Timberborn - Miami_Mechanistry

The recent hotfix patch is now live on the main branch.

Bug fixes
  • Fixed the "Unmark tree cutting area" tool not displaying its preview.

Timberborn - Miami_Mechanistry

A small hotfix patch is now live on the experimental branch.

Bug fixes
  • Fixed the "Unmark tree cutting area" tool not displaying its preview.

Timberborn - Miami_Mechanistry

Hello, everyone!

The recent experimental changes are now live on the main branch. Thank you for all your feedback!

Misc.
  • Tweaked the water simulation’s architecture. In the beaver world, that’s a real thing.

  • The game now strips user names from file paths on the client side before sending a crash report to us.

  • Added the Build-a-Map Contest 5 winners and the two new team members to the in-game credits.

Timberborn - Miami_Mechanistry

Hello, everyone!

Exactly four years ago, on September 15, 2021, Timberborn entered Early Access. When we were about to hit the big "Launch" button, we didn't really know what to expect. Fortunately, it turns out the players do like building post-apocalyptic cities for their super-intelligent beavers, and Timberborn thrives!

Check out the original 2021 trailer above!

We are now secretly working on the Next Big Thing for the game. You will hear more about that in the not-so-distant future. In the meantime, let's celebrate Timberborn's fourth anniversary together!

Relive the memories

Timberborn has come a long way since its Early Access release, but do not take our word for it. We've made it easy to see how Timberborn looked and played before all the content additions, reworks, and Quality-of-Life changes we implemented across the seven major updates we've had so far.

Want to play Timberborn in its September 2021 glory, without all the new stuff but with fewer maps and lower FPS? Sure thing! Simply head to the Betas tab and switch to the 0.0 branch. After you're done reminiscing, you can simply hop back to the current branch.

To avoid any compatibility issues between saves, we strongly suggest starting a new game whenever you switch to a different branch.

You can also switch to any other major release. Here's the full list of available historical branches:

  • Pre-Update 1 version (original release: 2021-09-15) - available on the “Old version 0.0” branch.

  • Update 1 (original release: 2021-12-17) - available on the "Old version 0.1" branch.

  • Update 2 (original release: 2022-09-14) - available on the "Old version 0.2" branch.

  • Update 3 (original release: 2022-12-15) - available on the "Old version 0.3" branch.

  • Update 4 (original release: 2023-05-24) - available on the "Old version 0.4" branch.

  • Update 5 - Badwater (original release: 2024-01-18) - available on the "Old version 0.5" branch.

  • Update 6 - Wonders of Water (original release: 2024-10-10) - available on the "Old version 0.6" branch.

Click the button below to learn more.

How to switch to an older Timberborn version and back

Anniversary Collage

Before the weekend, we asked our community to dig into their Saves folders and share screenshots of their first Timberborn settlements. Despite the short notice, we've received quite a few of those, so here's a little collage we made using some of your beautiful creations. Here's to many more!

Check out the 4K version of the collage here.

Credit:

  • Wort11 (X)

  • RAG (Discord)

  • Daughter of HapsburgJawbreaker (Steam)

  • Jonnin (Steam)

  • pmduda (Dev, can be found on Discord)

  • NotJohnSmithYT (X)

  • aebe (Discord)

  • argargablar (Discord)

  • AskSm (Discord)

  • tdb (Discord)

  • Zane Schacht - Voice Goblin (Bluesky)

  • Anythin (Discord)

  • Monrar (BlueSky)

  • Luka_Princeton (X)

  • Aldrea (Discord)

  • Squirrelmonky93 (X)

  • janfis (Discord)

  • Drachenschatten55555 (Discord)

  • Zetus (Discord)

  • gilmore175 (X)

  • gsgspurs (X)

  • Professor Ocecat (Discord)

  • PlayingWithScissors (Discord)

  • djmerlin2 (Discord)

  • Alyss (Comm Specialist, can be found all over the Internet)

Bundle with Star Birds

Last week, Star Birds - another game in our beloved genre - was launched. We gladly joined forces with its creators, Kurzgesagt and Toukana Interactive, and prepared a Steam bundle full of birds and beavers.

Get it below!

https://store.steampowered.com/bundle/59172/Star_Birds__Timberborn/

Anniversary discount

Last but not least, if you don't own Timberborn yet - or want to give someone a gift of beaver city-building - now it's the perfect time.

For the full week, the game is now on a 30% discount.

https://store.steampowered.com/app/1062090/Timberborn/

Once again, happy 4th anniversary, everyone! And... stay tuned for more news.

~Mechanistry

Timberborn - Miami_Mechanistry

Hello, everyone!

We are secretly working on the Next Major Thing for Timberborn (shhh). In the meantime, a New Modest Patch is live on the experimental branch.

Misc.
  • Tweaked the water simulation’s architecture. In the beaver world, that’s a real thing.

  • The game now strips user names from file paths on the client side before sending a crash report to us.

  • Added the Build-a-Map Contest 5 winners and the two new team members to the in-game credits.

Timberborn - Miami_Mechanistry

Great job, everyone!

There were 339 entries into our Mod.io Update 7-themed map contest! We held multiple rounds of voting, and some judges needed more time to cast their votes (yes, we're talking about you, Miami). It was definitely not an easy job. Each map was unique, there were beautiful landscapes, detailed dioramas, ingenious recreations of real-life stuff, and even in-game challenges. Verticality of many maps went through the roof! Or, in some cases, through the floor - this time, the underground areas were a recurring theme.

How do you even choose just one winner in each category? Fortunately, on top of the winners, we also have three honorable mentions in each category.

The winner of each category will receive 750 euros, a spot in the in-game credits, and a special rank on our Discord server. Participants who receive honorable mentions will receive 100 euros each. Expect to hear from Mod.io soon!

Congratulations to everyone from all of us at Mechanistry - and thank you to all the participants!

Small maps (128x128 and below)

This close-quarters map is split into multiple layers like the titular ant farms, all while water flows and weaves through multiple levels. Building on this map, you will have to watch out for where you build and how you direct the water through, so that you can maximise the available space - just like the author of the map did, exploring the new in-game possibilities. If you're a Diorama enjoyer, check it out!

Honorable mention - Fliegende Inseln (128x128) by rue_02

A very closer runner-up, Fliegende Inseln are one of the best representations of what Update 7 enables, with multiple branching columns scattered across the map. With the amount of badwater at the bottom and the extra challenge of "how to survive up here on such scattered terrain", it's not for the faint of heart!

This gorgeous, long and narrow map features tons of secrets hidden across its layers, with multiple detailed areas adding to the sense of discovery - there's even a volcano! Be sure to beat it at least one, because it's a trek to remember.

Honorable mention - Strange Geometry (64x64) by BARMalley

Somewhat resembling an abandoned castle, this map is split into several distinct parts, making the already small overall footprint even more of a challenge. Thankfully, with the added benefit of 3D terrain, there's plenty of extra space available above your beavers' heads - if you can figure out how to turn it green again.

Medium maps (129x129 through 255x255)

It may seem chaotic at first glance, but moving the camera around, you will quickly find many tunnels, caves, and underground remnants of civilization dotted around the landscape. This map made great use of the 3D terrain, especially with its blend of natural landscapes and recreations of hooman settlements invading the area, splitting it open, and polluting it.

Our community sure does like the idea of putting a huge volcano - or what used to be one - in the middle of their maps! Sitting in the middle of the lake is the starting location, with a distinct smell of badwater reaching your beavers' nostrils - so perhaps escaping to a safer area is in order. Or not?

There's actually more than one mystery to be found here, although there's one that's bound to make whoever finds it quite... satisfied! Almost hitting the large map size, OursGardien's creation offers many areas to expand from its starting point - which walled area will you conquer next, and will it be the one with the treasure?

This map strikes a similar chord to the one above, with beautiful winding streams and ledges overlooking them. At the same time, the watered, healthy areas are mostly located up high - while the starting location is nested against the "bad" side of the map, with dry tops and badwater threatening all life. Can you climb up, or will you push back against the badtides?

Large maps (256x256 and above)

Large category always proves to be challenging when it comes to filling in the spaces with interesting elements, rather than relying on pure scale. This map has a significant amount of little nooks and secrets to uncover. At the same time, it maintains a high level of visual quality as well as vision, with the map being split into differently themed areas that interconnect naturally. The author makes great use of Timberborn's new features, offering interesting opportunities for beavers to interact with the water flow.

With two or three layers everywhere, there's a lot to do on this map without getting bored, with clever surprises such as ruins placed on elevated columns. Prepare to spend tons of time on this great map, building a kingdom worthy not just of beavers, but also underground-dwelling creatures. Please note that the author has created a few map versions, with different start locations, ranging in difficulty.

Be prepared to make heavy use of the layer tool right from the start, as you explore the map's roots and delve further. The wavy topography makes you choose between staying below or digging up and enjoying the sun - despite the large map size, your beavers will have something to do no matter where they go.

We imagine the author spending their time playing RPGs and thinking about translating the dungeon-crawling experience into a Timberborn map. You'll find some old undercity bridges over the toxic sludge, some cellars that are bound to hold a skeleton or two, and even a mysterious temple hidden in a collapsed cave.

Where do I find other entries?

Once again, congratulations to all winners and those honorably mentioned! You can find all entries to the contest https://mod.io/g/timberborn?tags=Build-a-Map+Contest+5, with many of them also live in Steam Workshop. There's a ton of custom content on both repositories, so be sure to give it a look ahead of the next session!

Timberborn - Miami_Mechanistry

Hello, everyone!

The recent experimental changes are now live on the main branch. Thank you for all your feedback!

Misc.
  • If you have consented to share analytics data, the game now automatically sends simplified crash reports every time it crashes (unless any mods are present). The detailed crash reports which include your saves and full logs still have to be sent by you using the crash screen, so please keep them coming.

  • The game now logs more information about CPUs. For example, log files now include the CPU microcode version if the game runs on a CPU with known microcode issues.

  • Made other minor improvements to the error reporting code.

  • Made minor improvements to the multithreading code.

  • Fixed a typo in the French dandelion flavor, “danss” was corrected to “dans”.

  • Made a small tweak to the Polish localization.

  • Added new beaver names proposed by the content creators participating in the DareDrops campaign for Update 7.

Bug fixes
  • The game no longer remembers all historical console entries. This should reduce the risk of out of memory errors caused by mods.

  • Fixed an issue where some objects couldn't be selected in the map editor.

Timberborn - Miami_Mechanistry

Hi everyone!

A new small update is now live on the experimental branch.

Misc.
  • The game now logs more information about CPUs.

  • Made minor improvements to the multithreading code.

  • Made a small tweak to the Polish localization.

Timberborn - Miami_Mechanistry

Hi all,

A small hotfix patch is now live on the experimental branch.

  • Fixed a rare crash on game launch introduced earlier this week on the experimental branch.

Timberborn - Miriam_Mechanistry

Hello everyone!

An ultra small update to crash reports is now live on the experimental branch.

Misc:
  • The newly added simplified crash reports are no longer sent if any mods are present.

...

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