Evergreen Tavern - GG Richard les Bras Magiques

Hi Tavern Keepers!

Evergreen Tavern demo is now back and can be downloaded for free for 2 weeks before we do another break.

After working on so many things, I am glad to announce that our first little monster workers are ready to go! It will be up to you to find where they are!

Please note that your previous saves WILL NOT be compatible with this new version. Apologies for that.

Hope you enjoy the new things, and as usual, feel free to come talk to me on Discord!

Evergreen Tavern Discord 🍻

Take care,

Rom

Devil's Tower - 简·拉基次德
宠物二周目可以继承
修复信息窗口选择装备道具后可能显示错误
修复部分其他问题
Shooting Game Builder - SB_Games_Public
  • Fixed a bug where deleting a script in use by a character caused an error
Crestfallen: Medieval Survival - Burkheart

Hear Ye Hear Ye, as of this day November First, Twenty Twenty Five...

All realms have been reset. The slate is clean. Gather your kin, sharpen your blades, and carve your legend anew upon this unforgiving earth.

I USE THEE, THY HOLY HAND GRENADE.

But this moon brings more than ruin…

🔥 A New Era Dawns: Playtest Our Rebuilt Game Engine

Our blacksmiths and codewrights have been laboring in the shadows, reforging Crestfallen upon a brand-new engine — faster, smoother, deadlier. Now, we seek brave souls to join the first public playtest and help us shape the future of this world.

Expect fresh mechanics, new systems under the hood, and the raw, unpolished edge of something powerful in the making.

🩸 How to Join

If you wish to stand on the frontlines of what’s next:
➡️ Join our Discord and claim your free playtest copy.

https://discord.gg/m6h6yxV8nS

There, you’ll find instructions, feedback channels, and a gathering of fellow pioneers ready to spill blood for progress.

Justice Will Be Served!!

King Burkheart The Keeper of Justice


The world has burned once again — rise from the ashes, survivor.
🔗 \[Join the Discord]
https://discord.gg/m6h6yxV8nS

Tavern Ventures: Guilds & Tales - Nocturnily

Welcome to another update on Tavern Ventures: Guilds and Tales!

We have spent the last few weeks refining the animations of our main character—the bartender, who plays a key role in the game. We want his movements and behavior to reflect the character of the owner of a bustling tavern, which is the heart of adventures and stories in the world of Tavern Ventures.

Movement animations

Until now, our bartender could only move in two directions, which limited the sense of space. We are now working on an animation system that allows him to move not only left and right, but also deeper into the tavern and toward the player. This will make the scenes inside the tavern more dynamic and spacious.

To achieve this effect, we have prepared a complete set of animations for turning and moving in different directions. This also required the creation of new graphics showing the character from every angle — we are happy to show you the first results of this work!

Conversation animations

But movement isn't everything. We are also currently developing a set of animations depicting conversations between the bartender and tavern guests. We want his dialogues to look natural and reflect the character's personality – from calm exchanges to more emotional moments. It is these details that will bring the interactions in Tavern Ventures: Guilds and Tales to life.

What's next?

This is only the first stage of our work on bringing the tavern in Tavern Ventures: Guilds and Tales to life. Each new animation brings us closer to creating a place that players can truly feel—bustling with conversation, movement, and stories. In future posts, we'll show you more of the results of our work. 

Check back on the devlog — more updates coming soon!

https://store.steampowered.com/app/2437180/Tavern_Ventures_Guilds__Tales/

Mik - Legacy - Stefaaan06

Exactly 4 years ago, on November 1 2021 the first version of Mik(legacy?) released here on steam, beginning my long game dev journey. A game that started out as a bad side project of 14yo me is now finally nearing its completion (in the form of the new mik).

Over these 4 years there have been 5 different iterations (read history here) of Mik, 2 different Steampages and thousands of players. Now with the ReRelease of Mik Legacy im finally able to properly update and support the game, so theres a new (small) update available now.

Actual Changelog
  • Added PLIMBO in multiple places + some new lore

  • Changed SFX processing

  • Performance Improvements & Bugfixes

Anyways THANK YOU for playing !

-Stefaaan!!

DSS 2: War Industry - Fabian Viking

UPDATE

* Reduced spectator max speed x20 -> x15

* fixed mithril blueprint

* fixed rare empty faction at factionMayStartWar

* fixed rare empty faction at soldier tooltip

* fixed rare empty faction at cityCaptureCheck
* fixed: import file achievement block dont work

Local gold:

- Armies upgraded to 64bit gold

- Fixed: armies dont save gold

- Fixed: armies went in debt

Warmashine

- reduced ballista range 3 > 2

- reduced manuballista range 2 > 1.7

- reduced ballista conscript priority

Compress(space) - bdeshiinteractive

This month, we're working on additional mechanics for the water biome and some visual updates.

We loved the water dungeon puzzles in Zelda but felt that it might be too boring to increase the water level from flicking a switch. So instead, you move the moon to change the water tide level.

The water can submerge entire portions of the level. It can be helpful but be aware of electricity hazards!
If you haven't noticed, the player can swim now, we're working on testing some underwater puzzles with the tide bending mechanic.

It's bit late for Halloween, but we're adding some animations to the eldritch purple flowers that prevent folding. They now bloom and look at the cursor when the player is folding and they really don't like it when the you try to fold past them.

We're also prototyping new mechanics for another biome. We'll reveal more about it once it's ready. And yes, you may expect further Avatar references in future updates.

10:35am
Mik - Stefaaan06

Special announcement time...

4 YEARS OF MIK

Exactly 4 years ago, on November 1 2021 the first version of Mik(legacy?) released here on steam, beginning my long game dev journey. A game that started out as a bad side project of 14yo me is now finally nearing its completion (somewhat).

Over the course of 16 Devlogs on this steam page, 3 Devlogs on the Mik legacy steam page and various other posts I (badly) documented the long development for this game. The current version of Mik has been in development for about 1.5 years, the previous years being used on the multitude of other iterations Mik had(read the mik history here).

In total there were 5 different version of Mik, one of which is still available here on steam. The release date doesnt match the actual date which this was developed (2023). Its all uselessly complicated so either read the full mik history or this shorter post: https://store.steampowered.com/news/app/1772130/view/512970330489225818?l=english

-Stefaaan!!

10:34am
Card Engine - [Frostzone] Fred

Hello everyone,

Here's another hotfix for some issues that came up after update 0.18

As always, thank you for your continued feedback and support, keep sharing your ideas and bug reports on the Card Engine Discord or Community Hub!

Fixes
  • Fixed incorrect anchor for the top-left navigation bar

  • Fixed the preview texts in the variables window not rendering text icons when using the <voffset> formatting

...

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