Gladiatorum: Sacramentum - Andrei H

We’re honored to share that Gladiatorum: Sacramentum has been featured by The Escapist France!

The article describes the game as “a promising gladiator sim mixing Football Manager and Crusader Kings” and highlights the depth of management, emergent storytelling, and brutal arena combat that define the experience.

Read the full article here: https://www.escapistmagazine.com/fr/ce-prometteur-jeu-de-gladiateurs-melange-football-manager-et-crusader-kings/

We’re deeply thankful to the editor team for their interest and to our growing community for helping us reach this early milestone.

Follow Gladiatorum: Sacramentum on Steam to stay updated on upcoming milestones, including the first private playtest and demo!

Glory awaits!

HELLMART - tara

HELLMART has hit a milestone — 120,000 wishlists!

You guys made it awesome — thanks to everyone who played the demo, shared feedback, and helped test the game behind the scenes. 💖

We’re more motivated than ever to keep improving, expanding, and making HELLMART even more hellishly fun.


Thank you for shopping with us — may your cart always be full (of fear). 😈

P.S. Don’t forget — our art contest is live! Check out the details here:
👉 https://www.gazeingames.com/art-contest

5:15am
Awakeroots - lukdol271

I'm currently working on new crafting tables that will let you create even more unique items! Planned additions include tables for crafting food, armor, clothing, and potions. I’ll be sharing more details about these upcoming updates soon!

Home Wars - Insane Dreamers

Hello, Generals!

Hoping you'll enjoy it, I'm sharing the news just released about my new co-op multiplayer FPS game "Home Wars: Battlefield" in development (ADD it to your WISHLIST):

"Hello, brothers!

Today, we're going back in time to bring you what was Germany's first tank pride in HWB, codenamed "Kaiser"!

The Kaiser will be one of the game's first heavy tanks.

It certainly won't be as well-armored and armored as its successors, but it will be an excellent mobile bunker in the early stages of battle.

This tank will prove excellent against small enemies, as, protected by a thick layer of metal, soldiers inside will be able to use six 7.62 mm machine guns on three sides of the vehicle, while the driver can take advantage of the decent firepower of the 57 mm cannon mounted on the front.

The Kaiser's bulky silhouette makes it fearsome, but at the same time vulnerable, as it can be easily hit.

I'm not sure how to arrange the crew at the moment. The two possible options are:

1) 1 driver + 6 passengers (one machine gun each)

2) 1 driver + 3 passengers (two machine guns each)

1) 1 driver + 2 passengers (three machine guns each, i.e., one on each side).

Which would you prefer?

Consider that the more soldiers inside a vehicle, the fewer there will be outside as infantry.

In time, I'll show you more tanks from World War I, so stay tuned and you'll see some great stuff!

Question 1: Would you prefer to play with vehicles from that era?

1) WW1

2) WW2

3) Cold War

4) Contemporary

5) Partially Futuristic

Question 2: What type of ground vehicle (not artillery) do you enjoy playing most?

1) Light tank

2) Medium tank

3) Heavy tank

4) Anti-aircraft

5) Anti-tank

6) Anti-infantry

7) Other, tell me your genre.

Please answer the questions so I can further adapt the game to your tastes.

THE ONLY GOOD BUG IS A DEAD BUG!"

This is the link to the new game, add it to your WISHLIST:

https://store.steampowered.com/app/3279330/Home_Wars_Battlefield/

Saloon Simulator - glivigamessa
Dear players,

We’re continuing our presentation of new employees!
This time, a new member joins your saloon crew – the cook. Once you open your saloon, she’ll appear in the kitchen and wait for your instructions.

The Cook

Before she starts cooking, the cook needs to agree on the menu with you. Meet her in the kitchen and talk to her by right-clicking.

From her recipe book, you can select up to three dishes – one from each category: sweet, salty, and spicy. In the cooking queue on the right side, you can decide how many times she should prepare a given dish again after the pot becomes empty.

The cook is the most interactive of all our employees so far.
We’re really curious to hear your feedback – let us know how it feels to run the saloon when the cook takes over your kitchen!

Both the cook and the bartender will appear in the gameright after you finish the main storyline.

What’s next for the employee system?

The full employee system will include:

  • A total of 32 employees (8 for each role: cook, cleaner, bartender, and waiter). Each will have their own model, voice*, and short bio so you can get to know them a bit better.

  • A job board where you’ll be able to hire new staff members.

  • The ability to send them for training to improve their skills.

  • A flexible payment system that lets you decide whether and how to pay your employees (though unpaid workers won’t stay for long!).

Most of these features are already in early testing – we’re working hard to bring them to the game step by step in upcoming updates. We’ve designed the employee system in a way that allows us to easily expand it with new features and mechanics over time, so this is far from everything we have planned.

*The next VO recording session for actors is planned for early 2026, so in the patch that introduces the full employee mechanic, the workers won’t have their voice lines recorded yet.

New Furniture Set

As I mentioned last month, with every update we want to introduce a new furniture set to the game. Today we’d like to present the “Relic” set. We want there to be plenty of furniture options so that each of you can design your saloon to your liking.

However, it’s hard to fully enjoy decorating when the process itself isn’t as smooth and satisfying as it could be. We’ve been thinking about revisiting the furnishing system at some point, and we’d love to hear what you think about it. Do you enjoy the current setup? What could we improve? Are there any games you think do customization really well that we could take inspiration from?

Share your thoughts in the comments!

As always, we invite you to join our official Saloon Simulator Discord.
It’s the best place to stay up to date with the latest news, share feedback, and chat with the developers and other players.



See you in Blueberry (and on Discord)!
Krzysztof “xardi” Marchewka
on behalf of the Glivi Games team

Home Wars: Battlefield - Insane Dreamers

Hello, brothers!

Today, we're going back in time to bring you what was Germany's first tank pride in HWB, codenamed "Kaiser"!

The Kaiser will be one of the game's first heavy tanks.

It certainly won't be as well-armored and armored as its successors, but it will be an excellent mobile bunker in the early stages of battle.

This tank will prove excellent against small enemies, as, protected by a thick layer of metal, soldiers inside will be able to use six 7.62 mm machine guns on three sides of the vehicle, while the driver can take advantage of the decent firepower of the 57 mm cannon mounted on the front.

The Kaiser's bulky silhouette makes it fearsome, but at the same time vulnerable, as it can be easily hit.

I'm not sure how to arrange the crew at the moment. The two possible options are:

1) 1 driver + 6 passengers (one machine gun each)

2) 1 driver + 3 passengers (two machine guns each)

1) 1 driver + 2 passengers (three machine guns each, i.e., one on each side).

Which would you prefer?

Consider that the more soldiers inside a vehicle, the fewer there will be outside as infantry.

In time, I'll show you more tanks from World War I, so stay tuned and you'll see some great stuff!

Question 1: Would you prefer to play with vehicles from that era?

1) WW1

2) WW2

3) Cold War

4) Contemporary

5) Partially Futuristic

Question 2: What type of ground vehicle (not artillery) do you enjoy playing most?

1) Light tank

2) Medium tank

3) Heavy tank

4) Anti-aircraft

5) Anti-tank

6) Anti-infantry

7) Other, tell me your genre.

Please answer the questions so I can further adapt the game to your tastes.

THE ONLY GOOD BUG IS A DEAD BUG!

PIONER - vanya

The PIONER Open Beta starts tomorrow!

On November 4th at 3:00 PM CET, we’re opening access for everyone — join us
https://store.steampowered.com/app/3105890/PIONER/

The stress test is coming to an end — tonight at 8:00 PM CET we’ll be closing this phase.
Huge thanks to everyone who took part — your feedback helps us make PIONER even better.

Stellaris - PDX_ladydzra

by PDX-Loke

Hello all,

Our latest and greatest patch has arrived. 4.1.7 should now be available for download on all platforms.
Please find the changelog below.

4.1.7 change log

Improvement

  • AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.

  • Updated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.

  • Added the Visionary job swap for politicians, which combines Science Directors and Merchants

Balance

  • Changed the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.

  • The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.

  • The Opus core world for the Hard Reset origin is now size 25.

  • The Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.

  • Cybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.

Bugfix

  • Many fixes related to Cybernetic Ascension (with a special thanks to modder FirePrince for providing a number of these)

    • Fixed handling of leader species when converting between limited and not limited cyberization policies.

    • Improved Neural Chip conversion

    • Updated leader trait handling after species modification.

    • Fixed checks regarding subject-overlord relations on if you are a legal criminal or not.

    • Fixed scope errors in species assimilation.

    • Fixed species assimilation not handling robots for synthetically ascended organics.

    • Improved handling of mechromancy

    • Fixed the cyberization situation claiming you needed to build an augmentation center even if you had built one

    • Fixed issues with converting between the Cyberization Standards policies.

    • Cyberization pop conversion the situation now takes into account your Cyberization Standards policy.

  • Fixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign

  • The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.

  • Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.

  • The Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.

  • The Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.

  • Corrected missing full stops at the end of the Great Awakening tooltip.

  • Restored the ending of the Fleet Maneuver event chain.

  • Added missing upkeep modifier from Tankbound to habitat rural districts.

  • Updated ringworld colony designations to follow the new standards

  • The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it

  • The Retirement Home achievement is once again achievable

  • Fixed a wide range of the galaxy's species going on a hunger strike (including MSI for some reason!)

  • Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.

  • Alloy megaforges now correctly have a volatile motes cost and upkeep.

  • Fixed missing species name in event title and descript when awakening psionic abilities.

  • The Minor Artifact Decision "Initiate Performance Competition" will once again be providing working modifiers

  • The Hard Reset species traits will once again be localized

  • Sabotaging Starbases should no longer generate ethics options that mention your target's ethic.

  • Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.

  • first_contact.15, the event that talks about the location of your contact's country's homeworld will no longer sometimes try to tell you about their star instead.

  • Fixed being able to take the Hegemon origin while being Egalitarian

  • Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.

  • Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).

  • Indentured Servitude and Battle Thralls no longer make any mention of soldier jobs as they are worker jobs.

  • Players now take ownership of claimed DSCs after war finishes

  • The Olonnais planet now properly becomes colonizable after completing the related special project

  • Fixed a localization issue in the Rogue Agent event chain

  • Fixed a duplicated cost issue in the Behemoth action tooltips

  • Blind trait now properly displays its workforce efficiency modifier in the trait tooltip.

  • Fixed Psionic Avatars sometimes spawning multiple times.

  • Updated the outcomes of the Blue Lotus event chain.

  • set_hostile effect should now properly set relation both ways

  • Implemented some slavery, presapient, and robot category fixes discovered by fs_nanamedou. These were causing unemployed slaves to get caught in job loops and failing to process correctly, and correct the processing and unprocessing of presapients and robot servants. This also appears to fix some of the issues with Necrophages.

AI​

  • The AI will now correctly build and upgrade Orbital Rings instead of usually leaving them empty. They will also no longer be absolutely obsessed with creating Hatcheries or Beastports out of them, even if they're literally unable to build those.

Modding​

  • Added the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid

Stability​

  • Fixed OOS in pop growth system

Enjoy!

STALCRAFT: X - Morty

Well, Seekers, have you already sent in your masterpieces? We hope so — today is the last day to submit your stories!

Submissions are accepted until 20:59 (UTC), and the results will be announced on November 24, 2025.

Hurry up and bring your ideas to life for a chance to become the Zone’s best storyteller!

Full details in the article:
Steam | Reddit

World of Tanks - n_tretyakov

Survival skills are the top commodity on any battlefield—now even more so! Complete the Battle Pass Special: The Walking Dead to earn themed rewards and recruit prominent characters as crew members!

EU (CET/UTC+1)

NA (PT | CT | ET)

APAC (UTC+8)

Event Start

November 6, 05:30

November 6, 05:30 | 04:30 | 02:30

November 6, 06:30

Event End

November 17, 04:30

November 17, 04:30 | 03:30 | 01:30

November 17, 05:30

Meet the Survivors

These apocalypse-hardened warriors with custom voiceovers are a great addition to your crew member pool: Against all odds, Rick Grimes, Negan, Daryl Dixon (voiced by Norman Reedus), Michonne, and The Governor persevered in a hostile world where both the dead and the living are a constant threat. You can rely on them and entrust your favorite vehicles to their care.

H3 in "No Sanctuary" 3D Style: Sheer Power

The mighty H3 is fully prepared for the trials of The Walking Dead's apocalypse. Along with a striking appearance—it is equipped for long-term survival in the harshest conditions—the tank comes with a five-round autoloader that has unique parameters. A relatively quick reload time for the entire clip is combined with an intra-clip reload time of about 5 seconds, which gives the H3 an impressive firing tempo comparable to those of medium tanks while keeping it from being sidelined for too long when a full reload is required.

The Supplies

As any moderately successful survivalist will tell you, supplies are essential. Collect Base and Improved Rewards to stock up on items that will increase your chances of staying among the living; grab unique prizes to show off; and befriend tough crew members with zero perks!

Base Rewards

Improved Rewards

Get More Resources With In-Game Offers!

EU (CET/UTC+1)

NA (PT | CT | ET)

APAC (UTC+8)

Sale Start

November 6, 04:30

November 6, 04:30 | 03:30 | 01:30

November 6, 05:30

Sale End

November 23, 22:00

November 23, 23:59 | 23:00 | 21:00

November 23, 23:59

Barter and survival go hand in hand. Turn in some of your gold to help you last longer on the battlefield, and expand your The Walking Dead crew member roster with Daryl Dixon (voiced by Norman Reedus), Michonne, and The Governor!

Give a Tank "The Walking Dead" Treatment!

The "Welcome to the New World" 2D style and the 3D attachments (coming in the Deadeye Daryl package together with the crew member Daryl Dixon) complement each other perfectly, making up a The Walking Dead survivor kit that can be installed on most high-tier vehicles.

Twitch Drops: Look Out for More Goodies!

Those who persist learn from others. Watch experienced survivors fight to get even more essential supplies from Twitch Drops!

How to Receive Twitch Drops
[expand type=details expanded=false]

In order to receive Twitch Drops, you need to have an account linked to your email. If you haven't completed this process yet, you'll need to do so first to participate in the activity.

After that, make sure to link your World of Tanks and Twitch accounts to receive your prize. Check our official Twitch Drops guide to learn more.

[/expand]

Prepare to pull through and come out on top, Commanders. The prizes are worth it!

LEARN MORE:

    EU          NA         ASIA   

Roll Out!


The Walking Dead © 2025 AMC Film Holdings LLC. All rights reserved.

...

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