Game of Thrones Winter is Coming - mjc825925
Dear Lords and Ladies,

We will have an update at around 3:00 AM (GMT) on Nov 6th to fix a few bugs and make several improvements. The server maintenance will last for 3 hours or more. During the maintenance, you will be unable to enter game. We suggest all royal lords use a 4 Hrs or higher level Truce in advance. We apologize for any inconvenience this may cause.

We will send compensation via mail after the maintenance.

Thank you for your understanding and support!

Here are the contents of this update:

1. New Content
- Added Dragon Guard Skills. Lords can select a preferred Dragon to join battles in Weirwood Tree, Weirwood Memories, Rebel Leader, Elite Trials, Training Grounds, and Reward Hundred Battles Fortress. In these battles, Dragons will act with exclusive Guard Skills. More details are available on the Dragon Skills page.

2. Arena of Honor Improvements
- Improved matchmaking.
- Improved the calculation of personal points.
- Lowered the trigger requirement for Last Stand. The percentage by which a personal score is lower than the highest score in the match has been increased from 35% to 50%.

3. Alliance Features Improvements
- Added a To do list that shows Alliance events that are ongoing or upcoming.
- Added Alliance Voting. The Alliance Leader and Alliance Officials can initiate topic specific votes and pin the vote in Alliance chat.
- Added the Incentive Chest. Alliance members can earn Alliance Coins by completing Daily Active Quests and Reward quests. See in game for details.
- Pinning messages has been enabled in Alliance chat. This feature is available only to the Alliance Leader and Alliance Officials.
- Scheduled Activation has been added to Alliance Challenges. When the Alliance Leader or Alliance Officials click the Start Challenge button, an option will appear to schedule the activation. Each Alliance can choose an appropriate time to schedule the challenge start according to its needs.
- Added an All Members option in the recipient field for Alliance mail.
- Added rules descriptions related to Alliance features on Alliance pages.
- Improved the display of the Alliance Log.
- Improved several other Alliance related UI displays.

4. Other Improvements
- In War of the Kingdoms, added Spearwife Medal to point rewards, solo ranking rewards, and Alliance Ranking rewards, and increased the amount of diamonds obtained.
- Improved the pop up reminder that appears when the attributes that Lords wish to obtain appear while reforging a Commander weapon. When reforging a Commander weapon, if the attributes that a Lord wishes to obtain appear, the pop up must be confirmed before proceeding with the next Reforge.
- Improved reward claiming for Fishing Quests in the Fishing Event. When multiple quests are complete, tapping any Claim button will collect all available quest rewards at once.
- Day of Trade now includes a rules description that explains the relationship between refreshable rewards in carriages of each quality and your castle level.
- When gaining Recruitment Pass Reputation from Daily Active Quests, multiple reward pop ups are merged into a single pop up.
- Commander Honor Medals now include attribute descriptions for the related Greensight Commanders.
- Added automatic saving of the previous round lineup for combat events in Adventure activities.
- Improved multilingual texts display on certain pages.
- Improved the Weirwood Tree battle formation UI.
- Improved the information display on the Weirwood battle result screen.
- Improved the item description for the Universal Advisor Card.

5. Bug Fixes
- Fixed an issue in Alliance Conquest where rallying a building could sometimes show an invalid parameter prompt.
- Fixed an issue where unlocking a new Commander could sometimes cause interface stutter.
- Fixed certain display and audio issues during Weirwood battles.

(Some terms and character names are subject to the actual in-game display.)


GoT Winter is Coming Team
Goddess of Fate: Waifu RPG - caosengames

Support the community and earn bonus rewards just by sharing!

📢 Before November 30, 24:00 (UTC+0), join the November Birthday Party and get exclusive rewards!

How to Participate:
  1. Pick one girl from: Angelica, Zero, Nymphe, Wendy, or Mousse
  2. Take the cutest screenshot of her in-game
  3. Post it to Steam Community → Screenshots section with the caption:
    💬 “Happy Birthday, XXX!” (replace XXX with the character’s name)
  4. Send a screenshot of your post to Customer Service
  5. Claim your gift code instantly! 🎁

Customer Service Contact:
Discord: [cheryl7773]
Discord Community Link:
https://discord.gg/HZX3n3ck7D
Facebook: [AnimeGirlsFB]
WhatsApp: [+852 6158 0053]
X (Twitter): AnimeGirlsEN

⏰ Hurry! Limited-Time Event Ends Nov 30, 24:00 (UTC+0)
🔥 Snap, Share & Claim Your Bonus Gift Now!
1:34am
Bonanit - A Menorcan Horror Story - THEPRIMO
It’s finally here, Checkpoint Added in the Final Phase!

After reading your feedback and suggestions, I’ve added a checkpoint in the final phase of the game, designed to make that part a bit fairer without losing the tension of the moment.

Many of you have been asking for this feature for a while, and I wanted to find the right balance between maintaining the challenge and avoiding the need to restart the entire game from the beginning.

This update also includes performance and stability improvements, as well as groundwork for upcoming features.

I’m still working on the two new game modes, which will arrive very soon and offer different experiences for different types of players.

Thank you so much to everyone supporting Bonanit with your reviews and messages!
Your feedback means a lot and truly motivates me to keep improving the game and adding new content.

Cozyrama - ' P4JDA

Hey folks! 👋

Today, we'd like to showcase some of the achievements that will be included in the full version of Cozyrama.

Can you guess what you will need to do to unlock them? 👀

Remember, you can always join our Discord server to meet other cozy gamers!

- Cozyrama Team

UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

UNDECEMBER will be undergoing a server patch on Nov. 6 (Thu) to address identified issues.

Please refer to the following information for details.



Nov. 6 Server Patch

1. Server Patch Schedule: Nov. 6 (Thu) 10:00 (UTC+9)
* The server patch will proceed without maintenance.
* The game will therefore be available to play while the server patch is underway.

2. Server Patch Details
- Game service stabilization

3. To Note
- Please exit the game completely before logging in again for the patch to be applied.
- Please note that you will not be able to enter the Auction HouseConstellation of TimeArena, Chaos Dungeons, and Eunos Dungeons for 10 minutes before and after the patch.



Please be advised that players may experience temporary disconnections while the patch is underway.
We will always strive to maintain the quality and reliability of our services.

Thank you.
Flying Wizards Playtest - Hsnuk
On the user side, the mains changes are a new flying basic enemy type and the apparition of a red wizard on the little test map 'campaign one'

Main feature of the patch is a big update to the ai system which will allow to have more ennemies on the map, and ease development of new behaviors.

I also added and automatic crash report system, which will allow to identify and fix users issues more easily.

Bonanit - A Menorcan Horror Story - THEPRIMO
It’s finally here! After reading your feedback and suggestions, I’ve added a checkpoint in the final phase of the game, designed to make that part a bit fairer without losing the tension of the moment.
Many of you have been asking for this feature for a while, and I wanted to find the right balance between maintaining the challenge and avoiding the need to restart the entire game from the beginning.

This update also includes performance and stability improvements, as well as groundwork for upcoming features.

I’m still working on the two new game modes, which will arrive very soon and offer different experiences for different types of players.

Thank you so much to everyone supporting Bonanit with your reviews and messages!
Your feedback means a lot and truly motivates me to keep improving the game and adding new content.
Arena Breakout: Infinite - Mark

Hey everyone!

As the security team of Arena Breakout: Infinite, we are highly aware of how important the game's stability and security is to players. That is why we have a 0% tolerance policy for any instances of rule breaking that occurs within the game (including but not limited to using plug-ins or unauthorized apps and intentionally collaborating with a player who's using plug-ins). The instant we become aware of a potential rule violation, we will immediately investigate it and implement a serious penalty if needed(including but not limited to a ten-year ban, your device being banned, and a bulletin about being circulated both in and out of the game).

Let it be known that Arena Breakout: Infinite has already implemented a real-time banning policy. All suspicious accounts and historical data will be investigated and, if found guilty of a rule violation, either be banned or have their current ban extended. Additionally, we welcome players to make reports themselves if they see anyone breaking the rules. This can be done by using the Report function in the game and on our social media. Let's all work together to create a fair, equal, and enjoyable game experience.

Compensation this period(October 27 - November 2):

Players Compensated: 17,367

Koen Value: 17.14 Billion

Penalties this period(October 27 - November 2):

Bans for Cheating: 4433

10-Year Bans: 588

Device/IP Bans: 512

Bans: 3333

Bad Behavior: 792

Griefing: 792

Koen Confiscations: 112

Playing with Hackers: 112

information blocked: 72,349

Please follow our rules of conduct and enjoy the game.

Arena Breakout: Infinite's Security Team

November 4, 2025

Terminator 2D: NO FATE - Reef Entertainment

Hi everyone,

First of all, we want to start by saying thank you. We know you’ve waited longer than expected for the release of Terminator 2D: NO FATE, and we truly appreciate your patience and support throughout this journey.

The physical components for all editions have now finally arrived, following the ongoing delays that pushed us off our previous schedules. However, we now have to assemble the physical editions, which we need some time to do.

Because of this, we are moving the launch date of Terminator 2D: NO FATE to December 12, 2025, for all physical and digital versions of the game.

We are sincerely sorry for the repeated delays. We don’t take your patience for granted, and we never want to disappoint our community. Our goal has always been to deliver the game that you deserve, and we're almost there.

Thank you again for standing by us. We’re incredibly grateful, and we can’t wait for you to finally experience Terminator 2D: NO FATE soon.

- Reef Entertainment

SPARK IGNITES - huoyagongzuoshi8

Hello everyone,

We are the development team behind SPARK IGNITES.
Over the past twenty-plus days of the demo test, we have been following your feedback from every channel with immense nervousness and anticipation. We sincerely thank all our "shareholders" for spending your valuable time trying out our still unpolished work. Whether it was lengthy reviews on forums, brief comments in group chats, or even simple "fun" or "trash," every piece of feedback is crucial to us.

At the same time, we must bow our heads and say to everyone: We are sorry.

Through this demo test, we have come to deeply realize that this demo version has many issues, falling far short of our ideal state. By gathering your feedback, we have clearly identified core problems in the current version, such as:

  1. Combat feels slow and the pacing isn't smooth.

  2. The game's overall guidance is unclear.

  3. Gameplay is simplistic and lacks variety.

  4. Insufficient performance optimization, leading to stutters and frame drops.

  5. UI style doesn't quite fit and isn't visually appealing.
    ...And so on.

Please rest assured, we have carefully noted and documented every issue you raised, and they are now prioritized on our internal discussion table. Our lack of experience and insufficient communication with our "shareholders" led to shortcomings in both the initial design and later polishing stages.

Yet, we feel fortunate to have met all of you, our "shareholders." It is because of your support and encouragement that we feel more motivated than ever. We want to walk this path together with you.

Currently, we have completed the design of our optimization plan. In the next version, we will implement the following improvements:

Combat Related:

  • Redesign the combat UI and interactions to make combat information clearer and more fluid.

  • Redesign the boss fight flow to enhance the boss battle experience.

  • Implement different levels of damage effects during combat to enhance the sense of impact and rhythm.

  • Enhance the visual effects when Divinities activate during combat, making it clear to players when a Divinity triggers.

  • Optimize combat animations to improve the sense of combat rhythm and impact.

  • Increase the speed of actions in combat to quicken the overall combat pace.

Scene Exploration Related:

  • Add both walking and running actions, increasing movement speed while running.

  • Remove the forced pause when encountering visible enemies; players will be able to bypass them.

  • Adjust the random encounter (dark enemy) mechanic, changing it into a special gameplay feature and reducing the number of random encounters while exploring the map.

Divinity System Related:

  • Redesign the UI presentation for Divinities.

  • Add more shared Divinity slots, allowing partners to equip more Divinities and swap them at any time.

  • Introduce progression-based gameplay for Divinities.

Character Progression Related:

  • Add character level progression, while retaining the design that allows players to allocate stat points freely and flexibly.

  • In partner-specific quests, the player's different choices will influence the partner's awakening path, allowing partners to obtain different high-tier skills and exclusive Divinities.

Secondary Gameplay Systems:

  • Add collection and excavation gameplay for various materials.

  • Add item crafting and synthesis gameplay.

Performance Optimization:

  • Optimize the build size, compressing the total size without reducing content.

  • Optimize scene performance to increase frame rates.

  • Optimize scene sizes to reduce loading times when transitioning.

  • Implement a new collision detection algorithm to reduce clipping issues in the game.

To our overseas players who want an English version, we also apologize to you here. We will strive to provide an English version for the next test. We hope to create a game you will love.

Furthermore, the work on adding more story content will not stop.

We will complete the development of the optimized version as soon as possible and sincerely invite everyone to experience it again.

During this time, we will also periodically share some development progress and content updates with you all.

We believe we will meet again soon.

Thank you once again, and our apologies once again.

We look forward to reuniting with you all in a better version.

...

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