30am EST / 3:30pm GMT each day.
North American games will start at roughly 3:30pm EST / 7:30 pm GMT each day.

Come see your favorite personalities entertain by throwing hands and raising funds for those in need!

Important Links:

Team Fortress 2 - erics


TF2 Coaching Central is announcing their tenth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.

Players with no or minimal competitive experience can sign up to be placed on a team of six, led by coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.

Signups are open now, and the deadline to apply to be placed on a team is April 4. Team and coach assignments will be made by April 7 and tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of May 3-4, 2025.

Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily! All skill levels are welcome!
Team Fortress 2 - erics


Ahoy, Team Fortress 2 Creators!

Get ready to set sail on a new creative adventure, as the journey into the world of naval exploration has begun!

The "Offshore" community team is calling all mapmakers, modelers and artists to join them in crafting the ultimate maritime experience.

The ocean is your canvas! Picture this: towering oil rigs, mysterious underwater bases, and rugged pirate ships. The theme is all about the deep blue sea, and they want YOU to bring it to life!

Whether you’re inspired by the gritty world of naval warfare, the thrill of underwater exploration, or the bustling life of a coastal port, there are endless possibilities for your creations.

Set your course for creativity and visit the project site to dive into all the details.
Team Fortress 2 - erics

(Image credit: deli)

Welcome back to Łódź for poLANd.tf 2025! Spring is here, the sun is shining, and Europe’s finest TF2 teams are ready to emerge from hibernation and return to Poland once more.

This tournament sees the fourteen top teams battling it out at BaseStack, with every contender present to stake their claim as the best in Europe and take home their share of €1200.

Who will stumble? Who will fall? Who will rise to the top as unquestioned champion of the continent? There’s only one way to find out!

The LAN takes place from Friday, March 14th to Sunday, March 16th, from 2pm CET (9am EDT | 6am PDT) each day, with coverage live from Łódź by EssentialsTF on Twitch.

Dziękuję and see you there!
Team Fortress 2 - erics


On March 2nd and March 9th, the battlefield will heat up as Brasil Fortress crowns the champions of their Highlander League's 1st season! The top divisions of South America will clash in an epic showdown!

Get ready for intense plays, insane moments, and high-stakes battles LIVE on LegãoTV! This is a showdown you don’t want to miss!

When? March 2nd & March 9th at 9pm BRT // 7pm EST // 12am GMT

Where? On the LegãoTV Twitch channel!

Mark your calendars and don't miss out on the action!
Team Fortress 2 - erics


We're well into 2025, but it's time for the 2024 72-Hour Jam Showcase! TF2Maps is back again, showing off 64 of the most entertaining, most mind-melting creations made for last year's charity Jam! This time, they received 390 entries, with 350 of those being eligible for medals. In terms of donations, this year placed fourth, in their history, with a grand total of $6,892.66 raised for Gamers Outreach Foundation!

For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on BlueSky!
Team Fortress 2 - erics


AsiaFortress Liquid.tf is back with its winter Highlander finals!

Catch the action, witness history, and tune in live starting on the 22nd of February @ 9pm SGT / 2pm CET

Want to get involved? Their 6s signups are now open!

Important Links:
Half-Life 2: Deathmatch - erics
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

  • Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Added UI scaling for high-resolution screens
  • Added avatars to the scoreboard
  • Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun
  • Added kill, weapon equip, and health pickup events for Steam Game Recording
  • Brought over the HUD/UI changes from HL2 Anniversary update
  • Increased the hardcoded maxplayers to 100 to allow for more chaotic times
  • Increased default maxplayers from 2 to 24
  • Improved networking precision for local player positions, resulting in less prediction errors and better game-feel
  • Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun
    • Fixed prediction for Crowbar and Stunstick animations
    • Implemented prediction for sprinting and AUX power
    • Implemented prediction for crouching
    • Implemented prediction for duck-jumping
    • Implemented prediction for climbing and getting on/off ladders
    • Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall
    • Fixed prediction errors when picking up ammo or taking damage
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0
  • Fixed ALT/AMMO text and related icons not showing on HUD
  • Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow
  • Fixed the AR2 playing the animation for alt fire twice
  • Fixed the SMG1 and AR2 not playing their bob animations when moving
  • Fixed the Crowbar always playing flesh hit sound effect
  • Fixed the Grenade having the SLAM's impact sound effects
  • Fixed the RPG laser dot not showing up
  • Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound
  • Fixed death feed not showing player names
  • Fixed a bug where player weapons could spawn below them at spawn and not be properly equipped
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
Day of Defeat: Source - erics
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:

  • Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Added UI scaling for high-resolution screens
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Fixed prediction errors (rollback) occurring while prone
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
...

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