Rock, Paper, Shotgun

Woe unto people who like making smaller, prettier versions of themselves kiss: the Paralives developers are delaying their homey life sim following playtests, to fix some bugs and fill out the game's town with activities. Paralives had been due in early access this December, but will now launch on May 25th 2026.

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Rock, Paper, Shotgun

Most of the attention on Rockstar post-GTA 6's second delay has, rightly, been focused on their abrupt firing of 31 employees, for which the IWGB have accused the company of union busting.

As all of that happens, though, the video game making machine continues to churn on, and GTA Online's continuing to get the additions Take-Two said it would when they set this latest delay in stone. GTA 5's online element/cash cow guise has long been a playground where regular people like you or me can live out a still somewhat satire-tinged take on the fantasy lifestyles of uber-rich criminals, so it honestly feels a bit strange that it's taken this long for Rockstar to add in mansions.

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Rock, Paper, Shotgun

I remember having a chat with my old barber last year about the Skate trailer. We weren't concerned with the popular gripes. We were just stoked to record new edits and re-enter the classic Skate flowstate on a new engine that would hopefully have more grounded physics. My barber happened to be the frontman of Syracuse straight-edge hardcore band All 4 All. This was a punk rock barbershop, and fittingly, we both shared a fixation on landing tricks in Skate 3 as sketchy as possible.

To land sketchy is to land imperfectly, to look as if not in control. The leather jacket-wearing, kitchen-tattooing pro skaters in Baker, Zero, and Emerica videos were famous for making sketchy look really cool in the early 00s. I no longer live in Syracuse, but I imagine my old barber (shout out Sam, hope you're well) is just as disappointed as I that the new Skate doesn't even allow players to land sketchy.

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Rock, Paper, Shotgun

The Steam Frame, a new VR headset Valve just announced alongside a new Steam Machine and Steam Controller, is both a simpler and more complex virtual reality kit than 2019’s Valve Index. While it lacks the Index’s fancy finger-tracking controllers, the hybrid headset can run Steam games straight from its own onboard storage, aided by controllers that adopt a more conventional gamepad (or Steam Deck)-style layout. The Frame’s goal, therefore, is to let its wearers play as many VR and> non-VR games as possible – with its ARM-based Snapdragon chip posing both challenges and opportunities to spread that compatibility into Android VR games as well.

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