Subnautica: Below Zero

Subnautica sequel Below Zero, which is in early access on Steam and the Epic Store, now includes an above-zero chance of encountering a leviathan-class Ice Worm. It takes a very large worm to earn the 'leviathan' descriptor, and from the looks of the trailer above, our new friend doesn't disappoint.

The extra large worm can be found in the new Arctic Spires area, not that it's a good idea to actively seek it out. Other areas added in the update are the Lilypad Islands, where Lily Paddlers roam (I love Subnautica's on-the-nose naming), and the Frozen Creature Site, which is built around a frozen leviathan-class creature that the Alterra Corporation was once studying. This creature is actually stuck in a block of ice, unlike the leviathan Ice Worms, which are just icy in nature and will kill you. 

The story has also been expanded with new, text-only dialogue. (More voice acting will come later.) And finally, Pengwings will now react to changes in the weather, which would be cuter if they didn't look like penguins who've been mixed with toucans by a machine learning algorithm.

Subnautica: Below Zero has been in early access since January, and Unknown Worlds tentatively predicted that version 1.0 would take a year or more. You can read more about this latest update in the developer's post about it on Steam.

Subnautica: Below Zero

The latest update for Subnautica: Blow Zero's Early Access build adds some brand new content to use to customize your undersea base. The Arctic Living update adds in new rooms, a handy new way to light up your environment, and a jukebox.

At the top of the list of additions is the new Control Room, which lets you manage all your important base activities in one place. From the control room, you can fiddle with your HQ's power supply, identify breaches, and check the weather forecast. 

There's also the new Large Room module, which has a nice glass ceiling to let you watch as reaper leviathans pass overhead. 

The trailer breaks down the major additions with this patch:

Maybe the best addition in this patch is the helmet-mounted flashlight, which is sure to be a relief for players who enjoy exploring dark undersea caves.

Subnautica: Below Zero launched in Early Access at the beginning of the year, and it advances the story by a year. Now you've got a frozen surface to contend with rather than the temperate environment of the base game, and that comes complete with adorable alien penguins.

The latest patch is available now on Steam.

Subnautica: Below Zero

The latest Early Access update for Subnautica's standalone expansion Below Zero is here. It's called the seatruck update because that's the main thing it adds: A new vehicle you can build by constructing a cab and then choosing modules to add to it. There's a storage container, a fabricator, and an aquarium that you can use to bring fish home or maybe take your pets out for an underwater road trip.

This update also adds friends and threats, as shown in the video above. The squidshark is a threat, so I can only assume the seamonkey is a friend. But 57 seconds into the video, you can see one steal a lamp right out of your hands and then swim off with it, which seems unfriendly to me no matter how cute it is.

Two new biomes and a cargo transfer launchpad are also part of the seatruck update. For more on Subnautica: Below Zero, check out Philippa Warr's preview.

Subnautica: Below Zero

200m away is an Interesting Hole. I know this because I put a beacon in it and labelled it “Interesting Hole”. This is because when I found the interesting hole—actually a promising series of openings leading further into in a biome of beautifully twisting rock formations—I was low on food, water, and health. I needed to swim back to the safety of my little survival pod and sort myself out before braving an interesting hole. 

Below Zero is the spawn of 2018’s success story, Subnautica. Subnautica is a spectacular alien underwater survival sandbox from Unknown Worlds. Below Zero is one of those "expandalone" projects where the developers can work on ideas related to the main game, but in a separate space, so without the same constraints and without the risk of disrupting the original. 

Below Zero is set a year after the events of Subnautica and therfore builds on that game's story arc. In case you haven’t played or haven’t finished that, I'll put a few broad impressions here, so you don't risk spoilers.

It’s so good! There are baby alien penguins! There are new biomes to explore! There are new Interesting Holes to accidentally run out of oxygen in! There are new fish! The story bits that are in place are really promising and seem to be heading in a really interesting direction! 

But it also feels like Subnautica! It has the same core loops, and types of tech. You collect titanium, copper, bits of kelp and so on, then return to your habitat’s fabricator to turn them into tools, fabric, parts, diving equipment. Gradually you are able to go further, faster, deeper. You finally start to have a surplus of materials instead of living a hand-to-crafting station existence. Realising I'd started to stockpile potable water (somehow filtered using a bladderfish) instead of instantly gulping what I’d made was a lovely moment of feeling like I’d gained a foothold on the world. 

Familiar mechanics, like hovering over a plant which produces air bubbles to refill your oxygen while underwater, return in slightly different forms. In this case the bubble plants are replaced by arctic equivalents—a fish you can basically huff from, and a plant with a translucent sac that gradually fills with air which you can use for a small puff of O2. 

You can be harmed, killed or surprised by some of the same things as in Subnautica (bonesharks are back, as is getting lost in a cave system and realising you forgot to refill your backup oxygen tank), but there is also now a creature which can straight-up punch you, and something which I decided to catch with my hands and which either stings or stabs you. Either way it went badly.

The whole sense is of a world you already know, but with regional variations in the flora and fauna, and a year’s worth of slight changes at Alterra (the company you work for) both in the corporation’s understanding of the world and its tech.

Unknown Worlds warn that "Below Zero is full of bugs, runs poorly, and includes only a small portion of our planned features." It’s sensible to set Early Access expectations for those who might otherwise dive in, hungry for more after mining out Subnautica. But my experience was far more robust than that disclaimer might suggest. 

Some animations are a bit weird, some of the assets are clearly placeholders, some of the voiced lines and the subtitles don’t match—that kind of thing. But there’s ample space to explore (my save is bristling with beacons announcing 'BARREN BUT SALTY', 'Cave?', 'Bring Scanner' and about a hundred other memos), and it offers a great sense of the planet beyond the original game’s limits. 

The only technical problems I encountered were a couple of crashes. One came unexpectedly and served as a reminder of the necessity of saving frequently. The other I’d guess was a result of me hammering the in-game screenshot button approximately a million times to get a good shot of the lightning effect during an electrical storm on the planet. 

So it’s a little rough around the edges, and I reached the limit of the current story content after about four hours. I might play a bit longer so that I’ve explored as much as this early slice can show me, but after that I’ll be doing what I did with Subnautica’s Early Access run, keeping tabs on general development but saving the specifics for when they’re ready for a full release.

You can definitely pick up Below Zero having not played Subnautica. But to do so would immediately immerse you in a narrative which builds on the original’s reveals and surprises. It wouldn’t ruin the earlier game’s story, but it would change the experience substantially. So if you’re considering Below Zero and haven’t played Subnautica, play Subnautica. 

Subnautica: Below Zero

Like pretty much everyone else, I presume, I have an abiding love for penguins, so I’m glad to see that the new Subnautica: Below Zero trailer—check it out above—contains an abundance of quality penguin antics. Alien penguins, too! The trailer announces the start of Early Access, so you can go for a swim in the standalone expansion right now.

Below Zero is set on the same ocean world as the original, one year later. Instead of a survivor from a spaceship disaster, you’re a scientist studying the alien world’s artefacts. Expect plenty of swimming as you explore the region, but there’s also quite a bit of surface exploration this time. You’ll be climbing mountains as well as rooting around in underwater canyons. 

Judging by the trailer, the surface can be just as dangerous as the depths of the ocean—I hope those penguins are OK—so it’s a good thing you’ll be able to escape giant beasties in fancy vehicles designed for the new environments. Supplies will be dropped off from the space station above, but you’ll still need to go out and find your own resources and crafting materials, so having a hoverbike should come in handy. 

Unknown Worlds expects the Early Access phase to last for about a year, and the current version contains 1-2 hours of story and multiple environments, but prospective players are warned of frequent bugs and poor performance.

Subnautica was the best survival game of 2018, so I’ve got high hopes for Below Zero. There are already a lot of games that task players with surviving in freezing wildernesses, such as the excellent The Long Dark, but I’ll happily throw on a scarf and warm coat again if it means I can pet some funky alien penguins. 

Subnautica: Below Zero is out now on Steam, Discord and the Epic Games Store for £15.49/$20. 

Subnautica: Below Zero

Subnautica: Below Zero is a followup to last year's outstanding underwater sci-fi survival game, set in a different region of the same planet after the events of Subnautica. I won't get into that too much in order to avoid spoilers, but it means that Below Zero could be a good bit different from its predecessor in some ways.

One way it will not differ is how it's released: Subnautica made its debut on Steam Early Access in 2014 in a far-from-complete state, and Unknown Worlds said that Below Zero will follow the same path, beginning on January 30. It will be available in early access on Steam, the Epic Games Store, and Discord (not listed there yet), and it will not be ready for its closeup.

"Below Zero is not finished. It is full of bugs. It lacks polish, runs poorly, and is missing features," the studio said. "We are offering Early Access not because we want your money, but because we want your feedback. We make better games when we make them with you." 

That's not the sort of blurb you normally see on the back of a box, but Unknown Worlds is wise to be upfront about the state of the game. Subnautica is one of the best games I've played in years, and we selected it as the Best Survival Game of 2018, but it took three years in Early Access to get it to that point. Players expecting to move straight into Below Zero without any bumps in the road are bound to be disappointed, so it's better to ensure that everyone knows the score before they start throwing their money around. 

Unknown Worlds will livestream the Early Access release of Subnautica: Below Zero, which will also include a trailer release and interviews with members of the development team, on Twitch and YouTube, beginning at 10 am PT/1 pm ET on January 30. 

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