Balloomia: Sky Playground - Yan Nara

We've made a minor fix to the "Finish the game without fails" achievement, which was previously triggering for players who completed the game with some fails.

Trinity Archetype - machinatorcorp

Greetings everyone!

A small update on what's going on currently:

Kickstarter campaign launching on November 15th

https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype

We’re getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.

Running a successful campaign would give us the Boost (get it?) we need to achieve some of the goals we have before and during the Early Access release, including:

  • Localizing the game into multiple languages.

  • Adding a bigger variety of characters, skills, enemies, events, etc.

  • Improved visuals for UI and skill effects.

  • Console ports.

Kickstarter campaign or not, we are committed to launching a very polished and fun game next year — but that extra push would help us go the extra mile!

You can join the waitlist to be notified when we launch.

EVA Play

We're happy to announce we'll be showcasing Trinity Archetype at the EVA Play in Buenos Aires on November 7th-8th! This is gonna be a very packed event, so it's a pretty big opportunity for us to interact with a lot of people and get more feedback on the game.

Come and say hi if you are in Buenos Aires!

Beta (Demo) branch

Based on community feedback, we've been updating the demo build more regularly to fix bugs or add new content. However in doing so we quickly realized there's always the risk to break some more stuff!

Because of this, we've introduced a new Beta branch for the Demo, which we can update more often and test out new changes before bringing those to the default branch. So if you wanna check what's the newest and latest, play on the beta branch but expect things to (possibly!) be a bit more broken (and please let us know if you find any bugs!).


Since we are currently getting ready for both the Kickstarter Campaign and the EVA Play, dev progress is a bit slow at the moment. However, once that's done, we'll be back in full force with new and exciting changes! So keep an eye out for that.

As always, reach us here or in Discord.

EA SPORTS™ Madden NFL 26 - Electronic Arts


The leaves are changing and the air is getting cool, but one thing stays the same all season long: football. Madden NFL 26 Season 3 is taking you back to your roots with new and returning programs as crisp as an autumn afternoon.

Autumn Classic takes you around the Thanksgiving dinner table with festive Solo and H2H Challenges to earn player items and other rewards. And don't miss All-Madden Week, where you can complete more Challenges, snag a Welcome Pack with a John Madden player item, and find out who made this year's All-Madden team.

Breakouts celebrates this year's unexpected stars! Snag a new player item when you log in during the event, then earn other Breakout players via Solo Challenges, find them in packs, and more. Complete Challenges and other events to get Breakout Badges to upgrade your new player items and flip their stats.

Blitz is back with speedy stars and lightning-quick Challenges where you can earn Blitz Boltz and new packs.

Don't forget the Field Pass, where you can work your way up throughout the season to earn new player items like Kyle Juszczyk and Creed Humphrey.

https://store.steampowered.com/app/3230400/EA_SPORTS_Madden_NFL_26/
Path of Exile 2 - kiki
In this Build of the Week, we are featuring a Titan Warrior build by Shadow Edwin. This build uses His Scattering Calamity from The Unborn Lich Staff and leverages the Hulking Form to increase Reduced Duration on the Passive Tree, turning it into His Rapid Fire Machine-Gun.



For more information on this build, check out Shadow Edwin’s forum guide here.

Thanks for watching!
Chains on Sand - ThVaz

Chains on Sand launches in 7 days — New Trailer!

Contenders, we’re one week from release.
A new trailer is here—showing arena carnage, crowd judgment, and brutal finishers.

What’s in the game

  • Procedurally generated opponents with varied behaviors

  • Many builds: allocate stats, skills, and traits

  • Tactical combat with facing/flanking, crippling injuries, and dismemberment

  • Maneuvers, stances, hit locations, and status effects (stunned, bleeding, poisoned)

  • Crowd Judgment: spare or execute—popularity has consequences

  • Dozens of weapons & shields, quality tiers, and durability

  • Throwables, consumables, and poisons

  • Magic schools: Body, Heal, Protection, Elemental

  • Special opponents with unique loot; face the killers of your past characters

  • Steam Leaderboard to compare your deeds worldwide

Launch details

  • Release: in 7 days

  • Price: $9.99 with a 10% launch discount

If you like brutal, turn-based arena tactics, Wishlist/Follow to get the launch ping and discount.

⚔️ See you on the sand.
— ThVaz

Saci: o Filho do Vento Playtest - rdenubila
Localization improvements
AI2U: With You 'Til The End - dracaena.bot

Have you heard? The NPCs have more voice options now! It's hard to miss when Elysia's British accent seems to hit hard with many players. ❤️‍🔥

Curious why you can choose between Legacy and Advanced text-to-speech? Read on to learn how our team yandere'd their way into this one—the emotional journey's end result is characters that are more dynamic, emotive, and dare we say alive?


Why Voice Options?

Originally, we used Azure's Speech Services  for our demo builds — it was stable and fast to set up for a demo project. But Azure came with some limitations. We wanted our girls to sound consistent across languages, yet few of Azure's voices could handle that well. Plus, Azure's TTS costs always ate up a big chunk of our budget. 💸 We're always on the hunt for ways to reduce cost without sacrificing quality.

At the same time, other TTS services like ElevenLabs and MiniMax came out, offering more advanced options, including different emotional tones. After many months of testing, we chose MiniMax, which supports multiple languages, delivers more expressive voices, and is significantly more cost-friendly.

We first rolled it out in the Steam China region, then in Russian and German, and finally implemented it across all languages for the global version this September.


Pros & Cons

MiniMax isn't the only service we tested. Our team compared multiple providers on price, stability, scalability, and technical support. Here's how they stack up for our case:

  • Azure: Pricey

  • ElevenLabs: Widely used and good quality, but the most expensive.

  • OpenAI: Also pricey, with no available technical support.

  • Inworld: ❌ Not fitting for our use case.

  • MiniMax: Cost-effective, with voice output that can reflect different emotions, plus excellent technical support from their customer service team.

Here are some samples comparing familiar voices with our test ones. We use one of Eddie's iconic CUTscene lines—let us know which of these voices truly speak to you!

We're also careful not to rely on smaller or short-term projects. Voice consistency matters — you don’t want to wake up one day and hear Eddie with a completely different voice, never able to change back. That's why we still keep both Legacy and Enhanced voice models in our game, so players who prefer the older voices can stick with them.

Scalability is another key factor. We currently support six languages, including English, Chinese, and Japanese, and we want to expand further. We're surveying our global community to decide which language to add next, so it's important to have a service that can reliably cover most of our needs.


Technical Challenges

Switching pipelines is never easy:

One major challenge was picking tones that sound natural across all languages, then testing them through various game scenarios. The tone needs to match the original, since players are already familiar with how each girl should sound — it's part of their identity.

We also changed our audio format  — a technical adjustment that doesn't impact gameplay  — moving from .wav (our early demo's quick-prototyping choice) to .mp3, which is lighter in size. This was partly because the .wav files from MiniMax didn't fully fit our previous project's structure.

These details may stay behind the curtain, but they're what make sure you hear the right voice, with the right emotion, at exactly the right moment. 🎧


It Never Ends

We're still experimenting — balancing cost, stability, and immersion. The goal stays the same: voices that feel alive, connect with our characters, and make your time with them unforgettable. ✨

Based on the AI2U community's vocal feedback, fans are split between Eddie's original sweet voice and her new "anime dub" one. Meanwhile, Elysia's new British voice has enchanted many longtime and returning players, while Estelle's Legacy voice is preferred by her dedicated engineers.

Are you a fan of the Enhanced voices or a Legacy TTS enjoyer? We'd love to know if you like the new options or if you're committed to the NPCs' original voices (Eddie approves either way 💖🔪)

Raven's Carnage - LaxBMC

Update 1.10.5.0 is here, bringing visual improvements and major upgrades to The Forge!


🏰 Forsaken Visual Overhaul

The Forsaken map has received several visual improvements, making it feel like a true ancient castle — darker, more detailed, and atmospheric.
Explore eerie halls and feel the weight of the cursed fortress like never before.


⚒️ The Forge Improvements

The Forge has been upgraded to offer more freedom and cross-map progression:

  • It can now create weapons you’ve unlocked on any map.

  • You’ll have access to all unlocked weapons, plus map-exclusive ones.

  • Every secret weapon you unlock will be instantly available in The Forge, across all maps (including the Hub).

🔥 The Forge is now the true core of your weapon progression — giving you full control over your arsenal anywhere you play.

Sketchy's Contract - Dimensionless Games
UPDATES
  • The New Halloween Skins are now Free to purchase. Due to it being a bug on day 1 of the update I decided to keep it this way and allow everyone to benefit from it. Thanks everyone who has played and provided feedback to help me continue making Sketchy’s great!
  • Hunts now ends if one player is killed.
  • Ouija board now only shows the planchette when placed down signifying it can now be spoken too.
  • The Oujia Board now says: “place down to communicate” when held
  • Reduced the chance of getting interactions in non-ghost rooms.
  • The Daily info for “Aggressive” has been reworked.
  • The Ghost now starts the hunt from a random room rather than always dead center of the house.
  • Mr. Y strength that makes him transparent has been made more opaque and colored red to help make him a bit more visible during hunts.
  • Replaced 1 of Georgie’s strength that was not working and was implemented incorrectly with a new strength involving the balloon ghost event.
  • Adjust lighting on low and medium settings at the Hollow Manor Map.
  • Friendly fire now prevents damage taken from Big Daddy, Pocket Rocket, and Super Nova explosions.
  • Adding/Removing items to cart in the Weapons Shop now updates your current credits at the top right, turning red with a negative sign if your total exceeds the amount you have.
  • Increased cosmic coins gained via T1 contracts from 100 to 125.
  • Increased cosmic coins gained via T2 contracts from 450 to 525.
FIXES
  • Fixed an issue where players outside the house could be targeted at the start of a hunt.
  • Fixed an issue where Mr. Y could target a player outside the house mid-hunt when attempting to pursue a different player.
  • Fixed an issue where the Entity could target swap within seconds just after recently swapping targets.
  • Fixed an issue where Georgie could kill a player in a happy place if they entered the closet before Georgie began pursuit.
  • Fixed an issue where lighting based on video settings was not being updated when arriving to the new Map.
  • Fixed an issue causing some cursed crucifixes from being able to be picked up.
  • Fixed an issue where objects interacted with in Level 3 buildings would cause an egg to spawn rather than when the door opens.
  • Fixed an issue allowing players to burn the Mandrake at the fireplace without actually needing to have a Mandrake equipped.
  • Fixed an issue where Miss Nibbles was spawning multiple times after being collected.
  • Fixed a basement spawn location for Miss Nibbles where she wasn’t spawn correctly.
  • Fixed an issue with basement stair collision that would cause players shrunk during Georgie’s hunt to get stuck.
  • Fixed an issue where placing an EMF down wasn’t properly calculating distance to an EMF signal causing the EMF to potentially not pick up a reading when placed.
  • Fixed an issue where the new Skin would clip into the camera while run forward when shrunk.
  • Fixed holding animation issues of whacker weapons.
  • Fixed an issue where Miss Nibbles doesn’t count when looted to ship.
  • Fixed an issue where Cat Treats doesn’t count when looted to ship.
  • Fixed an issue where Crucifix doesn’t count when looted to ship.
  • Fixed an issue where Pianos were not triggering as an interactable for fingerprints.
  • Fixed an issue where the piano sound could be heard everywhere on the map when stepped on by Moro.
  • Fixed an issue allowing the jetpack to be used on Hollow Manor.
  • Fixed an issue where sometimes credits could get dropped on death in the investigation house.
  • Fixed an issue where some AI got stuck in level 2 areas at Hollow Manor graveyard.
  • Fixed an issue prevented Level 2 med gen from installing at Hollow Manor Level 2.
  • Fixed an issue where the Super Nova Rifle was held incorrectly by the new Halloween Skins.
  • Fixed an issue where people that jump into the box cannot get out.
  • Fixed an issue where Pew Pew would detect active Boomboxes NOT held by players causing him become stuck in an infinite rocket firing loop until killed or the boombox was picked up.
  • Fixed an issue where clients joining into sessions sometimes cant move their character around after selecting a file.
  • Fixed an issue where if the solo revive times out and sends the player back to the orbit, the option to revive would remain on the screen.

Thank you everyone for your continued support and I hope you continue enjoying the spooky season!

- Forsakenhalo
Airline Manager - Catherine Trophy Games

As the autumn night sky grows darker, flight work must go on…

This Halloween season, cargo demand in North America is up by 25%. You can also catch a treat in the form of a 20% fuel discount.

Don’t miss this chance to boost profits this spooky season!

...

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