Mini Mini Golf Golf - Three More Years
This patch should help to run the game on lower end devices.
Hard Chip - Elorth
  • MI Finalizing FGR1 event launch;

  • NEW Foundry Gauntlet Rev1 access in game;

  • UX Validation steps was showing an arrow after an input's value was changed;

  • UX keeps the ticks step count in manual step mode;

  • TLS \\n in labels;

  • TLS wrong label for FreeCam;

  • FIX typo;

  • SRV Deploy worldscore to a bigger machine;

  • SRV-EXP Endpoints for CSE boiler plating;

  • FIX-EXP settings in double in the CSE;

  • FIX-EXP CSE not disposing old truthtables;

  • INF-EXP Script for CSEAPI

  • INF-EXP Api router;

    Labels: NEW new element/feature, FIX bug/error fix, UX User eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build

BE Witches - Nosebecc

​New devlog, new chibis!
All pirates this time ^^

And on top of that, the new Optimization update is out now AND a Linux version is available as well, finally! ^^
It's a huge step forward, so glad it's finally out

It will be publicly released on December 1st!

More to see on Bluesky/Twitter!

https://bsky.app/profile/nosebecc.bsky.social

https://x.com/nosebecc

Mush Dash - [CN]笨笨Bon

Hello everyone!

This update includes the following:

1. Added a new escape method: When there's only one player on the map, this new escape method will be activated. Simply find the location and press E to escape.

2. New map and character selection scenarios.

3. Reduced the ranged attack range of the Zombie Dragon.

4. Added an experimental item box.

5. Some bug fixes and game optimizations.

SEVERANCE - Liam_WS
🧩 Small Bug Fix Patch Incoming!

Fixes Included:

Settings Menu - You can now press ESC anytime to open it, even in-game! No more Alt + F4 to quit.
Main Menu - Fixed an issue where the main menu would sometimes appear blank and force a restart.
Voice Chat - Should now function correctly across all lobbies. (Please report if you still have issues.)
5-Player Lobbies - Now fully supported!

These were urgent fixes that needed to be done right away.
More bug fixes and improvements are coming soon - just wanted to get the important ones out quickly for everyone.

10:20am
Football Career Mode 26 - 44 games
Bugfixes
10:20am
Of Grit & Graves - khursh

Options menu and quit button is now accessible on the title screen.

Video options are in the works for changing to and from full screen as well as setting resolutions.

Day of Dragons - SuperRhino
PATCH 1.2.8

Requires Server/Client Updates

This patch adds the new Aftershock Skin to the Acid Spitter DLC. If you already own the DLC, you get the skin free. If you do not own the DLC, you will need to buy the Blitz Striker DLC or obtain the skin through nesting.

NEW
  • Added the new Aftershock Skin as a free update to the Blitz Striker DLC. Players who own the DLC will receive the skin free. Other players will need to be nested in or purchase the Blitz Striker DLC to obtain the skin.,

  • Added temperature mechanic to the game. Temperature changes based on seasons, time of day, weather, being indoors such as in caves, and status effects such as burning and freezing.,

  • Environment panel UI now correctly shows local environment temperature and creature temperature. The environment can be hot, but a Fire species would be comfortable.,

  • Different dragons have different cold and hot weather tolerances.,

  • Creature Comfort levels now directly impact stamina when not comfortable, stamina drains faster when hot, and regens slower when cold, and is normal when comfortable.,

  • Inferno ability provides ideal comfort for Inferno Ravagers even in the cold.,

  • Added regional weather system. Forgotten Forest mountain peaks should be in perpetual winter now, always cold with a chance of snow.,

  • Added Pupil Dilation for dragons. Pupils should now dilate depending on ambient light.

CHANGES
  • Updated various Regurgitation SFX

  • Shimmer Slider now saves on respawn and relog between sessions.,

  • Increased the Max Crop Weight of Brood Watchers, making them the goto for pearl transport for a future update.

  • Pearls now remember if they were equipped between respawns

FIXES
  • Fixed a bug where bound skin pearls were lost on respawn

Metropolis 1998 - yesboxstudios

Howdy Everyone. (I'm in Texas now y'all). It's been awhile! About time I post an update.

First off, there's two major bugs in the demo for some people:
  1. Textures are black when starting or loading a map

    What happened: shaders are not compiling for AMD hardware.

    Solution: The next build will fix this issue

  2. The game wont stop zooming in

    What happened: I forgot to comment out controller/joystick code (for media creation)

    Solution: Unplug all joysticks/controllers. I'll comment out the code in the next build

The next demo update will be awhile
  • I've reached the point in development where I'm adding simulation gameplay

  • These features are strongly interconnected

  • Thus: Pushing out an update is not feasible until all the parts are working together

  • This might be the final push to alphaːsteamhappyː

What have you been working on?

\[Only major features are listed] -- Gifs are below!

  1. Terrain height, generation, and manipulation. Note: Roads and buildings cannot be placed on elevated terrain, this is coming after launch. Most other objects can be placed though.

  2. Tutorial for the mayor house

  3. Lots of new assets/objects

  4. Custom roofs

  5. New buildings (Bakery, Dentist, Optometrist, Arcade, Utility Buildings)

  6. Utilities: Electricity, telecoms, cable, water, and sewage

  7. Overlays, view modes, and warning icons

  8. Inability to place businesses unless there's enough demand

  9. High density residential auto zones (aka classic zone->growth placement)

  10. A lot more included blueprints

  11. Municipal service simulation (police, fire, hospital)

Personal Stuff

While working on the terrain, I burnt out and stopped working on the game in August and September. I decided to move out of Vermont cause there's no game development industry up here, and the isolation sucked. So in September, I traveled around the US, was (pleasantly) reminded how friggen big and diverse this country is, and ended up choosing Austin, TX as my new home (the industry is pretty big down here).

I'm now feeling much better and productive, and I'm excited that I'm entering the development phase of "putting it all together".

Fun: Simulating, Pathing, and Rendering 100,000 units at 30 FPS.

Terrain generation

Terrain Manipulation

Mayor Building Tutorial. Will be polished later :)

Custom Roofs

Utilities

Substation (WIP/Art is temporary).

PWR -> No Power

NO SUB -> No Substation / not enough substations

NO CON -> Substation/utility building not connected to grid

NO TELE -> No telecom / not enough telecom stations

(work in progress)

High Rise Buildings and Construction

Starting to work on police simulation (very early look)

Breeze Experiments

Overlays (WIP shown previously)

1.) Demand

2.) Road condition and traffic

3.) Current unit schedule

Thanks

\[fin]

Ghost Girl Lasling - weissgarden
💪📚 Doki Doki: School of Muscular Finance now supports French!


Dear trainers and finance heroines 💗
We have two new updates and sweet surprises for you!

🧸 Gummy Bear Idle: No Job, Just Jelly♥ Morning Call — Free Download!

After being transferred to the caretaking department, my daily mission is to wake up that soft, cute, eternally lazy gummy bear who refuses to work♥

To let everyone feel that pure “I don’t want to work” aura,
we are releasing a limited-time free Morning Call audio 🎧✨

🔗 Get it free ➜https://weissgarden.com/

Let the gummy bear wake you up with a sleepy voice—
Even though it… absolutely can’t wake up itself.

And for our beloved finance warriors—
The battlefield of abs and financial statements
is now available in French 🇫🇷💘

The game has also launched on itch.io!
If you like collecting titles across platforms, come support us 🥰

🔗 Search on itch.io ➜ Doki Doki: School of Muscular Finance

“Love is an investment. Sweet words are strategy.”
— A certain muscle professor
...

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