GAIONIN WAR don't combine - tobimasusasuke

Change the amount of gold obtained from MoneyBag from 1000 to 500

Star Fire: Eternal Cycle - etherealfishstudio

Have you cleared Difficulty 6 and still crave more?
Did you one-shot the final boss and think, “That’s it?”

Today, the Endless Challenge arrives!


🌌 New Mode: Endless Challenge

After defeating the Difficulty 6 boss, you’ll see two doors appear —
the right door is your gateway to the Endless Challenge!

Enter it, and you’ll be transported to a new map where only one thing matters: battle.
No more looting, no more distractions — just fight!
In limited time, test your damage output and see how high you can climb!

In this mode:

  • You gain 2 additional Insectoid Core slots, for a total of 12 slots!

  • Each floor cleared grants +10 seconds of time.

  • Each floor cleared also rewards Dark Crystals — higher floors mean better rewards.

⚠️ But beware — this mode is extremely difficult!
Reaching Floor 10 means you’re skilled.
Hitting Floor 20? You’re a rare master.
Clearing Floor 30? You’re a living legend.

Come prove your power!


🎮 Gameplay Adjustments
  • \[New] Added new Dual-Element Synergies: Earth+Ice and Metal+Earth.

  • \[Optimization] Weapon Earthshaker Hammer: Base attack range increased by 20%, knockback slightly improved.

  • \[Optimization] Reduced the number of bosses in the final stage of Difficulty 4 by 1.

  • \[Optimization] Improved the tooltip for Fixed Damage — you can now hold Alt for detailed explanations.

  • \[Optimization] Demon Element 5-star synergy changed: now fully restores Rage at the start of each new battle. (Transform endlessly! 🔥)

  • \[Optimization] At stage clear, all dropped items are now auto-collected — including Seeds of Life and Bloodstones. (No more missing loot!)

  • \[Optimization] Time Element Core Chrono Gauntlet buffed:

    • During Perfect Dodge, Move Speed increased from +10% → +30%,

    • Weapon Damage increased from +300% → +600%.

(Several smaller tweaks were made but weren’t logged — you’ll discover them in-game!)


🕹️ Control & Feel
  • \[Optimization] Slightly shortened the light attack dash distance of Shadow Blade.

  • \[Optimization] Added a new option in the Settings → Other menu to enable 8-directional movement. (Only affects movement animation; gameplay remains the same.)

  • \[Optimization] Perfect Dodge state now immediately ends after clearing a stage — saving time between levels.


⚙️ New Features
  • \[New] Battle Record Log — view your past performance and detailed stats on the main menu.

  • \[New] Batch Dismantle Function — you can now dismantle multiple Insectoid Cores at once in the Reforge menu.


✨ Visual Improvements
  • \[Optimization] Added new icons for all Elemental Affinity Synergies.

  • \[Optimization] Critical damage numbers are now smaller and feature an exclamation mark for impact.

  • \[Optimization] Adjusted layout for Insectoid Core sockets to better fit 12-slot setups.

  • \[Optimization] Added damage number abbreviations and improved readability.


🐞 Bug Fixes
  • \[Fix] Resolved an issue where certain Earthshaker Hammer cards caused heavy attack cooldowns to display incorrectly.

  • \[Fix] Fixed incorrect descriptions for the Demon + Time dual-element synergy.

  • \[Fix] Fixed an issue where enemies could visually remain on-screen after being killed during a Perfect Dodge state.

Coral Island - Novita - Stairway Games

Hi Farmers,

We’ve released a hotfix to address the missing fishing sounds, other missing SFX, and several crashes that required urgent fixes.

If you encounter any other issues, feel free to let us know via the Steam Discussions, on our Discord, or by reaching out to us at https://support@stairwaygames.com.

Bugfixes:

  • Fixed missing SFX during fishing.

  • Fixed missing SFX when player gets new fish or insect.

  • Fixed missing SFX when player processing coffer and geode at the blacksmith.

  • Fixed crash when doing certain activities during evening time.

  • Fixed crash when loading multiplayer save file on consoles.

  • Fixed crash when Guest players decorated their room using Decor Mode.

Known issues:

  • Fixing unable to interact with Lele's Black Market.

  • Fixing the Aquarium hangout at the Museum is missing.

  • Fixing baby's dialogue portrait is wrong.

  • Fixing some decorative lights are not working.

  • Fixing broken assets for some of the decor tiles.

  • Fixing tree texture glitching on the farm during Winter.

  • Fixing can't till the corner area on Underwater farm.

Thank you again for your continued support.

Best regards,

The Stairway Team

Play Together - Playtogether_PTPT
Greetings from Play Together!

🎃Trick or Treat! In the Halloween Voting Event, many Citizens voted for “Treat🍬”!
Thank you to all citizens for your participation.
Check the event results below! 🎉

🎁 Event Rewards
- 1 Lucky Gem Box, 10 Happy Halloween Candy, 3 Creepy Halloween Draw, 3 Possessed Seed Pack, 1 Exceptional Sprinkler

🎫 Coupon Code
- 2025HALLOWEEN
※ This coupon can be used until November 12, 2025, 11:59 PM (UTC).

■ How to Use Coupon
[Steam]
Tap the smartphone icon in-game → "Settings" → "Enter Coupon" → Enter code → "Receive Gift"

⚠️ Notes
- Coupons can only be used once per account.
- Rewards will be sent to your Inbox.
- If not collected within the period, rewards will expire and cannot be recovered.
- If the coupon does not work, please completely close and restart the PLAY TOGETHER app.

Thank you.
The Neeblarium - Ghost
✨ Highlights

This update completes another major phase of evolution: Bed Intelligence, Genetic Depth, and the first Superfood Infusions all come online.
Neeblies now carry unique behavioral traits, Florin Beds think in aggregates, and the first Area-of-Effect superfoods let you nurture whole colonies at once. 💚


🧠 Phase B — Bed Intelligence (Complete!)

The Neeblarium’s Florin Beds now understand their residents as communities, not just coordinates.

  • Each bed now aggregates population, mood, and family lineages.

  • Mood and personality logic are fully documented and stabilized.

  • Feature flags allow Bed Intelligence systems to be toggled for testing and balance.

Florin Beds have matured — they remember, respond, and reveal.


🧬 Phase C — Genetic Depth

Every Neeblie now carries a deeper genome that shapes its personality and behavior:

  • Home Affinity — how strongly a Neeblie stays near its home.

  • Wanderlust — determines how far it explores.

  • Bonding Drive — affects how comforted it feels near kin.

  • Mood Bias — tweaks its emotional baseline.

  • Lifespan Factor — slightly lengthens or shortens life expectancy.

These heritable traits add subtle diversity — some Neeblies roam, others nest, all responding a bit differently to the same world.


🌸 Phase D 1 — Superfood Infusions

Superfoods now release gentle area-of-effect auras, transforming how you nurture life.

  • Drop a superfood, and shimmering concentric rings spread across nearby beds.

  • Neeblies within range receive brief boosts — vitality, growth, or fertility, depending on the infusion type.

  • Rings fade softly as the effect ends, leaving a lingering glow of life.

It’s the first step toward environmental caretaking — nourishing the world itself, not just its inhabitants.


🪞 Under-the-Glass Polish
  • Documentation and tuning have been unified across systems.

  • Visual polish added to infusion effects for clarity and beauty.

  • New HUD documentation ensures every readout stays clear as systems grow.


🌼 In Short

Florin Beds now think, Neeblies inherit, and your care radiates.
The Neeblarium is beginning to feel truly alive — not just simulated, but soulful. 🌿💚

5:40pm
Bonaparte's Bluff - BoltFromTheGreen

Greetings, bluffers! Update v1.1.0 has come to Bonaparte's Bluff! The changes are as follows:

New Feature - Marking Pieces: You may now right-click on opposing pieces to mark them!

Right-clicking on an unmarked piece will mark it with a "!" symbol. Further right-clicks will change the mark to a "?", then an "X", and finally remove the mark entirely, in that order. Your piece markings are visible only to you, not your opponent.

This is intended to help reduce the need to track pieces mentally.

Bug Fixes: Some bug fixes that were released in previous patches have also been persisted to v1.1.0:

  • Fixed a bug that sometimes caused a player to lose by timeout even in an untimed game. (Fixed since v1.0.1)

  • Fixed a bug that occasionally caused the game to freeze during the transition between music tracks. (Fixed since v1.0.1.1)

  • Fixed a bug that caused ranked results to fail to verify if the game lasted too long. (Fixed since v1.0.2)

  • Fixed a bug that prevented players from deselecting pieces. (Fixed since v1.0.3)

IMPORTANT: You MUST be running the most recent version of the game (v1.1.0) in order for ranked results to verify. If you are running a previous version of the game (the main menu displays what version you are running), you can force the game to update by selecting Bonaparte's Bluff in your Steam library, selecting "Properties", then selecting "Installed Files" and clicking the "Verify integrity of game files" button.

Until next time!

-BoltFromTheGreen

Flood Returns - donnha
Further linux debugging.
Pathways & Poltergeists Playtest - byeates
- Fixed overlapping game music
DVD Store Simulator - 4NoN!

Hey everyone!
We’ve just rolled out a new update packed with fresh additions, gameplay improvements, and important bug fixes — all thanks to your continued feedback! 🏪💿


🧩 New Additions
  • Added different colored price tags for each product type.

  • Added a trash bin in front of the storage area.

  • Added a brand new Cleaner employee to keep your store spotless! 🧹


⚙️ Gameplay Improvements
  • Extended game event duration for a smoother pacing.

  • Improved cashier algorithm — they now find and manage checkouts more efficiently.

  • Added a warning message when the burned DVD doesn’t match the boxed product.


🐞 Bug Fixes
  • Fixed freeze issue when opening the Collection panel during the end-of-day report.

  • Fixed Inspector not completing inspections in certain cases.

  • Fixed shelf placement issues in some expansion areas.

  • Fixed language loading issue where the game could start in the wrong language.


Thank you all for your awesome feedback and support!
Keep your stores clean, your shelves stocked, and your DVDs spinning! 💿✨

5:32pm
Pergamon - Holey Donut Games

We have released the demo! Play it now.

GET THE DEMO

Wow! Well, I'm super excited. We got the demo out! For you to play! We hope you like it. In the demo you'll find the starting area and some upgrades. There's 3 DNA upgrades in the demo - much more in the full game. There's three weapons to find as well, and a few health and energy upgrades.

We plan to update the demo with new content when it is available. Coming next year will be two additional biomes, new weapons, new enemies, and new DNA upgrades.

...

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