The Adventure of TED and the lost magic crystals - RgamesID
Small update
Harper and Lyre - John Pork

Beta 1.0.13 Update Now Available!

This update tackles critical gameplay bugs while delivering substantial visual improvements and system refinements to the level design.

🐛 Bug Fixes
  • Respawn Health Bug Fixed - Resolved the issue where players would respawn without health

  • Gold Pile Restored - Single gold pile has been added back into the game

  • Hugo Cave System Fixed - Hugo's functionality within the cave system now works properly

  • Hoop Mini-Game Corrected - Fixed issues with the hoop mini-game mechanics

  • Button Re-Arming Fixed - The button in the hoop mini-game now properly re-arms after use

  • First Gate Rotation Fixed - The first gate now descends straight down instead of rotating 20 degrees during descent

✨ Quality of Life Improvements
  • Pixies Fully Implemented - Pixies are now active throughout the game

  • Custom Button Re-Arm Effects - Added custom re-arm visual effects for Harper and Lyre buttons that sync with event timing

  • Event Mounting Timing - Added proper timing delays between functions to ensure events mount correctly to objects (buttons, shells, etc.)

🎨 Visual & Level Improvements
  • Level Completely Remeshed and Retextured - Comprehensive visual overhaul of the level

  • High-Resolution Bamboo Walls - Upgraded bamboo wall textures to higher resolution for improved visual quality

  • Level Boundary Tightened - Removed bamboo walls that allowed map escapes; level boundaries are now more secure

  • Cleaned Up Treehouse Area - Removed saws and sawhorses near the treehouse for cleaner aesthetics

⚙️ Gameplay Changes
  • Pixie Relocation - Moved the pixie from Sammy Breadington's location to a different area

💬 Join Our Community

Report bugs and connect with fellow testers: Discord:

https://discord.com/invite/qVNnvmTKeV

This update represents significant progress in both stability and visual polish. Thank you for your continued testing!

The Harper and Lyre Development Team 🎵

1:23pm
5125m - Black Mangouste
Credits update.
Fractured Blooms - mate.gecser

The moment you've been waiting for is almost here.

Get ready to dive into a hauntingly beautiful narrative that’s filled with more chills than ever before and is sure to keep you on the edge of your seat.

Not only will you get to experience a freshly polished build of the game, but we're also bringing a new key art illustrated by the talented Satchely that perfectly captures the essence of the game.

Add the demo to your wishlist now and be ready for October 27th! Our story is in your hands. 🌸

https://store.steampowered.com/app/4029780/Fractured_Blooms_Demo/

DREAMOUT - Jesse Kellor
We’ve added more than a hundred easter eggs to Dreamout.
And we didn’t even try to hide them - they’re absolutely everywhere.
You’ll constantly bump into familiar characters from games and movies, all doing something completely ridiculous.

You can also find and wear dozens of different hats - each one borrowed from someone you probably recognize.



And yes, every guest character in our world seems to share the same passion - drinking beer.
Walk into any bar, and you’ll see what we mean.
Don’t forget to talk to them - they have plenty of strange, drunk, and surprisingly philosophical things to say.

Besides the guests, we filled the world of Dreamout with all kinds of bizarre inhabitants:
a talking cabbage, a carrot man, an alien sitting inside a chicken, watermelon thugs, a reptiloid, and even alcoholic butterflies.

And yet, our main heroine - the alpaca - remains the only truly talking animal in this entire mess.



Which character surprised you the most? Share your thoughts!

Ask the Developer

Join our Discord community and ask your questions.
RPG Architect - Locke
  • Fixed an issue with Blobber Direction resolution for first person views.

  • Fixed an issue with map/tools not updating on moving Entity/Reference/Doodad/Light.

  • Behind-the-scenes work for a new Action Sequence detail.

Double Whammy - SGI
Double Whammy has received an Epic MegaGrant! 🎸🎸

This game wouldn't exist without Unreal Engine, and the support from the MegaGrant is a very meaningful boost for development.

I'll be polishing the custom guitar designer, guitar shop, and dream realm gameplay...

And hopefully the game will be in your hands soon! 🤘🤘

📣Stay Connected

Feel free to follow development and reach out to me on any of these platforms:

Dragon Gate: Tournament - Luftikus Games
Long time no see!

I’m a solo developer, and Dragon Gate: Tournament is my very first game. Between full-time work and life, development eventually became overwhelming and frankly no longer fun. Luftikus Games started as a dream project, so I decided to take a step back and rediscover the joy of creating games.
That break turned into almost six months, which means the release window has also shifted. The game is now planned to launch after Steam Next Fest in March 2026.

During that time, I realized that my original vision - story campaign, 20+ tracks, multiple vehicles, etc. was simply too big for a solo developer. To deliver something polished and enjoyable, I had to scale way back and focus on the core experience.

This also affects the demo: to avoid too much overlap with the full version, some content (like the Polar Base track and a few power-ups) will be removed in the upcoming October update and reserved for the full release. I know this might disappoint some of you, but I hope this transparency helps explain why.

October Demo Update

Even with these adjustments, the demo will remain fun and packed with action, especially with the new additions coming this month!

  • New tutorial track
  • Turn-Around feature (read more later)
  • New music and sound effects
  • Improved damage system
  • Polished UI and better performance
  • Lots of bug fixes and gameplay tweaks

More details coming in the changelog!

What am I working on?

NEW POWER-UPS: I’ve been designing a fresh batch of chaotic new power-ups. Without spoiling too much: you’ll be able to jam enemy controls with a virus, unleash swarms of mini-rockets, turn invisible to avoid attacks, or pull everyone around you into disaster with a magnetic field.
Got cool ideas for new power-ups? Join the official Luftikus Games Discord!

NEW TRACKS: Track design used to be my weakest point — but it’s slowly becoming a strength. A brand-new tutorial map and four additional tracks are on the way, set across scrapyards, harbors, dams, and deserts. Each offers a unique twist and atmosphere.

PROCEDURAL GENERATION: I’m experimenting with a special mode that builds tracks from random segments, creating a fresh layout every time. It’s early in development, but it could add a great layer of replayability beyond the handcrafted tracks.

META-PROGRESSION: Inspired by _Mario Kart’s_ coin system, I’m working on a light progression mechanic that lets you unlock new tracks and power-ups as you race. You’ll start small — and grow your arsenal over time.

EXPERT-FEATURES: Power-ups like the Gatling Gun used to only target opponents ahead. With the new Turn-Around Feature, you can flip 180° and shoot backward — but you’ll have to drive in reverse! It’s tricky but opens up tons of new possibilities.

UI IMPROVEMENTS: The UI is constantly evolving. I’m aiming for a cleaner, more readable, and more cohesive design by release. Feedback is always welcome!

Your Feedback Matters

As a solo developer, I rely heavily on your feedback to make Dragon Gate: Tournament the best it can be. If you find bugs, have ideas, or just want to chat, come say hi on the official Luftikus Games Discord.

Thanks for sticking around — and for your patience and support.
See you on the track,
Luftikus Games
Past Fate - Kate Middleton

The Past Fate Open Alpha test begins October 23rd, and we are excited to announce that Early Access launches on Steam December 9th!

For everyone not participating in the closed alpha, now is your chance to explore the savage and vast lands of Nendhir!

What to expect in the Open Alpha
  • Explore and aid the Kingdom of Edaria with their fight against the undead and other threats lurking in the shadows.
  • Test the combat, crafting and early quests.
  • Play freely with the community!
  • Sharpen your blade and test your your skills in PvP combat!
Open Alpha starts October 23rd at 4PM GMT / 12PM EST and runs until 30th of October 4PM GMT / 12PM EST

Like last time, you can participate on Past Fate's Steam page that allows you to play the Open Alpha. There are no pre-requisites to play the alpha!

More information regarding Early Access will come out later!

Your feedback will help with shaping the world before we officially launch into Early Access. Thank you all for the support and we cannot wait to see you in game!


Also as mentioned, patch 0.5.4 is now live with some improvements to the games quests, User Interface, QoL and bug fixes.

Game Improvements and changes summary:

World

  • Enemy drop chances improved
  • DLSS and FSR added
  • New reputation icons
  • Quest changes

Player Changes and Improvements

  • Faith scaling
  • Lowered heal distance, aswell as changed healing effect sound
  • UI and HUD changes
  • Changes for Knowledge Experience

Bugs fixed

  • Players spawning with their gear on spawn has been fixed
  • Quests are now saving properly
  • Server structural change
The Horde Wants You Dead - Bunkins

Hey Squad,

Just a small update to deal with a couple nasty bugs that were brought to our attention.

Bug Fixes
  • Fixed Endless mode modifiers persisting into normal games

  • Fixed issue with players being able to join lobbies despite being on different versions of the game

  • Fixed issue that could occur when exiting a lobby containing 3 or more players

...

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