6:08pm
Paint the Town Red - Eternic

It's hard to believe, but 10 years ago today we released the first version of Paint the Town Red in Early Access on Steam. A lot was changed and added throughout Early Access through to the 1.0 release and we’re so grateful and fortunate the game has continued to be played and enjoyed on PC, Consoles and VR.

 

While we have been working for years now on our next games, ideas for PTTR keep coming. We’re excited to announce we are working on a big new free update for PTTR to release next year. We’ll have more to share closer to its release.

 

Thank you for helping to make PTTR successful enough to keep working on after 10 years and we can’t wait to show you the whole new experience coming to PTTR next year!

Negotiations Have Failed! - goofysocksgames
The NHF Discord Community is here!

Click here to join us and start our community to...

  • Discuss NHF!

  • Share high scores

  • Connect for Remote Play Together sessions (for the full game's P2P skirmish mode)

  • Suggest game ideas/improvements

  • Report issues

  • Talk about other games

Looking forward to chatting to you there! Your participation and feedback will directly help improve NEGOTIATIONS HAVE FAILED!

Achievements and post-game content fully implemented

The past three weeks, I finished fully implementing and testing the game's achievements as well as other goodies to make the game even more enjoyable after beating the campaign. I'm really excited to see everyone compete with one another and push themselves in their runs of the campaign.

We'll have more updates in the near future as the Next Fest commences!

Prominence Poker - Pipeworks Forerunner

🍂 Falling leaves, rising stacks…

Halloween’s creeping closer, and Prominence is getting into the spirit. From Oct. 11 – 14, we’re kicking off spooky season with a 25% discount on select chip bundles!

Whether you’re topping off your stash or preparing for the next showdown, this is your moment to stack up before the season’s scariest hands hit the table.

We'd be remiss if we didn't mention you can look the part, too! These item bundles are live now for you to haunt the tables in true Halloween fashion.

[carousel][/carousel]

The fun has just begun — keep a watchful eye on our official channels for what's next in the city of Prominence!

Official Prominence Poker Social Media & Community Forums:
Star Buddy - digitaltoysltd
Bug Fixes
Trash Collector Simulator: Survive Edition - ZeraTFKTTV

Event Duration: Available for a limited time – celebrate Halloween in Trash Collector Simulator: Survive Edition!

🕯️ Halloween Update:

  • Added spooky Halloween decorations around the world

  • 2 new home collectables – unlockable by turning in bottles (only available during the Halloween event!)

  • Added new shocker sounds for extra jumpscares 👻

🔫 Content Update:

  • You can now find an AK rifle hidden somewhere in the world

  • New achievement: Find the AK!

  • You can now fight the monster using the AK – time for revenge!

⚙️ Patch Notes:

  • The monster becomes faster once you find the AK 😈

Get ready for a trashy Halloween night full of scares, surprises, and firepower!

Super Dungeon Designer - Squish Studios

Join us for our weekly dev stream! Super Dungeon Designer is in Early Access now! Get your dungeons uploaded and we'll play them on stream today if time allows!

We added bubbles to poison! Also more testing on the Water Tiles which are just about ready. We'll spend most of the stream playing some dungeons!

We stream Super Dungeon Designer every Sunday at 5:30pm PT, 8:30pm ET on Twitch and to our Steam page. Keep an eye out for these posts or info on our Discord to see when the next stream will be as the date and time is sometimes subject to change.

Give us a follow on Twitch to get notifications when we're live:

https://www.twitch.tv/squish_studios

Buy now from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/

Hank: The Great Unraveling - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

Hank: Drowning On Dry Land - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

Tales From The Arcade: Fartmania - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

Hank: Straightjacket - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

...

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