Ka: Keepers & Assassins Playtest - drasticore
- Modified lobby disconnection/reconnection logic for Steamworks
- Fixed lobby ready state server side bug
- Fixed arena close match clients, search or create new quickmatch lobby
Chess With Idiots - Soupman

\[AUDIO]

  • Reworked audio for Cry, Blaze, Bite, Scream, TakeOf and Winggust actions

1:09pm
1492 - Colonization of the new world Playtest - OliverJ
Misc fixes
  • Treasure can now be sold to smugglers during the revolution
  • Fixed an issue where veteran soldiers would not promote during the revolution
  • Reduced major victory chance (now requires min 6+5+5 / max 1+2+2)
  • Combat messages now better explain that major victories eliminate enemy units rather than demoting them
  • Fixed Monarch support when declaring war (previously granted too many soldiers)
  • Updated Sons of Liberty flag
  • Adjusted mouse zoom speed for improved control
  • Fixed an issue where fortifying a non-offensive unit adjacent to a foreign colony could cause war
  • No longer possible to build a colony directly adjacent to another (previously allowed in recent versions)
  • The goods icon in the colony screen now displays a red border if the warehouse is overloaded or food supplies are low
  • Closing a colony screen with an overloaded warehouse now triggers a news item alerting the player
  • Most invalid actions now play an error sound (sound effects remain a work in progress)
  • Arrow keys now move units (including diagonally). Ctrl + arrow keys will pan the map. This can be reversed in Preferences.
  • Added a warning the first turn a colony produces goods at reduced efficiency (e.g. when running out of Cotton but still producing Cloth)
  • The name entered during game setup now correctly becomes the player’s in-game name
  • Dialogs referencing goods now display their current European market prices
  • Added experimental unit outlines to make moving units easier to identify (still being refined)
  • The blinking highlight on the current unit can now be replaced with a pulsing outline via Preferences
  • Ships have been given a different visual appearance
  • Numerous minor fixes and adjustments

Map generator
  • Distance from sea lanes to land is now more consistent
  • Land distribution made slightly less random to ensure ample land both north and south
  • Tweaked resource placement (less randomization to reduce excessive clustering)

Text rework
  • Revised dialogs that previously borrowed text verbatim from Sid Meier’s Colonization
  • Added several new error dialogs to clarify game mechanics and feedback
  • Began adding in-game hint dialogs (can be enabled from Preferences)
  • Updated combat messages to better match the tone of the game

News and dialogs
  • Made news and dialogs more consistent — all news items are now clickable to open a related dialog
  • Most dialogs now also appear as news entries (viewable in the News window)
  • Dialogs can now be re-opened from the News window
  • Preferences now allow suppressing more dialogs (feature still in progress)
  • The game will no longer automatically end the turn while unread news remain
  • The end-turn notification now indicates when unread news are present

Natives
  • Replaced the original 8 nations with 14 native nations, each referred to by their authentic names. A random set of 9 will appear in each game.
  • Each nation now differs in peacefulness, provocation tolerance, and trade willingness
  • Native settlements now vary more visually and display their nation colors more prominently
  • Settlements are now more autonomous, and relationships with European nations depend more on each village’s alarm level (rather than a shared tribal strain)
  • Removed terrain bonuses from native villages
  • Nations now communicate more clearly when they become irritated or hostile
  • Braves can now approach colonies to initiate trade
  • Natives attempt to avoid friendly roads to reduce interference with trade wagons
  • Roaming natives now maintain more distance between each other to reduce congestion and ease player movement
  • Prices for a good may temporarily worsen for a few turns after that good has been traded
  • Supply and demand are now more dynamic — differing between settlements and fluctuating slightly over time
  • When selling more of a good than a settlement desires, the village may now offer to buy only part of the load at a better per-unit price
  • Settlements will rarely permit the player to buy a full load of goods
  • Some settlements now refine luxury goods (Cigars, Rum, Coats, Cloth) and occasionally offer them for sale
  • Increased native gifting early in the game and following the founding of new colonies
  • Alarm levels have been renamed and are now displayed in each settlement’s tooltip
Beneath the Mountain Playtest - Failosipher
Small number of bug fixes
Elysium - Artifika Games
The Wait Is Over!

We’re thrilled to announce that the Elysium demo is now available on Steam! ✨Explore the beginning of an exciting open-world survival crafting adventure set in a world full of ancient mysteries and advanced technology. Whether you're crafting, exploring, or uncovering secrets, your journey in Elysium begins here.

As a small indie team, your feedback means everything to us. If you enjoy the demo, consider adding Elysium to your wishlist and let us know what you think in the comments! Your support helps us bring the full version to life.

Thank you for being a part of the adventure! 💚


Demo Launch Trailer:

Negotiations Have Failed! - goofysocksgames

It's been 1,390 days since I first wrote a note in my Obsidian vault on a sleepless night in January of 2022, when I saw, in that almost-dream state, the layout of a playing card game and rapidly came up with rules that determine how units attack each other, how their armor works, and how turn order can be determined. And that game is now available for you to play, with a whole lot more features and a grooving soundtrack.

If you beat the demo...

I have a secret to share if you beat the demo and don't wish to replay the tutorials, allowing you to get right to grinding shards to invade the Aetheryx Lair! But if you wish to find out, either join our Discord to ask, message @goofysocksgames on X, or make a post in the Steam Discussion board to ask us how to do the tutorial skip.

Other fun things:

  • To celebrate the launch of the game, I did a quick stream of three games that influenced NHF!: Final Fantasy I, DUNGEON ENCOUNTERS, and Magic the Gathering. You can watch it here if you want to hear some interesting tidbits on how these games influenced NHF

  • I have been and will be streaming NHF! on my Twitch channel in the coming weeks, including hunting down all of the game's achievements! My current plan is to stream by myself on Tuesday evenings and then on Thursdays with @home from the NHF! Discord.

  • In the Discord, I shared some of my musings on possible development directions of the game post launch, depending on the levels of interest I see. There may be extra, multiplayer-only battle rules that I may add, or if I'm really ambitious, additional bonus campaign modes!

Thank you for reading, have fun with the game, keep in touch!

--"Moody"

1:01pm
KLETKA - Callback

Hello, friends!

Not a single day without bugs and crashes. Here are the fixes and - thanks for your reports!

Fixes

  • Fixed the crash.

  • Fixed the issue of double interaction when pointing between the elevator lever and the scanner.

  • Fixed incorrect display of the number of bottles after restart

  • Fixed the display and counting of the next player to resurrect.

Thumbnail by Cake Guardian

Rappelz - Julia
Dear friends!

You have a unique chance to become the owner of a special award - the Silver Gifts of Strength and Wisdom!

💎Silver Gift of Strength (Weapon +1)*
💎Silver Gift of Wisdom (Armor +1)

*In case you want to increase the enchantment level of items above +20, Luciad's power will be increased to match the old enchantment levels:
+21 - 2/32
+22 - 4/32
+23 - 8/32
+24 - 16/32
+25 - 32/32

Pure white weapons cannot be upgraded above 32.

By purchasing special items, you not only get a lot of useful and necessary items, but also automatically become a participant in the Silver Gifts drawing!

The bigger the box, the higher the chance! Each purchase increases your chances of winning more and more!

The gift is credited only to the account that won the drawing.

The promotion will run from 04.11.2025 to 30.11.2025 inclusive.

The results of the draw will be announced within 3 working days after the end of the promotion.

Silver Gift of Strength and Wisdom participate in the drawing!

And now hurry up for new goods and maybe you will become the owner of the Silver Gifts!
Karos - Julia
Dear friends!

You have a unique chance to become the owner of a special award - the Silver Gifts of Strength, Protection and Wisdom!

💎Silver Gift of Strength (Weapon +1)
💎Silver Gift of Protection (Armor +1)
💎Silver Gift of Wisdom (Wings +7)

By purchasing special items in our GameXP store, you will not only receive a lot of useful and necessary items, but also automatically become a participant in the Silver Gifts draw!

The bigger the box, the higher the chance! Each purchase increases your chances of winning more and more!

The gift is credited only to the account that won the drawing.

The promotion runs from 04.11.2025 through 30.11.2025, inclusive.

The results of the draw will be announced within 3 working days after the end of the promotion.

Silver Gifts of Strength, Protection and Wisdom participate in the drawing!

And now hurry up for new goods and maybe you will become the owner of the Silver Gifts!
Sofia's Dark Fantasies - Episode 1 - greuceanuheavyindustries

Hello Community!

We have HUGE news for our German-speaking players - the game is now fully translated into German! Yes, you read that right, no more Google Translate needed to understand Sofia's fantasies!

Thank you for your amazing support! 🙏

We're incredibly grateful for the patience and enthusiasm from our German community. Your support and feedback have been invaluable in making this happen.

To celebrate, we've created this special image of Sofia as a German warrior - decked out in the flag colors! 🇩🇪⚔️

For our German friends: We know you've been eagerly waiting for this! No more pretending to understand English or asking your bilingual cousin to translate the important parts. You can finally enjoy every moment of Sofia's adventures in your native language.

And as they say in Germany: Deutschland vor, noch ein Tor! 🇩🇪 (and long live beer, bratwurst, and well-translated visual novels!)

Now go enjoy the game in German! We hope the German version brings you as much joy as we had creating it.

...

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