Red Solstice 2: Survivors - Ironward Games

Hello everyone!

It has been some time since our last update. We are slowly chipping away on bigger patch but in the meantime we wanted to address some of the frustrating issues that our players have been experiencing.

The list of fixes are below, We understand it's not a big list but idea is to try and give you more frequent but smaller patches over time that will improve the quality and experience of the game.

Overall fixes on the maps and small optimizations

Notable fixes:

  • Players rotation no longer gets stuck after getting snatched by Ripjaw

  • Reload sound no longer playing constantly after bot dies while reloading,

  • Steam cloud works properly on PC, Linux (proton), steam deck and cross gen,

  • Terminator surge skill fixed

Please continue to report your issues and problems so that we can address them.

P.S. We are aware of the Defend the wall mission and are trying to find a good solution that will work in all scenarios.

Red Solstice 2: Survivors - Ironward Games
PERFORMANCE
- Improve loading times into maps.

BUGFIXES
- Fixed ghouler sliding
- Fixed dropship issue which can leave players invisible
- Fixed Client animations through the game
- Fixed client side issues with door kicking/meleeing/entering and exiting ubas
- Fix Ker and hellspawn leaving there burrow particle visible
- Fix marine being stuck in dead state after excecution
- Fixed UBAS not being targeted by specific stuff (like turrets)
- Fix issue of player becoming invisible on exiting vehicle
- Fixed deployable hunter and fluffy
- Fix fuel depots not working properly
- Fix engineer and turret
- Fix followers and being revivied (when player in vehicle)
- Fix interactable O button not working porperly
- Fix UBAS cooldown timer not working properly
- Allow burning on biomass
- Fix for secondary mission not always rewarding players
- Fix civilians not dropping powercells on rescue mission
- Small fixes on weapon mods
- Fixed artillery AOE
- Fix for weapon workbench showing equipped number of modules
- Fix for bots loadoud after map load
- Surge skill fix
- Fix ammo mods not using correct flashes for muzzle
- Fix deployable fluffy and hunter
- A lot of tiny bugfixes and mapfixes

MISSIONS
- Removed untargetable enemy dropship from certain missions
- Small fixes for wave timers
- Campaign hordes are not instant anymore(gives more time late game)
Red Solstice 2: Survivors - Question_505
Marines!

It’s time to strap in and get ready for some serious improvements!

We’ve made a lot of positive changes to all areas of the game and we are excited to bring them to you on Steam!




Highlights include:

• A new Horror Mode with stronger and more dangerous monsters.
• Increased slots for classes
• Gamepad upgrades
• Improvements to 100+ missions
• New Main Menu interface

And much more! In fact, there’s so much, it won’t fit into a Steam News article. We’ve posted the bulk of the patch notes here, but if you want to see the complete list of changes, please check out the official blog here: https://505.games/RS2Update30

DATADUMP
https://elpida.info/update-300.html


Jump into the game and check it out! These changes make the game better than ever!

And following the patch, Ironward has one more thing to add...

Ironward are proud to announce that they are working on a new game called Atre: Dominance Wars which is a real time fantasy grand strategy game inspired by good old HOMM3 times, wanna find out more? Check out the links and the trailer ;)



https://store.steampowered.com/app/2805850/Atre_Dominance_Wars

Thank you for playing Red Solstice 2: Survivors!

Patch Notes
Red Solstice 2: Survivors
Patch 3.0 (2nd September, 2024)

Full Patch Notes:

Horror mode

  • Monster health increased by 200%.
  • Monsters have 30% more damage.
  • Monsters have one additional armor block.
  • Monsters are overall depending on threat slower by up to 25%.
  • Speed boost from monster off the map reduced from min 1% to max 5%.
  • Driveable vehicles are disabled
  • Biomass matures now and when matured it will explode and spawn a boss

CLASS IMPROVEMENTS

Medic
  • Support slots increased from 9 to 11.
  • Offense slots increased from 5 to 6.
  • Defense slots increased from 5 to 6.

Assault
  • Offense slots increased from 9 to 10.
  • Defense slots increased from 6 to 7.

Demolition
  • Offense slots increased from 7 to 8.

Engineer
  • Defense slots increased from 5 to 6.

Heavy Support
  • Defense slots increased from 3 to 4.

Marksman
  • Offense slots increased from 9 to 11.
  • Support slots increased from 8 to 9.

Recon
  • Offense slots increased from 7 to 9.

Psychic
  • Offense slots increased from 8 to 9.
  • Support slots increased from 9 to 10.

GAMEPAD IMPROVEMENTS
  • Fix for gamepad radial not overriding interaction selection widget's controls.
  • Fix for rare gamepad pointer disappearing on credits/game over screen.
  • Fix for gamepad pointer disappearing in strategy menu.
  • Fix for cursor issues during gamepad aim tutorial.
  • Fix for some interaction issues.


ENGINEERING ITEMS
LEVEL

All Aboard
  • Fix for an issue with vehicles and their path.
Big City
  • Fix for an issue where movable vehicles would attack doors even though they were open.
Life Line
    Fix for vehicles getting stuck on dead end streets.
Missile Turrets
  • Various Missile Turrets will no longer destroy explosives.
Under The Surface
  • Fix for player getting stuck in a particular location using 'WASD' controls.
Whispering Shadows
  • Added collision on walls and stones, and in a few other locations.
Sam Site
  • Fix for an issue where client players saw Sam Sites incorrectly on all levels.
Sould Circuitry
  • Removed unnecessary barricades.
  • Removed “Defend The Wall” skirmish level.
  • Reduced cloud speed.
Tharsis skirmish
  • Fixed issue with pipe network.
  • Each level will now have limited instead of infinite loot.
  • Closing one window will close all windows in 1k radius. Interaction time reduced from 1s to 0.5s.
  • Toxic Barrels will damage Enemy Marines now.
  • Tornado colour tweaks.
  • Fix for an issue where Sam Site turrets would spawn at the wrong location.
  • Fix for various texture, navmesh, destruction, pathfinding issues

MEDALS
  • New medals have been added: “Aetriden Medal of Honor” and “Commendation for Past Service.”


MISSION
Updates to 100+ missions can be seen in full on the official blog: https://505.games/RS2Update30


General Fixes
  • Fix for few Condatis campaign critical strike missions having issues with deployment.
  • Fix for missions not spawning enemy marine and/or monsters that were a part of a mission objective if the monster cap was reached. They will be force spawned now.
  • Fix for taunts on Allied Defense and other missions.

MISC

  • Added sounds while going through language buttons in options.
  • Achievement fix for Nightfall, Elysium campaign mission.
  • Train - Navmesh generation around Train doors has been improved.
  • Fix for an issue where Missile Turrets would damage itself.
  • Fix for an issue where electric particles were not destroyed after they were done filling up the UBAS.
  • Fix for Biomass spawning inside of a Whale actor.
  • Fix for issues with minimap moving camera in WASD/Gamepad mode.
  • Fix for Range Particle staying forever when mission base terminals were activated.
  • Fix for missing stats in loadout after changing class.
  • Fix for clients missing weapons in the garage.
  • Fix for marine skins sometimes appearing faulty.
  • Fix for marines sometimes being invisible after exiting a driveable vehicle.
  • Fix for campaign setup picking wrong difficulty.
  • Fix for player's profile showing when selecting a bot's name.
  • Fix for UBAS missiles destroying each other.
  • Fix for suppression component being able to get stuck at Suppressed if something temporarily reduces it's regen to 0.
  • Fix for game difficulty causing wrong modifiers on suppression, fixes things like Sonic Grenade not altering the suppression regen correctly.
  • Fix the tiling on marine shoulder plate.
  • Fix for various issues with localization.
  • Poison Barrel will now do 1000 damage to biomass centres for its duration.
  • Removed invite friend button from showing in single player armory.
  • Minimap fixes for some pixelated textures and added legend icons that were missing.
  • Possible fix for marine click to attack getting stuck on dead monster

MONSTERS

Atrocity Boss
  • Destructive resistance set to 60.
  • Energy resistance set to 40.
Behemoth
  • Will now attack players with hellspawn spikes that are in a building.
  • Slam does kinetic damage and will damage UBAS now.
Creeper
  • Fix for player being invisible after being ejected from the creeper.
Desecrator
  • Fix for melee attacks.
Devourer
  • Fix for Devourer monster sliding in mushroom state.
Fluffy
  • Animation and charge tweaks.
  • Kinetic resist reduced from 85 to 75.
  • Fluffy will do frenzy triple attack when he goes below 35% health.
Hatchling
  • Kinetic resistance set to 35.
  • Explosive resistance set to 60.
  • Energy resistance set to 50.
Hellspawn
  • Fix where Hellspawn would randomly damage players with foot stomp.
  • Fix for an issue where Hellspawn wouldn't unburrow.
  • Grabber monster will now spawn on Biomass creep.
  • Holer projectile speed reduced to 1500.
Leviathan
  • Kinetic resist set to 90.
  • Energy resist set to 65.
  • Suppression set to 300.
  • Damage reduced from 300 to 275.
  • Can not be influenced by skills like harpoon, clinch...
Lyganesh
  • Kinetic resist set to 80.
  • Energy resist set to 60.
  • Damage reduced to 225.
  • Will now attack players with Hellspawn spikes that are in a building
Mastermind
  • Will no longer regenerate armor.
Parasite/Womr
  • Fix for a rare bug that caused the game to crash in rare situations.
Ripjaw
  • Removed armor regen.
Slasher
  • Health reduced to 8,000.
  • Stomp damage increased to 100 and will now slow marines for 3 seconds.
STROL Marine
  • Destructive resistance set to 75.
Specimen
  • Destructive resistance set to 60.
  • Suppression regen increased from 12 to 20.
Thanatos
  • Destructive resistance set to 55.

General Monster Changes
  • Zombie marine kinetic resistance buff increased from 20% to 40%.
  • Monsters will now be able to use their skills after being hit with Bellator Harpoon gun.
  • Monsters will not be suppressed as long as they have any armor left.
  • Monsters are unable to destroy windows anymore.
  • Fix for monsters having wrong skill cooldowns.
  • Fix for monsters sometimes not aggroing player at all.
  • Fix for monsters using Burrow when casting a skill.
  • Fix for a crash that was caused by animsharing.
  • Biomass max monsters alive now set to 5.
  • Reworked monster movement behaviour. Monsters should not get stuck anymore and their overall movement should be better.

SOLDIERS/BOTS
  • Basic AI Marine - Tweaks regarding roam to player behavior
  • Follower skill Reconaissance will now add ammo to bots.
  • Fix for Follow me command sometimes not working. They now have 9 formations.
  • Fix for drop pod marines hovering in air after they deploy.
  • Fix for Followers not being able to use teleport and strong signal beacon.
  • Fix for Followers not always detecting monsters.
  • Fix for Followers where they were being teleported to vehicles that are nota part of the assigned hero.
  • Dead Followers will no longer be teleported when player exits vehicle
  • Recon bot tactical scout item should work properly now.
STRATAGEMS
  • Fix for Condatis assault class not being able to equip stratagems.
  • Fix for stratagem engineering buffs counting towards campaign HasNotViewedItem checks
.
WEAPONS
  • Ajax - Fix for Ajax missiles endless flying.
  • Ajax - Fix for targeting indicator not working properly.
  • Grenade Launcher - Increased swapping speed between primary weapon and Grenade Launcher
  • Launcher type weapon projectiles wont be blocked by Tentacle collision anymore
  • Stinger - Swapped initial and final spread on Stinger so that it would function correctly

WEAPON MODIFICATIONS

Infrared Scope
  • Should now properly reduce overwatch range.
Player modules
  • Damage module increased damage from 10 to 12%
REQUISITION
Banner - reduced pip to 2 and power to 75

SOUNDS/MUSIC
Fix for some tabs in main menu not playing sounds.

UI

  • Changed match summary to display a player's stats as red if they did not evac
  • Moved Health Bar and name widgets on characters from the capsule to the mesh to avoid jitter on client.
  • Removed "Online/Offline" buttons from main menu.
  • Removed "Add Friend" button, as it was redundant to the "Profile" button.
  • Fix for clients not always having a correct mission displayed in the armory.
  • Fix for "Add Soldier" button
  • Fix for utility slot tooltip in armory.
  • Fix for pickup items sometimes leaving widgets on the screen for too long.
  • Fix for NetworkSettings screen remaining when map travelling.
  • Fix for some issues with mission waypoint arrows.
  • Fix for workbench sometimes having blank dropdown name.
  • Fix for non pickup explosives showing an interactible widget when marine walks over it.
  • Fix for player name sizing in armory.
  • Hid "Mod Weapon" button for some weapons to reduce confusion.
  • Mission location markers box tweaks.

QOL

  • Added a "Return To Main Menu" button on the Game Over screen. Now clients will be able to return to Main Menu after the game, instead of going to the armory first.
  • Added an autosave after returning to strategy from a campaign mission, after the dropship is returned to hq and the last mission is cleaned up.
  • Added Offline game call when leaving campaign setup.
  • Added cancel buttons to some notification popups.
  • Armory widget optimization.
  • Complete fix up and overhaul to the optimization system.
  • Damage display, dissolve component, damage numbers and weapon shot firing improvements and optimizations.
  • UI optimizations.
  • Game performance optimization.
  • Enabled stratagem button in offline skirmish mode.
  • Friendly skills will now have a blue radius instead of a red one.
  • Major overhaul of Campaign's save system to use Unreal's default save style.
  • Major overhaul of all saved data. Majorly user profile, saved loadouts, saved weapons and saved vehicles.
  • Major overhaul of UI gamepad navigation handling.
  • Fix for various translation issues.
  • Fix for various issues regarding invites, join via friend, private and public sessions.
  • Fixes for session joining, player block list, player friend list.
  • Fix for campaign save/delete confirmation not always showing.
  • Fix for infinite loading screen if session fails to create.
  • Fix for campaign session initial data.
  • Fixed and optimized FOW Hide component
  • Reworked platform save manager's loadout delete to not remove the cached version unless it successfully deletes the file. Also added a safety check and some logging.
  • Vaulting - Updated vault detect locations.

NEW FEATURES

  • Added new marine skin
  • Added skin patterns that can be equipped and dyed.
  • Added vibration for gamepads.
  • Added horror mode.
  • New Main Menu interface.

https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/
Red Solstice 2: Survivors - Question_505
Marines!

A new update for Red Solstice 2 is coming soon!



This new update has many significant changes to improve the game.

Changes include increased slots for multiple classes, gamepad improvements, weapon stat updates, UI fixes and other “Quality of Life” improvements for the game.



There will also be a new Horror Mode with stronger monsters!

Full notes will be posted when the update is live.



https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/
Red Solstice 2: Survivors - apounder505
Spring is here, Executor!

To celebrate the Steam Spring Sale, we've discounted Red Solstice 2: Survivors, along with a wide range of additional content for a limited time! Go on, treat yourself.

Red Solstice 2: Survivors -60%
Red Solstice 2: Survivors - CONDATIS GROUP -30%
Red Solstice 2: Survivors - INSURGENTS -30%
Red Solstice 2: Survivors - M.E.R.C.S -30%
Red Solstice 2: Survivors - Season Pass -30%
Red Solstice 2: Survivors - Executor Armor Skin -20%
Red Solstice 2: Survivors - HOWELL-BARREX INC -30%

https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/

Red Solstice 2: Survivors - apounder505
Welcome Executor!

To celebrate the Lunar New Year, we've discounted Red Solstice 2: Survivors, along with a wide range of additional content for a limited time! Go on, treat yourself.

  • Red Solstice 2: Survivors -60%
  • Red Solstice 2: Survivors - CONDATIS GROUP -30%
  • Red Solstice 2: Survivors - INSURGENTS -30%
  • Red Solstice 2: Survivors - M.E.R.C.S -30%
  • Red Solstice 2: Survivors - Season Pass -30%
  • Red Solstice 2: Survivors - Executor Armor Skin -20%
  • Red Solstice 2: Survivors - HOWELL-BARREX INC -30%
https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/

Red Solstice 2: Survivors - Frandroid505
Marines!
It is a momentous occasion. Not only did I win 3rd place in the Sergeant of the Year Awards. I actually made a new friend. I KNOW RIGHT! I now have two!

This guy is called Diggs - he really does have some swagger. Honestly, I have NEVER met a more boisterous mining bot. We both have that personality trait in common as well as those chiselled cheek bones.



Yeah that's right, Diggs is the robot, and the guy with the shiny hand is his brother, Elvis.
He was given a mysterious glove by his mother with which he can control the Miasma. EXCITING STUFF!

So why not join these two brothers (and now MY NEW BESTIE) on a quest across a post-apocalyptic wasteland to find the answers they want - which may change the course of human history forever.

Get 10% off this discount bundle 🌀🌀🌀🌀🌀

🔻🔻🔻🔻🔻 https://505.games/RS2MiasmaBundle

Red Solstice 2: Survivors - Frandroid505
Attention Marines!
Stop what you are doing and look at me for a moment! That's right look right at me, right in the eyes! Can you see that fire burning within those retinas!
If you can't, you are looking into the wrong eyes. Those glassy grey eyes over there belong to Doris, war hardy veteran of the catering department. And 1000% deadlier than most STROL and Marines put together. One small intake of her brain eater burrito and well, I think it is self explanatory.

Anyway, why are we here today! Incoming monologue.
We have won hearts and minds, we have won with 'witty bants' about space marines on the the cover of GQ Magazine, we won over the whole of the mars Gen Z crew with our Condatis MPop Group's 2023 world tour - soon to be over taking the legendary Kpop band, BTS aka 'Backup Tactical Squad!'

One thing we have yet to win (other than the ability to convince you all of the above) is the Steam Labour of Love Award!

So, long story short, we are requesting your vote. Your vote, for the Labor of Love Award.

On top of that, now is your perfect excuse to let all your friends WHO DO NOT OWN Red Solstice 2: Survivors, to grab it at a discounted price!!

Get 60% off Red Solstice 2: Survivors right now Marines!
There are many more deals so please check them out!

https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/?utm_campaign=Autumn23&utm_source=Steam&utm_medium=SM_organic

Red Solstice 2: Survivors - Frandroid505
MARINES!!!

It's that time again!
It's time to tell all of your friends and grannies about the Red Solstice 2: Survivors Steam Summer Sale discounts that are happening RIGHT NOW!
So to stop you from 'crying at the discounteque' - we have marked it all down for you below!

🔻 SAVE 60% on Red Solstice 2: Survivors
🔻 SAVE 30% on the Season Pass
🔻 SAVE 30% on ALL the DLCs

So feel like a badass, and pick up a grannie, erm I mean a Red Solstice 2: Survivors bargain today!


https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/
https://store.steampowered.com/app/1751750/Red_Solstice_2_Survivors__Season_Pass/
https://store.steampowered.com/app/2012090/Red_Solstice_2_Survivors__MERCS/

Red Solstice 2: Survivors - Frandroid505
MARINES!!!

Get that ass of yours up from whatever it is you're doing and stop.

That's right, you heard me, stop whatever it is you are doing.
Whether that's in the middle of washing the dishes, whilst feeding a starving possum or if you are attending a mars peace conference.

It is that time once again... TO CELEBRATE!

You have been with us for another year! That's right, it is Red Solstice 2: Survivors 2nd Anniversary! yep. I know that's is longer that some celebrity marriages.

So of course we want to have a party, and how better to celebrate than to bring in the party people themselves - the Condatis Soldiers aka the Condatis Assault Class!
This lot KNOW how to party and you will now be able to 'party' with them in Skirmish mode.

Now some would say Condatis Soldiers are a liability - always running away, hoarding supplies, cracking jokes in the face of danger (sounds like me) - but honestly, this just sounds like my best buddy Rory after a night out on the town.
So think of it as having your own best buddy named Rory too!



Now the Condatis Soldiers come with the... well, most ABSOLUTE basics of military training. They can hold their breath when it rains a little, they can hold objects with just one hand and they can understand the simplest of instructions. Just for the love of Dog, do not give them a microwave meal to cook - that will be game over for all of us...

The frontline survival rates for these folk are around 20 minutes, but please don't go telling them that to their face. But if they do ask (sometimes they can start to think things), just tell them it's at least 47 to 49 years, but for some reason your friend Bob all of a sudden decided to retire to the countryside... yesterday. Rinse and repeat, insert new name. They never ask for their address...

So in a nutshell, this is what you lucky lucky people are getting!
Class: Condatis Assault
Suit: Modified Solstice Mark II
Pros: Light armor, large inventory of 8 slots, hybrid class
Cons: low life expectancy, basically target practice for those cheeky Howell-Barrex

SO HAPPY SECOND ANNIVERSARY MARINES!!
Enjoy the gift! Keep doing us proud and keep fighting the good fight... AND NOW GET BACK TO MAIMING STROL!

https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/
...

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