MetaBall - Multiplayer Basketball - Bucketplay Inc.


Update content

1) Gameplay changes:
  • We felt that the tutorial could be difficult for new players, so we lowered the difficulty level.
  • In private matches, we changed the functionality of changing teams, becoming a spectator, etc. to be managed directly by the lobby owner.
2) Changes based on feedback:
  • Fixed a bug that caused the ball to bounce irregularly when releasing with a Power Swing.
  • Slightly reduced the air resistance to the ball when releasing with a power swing.
  • We worked on balancing the overall physics.
  • Removed and fixed sounds when landing on the board or while titlting.
  • Fixed a bug where the AI would not shoot correctly.
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Hot And Lovely 2 - LG喵
https://store.steampowered.com/app/2649230/Joy_Life_3/
It’s been a week since I joined 100% Hotel
Although Joy-senpai takes good care of you, Ovi-senpai doesn’t know why, but he is always hostile to you, both in words and in words...
But despite this, the relationship between the three of you is still surprisingly harmonious, and the red-haired motorcycle girl only talks about being awesome.
So far, it seems like I'm having a smooth time in this hotel, like a fish in water~

coming soon:
https://store.steampowered.com/app/2602730/YUME_4/
https://store.steampowered.com/app/2544990/_/
Nov 30, 2023
Islet Online - yk400
Added
Gold Ingot Check



You can make 100 Gold Ingots into 1 Gold Ingot Check
You can use the Gold Ingot Check to get 100 Gold Ingots again.

Gold Ingot Check can be made on the Simple Paper Machine.

Improved
Fishing Contest Rank Board
When the Fishing Contest Rank Board is locked, the object owner can open the UI.

Bug fixed
Fishing Contest Rank Board
An issue where the fish names on the Fishing Contest Rank Board were incorrect when changing the language has been fixed.
Nov 30, 2023
Titan Station - joakim.larsen
To celebrate that Titan Station now is one year old a free VR DLC is released!

A lot of work has been put into this, I have reworked most of the game to make this work and perform well.

The VR version is visually abit different from the non-vr version due to performance, most noticable is probabily the reflections and volumetric fog. I hope it runs great for everyone!

Good things to know when playing:
-You can see your current objective by rotating your left arm, like if you were to watch you clock for the time.
-Keyboards can be interacted with either by pointing and clicking or pressing with the hand/finger.
-You can choose radio dialogue option either by pointing or using joystick and fire/click.

I am still calling it beta but there should not be any gamebreaking bugs - if you run into any issue´s please report them in the forum thread "VR-Beta branch availble now!"

All the best // Joakim
STRIKERS - AmadeoxH
A small Update for STRIKERS has been released!

Featuring the following:

- Updated Effects/Skins/UI
- New and Updated Maps
- New Music
- Option to remove Flashes
- Control Updates
- Bug Fixes
- Rat


Thank you to all the STRIKERS Players! More content coming soon!
Hot And Lovely : Tease - LG喵
https://store.steampowered.com/app/2649230/Joy_Life_3/
It’s been a week since I joined 100% Hotel
Although Joy-senpai takes good care of you, Ovi-senpai doesn’t know why, but he is always hostile to you, both in words and in words...
But despite this, the relationship between the three of you is still surprisingly harmonious, and the red-haired motorcycle girl only talks about being awesome.
So far, it seems like I'm having a smooth time in this hotel, like a fish in water~

coming soon:
https://store.steampowered.com/app/2602730/YUME_4/
https://store.steampowered.com/app/2544990/_/
Starship EVO - Musashi917
This update brings several components needed for the survival early game.

Here are the new blocks and features in a nutshell:
  • Personal crafting.
  • New jump/boost jetpack mode.
  • More wood shapes and blocks. Wood retains original tree color.
  • Crucible: can smelt ore into ingots
  • Crafting bench.
  • Wooden crate.
  • Wind Turbine.
  • Stone block, stone retains original rock color.
  • Coal spawn like other ore. Coal be used to fuel the crucible



Personal Crafting
The player can now craft a few basic schematics from its inventory menu.
More survival pratical items will be added over time.
The crafting here is purely manual (so it is made to be a bit tedious)

Crafting Bench
The crafting bench is a stepping stone between the personal crafting and the full fledged assembler.
Like the personal crafting it is manual.

Crucible
Like the furnace the crucible can smelt ore into ingots.
Unlike the Arc Furnace it do not require access to a powered grid but will require coal or wood to process ingots.
It also can only process a few ore type compared to the furnace.
It is possible to queue up several ingots.

Wood and coal
It is now possible to destroy tree to get wood. Wood can be used in various schematics.
More wood shapes have been added.
The wood will retain the color of the original tree, so it is up to you to explore the galaxy to get wood of the color you fancy!

Stone blocks
Stone block can be crafted from rock. Like the tree they will retains the original rock color.

Wind Turbine
The wind turbine is a power generator available early from the crafting bench. It requires wind to produce power. I picked an helix design so it can scale easily verticaly!

Jetpack refactor
Obviously being able to levitate infinitely is not doable for survival, so a new jetpack mode is introduced: the jump-pack.
Jump-pack will provide a boost to the player jump, but also a dash forward when pressing shift.
I am not 100% satisfied with the dash, the keymapping will likely change.
Anti-g and 6-dof are still accessible in 0 or low g environment.

Bugfixes:
#5351 Various issues with solar panels

Thanks for playing!
Fairy Biography4 : Affair - LG喵
https://store.steampowered.com/app/2649230/Joy_Life_3/
It’s been a week since I joined 100% Hotel
Although Joy-senpai takes good care of you, Ovi-senpai doesn’t know why, but he is always hostile to you, both in words and in words...
But despite this, the relationship between the three of you is still surprisingly harmonious, and the red-haired motorcycle girl only talks about being awesome.
So far, it seems like I'm having a smooth time in this hotel, like a fish in water~

coming soon:
https://store.steampowered.com/app/2602730/YUME_4/
https://store.steampowered.com/app/2544990/_/
Frontera - dualityllcb
Patch Notes

  • Added Wants and Happiness system for units
  • Added wealth system for units
  • Implemented player controlled Unit Schedule
  • Made the starting town area bigger
  • Added Timber Worker(Bow) building
  • Added tool use for production buildings and home buildings
  • Added outline to text
  • Changed production time for some items
  • Added visual floating icons and text when unit purchases an item to see what was purchased
  • Added free unit recruitment depending on town happiness
  • Raised cost of instantly purchasing units to 100 gold from 25 gold
  • Added related entries in the help menu

Wants and Happiness
Units now all have wants and related happiness stat to them that they will raise by purchasing items from the market stall and resting at home. This replaces the previous purchasing system, where a unit will select a random item to purchase that is in storage. Now units will purchase one item of each want which will give that unit max satisfaction. Satisfaction decreases at 10% a day, and the player may set the threshold where they purchase though the UI by dragging the bottom arrow.

The exception is rest satisfaction, which replenishes at an hourly rate in the Home phase once a unit reaches their home. Rest satisfaction also goes down at an hourly rate, though it only affects town happiness once when a day begins.

If no related want item is available a unit will purchase a random item to prevent a situation where all storages are filled with currently unusable items. The wants and happiness stats are updated once a day, so player can get and obtain the max bonus for at least a day. Max happiness is obtained at 70% satisfaction currently and is supposed to represent units going through their reserves before running out. For the player this means that they can experience yet fix a shortage before it becomes an issue.

Wealth System
Currently as units buy items they will gain 1 point to wealth which will change or increase the selection of items they will buy as wants. This will also change the weighting of items towards their happiness.

Unit Schedule
With the implementation of rest as a want stat, I felt it would be good to allow the player to change the phases of the day, where previously it was static at what times units would do which phase. This will allow the player to control the amount of rest satisfaction their units get. Also if multiple home phases are queued in a row time will skip forward and rest satisfaction will be applied to all units per hour skipped. The screen will dim briefly in game to let the player know that the skip occurred.

Tools
A few buildings have the ability to utilize tools which units working at the building will buy at the market. Buildings will have the name of the tool and the speed bonus to production it gives listed in their UI, if they can use a tool at all.

December Plans

More Items and Buildings
I would like to spend December focusing on creating more items and buildings for the player to use with the new features. I had plans to implement items as I implemented features but find it disappointing to have these features with little to use them with and have decided to have more in now.

Town Area Expansion
To work with the new buildings and item income, I will also create a method to expand your town area using gold. The amount you can expand will likely be adjusted in the future.

Visual Improvement
Some examples of things I plan to improve visually are showing units working within buildings, and making more varied UI. This will replace the units repeating the movement animation outside the building entrance. Implementing more varied UI will also help eliminate some of the space taken up by X's for unused slots.

Price Raise
With the December update I plan to raise the price to a base price of $10USD. I would like to have a final base price of $15USD on release, which will probably be at the end of Q1 2024.
Nov 30, 2023
Endless Dark - soulmata
This update includes a ton of customization options and an overhauled new game page, letting you tweak your game in dozens of ways to suit your desired experience. Chief among them is REAL-TIME MODE, which completely changes the dynamic of the game in many ways. This also includes a lot of the meta progression content we want to include, such as ship persistence across games, and more. A lot of these details will be detailed in later updates as we aren't yet done working out how their mechanics will work, but the existing tooltips are all accurate.

* Real-time mode added
* Mono audio mode added in Options menu for those having rare no-audio issues
* 22 customization options for each game are now available
* Overhauled new game page will show you in great detail exactly what your starting position will be
...

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