Sunfinity - Scarfel
Well, look at that! When bugs showed up, I used to repeat myself like an old tractor… Not anymore! -Grandpa George
ARONDIGHT アロンダイト - COPIKAL
Fixed an issue where enemies appeared during the player's warp animation after defeating the Stage 11 boss.
Fixed an issue where multiple reconnaissance aircraft appeared at the start of Stage 12.
Animal Bakery Playtest1.0 - kushygamestudio
Optimized a little bit of everything
Hallowanderband - 하드바

🎃 Happy Halloween! 🎃

Today marks exactly three weeks since the demo of 『Hallowanderband』 was released! 🥳
Your plays, feedback, and wishlist support have meant the world to us — thank you so much!

We’ve released a new patch featuring several bug fixes and quality-of-life improvements.


《 🛠️ Patch Notes 》

・ Automatically mutes when switching to another window

・ Automatically pauses during episode play when the game loses focus

・ Fixed minor typos in dialogue

・ Fixed key-binding related bug

・ Fixed text display issues

・ Fixed an occasional note track shader bug

The English translation may still be a little rough in places.

If you’re interested in LQA or have suggestions for improvement,
please feel free to share them with us on Discord! 💬

🌟 https://discord.gg/guBrGa6EXp 🌟


To celebrate Halloween, we made some candy paper goods and handed them out at the event! 🎃

It was an idea we’d been thinking about for a long time,

and seeing it finally made into a real item turned out even cuter than we imagined.

We plan to hand out small quantities at future offline events as part of our promotions. 🍬


The current patch is a minor update.

We’re planning to release a new demo with difficulty settings in the first half of next year.

Enjoy your Halloween with the HallowanderBand! 🎺🎶

Liftoff®: FPV Drone Racing - LuGus Studios

Over the years, we’ve teamed up with some of the coolest brands in the drone world to bring iconic FPV machines to Liftoff. And while that list keeps growing, every now and then, something awesome pops up right under our noses!

Recently, longtime community legend Lex from Xistence Innovation has been sharing their latest drone frame design on our Discord, and wow, the creativity and passion blew us away.

So, we decided it deserves a spot in the ever-expanding Liftoff fleet.

Say hello to the Cinegon!

It’s so awesome, it deserves a changelist all for itself!

Changelist

  • Added the Cinegon frame

Coloring Voxels - ToastieLabs_Lee
Announcing the Mars Colony World DLC

This Mars Colony-themed world unlocks 16 additional levels for Coloring Voxels. We can plan our expansion into the Solar System in voxels!

Get your space suit on and help colonise Mars today!

Available for $1.99, £1.69 (or your regional equivalent). The pack will be released on the 21st of Novemberat 20:00 BST/12:00 PST.

https://store.steampowered.com/app/4129850

To win this DLC for FREE, join our Discord and enter the competition!

JUMP KING QUEST - trapezius
As mentioned in our previous minor update we have been looking into the performance and memory problems that have been affecting the gameplay experience! We can happily report that with today’s update a major improvement has been made in this area.

Based on our internal and small-scale closed testing (thanks Tyt00s!), we have now eliminated the most intense lag-spikes, areas which were previously near unplayable on some machines are now a lot smoother, and the performance is more consistent over longer sessions thanks to these fixes.

Fixes:
- Fixed a bug in the animation-batching system which caused memory buildups, leading to CPU-spikes when new enemies spawned.

Due to leftover data it became slower and slower to spawn enemies over time, but this has now been fixed to flush properly!

- Fixed a bug relating to how we deal with particle systems which caused old effects to remain in the scene/memory even though they were “finished”.

This affected the GPU performance, and consequently the CPU needed to wait longer each frame as this data built up over time. The system has been rewritten so that old particle systems are removed correctly!

Please let us know here on steam or on our discord if you notice the improvement when you play, or if you are still experiencing issues.

/Team Nexile
天选花园 Playtest - hudongming1212
Improve performance and fix some bugs.
Gray Haven : Witch's Garden - NINEHECTARE

Hello from NINEHECTARE!

Happy Halloween~! 🎃

As we approach our 1st anniversary update on November 22, we’ll be sharing our development progress every week!

Before that, Powzin, who has returned from a disk injury, is back to help with our illustration work!

First of all, the new content will be released as a free update!

We believe it’s not right to sell content that simply enhances the game’s completeness,

and above all, GRAY HAVEN still has a long way to go!

To celebrate the 1st anniversary, an artbook and OST will be released as DLC,
and the main content of the 4.0 patch will be the remake of existing dungeons and combat systems.

Since it’s Halloween today, we’re revealing the in-progress <Mei’s Nightmare> dungeon!
We’ve removed all free assets and are rebuilding it from scratch, inspired by the “Infinity Castle” from Demon Slayer.

Do the oni-filled castle and indoor-centered map design look better than before?

We’ll be sharing our development updates every Friday moving forward!

Have a spooky and fun Halloween!!!

Concubine - shaoniNN
GAMEPLAY
  • Enemy difficulty levels at starter areas are reduced, still work in progress

  • Melee combat is improved and is now more viable for new players, still work in progress

  • Returning to The Palace now heals player & companions.

  • Tutorial now shows guidance sparks in The Palace for starter quest directions

  • Flavius fight difficulty level is reduced, still work in progress

  • Caravanserai Flavius gate now works as intended & will not lock player out

  • Bow & dual wield animations where player was stuck in idle stance is fixed

  • Weapon sheathing & unsheathing speed is increased

  • Weapon switching speed is increased

  • New battle themes added to instances

  • Skeleton combat SFXs are changed

  • Pose Mode animation list fixed

VISUALS
  • The Palace Turkish bath ambiance & lighting improved

  • Improved texture and render quality of various armor sets

  • Added Scorpion Warrior Armor new color variations

  • Added Silent Vengeance Plate Armor color variations

  • Added Janissary Apprentice Armor color variations

  • Added Amber Warden Armor color variations

  • Added Jade Matriarch Armor color variations

  • Emerald Huntress Armor is fixed

  • Carbonite Shield now shows correct when wielded

PERFORMANCE
  • Overall GPU intensive performance improvements

  • Overall texture & mesh improvements

  • The Palace outer landscape render performance improved

  • Storage chests’ interaction performance is improved

  • Improvements to reduce save file size 

BUG FIXES
  • Storage chest bug fix - Players will no longer lose their stored items 

  • Collison fixes at Grand Bazaar, Maiden Tower,  Galata Docks, The Crypts, Cistern, Yedikule Fortress, Rumeli Fortress

  • The Palace doors now open at the right angle

  • Invisible collisions & floors in The Palace are removed 

  • Fixed an issue where some shields were classified as weapons

  • Various Decoration Mode collision & placement bugs fixed

KNOWN ISSUES
  • Companion combat reactions may sometimes delay or become unstable 

  • Companions may sometimes get stuck on terrain & at corners

🙏 Thank you for your continued support, feedback, and passion! We’re working hard to make Concubine world richer, smoother, and more rewarding. Please enjoy this update and keep sharing your thoughts with us.

...

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