Amelia and the Erotic Tentacle Trap Dungeon - uu
v1.37 Update Time
2025/11/16 16:21 CST (UTC+8)

Update Details

We have worked together with the developer to address the issues reported by players and have released Ver.1.37.
Additionally, to help players easily verify the version, a version indicator has been added to the upper-left corner of the title screen.

Fixed Issues

  • Incorrect interaction detection on the door when captured by Goblins and placed in the jail

  • Frequent issue on Dungeon Floor 4 where skill attacks (S key) could not be activated

  • Bug related to the jar-shaped tentacle enemy

  • Event CGs that should have been hidden continued to display

  • Bug related to the tavern in the slums

  • In the fully naked state, breast-interaction scenes caused layered/overlapping character portraits

Issues Under Investigation

We are continuing to review additional reports sent by players and will work with the developer to address them as quickly as possible.
If you encounter further issues, please consider providing information through the following methods:

📣 Discord Bug Report Channel (screenshots and save files can be uploaded)
💬 Steam Comment Section (please provide detailed reproduction steps whenever possible)

Discord Link:

https://discord.gg/mangoparty

Thank You for Your Support!

We sincerely appreciate your patience and support.
We will continue working hard to deliver a better gaming experience!


*Previously Fixed Issues*


v1.36 Update Time 2025/11/15 17:22 CST (UTC+8)
  • Fixed an issue where players could freely save inside the dungeon. Saving on certain floors previously caused save data corruption and game crashes. Saving is now disabled in these areas.

  • To prevent similar issues in the future, a “Forced Return to Town” safety mechanism has been added. If an abnormal dungeon save is loaded, the character will automatically be returned to a safe area.
     → This is expected to reduce crash occurrences for some players in labyrinth areas.

  • Fixed an issue where enemies stopped attacking when MP reached 0 on the 4th dungeon floor, causing players to become stuck in battle.

  • Fixed an issue where the character’s status display remained in Japanese when entering the Aroused state in the dungeon while using the English language setting. Several other untranslated elements have also been corrected.


v1.35 Update Time 2025/11/15 14:30 CST (UTC+8)
  • Fixed incorrect image file names in the Simplified Chinese version

  • Fixed an issue where pressing the S key in the dungeon caused abnormal behavior

  • Regarding the issues on the 3rd dungeon floor: a temporary fix has been applied so that dungeon state automatically resets when loading a save. A full official fix will be released once the root cause is confirmed.


v1.34 Update Time 2025/11/14 23:55 CST (UTC+8)
  • Reported by English players:
     Custom key bindings were automatically reset to the default WASD configuration when entering the dungeon.
     → This issue has been fixed.

  • Reported by Korean players:
     Settings were reset upon entering the dungeon, causing inconvenience.
     → This issue has been fixed.

  • Corrected several text elements that were still displayed in Japanese.


v1.32 Update Time 2025/11/14 16:00 CST (UTC+8)
  • Fixed an issue where the game mistakenly triggered the “day change system” during dungeon exploration, causing the player to be forcibly returned to the inn after 9 PM and immediately advanced to the next day.

Lethal Dose - Fraser

Bug Fixes:

  • Fixed Sentries shooting themselves

  • Fixed dead Enemies dropping weapons on the other side of a wall when dying really close to a wall

  • Fixed being unable to blink when at the top of the navigation area

  • Fixed up navigation issues in the levels: holes in the navigation area, invisible wall issues and unreachable ground tiles + some general tidy up

Dawnsbury Days - Dawnsbury Studios
  • Modding: Fixed a regression where Dawnsbury Days would crash when loading a Cleric sheet that had the Domain Initiate feat if you had DawnniExpanded installed.
  • Encounters (S5E2): Large creatures no longer see duplicate Consecrate or Win the encounter button.
  • Encounters (S5E2): Large creatures no longer suffer negative damage multiple times in the shrine.
  • Encounters (S9E5): Fixed that you lost the encounter if the summoned erinys or infantry devil died.
胜利快打传 Win The Fight Legend 戦いの伝説に勝つ - 50796864

Being Food - Hot_____Dog_

The professional world of tattooing is always trying to put each artist in a box. And of course, the video game world does that too.

For every traditional-style tattoo, there is a pixel-art video game.

As a tattoo artist, the closest box I can be put in is probably “ignorant style,” and so I think it’s only fitting that I’d call the style of the game ignorant as well.


What I like the most about art is the sense of style. I don’t really care about technique as much as I care about the recognizability of the artist.

I’ve always loved the moment when I can tell who the artist is through their work. I think that’s what impresses me the most in many different mediums.

Chrono Trigger’s character artist is obviously the same guy who does Dragon Ball - nobody needed to tell me that. Across different forms of media even - you just know it’s Akira Toriyama.


So instead of technique, what I strive for as an artist is that; recognizability.

It’s not really for acclaim or anything like that, but I think it’s just a fun goal.

So while “ignorant style” is kind of a jab by the old-school studio / trad-dad tattoo artists, I kind of like the ignorance of not caring about technique - because as they say, ignorance is bliss.

I used to strive for technique when growing up and drawing, but perfection is a stressful thing to reach for. And I don’t think art should be stressful.

When I really looked at whether I value technique like that as an adult - when it comes to the video game world, AAA hyper-realistic games don’t excite me anymore. It's that je ne sais quoi.

I’ve seen real life, show me something else now.

12:20am
OVER ROAD - 향이
Hello, this is Team Infinity.
OVER ROAD has been updated to version 2.0.3.
For comfortable play, please be sure to update on Steam before playing.

Changes:
- Graphics have been optimized.
- (English) Unified inconsistent word selection.
- Dependency updates.
- Fixed other bugs and improved minor features.

Thank you.
ARONDIGHT アロンダイト - COPIKAL
When your ship is hit,
time briefly freezes, and during the explosion, slow motion effects are added for a short period,
making it easier to see what caused the hit.
Extraction Force - Ace

--- good news everyone ---

Extraction Force has been updated fixing a bug that caused the tank crosshair to appear off-centered for some PC resolutions and Steam Deck users. It should now always be properly centered on screen.

In addition to the bug fix a minor usability improvement was added allowing players to always have access to the vehicle control guides while driving, flying or rolling around the islands. To view the controls of the vehicle you are currently operating simply press and hold the TAB key. Release TAB to close the guide! Previously the vehicle control guides were only available to view while docked at your base.

Also... starting today the price has been reduced! Time to move Extraction Force out of your Wishlist and into your Steam library.
Call of Duty® - RedBruto
Call of Duty: Black Ops 7 is available now and live!

Call of Duty®: Black Ops 7 is now live worldwide! Join David Mason and his JSOC team in the mind-bending Co-Op Campaign as they face the return of Raul Menendez while investigating the true motives behind The Guild, a global tech conglomerate promising peace through high-tech security.

 

Deploy across 18 Multiplayer maps, including new features like the Overclock system and new modes Overload and Skirmish, and squad up for the continuation of Round-Based Zombies taking place in the Dark Aether itself with some help from new incarnations of the original crew.

KingBack - ZHANG

"KingBack2" continues the story of the original. Players portray the reincarnated Han Ling Emperor, establishing the Rogues' Den. After spending a night with Diaochan at the Moonrise Pavilion, they head to the Eastern Suburbs Mausoleum to eliminate the Stellar Order, unveiling a new heroine, Moonkiss...

Retains some previous gameplay while adding and optimizing numerous features:

  1. Check-in System: Check in every 90 seconds in any scene for random rewards.

  2. Imperial Observatory: Access via the Harem. Spend currency to recruit treasures.

  3. Harem: Access via the Rogues' Den. Only Consort Zhang remains. Unlock outfit changes at Lv. 30.

  4. Rogues' Den: Player headquarters. Generates EXP or currency periodically. Access Harem, Vermilion Street. Unlocks Mausoleum after triggering Stellar Order quest.

  5. Vermilion Street (Night): Keep "Night Patrol" gameplay. Defeat assassins for currency, silver, and EXP. Unlock Temporal Mirror.

  6. Temporal Mirror: Watch adult-only anime videos. Costs currency or silver. Some videos require progressing through the story.

  7. Moonrise Pavilion: After staying overnight, unlock new quests and Diaochan's training feature.

  8. Mausoleum: Stellar Order assassin base. Tap enemy portraits to instantly defeat them for rewards.

  9. Vanguard: Appears in the Mausoleum ~30 seconds after entering. Defeat to learn new skill "Dragon Spring Quad Slash".

  10. Moonkiss: New heroine, Diaochan's mentor, leader of the Stellar Order. Unlock challenge and training after defeating once.

  11. All gameplay features are replayable. Characters can be leveled up indefinitely.

  12. This game contains adult-only content. Minors are prohibited.

...

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