Surviving Mars - PDX Nova

Hello Colonists!

We’re beyond excited to announce that Surviving Mars: Relaunched will touch down on November 10th!


Surviving Mars: Relaunched
brings the award-winning city builder back, remastered and more stunning than ever. Experience the brand-new political system the Martian Assembly, all previous expansions included, upgraded visuals and refined UI. Whether you are returning or landing for the first time, life on the Red Planet has never looked better!

Would you like to know more? Check out our Feature Highlights on YouTube!

Join our Prime Mission with Surviving Mars: Relaunched - Ultimate Edition

Wondering what is next? We are happy to announce our first expansion pass, available at release with the Ultimate Edition. Alongside the complete base game, you’ll gain access to the ‘Prime Mission’ expansion pass - including a new mission sponsor and two new expansions redefining life on Mars!

Instant Unlock - Interplanetary Codex (New Mission Sponsor)

Politics has always been part of human nature. Now, it’s part of Martian nature too. Your influence and negotiation will shape the destiny of your colony. With this new Mission Sponsor, you will supercharge the political process and get access to a new building - The Law Office.

Coming 2026 -  Feeding the Future and Machine Utopia

Next year Feeding the Future expands on food and production systems with deeper management, new ingredients, and meals that will help colonist well-being. Later, Machine Utopia replaces human labor with powerful machines. Forging a colony built on electricity and steel, not sweat, marking a new era for Mars.

More information will come!

What’s New in Surviving Mars: Relaunched
  • Remastered visuals & UI: Experience Mars with new stunning details with upgraded visuals and improved environmental effects. A refreshed UI offers smoother colony management and modernized navigation.

  • Martian Assembly: Shape the future of your colony through a brand-new political system. Pass laws, manage the colony’s needs, and steer your citizens toward prosperity or independence from Earth.

  • Includes all past DLCs: Enjoy all past DLCs, many of which have received major reworks and improvements.

  • Rebuilt: Surviving Mars: Relaunched has been rebuilt, bringing better performance, improved stability, and better mod support and tools.

Mark your calendars, dust off your domes, and prepare your rockets because Mars awaits!
Wishlist now and be among the first to step foot on the red planet again! 🚀

See you on Mars.The Surviving Mars: Relaunched Team

Surviving Mars - PDX Nova

Hello Survivors!

Ever wanted your own little drone right on your desk or tucked in your plushie collection? 🚀

Now’s your chance! This adorable Surviving Mars Drone plush is the perfect desk buddy or gift for any Surviving Mars fan out there!

Exploring Mars can be a lonesome task, but with Drone #1 on your side, you will never truly be alone!

This trusty helper is always there to keep you company, ready to offer moral support during tough missions or just chill during downtime between missions. Compact, loyal, and now also available for snuggles, it's the perfect co-op partner for any off-world adventure.

👉 https://www.makeship.com/products/drone-1-plushie

Surviving Mars - PDX Michaela
It’s time to Relaunch our mission!

After seven years on the Red Planet, it’s time for a fresh start. Surviving Mars: Relaunched brings together the base game, all expansions, content packs and radio stations - plus improved visuals, UI, and quality of life improvements. We’ve added the brand-new Martian Assembly update and have re-worked some of the previous additions as well.

Whether you’re a veteran commander or touching down for the first time, this is the most complete and polished version of Surviving Mars yet.

Follow our take-off and prepare for landing - in weekly episodes we will highlight what Surviving Mars is and what our Relaunched mission entails. We will explore key features - new and familiar - through video highlights and Developer Diaries. Make sure to also sign up to our newsletter to get your mission update every week!

If you are a returning player, we have an offer to upgrade your current game to the relaunched version. Learn more about that here:

https://pdxint.at/SurvivingMarsRelaunched

https://pdxint.at/SurvivingMarsRelaunched[/url]Until then, Commander! 🚀 Follow us on our socials: [/p][p]Twitter/X:  [url="https://x.com/surviving_pdx"]https://x.com/surviving_pdx[/url][/p][p]Facebook: [url="https://www.facebook.com/SurvivingPDX/"]https://www.facebook.com/SurvivingPDX/[/url][/p][p]TikTok: [url="https://www.tiktok.com/@surviving_mars_game"]https://www.tiktok.com/@surviving_mars_game[/url][/p][p]Discord: [url="https://discord.gg/pdx"]https://discord.gg/pdx[/url][/pUntil then, Commander!


🚀 Follow us on our socials: 

Twitter/X:  https://x.com/surviving_pdx

Facebook: https://www.facebook.com/SurvivingPDX/

TikTok: https://www.tiktok.com/@surviving_mars_game

Discord: https://discord.gg/pdx

Surviving Mars - Krzysztof.B_PDX
Hello Martians!

We have something new to share with fans of sci-fi! Paradox Interactive just released a new, futuristic mech wargame! Check out this trailer!



Mechabellum is a tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. You command varied, mechanized armies in battle against AI or other humans, customize your units and place them strategically on the battlefield to watch them destroy your enemies.

https://store.steampowered.com/app/669330/Mechabellum/

We hope you’ll give it a shot and meet us on the battlefield!
Surviving Mars - DebbiePdx
Release date: 2022-05-18​

Game Version: 1011166

Bug fixes
  • Fixed missing train sounds
  • Fixed issue with dome/habitat birth timing
  • Fixes issue where too many colonists would be gathered for transport (elevator and rockets).
  • Fixed an issue when "Remote Farming" is researched and but there are no stations or domes built on a map (building either will restore the game even without the patch)
  • Fixed stations not transporting colonists when it or the nearby dome/workplace was completed while on a different map. Should fix existing bugged stations on game load.
  • Fixed duplicated colonists in station infopanel when SetCommand is called while they are waiting for trains
  • Fixed issues when colonists are "teleported" to rockets, landers or elevator while in stations or trains
  • Fixed game hanging under some conditions when colonists use the elevator

Balancing
  • Added option to manually make colonists exit trains
  • Select the train and right click on the colonist icons in the passengers list to get them out of the train. Can be useful if you want them to take their chances walking when the train is stuck on a damaged track.
  • Increases the number of colonists that can wait for trains at a station
  • If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending.
  • Fixed clogging for station depots
  • Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains. If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource.
  • Changes to balanced mode for crates
  • If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two. If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it.
Surviving Mars - DebbiePdx
https://store.steampowered.com/bundle/25614/Surviving_Mars_All_New_In_Bundle/

Calling all Survivors!

The day has arrived! The 3 new CCPs (Content Creator Packs) have finally arrived, and we're excited to welcome you aboard. The packs will be available separately, or in a "All New In" bundle! You'll be able to change how you play the game with the "Martian Express Pack" created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit. The "Martian Express Pack" allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome. You can also enjoy the 10 new terrestrial building skins included in "Future Contemporary Cosmetic Pack" by modder Teerapat "Quad Rioters" Kitjawijit while you listen to the 16 new songs from the "Revelation Radio Pack".

Martian Express Pack created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit include:

  • Welcome commuters!
    Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train.

  • New tracks
    Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.

  • Same train, different cargo
    Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.

The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP.

Future Contemporary Cosmetic Pack by modder Teerapat "Quad Rioters" Kitjawijit:
  • 10 terrestrial building skins to give your colony some added flair.
The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP.

Revelation Radio:
  • 16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome.
Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP.

So pack your bags on hop aboard a train on Mars, destination: everywhere from your dome to the Gale Crater! There will also be a free update to the basegame, see patch notes below:

Release date: 28-04-2022

Version:
Steam: 1011140
GOG: 1011140
Epic: 1011144
Windows Store: 1011142
Paradox Plaza: 1011140
XBOX: 1011140
MAC: 1011140
Linux: 1011140
PS4: 1011140

Bug fixes:

  • The Jumbo Cave Reinforcement cannot be built if a Dome was already built nearby
  • Rovers and RC Dozers can clean cave-ins only from certain points
  • Anomalies from events can spawn under a deposit
  • Landscaping projects from Surface are displayed in the Underground if one of them is finished
  • The salvage process for Storages does not resume after they have been emptied
  • The Bottomless Pit Lab doesn't convert some resources into research points in the Normal workload
  • Resources stored to be used for maintenance or to upgrade the Bottomless Pit can also be converted into Research points, causing maintenance and upgrading to be delayed
  • The Drones don't get commands after being unpacked from Prefabs by Ancient Artifact
  • The Asteroid Extractor tooltip doesn't show the available amount of rare metals and exotic minerals in the nodes on the Asteroid when trying to place an extractor
  • The Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
  • Prefabs not being correctly transported to the underground via the elevator

Feature change:
  • Elevators can now also be built from the underground.
Surviving Mars - DebbiePdx
All aboard another party train! We have another video from PartyElite about the up-coming Content Creator Pack, this time focusing on the Future Contemporary Cosmetic Pack (made by Teerapat "Quad Rioters" Kitjawijit), and Revelation Radio. Join us for the release tomorrow! You'll get a glimpse of the new building skins, including three Dome Spires, and listen to the relaxing beats from the new radio station.

Surviving Mars - DebbiePdx
Join the party and check out this sneak peek of the new CCP (Content Creator Pack) Martian Express! PartyElite has collaborated with us to show you the Pros and Cons of Using Trains, Building and Maintaining your Train Network. All aboard the train on the 28th of April!

https://www.youtube.com/watch?v=t9f-3bf56o0
Surviving Mars - DebbiePdx
Hello Survivors,

News of highly requested features are arriving with a honk! We've got 3 new Content Creator Packs coming your way on April 28th, available separately, or in a "All New In" bundle! Change up your game dramatically with the Martian Express Pack by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit, give your buildings some new flair or listen to 70ish min of new music!

The Martian Express Pack allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome.

Check out the trailer for the Martian Express Pack:


Key features of the Martian Express Pack include:

  • Welcome commuters! - Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for travelling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train.

  • New tracks - Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.

  • Same train, different cargo - Travelling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.
The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP.

In addition to the Martian Express Pack, two new additional Content Creator Packs for the base game will release:

Future Contemporary Cosmetic Pack
10 terrestrial building skins to give your colony some added flair. The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP.

Revelation Radio
16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome. Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP.

Starting today, you can wishlist all 3 packs, so go ahead and mark your calendars and we'll see you aboard the Martian Express!
Surviving Mars - DebbiePdx
Release date: 2022-02-08

Version: Steam: 1010838
GOG: 1010838
Epic: 1010838
Windows Store: 1010838
Paradox Plaza: 1010838
XBOX: 1010838
MAC: 1010838
Linux: 1010838
PS4: 1010838

Bug FixesFix the game becomes unresponsive when ordering unskilled colonists from the underground
Fix no disasters when starting a new game with mods active (Fixed for save games)
Fix Colonists working in the Sanatorium/School Spire have the "Not working in home dome" status
Fix Recon discovery events are recurring while they should not
Fix loaded cargo isn't shown in the Asteroid Lander payload tooltip on quick bar when it arrived on Asteroid
Fix the Drone Hub and Hub Extenders active range is displayed after more than 2 hubs were converted into Prefabs at the same time
Fix Lander rocket always defaults to auto mode on the Asteroid and user preference is always overridden
Fix the Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
Fix Fireworks are not displayed even if Show Fireworks option is enabled
Fix the default cargo priority approving waste rock, causing issues with events
Fix the menus being allowed to open on console while having the payload menu open

Known issues/ notes:No disasters save game bugfix: In existing savegames that have the issue where disasters are not triggered, the disasters will be reset and treated as if a new game has started. This means that it will take the same amount of time for disasters to start occurring as if a new game was started with max disasters settings.
...

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