1:11pm
Bosslife Office Manager - 19omerkaradeniz93
🆕 A Brand-New, Content-Packed Demo is Live! 🎮

Take the boss’s chair and manage the chaos of the office!
Download, play, and share your thoughts with us. 🙌

Your feedback is very important 💬
We want to shape and improve the game based on your ideas.
So please try it, have fun, and let us know what you think.


🚨 Bosslife Office Manager – New Boss Actions & Office Tasks! 🚨

Hello bosses! 👔
Our office just got even more chaotic, fun, and strategic! 😎
In this devlog, we’re introducing brand new boss actions and office tasks.


👊 Boss Actions

It’s no longer just the “Slap” — now we have 8 unique actions!
You can discipline your employees, motivate them, or even play tricks on them.

😈 Actions to keep employees in line (6 total)
  • 🔫 Nerf Gun Shots → Completely harmless! But still distracting.

  • 🧯 Fire Extinguisher → Put out office fires… or (if you want 😏) use it on employees.

  • 📣 Horn → The loudest way to get people back to their desks.

  • 🎈 Balloon Popping → A little prank, a big desk-return effect!

  • 💨 Stink Bomb → Fill the air, and everyone rushes back to their desks.

  • 📢 Megaphone Emergency Call → The most official way to gather everyone back at once.

⚠️ But remember: These actions lower employee happiness!
When happiness drops, their work speed and earnings go down too…


🌟 Actions to motivate employees (2 total)
  • Coffee Syringe → Surprise from behind! Doubles speed and income for a while.

  • 💆 Massage → Gives a short but effective productivity boost.

And don’t forget special events! 🎉

  • 🚌 Event Trips → Take the hardest workers or the biggest troublemakers. Their happiness will skyrocket!


📋 Office Tasks

Being a boss isn’t just about giving orders — it’s about keeping the office balanced.
Here are some of the tasks waiting for you:

  • 💤 Carry exhausted employees to the infirmary.

  • 🧹 Clean the office, keep it organized.

  • 🌱 Water the plants.

  • 🖨️ Make photocopies.

  • 📅 Schedule meetings.

  • 🚽 Get employees out who spend too much time in the bathroom.

  • 📦 Deliver employees’ packages.

  • 🎂 Celebrate birthdays.

  • 🔥 Put out fires if they break out.

  • 🖥️ Fix computers when viruses hit.

And many more waiting for you… 🤯


🎯 The Goal

As the boss, your mission is to:

  • 💰 Earn the most money

  • 🏢 Grow your office

  • 🏆 Surpass other companies

  • 😂 And have tons of fun while doing it!

Being the boss isn’t easy, but it’s going to be hilarious!

Star Trek Timelines - NancySTT

A new Voyage event!!

Event Name: Return to Terok Nor 

Event Type: Voyage

Event Start: Thursday, 10/09  at Noon ET (16:00 UTC)
Phase End Time: Saturday, 10/11 at Noon ET (16:00 UTC)

Event Finish: Monday, 10/13 at Noon ET (16:00 UTC) 

Squadrons: Y

Crew Sharing: N

Faction Winner Bonus: N

Event Crew: Vaatrik Pallra (Existing) 5*, Legate Damar (New) 4*, and Solbor (Existing) 4*. 

Event Ship: Cardassian Keldon Class (Existing) 5*, USS Raging Queen (New) 4*, and Val Jean (Existing) 3*.

Ranked rewards: Min Riker (New) 5*, and Solbor (Existing) 4*. 

Bonus crew

- high bonus: event crew
- small bonus: variants of Pallra, Damar and Solbor and ships with the Battlecruiser trait.

Live long and prosper,
The Star Trek Timelines Team

1:08pm
Riftcast - Shiver
WHAT'S NEW
• Reduced chances of Cryogon's Lullabite inflicting Sleep

WHAT'S FIXED
• Colour sprite oddities:
• Gilex lacking colour sprites entirely
• Male Tirga lacking mouth colouring compared to the female
• Adult Casberos having a different tail colour only in its Idle 1 sprite
• Male Handler Valzaios having the body colours of its female counterpart on his Idle 1 sprite, both genders having uncoloured teeth on Alt B and all their Alts having stray pixels on their Physical Attack sprite
• Debug shell showing up on release versions, forcing colour sprites and cutting off the icon bar
• Battle time skipping does what its supposed to, for real this time
Enigma Of Forest - Orhonbey

Hello everyone!
Here are some screenshots from the map of *Enigma of Forest*. These images showcase the eerie atmosphere and mysterious locations you will encounter during your journey.

We would love to hear your impressions — what feelings do these places give you? 👀
Stay tuned, more screenshots from different areas of the map will be shared soon!

Hybrid Blood - HuGGmaN

The world of Hybrid Blood keeps growing with new creatures and key gameplay improvements:

  • New Enemies in the world:

    • Crabs, find them around the beach to complement this biome.

    • Skeleton Grunt, find them around the Gorgondius Ziggurat.

  • Many Cameras and Gameplay mechanics have been improved.

  • More starting tutorials tips have been added and others improved.

9Dragons - 9Dragons


Dragons!

Get the most out of your journey by logging in for increased rates during Golden Time Event!
Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!

Event Duration:
October 3, 2025 00:00 - October 5, 2025 23:259 Pacific


This increased rate event will only last until Sunday, October 5th, before midnight, so don't wait to take advantage of these increased gains!
Warhammer 40,000: Dawn of War - Definitive Edition - Hannah_RE

“Only in death does duty end.” 

To revisit Warhammer 40,000: Dawn of War, a game we love, and to see the warm reception from players has meant so much to us here at Relic. We want to thank all of you for your continued support and passion for the game. We have therefore extended our support plans for Warhammer 40,000: Dawn of War – Definitive Edition beyond September and will continue updating the game for the rest of 2025. The next patch is currently targeting late October 2025. You can find a small preview of exciting, and highly requested features coming this year listed below today’s patch notes.   

Today’s update for Dawn of War – Definitive Edition includes a complete overhaul of Unit Portraits, improvements to the Automatch experience, Art and Animation fixes, HUD improvements, and fixes for several high priority crashes. Many of the fixes included in today’s patch are thanks to your feedback, so please continue to report any issues to us at https://help.relic.com

General
  • Unit Portraits – all faction units and buildings have been updated to use portraits built from captures of the updated Definitive Edition models with hand touch-ups to improve clarity and consistency.  These can be seen in the HUD in all modes as well as on the Dark Crusade & Soulstorm campaign maps. Note: With the volume of icons updated, it is possible that some may have been missed or mis-implemented. Please report any issues you find, and we will prioritize fixing them in a subsequent patch 

  • Fixed a crash that could occur when exiting a multiplayer match 

  • Fixed a crash that could occur when transferring badges in multiplayer lobbies 

  • Fixed a crash that would occasionally occur when deleting a unit during multiplayer gameplay 

  • Fixed a crash when a unit would attempt to perform a jump attack near the map border in multiplayer gameplay 

  • Fixed a crash that would occur when loading an autosave file that was saved right as a building was updating to the next unit in the production queue 

  • Fixed a rare crash that could occur after the skirmish or multiplayer game was complete and players were viewing the map 

  • Fixed a rare crash that could occur when loading Dark Crusade or Soulstorm campaign missions 

  • Fixed two rare crashes that could occur when a player uses a Possession ability in a multiplayer game 

  • Fixed a rare crash that could occur in Dawn of War campaign missions when defending against large hordes of Orks 

  • Fixed a rare crash when loading save files created on a modded Soulstorm campaign 

  • Fixed a rare crash when using the Tyranid mod in multiplayer 

  • Fixed a rare crash that could occur on attempting to join a custom game 

  • Fixed a crash that could occur when playing Multiplayer using Parallels on Mac 

 

Gameplay 
  • Camera - updated edge panning functionality to correctly work while Lock Cursor to Game is disabled 

  • Audio – updated unit speech to correctly respect the 3D placement of the camera when Sisters of Battle, Tau, and Dark Eldar units enter combat, take damage, or die. 

  • A.I. – updated a scripting error that would cause Insane difficulty A.I. to default to Easy in the final Dawn of War mission 

  • Eldar – enabled an Avatar sync kill that was disabled in Soulstorm 

  • Orks – Ork Warboss range attack upgrades now function correctly in Dark Crusade 

 

Multiplayer 
  • Match Statistics – fixed an error where match results / statistics would not be correctly reported when spectating after being eliminated from a match 

  • Automatch – removed Unranked Automatch as an option to prevent confusion. All Automatch matches have always been and will continue to be ranked 

  • Automatch – Added messaging about the number of players found during an automatch search 

  • Automatch – added messaging when cancelling automatch to prevent attempting 2 overlapping automatch requests.  This prevents issues where automatch would appear to be immediately cancelled after pressing the button 

  • Team Automatch – fixed an error where after the host changed their own faction it would change the faction of other players 

  • Skirmish – added an error message when players attempt to start a match with unbalanced teams with auto/random teams enabled. Previously this would automatically add an A.I. player to a Closed slot 

  • Observers - updated logic used to add Observers to prevent situations where observers would take the spot of a required player. Closed slots now default to Open for Observer and Observers cannot join in Open slots  

  • Player Statistics – updated the player stats UI to always show the correct player statistics and updated several statistics that were not tracking correctly  

 

User Interface 
  • HUD – unit portraits and action icons no longer blur when choosing Low Texture Quality 

  • HUD – updated Dark Eldar HUD to not block mouse input when clicking on the hotkey area of each button 

  • Automatch – updated team automatch screen to correctly display in widescreen 

  • Dark Crusade & Soulstorm campaign intro videos now play correctly for all factions when starting a new campaign 

  • Dark Crusade & Soulstorm – fixed several cases in campaign missions where the help text incorrectly referred to the name of the army from another campaign 

  • Dark Crusade & Soulstorm – updated Victory and Loss screens with new background images and with better support for ultrawide aspect ratios 

  • Dark Crusade – the strength value shown when the A.I. is attacking the player now shows the correct value instead of 0 

  • Soulstorm – updated the units portraits shown during dialogue to use the correct Soulstorm commanders on Tau & Chaos stronghold missions 

 

Art & Animation 
  • Terrain – reduced specular values on terrain that should not be reflective 

  • Terrain – updated footstep FX to reduce brightness that was causing it to look like units were walking on snow when on grass 

  • Buildings – updated textures on building rooftops covered with snow in Winter Assault to avoid seams 

  • Wrecks – updated tank wrecks that could appear to be squashed  

  • Tau – added thruster glow FX to the XV8 Crisis Battlesuit 

  • Tau – updated Fire Warriors running animations to position their gun correctly 

  • Space Marines – fixed a graphical error on the force commander’s chainsword that made it appear in multiple pieces 

  • Space Marines – fixed an error causing ground decals around turrets to respawn constantly while it is alive 

  • Chaos – fixed animation error that caused Chaos Cultists to shoot in the air on their first shot 

  • Chaos – fixed the Horror’s firing animation  

  • Chaos – updated the Daemonic Ascension Dark Crusade wargear to correctly display the FX in wargear menu 

  • Orks – added animations to the wheels on the Trukk 

  • Orks – added muzzle flash to the Big Mek pistol 

  • Orks – fixed an animation issue where the Warboss would appear to fire their first shot into the ground 

  • Orks – added recoil animations for the Shoota Boyz  

  • Orks – fixed the animations of Orks on the Waaagh! Banner to prevent their feet from clipping 

  • Imperial Guard – updated Commander to use the correct color scheme in Dark Crusade missions 

  • Winter Assault – added a gate closing animation to the gates used in Winter Assault Disorder Mission 4 

  • Winter Assault - updated Winter Assault Order missions to correctly use the Ultramarines color scheme where appropriate 

  • Sync Kills – fixed an animation issue where units thrown by a sync kill (ex. Killed by Dreadnaughts) would freeze in midair 

  • Skybox – updated the Dark Crusade Necron stronghold mission to be correctly oriented during cutscenes and gameplay 

  • Relics – Relic strategic points now animate correctly during capture 

 

Modding 
  • Map Editor – updated map editor to correctly autogenerate minimaps for maps above the 512x512 size 

  • Removed A.I. spam about "bad ability name"

Sneak Preview 

Here is a short list of highly requested features that we plan to deliver before the end of 2025. 

 

Achievements 
  • An initial wave of achievements is on the way! 

Disable Fliers in Multiplayer/Skirmish Custom Games 
  • Option in custom games and skirmish to remove flying units 

Mod Assistant 
  • We are preparing a tool to aid in the building of your mods. This is designed to allow modders to more easily launch all the available modding tools, and create new mods in the intended file structure.  Use of this tool will not be required for making mods but is intended to help avoid pitfalls of getting a mod started 

High Priority Known Issues 

The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues.  These are some of the higher priority issues we are currently tracking.  Thank you for all your submissions to https://help.relic.com

General 
  • We have found that the GoG version of the game can crash on startup. We are continuing to investigate the matter.

    The current workaround :

    • Press 'Play' to launch the game.

    • Once the game window appears, alt-tab to a different application.

    • Wait about 5 seconds (until the Relic Mine into movie begins) before selecting the game window again.

    • Continue with game.

  • Unit Portraits – Any issues discovered where the new portraits were not updated correctly and extending the new portrait usage to Command Card actions that use unit portraits as icons (ex. building upgrades & abilities) 

  • Performance – framerate can drop significantly during combat in larger scale games 

  • Army Painter – visible artifacts when team colors overlap on several models 

  • Profiles – Cloud saves do not contain profile data when switching between devices which blocks the ability to create a new profile without an error message 

  • Archive – Map images in the Dark Crusade and Soulstorm UI do not use the correct aspect ratio 

Gameplay 
  • Units with a Jump ability can appear to start/complete the jump then teleport back to the starting location 

  • Disembarking a squad from a transport vehicle in narrow space can cause units to be spawned out of bounds and become stuck 

  • Ork Gretchins can fail to move to complete their next build order when shift-queuing after building a mine field 

  • Faction-specific resources are split among all allies when Resource Sharing is enabled when the ally is a different faction that cannot use that resource 

  • Using the Deep Strike feature in the Soulstorm campaign can result in the units silently dying when summoned

Antimatter - geoffroypir
Thank you to all the testers who provided feedback for this second version of the demo. Many of you submitted detailed bug reports and suggestions, and I’ll be working on all of them.

The game is getting better, and features are slowly but surely being consolidated thanks to your feedback.

Demo II ends today, so it is time to lay out the roadmap for Demo III, which will be released within 2 months.

DEMO III ROADMAP

Fixing bugs
Thanks to the large number of reports (mainly on Discord), I have a lot on my plate for this dev cycle. I’ll prioritize this.

Revise landing on planets and asteroids
This will be deeply reworked, both in the UI and in the mechanics.

Revise planet orbital survey
With improved UI, better mechanics, and balancing of the feature.

Revise close combat
Crew vs. crew combat will be reworked to its final version, featuring improved boarding operations, but also special ops options and combat during encounters while traveling on the planet surface (expeditions).

Revise shipyards
Improvements with a dedicated UI and consolidated mechanics.

Revise ground expeditions
Overhauling the UI and consolidating the feature into a stable state with meaningful content.

Revise planet surface (planisphere)
A UI pass, optimizations, fixes for known issues, and the addition of overlays.

Simulated economy
The scenario will start with a richer economy, providing more trade and production opportunities for both the AI and the player. The economy in Antimatter is fully simulated, but in its current state it can feel too “cold.”

Additional tutorial missions
The tutorials introduced in Demo II proved useful in teaching some basic features. The next demo will feature at least two additional missions in the tutorial “questline,” introducing you to two more consolidated features of the game.

See you soon.
Kaisa: Resurrection - Hatokuma_Games
  • Curse of the Oldman Rat now correctly applies a health debuff in percentage
Political Arena - Wayside Press

Political Arena has been in Early Access for one month. Yes, it was a long gestation, and our newborn is keeping us up at night, but when we gaze upon its tangled web of ambitions, outsized personalities, moral ambiguities and shifting alliances, we know it was worth it. 

Positive Signs

Wishlists are greatly outpacing wishlist conversions, meaning there’s large numbers of players well beyond our initial community who are interested in what we’re building.

No fewer than one-third of our players are from outside the United States, confirming our longstanding belief that U.S. politics – like English football, American basketball, vikings and samurai – is one of those nation-specific subjects with international appeal. We suspect that percentage will only grow as the game’s scope expands. Put another way, it’s wild how many people in Brazil are interested in what is currently a U.S. legislative cycle sim. 

Upcoming Updates

We’re not quite ready to unveil our first major update – 0.2 – but we’re polishing it as we speak, and we’ve already begun work on 0.3.

 

A couple notes about what’s to come:

  • Our first major update is going to be a lot of fun and its dimensionality will only grow as Political Arena itself grows. That said, I think its subject might surprise people a little bit:  it’s a prime example of how what matters in the world of politics doesn’t always sync with what you see on the news. 

  • Our next few updates – well, most of them, really – will greatly increase Political Arena’s "gaminess.” Right now, the game is really just a legislative cycle sim with some RPG flavor. However 0.2 and 0.3 will be centered around features that enhance and deepen the simulation in a way that incorporates engrossing game mechanics. 

Smaller updates

Our hope for smaller updates (0.21, 0.22, etc) is to include things like customization options, quality of life updates and even some slightly expanded game mechanics and/or events. And of course bug fixes.

Merch

We’ve ordered our Kickstarter physical rewards merchandise! I’m personally partial to Goodboy McFluffleface – modeled after my dog Charlie. Backers should be getting contacted soon about shipping addresses. 

Beta Testers

Though our public beta completed with the launch of Early Access, we are continuing our closed beta and are restructuring how updates will be delivered to testers. If you’re a beta tester, we’ll email you with instructions on how to gain access to our future beta versions. 

Beta testing is currently closed, though we’ll be sure to let you know if that changes!  

...

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