6:58pm
Music Game - BNnnen

- Added controller support

  • Move mouse cursor with left joystick

  • Select button with south button (A on Xbox controller, X on PS controller)

  • Go back with menu button on Xbox controller or east button (B on Xbox controller, O on PS controller)

  • Default key binds for controller are Left Trigger, Left Button, Right Button, and Right Trigger

  • Scroll through lists with right joystick

  • Automatically switches between controller input and keyboard input

- Added "No Mine Notes" and "No Hold Notes" modifiers

- Improved UI colours and lane colour generation

- Lane pulsing tweaks

- Note scroll speed slider snaps to 100%

- Bug fixes

Extreme Tag! - SUP3RBOB

- Applied the Unity security vulnerability patch

- Fixed bomb timer always resetting to 30 seconds in the Main gamemode

- Fixed non-host players not being able to catch players in Hide and Seek

- Fixed points indicator not showing in Laser Tag

- Fixed Temple having the wrong terrain

- Removed hazards on Temple

6:56pm
Abalon: Roguelike Tactics CCG - Ross
v2.79.0 Release Notes
  1. Fixed bug where using a campsite to recover from the Sandstorm hostile weather event did not remove the Blind status from Sandstorm. (Thanks BeatKasterG)
  2. Fixed bug where the sandpit arena in the desert was ending prematurely after the second wave. (Thanks BeatKasterG)
The Dream Globe - roamingolh

The Steam Next Fest is almost over, and we are grateful that over 1,500 players have downloaded and played the game, providing feedback and encouragement through various channels. Thank you everyone for trying out the game. We truly appreciate it! You are welcome to continue trying the game and sharing your thoughts to help me further improve it!

Today, I rolled out a minor update to the demo, primarily addressing the issue where the game could trigger false alert by firewall software on certain devices, along with a few other small fixes. More functional improvements—such as preventing specific items from being auto-sold, UI optimizations, and others—are still in progress and will be implemented in the released version.

Lastly, I’d like to address a few frequently asked questions:

  1. Items, gold, levels, and quest progress obtained in the demo will carry over to the released version.

  2. The demo currently has a level cap of 31 and only allows access to the first scene. More scenes will be available in the released version, which is why, after reaching level 15, the butterfly button on the globe sphere does not allow scene selection—you can only preview them for now.

  3. When the house stock is full, characters will enter rest modes. After resting for a period (10-20 minutes), they will automatically sell the products and resume work.

  4. Development is progressing well, and the game remains on track for its planned release. See you then!

Morimens - Mythag Staff

Dear Keeper,

Mythag University is scheduled to conduct campus facility maintenance from 08:00 to 11:00 on October 20 (UTC+8).

You can enter the game once the maintenance is complete. As an apology for any inconvenience caused by the update, we will provide a supply package. Wishing everyone a successful investigation!

\[Compensation]

Server Maintenance Compensation: Silver×200, Pure Core×5

\[Claim Conditions]

The collection period ends on November 3, 2025 at 09:00. Please remember to check your mailbox in time to collect the supplies.

\[Update Content]

I. Activity

\[Character event: Pollux]

● The following Awakening Event will be available from October 20, 9:00 AM to November 17, 9:00 AM!

○ Character Event Awakening "Sacred Absolution": Ultra Realm Attack-type Awakener "Pollux".

○ WoD Event Awakening "Path of Atonement": Wheel of Destiny "Twisted Knight Ballad".

○ Trial Event "Divus: The White Night": Try out "Pollux".

○ Character Event Awakening "Obsidian Wings": Ultra realm warden awakener "Castor".

○ Wheel of Destiny Event Awakening "The Invictus": Wheel of Destiny "Unbearable Freedom".

○ Trial Event "Divus: The Onyx Plume": Test "Castor".

● The gameplay event "Everbright Nightfall" is open from October 20th, 9:00 AM to November 3rd, 9:00 AM!

○ Event exclusive rewards: Wheel of Destiny "The Divu's Visage", Avatar "By the Silver Key: Pollux".

○ During the event, the Dreamscape "Beyond the Skies: Part II" is unlocked for free!

\[Dreamscape: Beyond the Skies: Part II]

● A new chapter "Beyond the Skies: Part II" has been added to "Dreamscape"!

○ When the dagger pierces the chest, can the bird still sing its mournful song? If the light has long been polluted, can the pure heart still find its original embrace? Fly, fly, may these imperfect wings carry you towards the crimson dawn.

● After clearing, you will receive the new Posse "Sacred Bleeding Heart."

○ Draw 1 card and reduce its Arithmetica cost by 1; if a Command Card is drawn, additionally grant its owner 25% Temporary Crit. DMG. Pollux: Gain 5 layers of "Sin Mark".

● It is recommended to clear the Dreamscape "Beyond the Horizon: Part I" for the best experience.

\[Character Event Reprint: Tawil]

○ The following Awakening Event will be available for a limited time from November 3rd, 9:00 to December 1st, 9:00!

■ "Triune Verdant" character event replica awakening. During the event, you can switch to any of the following character event awakenings.

● "Omnifex Convergence": Chaos Realm Chorus Awakener "Tawil".

● "Imprisoned Prayers": Aequor Realm Warden Awakener "Murphy".

● "Sumptuous Banquet": Caro Realm Assault Awakener "Sorel".

● The above Awakener Trial event will be open simultaneously during the event period.

■ "Sylvan Omen" Wheel of Destiny Event Reproduction Awakening, during the event period you can switch to any of the following Wheel of Destiny Event Awakenings.

● "Traverse Silver Gate": Wheel of Destiny "Wheel Unseen".

● "Ethereal Glory": Wheel of Destiny "Shrouded Birth".

● "Crimson Deluge": Wheel of Destiny "By Rose Alone".

○ The gameplay event "Gateway of All Realms" is available for a limited time from November 3rd, 9:00 to November 17th, 9:00!

■ Event exclusive rewards: Wheel of Destiny "Gateway of Truth", Avatar "In the Name of the Silver Key: Tawil".

■ Having the Awakener "Tawil", Wheel of Destiny "Wheel Unseen", and Wheel of Destiny "Gateway of Truth" can significantly improve the efficiency of event strategies!

\[Phantom Garment Event: Trick or Treat]

○ The Phantom Garment event "Trick or Treat" is available for a limited time from October 20, 9:00 AM to December 15, 9:00 AM!

■ Murphy's brand new 4 ☆ Illusion Outfit "Candy Snatcher" debuts!

● The eerie candlelight, the lively night feast, the little witch hunting for candies, grandly making her appearance surrounded by ghosts!

● "Robbery! Pack up all the toffee, chocolate, milk candy, fruit gummies... Ahem! In short, put all the candy—give it all to me!"

● "You say it's inconvenient to pack marshmallows? Boo... Hand them over to me, and I'll eliminate them right now!"

● This Phantom Garment includes brand new dynamic illustrations, voiceovers, battle modules, and skill effects!

■ During the event, purchasing "Spooky Pumpkin Candy" allows you to draw the following items, with the first draw being free!

● First Prize: 4 ☆ Phantom Garment "Candy Snatcher." Available from the 5th draw onwards.

● Second Prize: "Luminous Core" ×15, "Silver" ×3000, "Refined Gnosis Primer" ×1.

● Third Prize: "Luminous Core" ×5, "Silver" ×1000, "Dreamspark" ×25, "Dreamshard" ×100, "Gnosis Primer" ×1, "Rose Scrip" ×1000000.

● The 2nd to 10th draws require "Spooky Pumpkin Candy" ×1/2/2/3/5/5/5/5/5 respectively. Each "Spooky Pumpkin Candy" can be purchased for "Silver Prime" ×60. Prizes that have already been drawn will not appear again in subsequent draw results.

\[Wheel of Destiny: Engraved Journey's Start]

● The Wheel of Destiny Journey "Journey's Start" is available for a limited time from October 20, 9:00 to November 3, 9:00!

○ Complete all free chronicle tasks to receive: SSR Wheel of Destiny "School Day" ×4 for free.

○ To purchase the Advanced Chronicle, it requires "Silver Prime" ×980. After purchase, completing all tasks in the Advanced Chronicle grants additional rewards: "School Day" ×12, "Luminous Core" ×25.

\[Pre-order Chronicle: Abyss Gestation]

● The pre-purchase event "Abyss Gestation" is available for a limited time from November 3rd, 9:00 to December 15th, 9:00!

○ Purchasing the Chronicle requires "Silver Prime" ×1980. After purchase, you can unlock additional rewards over time: "Silver" ×20000, "Luminous Core" ×30, "Prototype Horizon" ×1, "Timeloop Copy" ×1, "Dreamspark" ×25, "Dreamshard" ×100.

○ Purchase before 9:00 AM on November 17 to receive an additional exclusive reward commemorative avatar "Deep Sea Elegy" and "Formless One's Invitation" ×10!

\[Mythag Events: Issue 24]

● The following Mythag Events are available for a limited time from October 20th, 9:00 AM to November 17th, 9:00 AM!

○ Log in for a total of 7 days to claim a generous reward of "Luminous Core" ×10! Log in for 28 days to receive other rewards!

○ Limited rewards for this period's Premium Topics: Avatar "Chibi Mug Shot: Thais", Avatar "Chibi Mug Shot: Sorel", Avatar "Chibi Mug Shot: Salvador", Avatar "Unfading Yesterday: Karen", Avatar "Unfading Yesterday: Lily", Avatar "Unfading Yesterday: Nautila".

○ Limited rewards for this issue of Traphase: Emote "After School: Nymphaea - Get Up", Emote "Heart Gesture Mythag: Agrippa - Heart Gesture", Emote "Heart Gesture Mythag: Sorel - Heart Gesture", Emote "Mythag Daily: Nautila - Forgot".

\[Selected Gift Box: Newly Upgraded]

● From October 20th, 9:00 AM to November 1st, 9:00 AM, the following selected gift boxes will be available.

○ "Lunar Sensing" contains: "Luminous Core" ×20, "Mimetic Crystal" ×300, requires "Silver Prime" ×888 to purchase, maximum purchase is 10 times.

○ "Radiation Monitor" contains: "Luminous Core" ×40, "Pure Core" ×40, requires "Silver Prime" ×1888 to purchase, can be purchased up to 5 times.

○ "Tide Inspection" includes: "Luminous Core" ×60, "Aetheric Stone" ×5, requires "Silver Prime" ×2888 for purchase, and can be purchased up to 3 times.

● The selected gift boxes above will be updated and reset on the 1st of each month at 9:00 AM.

● The selected Silver Prime gift boxes priced at 980, 1980, and 3280 that were previously updated in sync with character gameplay activities will no longer be updated. Additionally, for Keepers who purchased these selected gift boxes, we will retrospectively track the total amount of Silver consumed. Within 48 hours after the update, an equivalent amount of Silver will be sent to you via mail. Please keep an eye out for it, Keepers.

2. Battle

\[Awakener Enhancement]

● Awakener "Tawil"

○ Talent "Soulforge Aptitude": When Tawil plays a card originally belonging to other Awakeners in the team, the corresponding Awakener's Final DMG, Shield, and Healing for this turn are increased by 15%~25%, and this effect cannot be stacked.

● Awakener "Sorel"

○ Exalt "Carousel of Ambition": Base DMG hits increased from 5 to 6.

○ Elegance of Rose: Removes the limit of taking effect 1 additional time for 50% HP, increases the damage count from 2 to 4, and doubles HP Recovery.

○ Talent "Soulforge Aptitude": After Sorel "Devours", gain 15%~30% temporary ATK, triggering up to 5 times per turn.

● Awakener "Tinct"

○ Enlighten 1 "Stellar Reverberation": The Leap effect of Basic Strike is simplified to deal 1 additional damage, instead of changing to deal 1 instance of 3 times the damage.

○ Enlighten 2 "Midnight Elegy": The basic Defence Leap effect is simplified to deal an additional 1 Aliemus without reducing the Shield count.

○ Requiem: The Leap effect of Steal Strength is increased from 30% ATK to 35% ATK.

○ Talent "Soulforge Aptitude": After playing "Distant Melody," temporarily reduces the damage dealt by all "Humanoid" enemies by 10%~20%, not stackable. Each time "Requiem" dispels a negative state, gain 5~15 points of Aliemus.

● Awakener "Casiah"

○ Over-Exaltation "Unfettered Mirth": The effect of Strength gained is increased from 4% ATK to 8% ATK, but the number of Command Cards in effect is decreased from 10 to 5.

○ Telekinesis: Leap effect merged into base effect.

○ Enlighten 3 "Legendary Copycat": Redo, merging the original effect into the base effect. New effect: Telekinesis gains "Aftershock": Shuffle 1 "Insight" into the Draw Pile.

○ Talent "Soulforge Aptitude": At the start of the battle, if there are any "Beast" enemies, the Strength dealt by "Casiah" in this battle is increased by 15%~35%. After the first release of "All Disappear" each turn, trigger the Aftershock effect of shuffling cards into the Draw Pile.

● Awakener "Nymphaea"

○ Enlighten 2 "Silent Permeation": The bonus value from playing "Symptom" no longer grows with the development of "Midnight Tide" and is fixed at the maximum value.

● Awakener "Castor"

○ Talent "Soulforge Aptitude": Increases the "Corrosion" applied by Castor to enemies of the "Church of the Lightbearers" by an additional 20%~50%.

\[Battle Interface]

● The derived Command Card "Onyx Plume" of Awakener "Castor" and the Command Card "Crimson Shackles" of Awakener "Helot: Catena" will now match the initial count with the upcoming play count, displaying as "1/3" instead of "0/3", and will produce a glowing hint when the extra effect is triggered on the third play.

Phase Three: Traphase

\[New Content]

● Awakener "Pollux"

○ Warborn Rank, HP 105.

○ Exalt "Sinless Verdict": Consumes 100 points of Aliemus. Add 1 each of "Maxim", "Folly", and "Craze" to your Hand.

○ Skill "Path of Radiance": Arithmetica Cost 3. Triggers Sin Marks for all enemies and restores HP equal to the damage dealt. Prepare

○ Skill "Faith Conversion": Arithmetica Cost 1. Deal 5 DMG to the enemy with the highest HP and Shield and apply an equal amount of Sin Mark. Prepare. Can be used 3 times

○ Skill "Defiled Heart": Arithmetica Cost 3. Apply 5 Sin Marks, lose 10 HP, Illusion.

○ Derived Card "Maxim": Arithmetica Cost 2. Deals 12 DMG, Paralysis, Poison. Triggers Sin Marks for all enemies, losing 20 HP. Prepare.

○ Derived Card "Folly": Arithmetica Cost 2. Vulnerable and Weakens the target, dealing 10 DMG. Triggers Sin Marks on all enemies, losing 20 HP. Prepare.

○ Derived Card "Destruction Faith: Craze": Arithmetica Cost 2. Dispel a positive state from one enemy, deal 8 DMG, and Entwined. Trigger Sin Marks for all enemies, losing 20 HP. Prepare.

○ State "Sin Mark": Lose an amount of Max HP equal to the stacks when applied, take passive damage equal to the stacks when triggered, Permanent.

● Wheel of Destiny and Posse

○ Wheel of Destiny "Twisted Knight Ballad": Arithmetica Cost 2. At the end of the turn, apply 2 stacks of Sin Mark to the enemy with the highest HP and Shield.

○ Wheel of Destiny "The Divu's Visage": Arithmetica Cost 2. At the end of the turn, inflict 9 Exalt Lock on the enemy with the highest Aliemus.

○ Posse "Sacred Bleeding Heart": Draw 1 Skill with the highest Arithmetica Cost and grant it Prepare.

\[Mechanism]

● State "Petrify": Now unified into fainting.

● State "Fainted": Now only the additional damage from the fainting effect will trigger resistance and be affected by it.

\[Awakener]

● Castor

○ Exalt "Dirge of the Unbroken": Amplification reduced from 2 to 1.

○ Derived Card "Onyx Plume": Damage reduced from 12 to 10.

● Agrippa

○ Skill "Web Strangulation": Arithmetica cost increases from 2 to 3.

● Alva

○ Exalt "Endless Justice": DMG decreased from 10 to 8.

○ Skill "Defensive Stance": Reduce Charge from 3 stacks to 2 stacks.

● Lily

○ Exalt "Undying Flower Upon Slime": DMG increased from 30 to 35.

○ Skill "Reshape Healing": HP Recovery increased from 15 to 20.

● Salvador

○ Exalt "Creator's Blessing": Damage dealt is reduced from 25 to 20, but now an additional Barrier will be gained.

○ Skill "Devotion": Damage reduced from 9 to 8, with each stack of damage increasing from +3 to +4.

○ Skill "Sacred Bone Flesh": Damage dealt is reduced from 6 to 4.

○ Skill "Judgment": Damage reduced from 9 to 8.

● Helot

○ Exalt "Surviving Impasse": Damage increased from 15 to 20.

○ Skill "Hatred and Resentment": Damage dealt increases from 5 to 8.

● Kathigu-Ra

○ Skill "End of All Things": Arithmetica cost reduced from 3 to 2.

○ Skill "Death Bullet": Effect adjusted to deal 8 DMG to the enemy with the highest HP and Shield. For each 1 point of Arithmetica consumed, the DMG increases by 8.

● Murphy

○ Exalt "Delusion's Heir": Shield reduced from 20 to 18.

○ Skill "Defiant Proclamation": Damage is reduced from 6 to 5.

● Casiah

○ Skill "Quickhand Shuffle": Arithmetica cost increased from 1 to 2.

● Faros

○ Skill "Firefly": DMG is reduced from 4*Arithmetica Limit to 3*Arithmetica Limit.

● Nymphaea

○ Exalt "Passage of the Ego": Damage reduced from 10 to 8.

○ Skill "Toxic Miasma": Damage reduced from 6 to 5.

○ Skill "Poison Eruption": Arithmetica cost increases from 2 to 3.

○ Skill "Ocean Toxin": Arithmetica cost reduced from 3 to 2, DMG reduced from 12 to 8.

● Liz

○ Exalt "Dance to Destruction": Damage dealt is increased from 40 to 48.

○ Skill "Emerald Starfall": Increases Bleed damage from 15 to 16.

● Aurita

○ Exalt "Clamorous Ocean": Damage increased from 8 to 12.

○ Skill "Double Thrust": Damage increased from 10 to 12, life loss increased from 10 to 12.

● Thais

○ Exalt "Rite of Abundance": Restore HP reduced from 40 to 35.

○ Skill "Instinct of Continuity": Damage reduced from 12 to 10.

● Horla

○ Exalt "Grieving Ink": No longer gains Amplification.

○ Skill "Death Psalm": DMG is reduced from 8 to 7.

○ Skill "Soul Psalm": DMG reduced from 8 to 7.

○ Skill "Life Psalm": Restore HP from 25 to 20.

\[Wheel of Destiny]

● "Partner Training": Arithmetica cost increased from 3 to 5.

● "Shrouded Birth": Arithmetica cost increased from 1 to 3.

● "Nobleman's Staff": Will cause you to faint when equipped.

● "Delirium": Will faint oneself when equipped now.

● "Fouetté": Arithmetica cost increases from 1 to 3.

● "Queen's Edict": Arithmetica cost increases from 3 to 4, max HP decreases from 5 to 10.

● "Memory Syndrome": Reduce the Arithmetica effect from 3 to 2, remove the Retain Arithmetica effect.

● "Memory Spiral": Arithmetica cost increases from 1 to 2, and Maximum Hand Size decreases from +3 to +2.

● "Paradoxical Realism": Arithmetica cost increased from 2 to 4.

● "Frenzy": Arithmetica cost increases from 2 to 3.

● "Song of the Bound": Arithmetica Cost increased from 0 to 1.

● "Analysis of Death": Arithmetica Cost increased from 2 to 3.

● "Sail of Providence": Arithmetica Cost increased from 3 to 4.

● "Thirsting Brush": Now each other ally can only trigger once per turn.

● "Happy Magic Show": Arithmetica Cost increased from 1 to 2.

● "Heart of Silver": Arithmetica Cost increased from 1 to 2.

● "Wheel Unseen": Arithmetica Cost increased from 4 to 5.

● "Blue Stone Throne": Arithmetica Cost decreased from 3 to 2. Maximum Hand Size is no longer increased.

● "Amber-Tinted Death": Arithmetica Cost reduced from 3 to 1. Effect adjusted to "Exalt" applies Delay: Falter to all enemies.

● "Critical Point": Arithmetica Cost reduced from 3 to 1.

● "Impending Sun": Arithmetica Cost reduced from 3 to 1. You can now choose an enemy target.

● "Silver Cod's Determination": Arithmetica Cost increases from 0 to 1. The effect is adjusted to discard 1 card from other Awakeners at the end of the turn, then draw 2 cards.

● "Gluttony": Increases "Strike" DMG by 50%.

\[Posse]

● "Festival of Tides": No longer causes the target to lose Aliemus.

● "A Mouse's Wisdom": Reduce Arithmetica from 4 to 3.

● "Encounter in Pure White": Reduce Arithmetica Limit by an additional 1.

● "Obsession Eternal": Reduces the Shield granted from 25 to 15.

● "Ephemeral Eternity": No longer triggers Poison, but adds Poison instead.

● "Undying Thunder": Effect adjusted to grant all friendly units 1 stack of Barrier.

● "Tavern's Opening": The effect of "Leah's Coin" changes to 3 Arithmetica and draw 3 cards.

● "Spring's Verse": The number of selected Marvelous Effects is doubled, and Arithmetica and Draw effects are doubled.

● "Plague of Illusions": The delayed vulnerable effect is changed to an immediate effect.

● "Blessing of the Stars": Effect adjusted to discard the opponent's 3 cards with the highest Arithmetica and grant them an equivalent amount of "Illusion".

● "Bone-Chilling Embrace": No additional draws when the Arithmetica limit is full.

● "Beachside Memento": The effect of changing the number of draws can no longer be stacked; when used multiple times, it only stacks the duration of rounds.

● "A Fleeting Dream": The effect of changing the number of draws can no longer be stacked; when used multiple times, it only increases the duration of the effect.

IV. Comprehensive

\[Normal]

● The voice actor for Awakener "Murphy" has been changed to "Dainei Qian," and a new voice for "Reproduction Frenzy - Murphy" has been added.

● The illustration style of the Awakener "Pickman" has been adjusted to be more uniform with other Awakeners.

● A new music album "Day of the Birth of God," "Crazy Painting Journey," "Bouquet for Spring," "Mutation of Abundant Seeds," "Wolf's Next Monday," "Prelude to Fate," "Neverland Holiday" has been added to the "Premium Hall."

● Added the achievement for clearing "Dreamscape: See You in Neverland" to the "Manual - Career Achievements."

● The "Deep Dive Record" and "Traphase Record" will be removed in the V2.4 update, and new career rewards will be launched at that time. A countdown display has been added at the entrance, so Keepers in need should seize the last opportunity.

● The recommended level for the "Investigation" stages in Chapter 3 of the Astral Reign on Normal mode has been raised from 63-64 to 65-66, and for Hard mode from 73-74 to 75-76. The actual strength of the enemies remains unchanged.

● The "Settings" in PC has added a "View Text Identifier" hotkey setting, which, when enabled, makes it easier for translation volunteers to carry out their work.

\[Team Unique]

● The description text for the 6-piece Covenant set effect has been changed from "Team Unique" to Affix. Clicking will pop up the corresponding effect description hint.

● When there are 6 sets of duplicate Covenants in the lineup, a "!" icon will appear above the Covenant icon as a hint.

● At this time, the text "Team Unique" in the pop-up "Investigation Confirmed" prompt for starting the investigation changes to highlighted blue for emphasis.

\[Unlock Conditions]

● Participation in various "Gameplay Events" no longer requires clearing "Investigation Operation - Faded Legacy 2-9."

● "Interlude - Dissolution Ruins" can now be unlocked by clearing "Investigation - Faded Legacy 1-2".

● The best experience tip for "Dreamscape: Beyond the Horizon: Part I" has been adjusted from clearing "Investigation - Faded Legacy Chapter 7" to clearing "Investigation - Faded Legacy Final Chapter."

\[Localization]

● In English, the voice lines for the following Awakeners have been translated manually: "Sorel," "Chain: Helot," "Uvhash," "Leigh," "24," and "Dafdale." The self-reference translation for the Awakener "Tulu" has been readjusted in the English settings.

● In the English language, the following Awakener's "Reproduction Frenzy" story has been translated: "Murphy," "Miryam."

● In the English language, the wording of "Investigation Operation" titles, events, and battle-derived cards has been standardized.

● In the English language, the descriptions of the "Awaken" activity rules have clearer translations for "Awakener Fragments" and "Gnosis Fragments."

● The other languages have received a second batch of translation updates from volunteers, and detailed information will be announced separately on the official Discord. Thank you again to all the volunteer translators for their contributions!

5. Problem Fix

\[Normal]

● Fixed the issue where the voice of "Frenzy - Doresain" would be interrupted by the next line during 1x speed automatic playback of the story.

● Fixed an issue where some Keepers incorrectly saw the closed "Glimpse Beyond Sanctum" event in the "Events" section.

● Fixed the issue where the "Phantom Garment" avatar did not display the avatar frame correctly in the preview details.

● Fixed the issue where the lineup set in "Lineup" would sometimes be unexpectedly cleared.

● Fixed the issue where the Phantom Garment did not display on the leaderboards for "Phantasmal Dive" and "D-Effect Zone."

● Fixed an issue where clicking the details popup would incorrectly close when previewing the "Exalt" description of the Awakeners in "Traphase" collection.

● Fixed the issue where the Awakener "Helot" could not correctly gain Charge for the skill "War Declaration" in "Traphase".

\[Battle]

● Fixed the issue where the Awakener "Pickman" did not correctly gain Fusion Level when releasing "Rouse" and obtaining "Creativity" during "Inspiration Surge."

● Fixed an issue where activating Enlighten 2 "Silent Permeation" with multiple Command Cards of the Awakener "Nymphaea" in hand would incorrectly increase the damage effect of all "Midnight Tide" cards multiple times based on the number of cards when playing a Symptom Card.

● Fixed the issue where the Posse "The Mountains' Resolve" could incorrectly draw and select the Awakener's Gnosis Rouse and enhancement cards in the Battle.

● Fixed a typo in the effect text description of the Relic "Chant of the Tides" in the battle of Astral Reign.

● Fixed the issue in PC where pressing the space bar could incorrectly skip the selection phase when choosing options in "Battle."

● Fixed the issue where the Awakener "Doresain" released the "Exalt" cutscene incorrectly in certain scenarios.

● Fixed the issue with the action module not performing correctly in the Phantom Garment "Dreamy Vacation" for the Awakener "Ramona: Timeworn."

● Fixed the issue where the Exalt sound effects for the Awakeners "Ramona," "Lotan," "Doll," and "Ogier" were sometimes triggered incorrectly.

\[Interface]

● Fixed the issue where the hint red dot was missing when "Ascension" was available in the "Wheel of Destiny" rewind.

● Fixed the issue where the rarity hint color of the reward item icons on the right side of the "Manual" interface was incorrectly displayed as white.

● Fixed the issue of incorrect display of the quantity obtained for avatars related to "By the Silver Key: Keeper" and other Keeper-related items.

● Fixed the issue where the "Gameplay Activity" interface did not correctly display monster characteristics.

● Fixed the issue where the item icons at the top of the list in the "Alchemy" interface were not fully displayed, and the decorative lines moved incorrectly.

● Fixed the issue where the Realm filter icon position was sometimes incorrect in the Lineup interface.

● Fixed the issue where the number would incorrectly wrap when obtaining a large amount of "resources."

● Fixed the issue of inconsistent styles for the rules explanation button in the upper right corner of the "Assignment" and "Select Support" interfaces.

● Fixed the severe lag issue when opening and dragging the "Awakening Details" interface.

● Fixed the issue of incorrect button text wrapping and overlapping with the clear team text in the "D-Effect Zone" interface under some language settings.

● Fixed an issue where story text was truncated and could not be fully viewed in the "Enemy Information" interface under certain language settings.

● Fixed the issue where some "item description" texts were truncated and could not be fully viewed during "Battle Exploration" under certain language settings.

● Fixed an issue where the interface text could not be fully viewed when unlocking the Awakener "Ramona: Timeworn" under certain language settings.

● Fixed the issue where the story description at the bottom left of the "Special Operation," "Psyche Deepdive," "Dreamscape," and "Multidimensional Link" interfaces could not be dragged to the bottom. Also optimized the display range for long texts to help the Keeper know they can scroll down to view more.

● Fixed the issue where clicking to switch to other Phantom Garments after viewing the full illustration of the "Awakener" and moving its position would not restore the default position.

Stomp and the Sword of Miracles - Bee Braun

Another minor update today!

Patch Notes
  • Added the ability to pan the camera up or down with the right joystick

  • Increased maximum stack of blastlets from 5 to 6

  • Fixed weird delay at the start of Plook’s dialogue

  • Fixed tutorial control prompts still displaying when saving and quitting to title

  • Fixed a minor collision problem with one breakable wall

  • Fixed issue where you 

  • Very slight visual tweaks that might boost performance on very low end systems

By the way, if you've enjoyed the game and want to support it, we have a Kickstarter going on right now that's over 50% funded with still 3 more weeks remaining! Why not check it out?

The World Well: Blood of Caro - 4

From the first spark of the Pact to the last drop of blood, your support has carried us through every scar, rewrite, and sleepless night.

We’re endlessly grateful for every wishlist, every comment, and every piece of art you’ve shared. This story means the world to us, and knowing that so many of you are waiting for it means more than words can say.

The World Well: Blood of Caro is currently in development, and this milestone reminds us why we started: to tell a story about love, survival, and the cost of mercy.

Until then, stay sharp. Stay human.

And remember, the Well always calls back.

VOIDWATCH: CrossLust - DevLanket

This update was originally meant for October 15th, however since Itch.io was down I postponed the update until the website was up and running. It made things less complicated. Without any further adieu, today's update is to discuss the long-term plans for the new Roadmap, along with longer wait times between monthly updates to maintain more interesting content worth reading.

 As of today, according to the old map our progress looks like this:

September:

October:

November:

- 10% Completion of "Intermission 2" by "Update #10"
- 25% Completion of "Intermission 2" by "Update #11"
- Update #10: September 17th, 2025
- Update #11: September 30th, 2025

- 50% Completion of "Intermission 2" by "Update #12"
 - 75% Completion of "Intermission 2" by "Update #13"
- Update #12: October 15th, 2025

- Update #13: October  30th, 2025

- 100% Completion of "Intermission 2" by "Update #14"
- Begin "Act 3" by "Update #15"
- Create "Winter 2025 Roadmap" in "Update #15"
- Update #14: November 12th, 2025
- Update #15: November  27th, 2025

We're over a month ahead of the original schedule, and on track to completing the story writings by 2026!!! After some careful consideration, below is our NEW updated list for the remaining 2025 Season!

October:

November:

December:

- 50% Completion of "Intermission 2" by "Update #12"
 - 75% Completion of "Intermission 2" by "Update #13"
- 100% Completion of "Intermission 2" by "Update #14"
- Begin "Act 3" by "Update #15"
- Update #12: October 18th, 2025
- Create "Final 2025 Roadmap" in "Update #12"

- 10% Completion of "Act 3" by "Update #13"
- 25% Completion of "Act 3" by "Update #14"
- Update #13: November 8th, 2025
- Update #14: November 27th, 2025

- 50% Completion of "Act 3" by "Update #15"
- 100% Completion of "Act 3" by "Update #16"
- Create "2026 Roadmap #1" by "Update #16"
- Update #15: December 10th, 2025
- Update #16: December 30th, 2025

The closer we get to the new year approaching rapidly, the more I'll discuss the plans of development once Act 3 has been completed. However the writing doesn't stop there. Epilogue segment, Character Sheets, Enemy Galleries, Item's, and Ability List will need to be created. This won't be much of a time consumer initially as, some tasks here might be revisited at a future point. But, this is the simple outline of our next steps once the story is finished.

- Lance Leeder (DevLanket)

Whispers in the Forest - atzi.games.studio

Hey everyone! 🌲
We’re excited to share some big news about Whispers in the Forest!

Over the past few months, we’ve been deeply focused on redesigning our characters from the ground up. We’ve gone through multiple design iterations to ensure every character looks, moves, and feels exactly as we envisioned — and that process took longer than expected.

To achieve the quality we’re aiming for, we’ve been building a professional design team dedicated to improving both the visuals and gameplay experience. Every character is now fully animated, and we’ve invested a great deal of time and resources to make sure the animation quality truly stands out.

🪓 What’s New
  • The Farmer will now automatically gather resources.

  • Builder and Gatherer characters will also perform their tasks automatically.

  • Other characters remain commandable, with a new aiming & defense system added to enhance gameplay control and strategy.

We’re still working on our protagonist, as every character in Whispers in the Forest holds special value for us.

The new version featuring all redesigned characters and animations will be released at the beginning of January.

We’re also expanding our design team to deliver even better updates in the future. Since our visual designs are now finalized, we’ll be sharing more behind-the-scenes content on X (Twitter) and YouTube — so stay tuned!

Exciting updates are on the way — thank you for your patience and support!

Katanaut - voidmaw
Strap in.



This is probably one of the biggest balance updates I’ve ever worked on. All of the changes below are based on data showing which skills people use the most and which ones tend to get ignored. My goal this time was to make things feel a bit more balanced and enjoyable overall. Some skills have received some pretty major buffs, and I’ve also added five new base skills that everyone starts with. I felt Katanaut could use a few more interesting options right from the beginning, so this should give players some new tools and hopefully some new fun to experiment with.

New Skills:
- Introduced new base skill -- Volt Shear: Releases a burst of electricity from your katana when swinging your katana.
- Introduced new base skill -- Spectral Cleave: Your melee attacks leave a cutting field that damages enemies over time.
- Introduced new base skill -- Aether Volley: Swinging your katana fires projectiles at nearby enemies.
- Introduced new base skill -- Warp Storm: Periodically calls down warp energy to strike a nearby enemy.
- Introduced new base skill -- Orbital Blades: Summons spinning blades that orbit you and damage nearby enemies.

Balance:
- Ground Stab, 10% damage buff.
- Kinetic Repulse, 10% damage buff.
- Stealth cooldown reduced by 45%.
- Uppercut, 15% damage buff.
- Shockwave Roll, 15% damage buff.
- Impulse Wave, 15% damage buff, doubled AoE explosion radius.
- Gravity Slam damage doubled, and cooldown halved.
- Overcharge damage doubled, and cooldown halved. The skill will now follow you through the explosion effect.
- Rolling Thunder damage is doubled, AoE radius is enhanced, cooldown reduced by 20%.
- Blast Mines damage doubled. Amount of mines dropped by player scales with the skills level.
- Rolling Vault initial damage buff doubled.
- Reactive Armor cooldown reduced by 60%.
- Slinger Vault description is simplified, and cooldown is standardized.
- Blink damage is buffed by 10%
- Emergency cloak damage buffed by 15%, is reworked to activate whenever you take damage.
- Inferno Ring initial hit damage is buffed by 300%, DoT damage is left the same.
- Time Dilation cooldown reduced by 40%.
- Overdrive stamina consumption reduced by 80%.
- Kinetic Reflection cooldown reduced by 50%.
- Eldritch Grasp cooldown reduced by 50%.
- Void Legion cooldown reduced by 50%. Enemy and combat detection improved.
- Encroaching Doom cooldown reduced by 50%. Enemy and combat detection improved.
- Reality Rift damage increased by 35% and cooldown reduced by 35%.
- Cosmic Pact cooldown reduced by 50%.
- Ritual of Decay initial damage ceiling increased by 300%. Cooldown reduced by 35%.
- Frostbite Blast damage is doubled, and cooldown is cut by 50%.
- Bullet Storm damage buffed by 100%, cooldown reduced by 50%.
- Cursed Aura cooldown reduced by 35%.
- Shadow cut stamina reduced by 20%.
- Void Impalement damage buffed by 80%, cooldown reduced by 25%.
- Executioners Strike cooldown reduced by 25%.
- Vacuum Slash damage buffed by 35%, cooldown reduced by 50%.

More Balance:
- Increased how much hp enemies have in later biomes.

Bugs:
- Improved FPS when using drones.
...

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