Mercenarian - goodspuun
Hey Mercenary!

In the world of Mercenarian, there are several new additions. There are some more environment-related particles. Along with that, I also added some minor details that have a chance to be triggered during your journey, such as the Flower particle and Grass particle. Now, we can even hit the trees and bushes, and a reaction will occur in response.

You can watch this short Devlog to know more about this!

What's that at the end? 🤔

You might notice that at the end of the video, there is a shot of the Main Character smiling.

That's an example shot of the new Cutscene. Yes, I remade the entire story cutscene and the cutscene BGM. You will find that this new story cutscene is more detailed and gives more information about the Mercenary's motivation, and a very simple background.

I remade the story cutscene due to a lot of graphical changes in the game, and a lot of changes too in the world itself. Other than that, the Story cutscene is just too simple and doesn't give a lot of information about the Mercenary. Rather than creating another "slideshow", I put more effort into this one and tried to enhance the quality. Still maintain the "slideshow-like" cutscene, but upgraded with a different approach.

I personally think that this is A LOT better than before! Therefore, I hope that you will enjoy it too in the future!

Lastly, I also did a lot of bug fixing in the game. While doing this and that, I noticed some bugs that can ruin your immersion in the game, but now they are fixed. However, there might be more undetected bugs in the game that I really hope to be fixed, so you guys can gain the best experience when the game is ready!

Why don't you guys tell me what you think I should add for the world?

Keep in touch to get the newest update of Mercenarian!

Follow Good Spuun Twitter: https://twitter.com/GSpuun92889

Join Discord Server: https://discord.gg/VqZJsyB545

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Devlog and updates will be shared there! I hope you love it, don't forget to wishlist the game if you love it! You can also share the game to your friend if you think they will love it!

4:20am
Everlusting Life - 💖Belle💖
November Roadmap is Here!

Archmage, your journey just became a little clearer… For the first time, we’re sharing a roadmap of upcoming adventures! From reruns of past events to the dazzling maidens entering TimeRift, now you can plan ahead and never miss your chance.

But the full secrets can only be revealed in one place…

Join our Discord server and be the first to see the complete November Roadmap!

Don’t miss it — new surprises and temptations await every month.
RV There Yet? - mackyman

The highlight of todays patch is two crash fixes, but there is some general bug-fixes in there too

Bugs:

- Fixed wrong material on gas station.

- Fixed a bug where the handbrake remained engaged when exiting a vehicle without releasing it, forcing the next driver to release it before driving
- Fixed bug where items fell through the carpet in front of the driver's seat due to missing collision

- When attaching winch hook back to winch we reset it like the prompt says
- Fix crash FWasapiDeviceEnumeration::EnumerateDefaults crash that happens when players try to enter the map without a microphone connected


Tweaks:
- Added missing (Light Flare) prompt on flares with correct keybind.

- Welding machine now a have max cable length

Features:- Moose can now be cooked
- Added option to disable scene captures (mirrors). Temporary fix to allow some specific cards to run the game (mostly low end). If you are running an intel integrated card this will be enabled by default. Can be turned off in settings

4:17am
Trolddom - neckelmann
New content:
* Dungeons: The Devouring Shroud and Karethi Temple.
* Emblems of Triumph can be spent at new shop in the Trade District of Valoris.
Changes:
* Lots of sprites have been updated.
* Shrines and chests can be found in the new zones.
* Zislo and Urgon Lark quest lines continue.
Platypus Reclayed - Mal
Patch #2

We’ve been hard at work making many updates & improvements to Platypus Reclayed. There are so many it’s hard to know where to start so let’s dive straight into the big one - we navigated the uncharted waters of music licensing successfully and so the oft-requested Ocean Loader music has been added to Platypus Reclayed! 

Ok ok, so that’s the biggest community request sorted but there are more significant changes, such as the official addition of Steam Workshop support and associated modding tools. Our Discord community has been hard at work developing several mods and add-ons. From today they can be easily shared, played and managed via Steam Workshop. We’ve also provided much more functionality, such as Lua support, to allow modders to get more creative going forwards.

Do you want more Platypus levels? We can fix that! We’re giving away free bonus DLC to celebrate spooky season with ‘Spooky Platypus’ and you’ll soon find our free Desert mod and other mod concepts of our own on Steam Workshop. Along with community mods, we hope this will keep you returning to Platypus Reclayed for many a year to come.

Patch #2 also brings a whole bunch of quality of life features requested by our community including scoreboard filtered by difficulty, multiple user profiles, 7 new music tracks, music selector for the primary Reclayed mod, streamer-safe music options, revamped options menu, two new galleries including fan art and the National Video Game Museum feature on Platypus, and much more.

Oh and… Steam Trading Cards are now live in the ecosystem!

Download the update, share with your friends, and check mods out on Steam Workshop today!

Key Changes:

DLC and Modding

  • Official free DLC, Spooky Platypus, can you defeat death!?

  • Steam workshop tool - turn on ‘tools’ in the library listing and install from there.

  • Steam workshop support - subscribe to mods and they'll appear in the game.

  • A new mod selection screen that lets you pick mods and add-ons. 

  • Content highlighting system to indicate when there are new mods to play.

  • Players can now decide whether or not to disable achievements when using mods.

  • Example starter mods and addons for Steam Workshop.

  • Customise entity behaviours with Lua scripting.

Music

  • Platypus Reclayed music selector - customise your music choices selecting from 21 tracks.

  • 7 additional music tracks including community favourite Ocean Loader 4.

  • Streamer safe music option, swaps out known copyrighted tracks when streaming Platypus Reclayed.

User Interface

  • New Save profiles! On start up you can now select from 1 of 3 profiles to keep your scores separate.

  • New high scores filtering by difficulty.

  • New options screens with joystick dead-zone support.

  • Improved Pause menu.

  • Confirmation dialogs when restarting and quitting.

  • New Gallery Panel featuring Fan Art and photos from the National Videogame Museum.

  • Many many bug fixes and balancing tweaks.

Steam eco system

  • Steam trading cards are now available to collect and trade.

Patch #2 Changelist:
  • Quit and restart now have a confirmation panel,

  • Notification panel dynamically resizes to better fit all location text,

  • Updated the icon that indicates achievements are off,

  • No longer consume fireballs when charging,

  • Fix nudge and dink sounds happening when something deals 0 damage,

  • Removed invisible 0.25 multiplier addition when using BasicGuns,

  • Always spawn fireballs when consumed,

  • Added skySprite level parameter,

  • Added print command,

  • Add missing setFighterScript to documentation,

  • Simplify and remove hardcoded default for groundSprite,

  • Updated localisation,

  • Updated Rewired plugins,

  • Added spawnEntityRandom command,

  • Centered the main logos,

  • Remember last applied resolution, use it when going full screen,

  • Implement a backup system for save files,

  • Added graphics option menu,

  • Added mouse guidance image on level start with option to permanently hide,

  • Implement CustomBalloonBehaviour,

  • Fix a wrongly labeled cheat option: "Weapon Increment" is now "Reload Mods",

  • Added CustomSafeBalloonBehaviour,

  • Added an example fire turret,

  • Don't allow mods to be reloaded while the game is paused,

  • Added fireSFX to ReclayedTurretBehaviour,

  • Fix ReclayedTurrets sometimes disconnecting from their shadows,

  • Tweaks to Level 5 enemy spawns,

  • Added shield count and score multiplier to ship panel stats,

  • Added some better UI icons for the player keys with mouse,

  • Options panel split up into sub pages

  • Options panel now has mouse only buttons for easy options cycling

  • Fix an issue that made the fireball deal way less damage

  • Enabled score text for mounted guns

  • Upgraded Unity version to mitigate Unity's security vulnerability

  • Added "firstShotDelay" to Octopus weapons

  • Added waitForDayAmount commands

  • Replaced level 3 music with Ocean Loader 4

  • Rework entity explosion offsets to be configurable, explosionX and explosionY added to all entities using explosions

  • Allow importLevel command to insert directly into the command handler

  • Added support for subCommand handlers

  • Updated icons for check boxes and left right arrows

  • Changed score difficulties on classic's starting score table

  • Added Moonsharp to allow for Lua scripting support

  • Added system to load lua behaviours from disk

  • Expose a few proxies to the lua environment

  • Added LuaBehaviour to interface with a Lua script

  • Rewrite SaucerBehaviour in lua as an example

  • Added example lua files to "Platypus Original"

  • More fruit for purple un in 2-4

  • Looping/cut-off cloud fixes

  • Added support for enum definitions to Lua integration

  • Allow use of the "X" level in classic

  • Added example level files for command handlers

  • Make it possible to spawn entities in lua

  • Pause menu, main menu and practise screens will now last selected button when returning from other panels

  • Updated the lives bar to look more like clay

  • New combined mods and add-ons menu

  • Added isOfficial flag to ModMeta

  • Added a Claymatic icon to all official mods

  • Give homingShipBehaviour a minimum of 500 ticks before it can despawn

  • Users can decide if they want achievements active or not with the mods they're using

  • Allow users to filter scoreboards based on selected difficulty

  • Steam workshop integration

  • Reclayed Music selection screen

  • Implemented multiple save profiles

  • Added icon and flag to indicate if a mod comes from the steam workshop

  • Added systems to deal with unread messages and new content

  • Added a copyright symbol for track names to indicate those which are not safe to live stream and option to remove them from the playlist

  • Fix for front end “Press fire to start” prompt sometimes ignoring inputs

  • Added fall back tracks to known copyrighted tracks (Platypus Original)

  • Some scoring adjustments at the suggestion of Psychosquid

  • 6 new music tracks added to the Reclayed music selector

  • Difficulty sprite no longer looks squished on the classic new highscore panel

  • Do not store last player ship selection in endless mode

Book Shooter - 打架少个人舔包多双手
🔧 ​Bug Fixes
  1. Control Optimization

    • Fixed an issue where controller aim movement speed was too slow at low frame rates, improving aiming smoothness.

    • Resolved occasional delays or disappearance of confirmation buttons on level completion, victory, and failure screens, ensuring stable interface interaction.

  2. Display & Animation

    • Fixed incorrect text animation displays, enhancing visual effects for story and prompt texts.

⚖️ ​Balance Adjustments
  1. Early-Game Optimization

    • Adjusted values of some early-game books to help players progress more smoothly.

    • Balanced the effects and strength of certain spells to improve combat fairness.

🛠️ ​MOD Support Enhancements
  1. MOD Guide Updates

    • Added a reminder: Excessively large MOD cover images may cause upload failures; please optimize image sizes.

  2. Developer Tools Improvement

    • Optimized configuration file annotations to help MOD creators better understand table fields, reducing modification barriers.

Thank you for your support! We will continue to refine the game experience.

Gate Guardian - Stick
Items Rework

Previously, items were more specialized, aimed at improving one or a couple of attributes. With this update, items now contain a wide range of modifiers that can be useful not only in different situations but also for a wider range of abilities.

For example, the “Voodoo” upgrade increased damage at long range which narrowed the possible use cases. Now, in addition to increased damage at range, all abilities with fire or physical damage receive bonuses.

Most items have been rebalanced in one way or another. Some have added new modifiers, some have changed in rarity, and some have changed drastically. For example, the evolution 'Flame'.

New items

And of course, there are new items. This update contains 27 of them!

• 15 evolution

• 3 passive

• 8 upgrade

• 1 active

Improved interface

We continue to improve the interface for better comfort and readability. Health bars for allies and enemies now have different colors. In addition, damage values are now displayed as pop-up numbers above the characters' heads.

For greater clarity, icons have now been added to the ability descriptions ːsteamhappyː

We're waiting for you in the game. Please tell us what you think of this update. See you soon!

Rebellion GODSOUL: Awakening - 虚妄喵(Final.Unreality)

Handsome Rebels, good evening! Happy Halloween!! This update brings new harem stories, gameplay improvements, and special holiday gifts 🎃

🎃【Halloween Gift】
  • A free dynamic wallpaper of Faith has been added to the free DLC pack!

🧩【New Feature: Linker–Tactical Plan Binding】
  • Based on player feedback, we added the new “Linker–Tactical Plan Binding” system.
    Linkers and their decks are now tied to Tactical Plans instead of characters.
    You can adjust Linkers directly within your Tactical Plan—remember to save!

💬【New Features & Bug Fixes】
  • Added protagonist name change option (bottom-left corner of the menu).

  • You can now disable the “skip story confirmation” pop-up.

  • Fixed typos in tutorial text.

  • Buff Adjustments:

    • “Weakness” → renamed to “Fatigue” (reduces damage by 10% per stack, no longer auto-decreases).

    • “Thunderstrike” → renamed to “Armor Break” (increases damage taken by 50%, decreases over turns).

  • Important: Optimized the performance system and fixed portrait shaking when skipping scenes too fast.

📖【Main Story & Affection Events】
  • Chapter 1 remake text complete; Chapters 2–5 under revision. Please be patient!🙏

  • To make up for the delay, we’ve added extra Linker events and early StarDream affection episodes.

  • Includes new harem endings for certain Linkers!

  • New multi-stage affection stories: Xihe, Lilina, Frey, Freya, Hades, Thanatos, and Hestia.

  • Expanded and revised stories for: Hades, Thanatos, Artemis.

🧙‍♀️【UI & Linker Updates】
  • Cardano’s idle and interaction voice changed to human vocals.

  • Fixed Cardano’s Japanese voice issue in affection scenes.

  • Fixed Xiaoshen’s side story voice issue (“Beef Rice or Ramen”).

  • Optimized weapon textures for Frey and Grimnir.

  • Remade the “Victory” UI visuals, older UIs will be updated next.

🌀【Roguelike Mode Sneak Peek】

Roguelike mode is in development! Interface nearly complete, estimated release: February 2026.

✏️【Next Major Update: Story Creative Workshop】

After months of work, the story editor is almost done! Beta starts next week.
Players can create custom stories, import CGs, backgrounds, voices, and branching choices with live preview.

*Translation for new storylines will be delayed. Updates released via the Creative Workshop will include basic localization handled by our internal team.

江湖客栈-The Jianghu - 东厂丶大卫
亲爱的玩家,服务器兹定于2025年10月31日(周五)20点开始维护更新,本次更新预计60-180分钟。更新前30分钟和更新期间游戏将无法登录,请大家在更新结束之后再进行游戏,给您带来的不便敬请谅解。

优化内容:
1.提升了还魂玉的掉落概率及数量。
2.提升了商人每日的贸易额数量。(下一次商人刷新后生效)
3.优化了任务因角色等级条件导致卡流程的问题。

修复内容:
1.修复了通过库房打开百炼界面显示异常的问题。
2.修复了部分关卡出现703报错的问题。
3.修复了藏宝地打完撤离会黑屏的问题。
4.修复了说书人好感度任务9问心玉符无法提交的问题。
5.修复了推荐加点功能失效的问题。
Legend of Heroes: Three Kingdoms - 英雄立志传制作组
v0.59.33 (2025/10/31)
大更新项:
1、上线灾害系统:城市有概率触发地震,洪水,旱灾,蝗灾,瘟疫,雪灾六种灾害。会造成不同程度的商业,农业,人口,建筑物等损失或破坏。可以在选项中调整灾害发生的频率和强度:无灾害,正常,严重,浩劫。

2、上线悟招系统:在炼魂和钻研武力/智略/统率时有小概率自行领悟到三魂技能和三魂并获得技能书,三魂点越高,领悟到的概率越高。武技领悟时会优先悟到当前装备的武器类型的招式。

3、增加辅助功能:
(1)在捏脸时增加导入已有捏脸数据功能
(2)在武将信息界面增加外形确认按钮:可以随时更改捏脸数据和姿势形态。
(3)军团战,武斗和舌战增加重新开始按钮,可以在战局不利时直接重新开局。

4、增加寻仇功能:在与武将关系较差且在不同势力下时,可以直接在社交时对武将进行跟踪和刺杀,如果成功可以直接了结对方。武将的身份越高,刺杀难度越大。

5、全面调整城市内政和财政的规则模型:
(1)城市人口会提供一定的金钱收入,减少早期财政压力。
(2)建筑产生的金钱收入下降,并提高买卖军粮时单位金钱的购买力。
(3)增加军队维护费设定(也可在选项中关掉维护费),越高级的兵种维护费越高。防止在中后期出现金钱巨额盈余,私军的维护费是正规军的一半。
(4)防止ai过激征兵,导致财政亏空。
(5)巷战时破坏建筑的同时会同时导致街区的商业和农业降低
(6)攻破城市后城市的金钱或军粮会出现损失,而非之前的100%无损接手。攻城方的最高政略越高,损失越小。
(7)征兵会使城市人口减少,且征兵的速度会受城市人口的影响。
(8)大地图军团战进入巷战后,也会破坏建筑并降低街区的商业和农业。
(9)增加选项<人口增长速度>,默认为正常,人口增长速度较之前有所降低。如果选快速,则和之前的增长速度一致。

6、上线史实剧本<僭号称帝>:是以袁术称帝前为时间节点的史实剧本

7、上线大剧情:僭号称帝,描述袁术称帝,以及称帝后被曹操,吕布,孙策,刘备围殴的剧情。可以参与袁术势力扭转历史进程并继承仲氏江山。或参与联军剿灭袁术。

8、上线虚拟剧本<幽燕再兴>:假想刘虞称帝振兴汉庭的虚拟剧本。

9、上线大事件:幽州剧变。描写刘虞与公孙瓒之间的军事冲突。可以参加该轶事,改变历史进程。

10、上线轶事:(1)睢阳义刺。描写典韦击杀李永的剧情,可通过此轶事收典韦为家将。同时对血战宛城这个剧情进行优化,即便典韦已成为家将,该剧情也可正常触发。
(2)梵音血手:描写笮融杀掉薛礼后的剧情,可通过此轶事收笮融为家将。

11、增加自宅建筑事件:自宅失窃,刺客行刺和武将谋害。在城市治安不佳时会概率出现,可以将前来搞事的武将抓住并下狱。

12、美术更新:(1)更新军团战的燃烧效果
(2)修正一些小场景中的问题,优化小场景效果

问题修复项目:
1、优化了剧情<颖川之战>的结算,现在身为黄巾军的情况下可在剧情结束后选择是否下野了
2、优化了剧情<十常侍之乱>中的武斗过早获胜时有概率丢失部分奖励的问题
3、优化了轶事<苦海余生>中的武斗获胜条件,并取消战斗失败直接结束游戏的设定
4、修复了剧情<易京之战>在旁观事件时有概率解散其他剧情部队的问题
5、优化了内置的李傕覆灭事件,确保曹操不会因此事件得到长安以外的城市,后续将陆续优化类似事件
6、修复了剧情<江东创业>中主角为刘繇势力武将时,在一些特殊身份下会出现错误对白的问题
7、修复了剧情<下邳之战>中主角为郭嘉、荀彧、许褚、夏侯惇时,会在最后的女眷归属武斗中无法加入战斗的问题
8、优化了剧情<虎视荆襄>的结算事件,确保曹操不会因此事件得到襄阳、江陵、新野、汝南以外的城市,后续将陆续优化类似事件
9、修复了剧情<对阵八门>描述条件与实际条件不符的问题
10、修复了剧情<赤壁之战>在扮演刘备势力武将参与最终的华容道军团战中有概率导致战斗提前结束的问题
11、修复了轶事<左慈戏曹操>中任务目标说明与实际目标不一致的问题
12、修复了轶事<灵药荟心>描述条件与实际条件不符的问题
13、修复了剧情<曹操之死>中三家分魏结局里曹植、曹彰势力没有正常获得所属城池的问题
14、修复了和势力内约定武将参与全国群武大会、全国群辩大赛后,约定不会消失的问题
15、修复了在全国群武大会中未获得名次时会在颁奖环节出现称呼错误的问题
16、修复了公告板任务<比武招亲>条件错误的问题
17、修复了公告板任务<诱敌出击>中选择帮助敌方武将后,委托武将也会获得亏欠状态的问题
18、优化了公告板任务<暗潮涌动>的随机武将,避免出现同僚相害的情况
19、修复亲善工作中的<武斗群英><舌战群儒><兵战群雄>机遇在获胜后无法正常获取亲善值的问题
20、修复了伴侣上门求伴的自宅事件中选择挽留一夜后,有概率出现其他无关武将的问题
21、修复了同行类自宅事件中会出现同行cd冷却中的武将的问题
22、调整了黄祖的生卒年,增加孙氏复仇剧情的触发概率
23、修复部分武将出现重复的好物类性格的问题
24、修复了部分铠甲和衣服在武将坐下饮酒时,衣袖模型异常的问题
25、修复了可对妻妾、丈夫提案结义的问题
26、修复了舌战卡牌<高谈大论>对友军释放时不会生效的问题
27、修复了通过微场景提升每日三魂点数时结算异常的问题
28、修正外交亲善任务时的数值错误
29、修复了称号<治理领袖>没有巡访加成的问题
30、修复了部分武魂与描述不相符的问题
31、修复了个别武斗卡牌错误
32、修复了部分文案错误
33、优化和完善了诸多武将列传、补充称号
34、修正部分错误武将年龄、修正错误的女武将强化六维
35、为更多名将增加更合适的初始三魂
36、丰富了更多剧本中武将之间的关系

Tkeditor更新项目:
1、将条件<当前NPC是否可开启登庸工作>中对主角的身份限制移除
2、优化了武将信息覆盖到其他剧本的功能,现在可自选武将信息覆盖到指定剧本了
3、优化了武将信息中填写三魂、装备等内容展开的二级界面,该界面全部添加了搜索功能
4、女武将强化属性界面增加了一键导入常规属性,提升调整效率

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本次更新中里诸如灾害,部队维护费,人口增加速度等调整,对内政系统的体验影响较大,核心目的是为了对之前一直存在的内政系统的数值失衡进行纠偏,防止中后期金钱通胀,以及人口始终满值的现象出现。让城市的金钱,军粮和人口这三个主要指标发挥更重要的作用。如果影响了大家的体验,可以修改对应的系统选项,关闭这些新设定。

也欢迎大家勾搭官方客服小姐姐(qq:2689683364),或在此贴下留言,给我们相应的反馈和建议,感谢大家一直以来的支持!
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