Spirit Island - MigrantP
Jagged Earth is now complete with the final phase of content and features: Growth Begets Growth. A build-your-own-Spirit of Starlight completes the roster as it Seeks its Form, and now teams of up to 6 Spirits can fight the Invaders on a massive scale.

To celebrate the completion of Jagged Earth, we're having a sale! The core game is 60% off, Jagged Earth is 20% off, and other expansions are up to 70% off, until June 9th. There hasn't been a better time to get into Spirit Island!

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth
We've been working on Jagged Earth for just over 2 years, and we couldn't have done it without your support - including great feedback and bug reports. Keep them coming!

Starlight Seeks Its Form

Every once and again, where starlight falls to ground there arises a new Spirit. Its essence is initially that of the stars and nighttime sky, but from the moment it touches the island it begins to change, adapting and reimagining itself for its new home. This one arrived shortly after the Invaders started to spread, and fights the Invaders even as it seeks to define itself.

6 Player Support

With Jagged Earth, you can now play with 5 or 6 Spirits (and up to 7 Island Boards). Up to 6 players are supported in online multiplayer.

No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth.

Rearrange Spirit Panels

Drag and drop Spirit summary panels to rearrange them on the screen at any time.

New Achievements

8 new challenges await for you to test your skills and explore new content.

Other Improvements and Fixes
  • Three new Playmat options are now included with Jagged Earth.
  • England's loss condition is now triggered properly in lands combined by Weave Together the Fabric of Place.
  • Clever Cooperation now works properly with Isolate and Russia 2+.
  • On Board F, Spirit Presence will no longer block the display of a City in land #4 on the 2D map.
  • While No Bravery Without Numbers is in play, Call to Guard no longer replaces the ravage with a build without a choice; instead it now offers the choice to either have Call to Guard or No Bravery Without Numbers take effect during the ravage.
  • Fixed an issue where if Overenthusiastic Arson causes the blight card to flip, undoing the flip may lead to effects repeating and a game freeze.
  • The Habsburg Monarchy's Stage II Escalation now adds the correct number of towns.
  • Event Cards no longer get stuck on screen, when using Undo without the Event Section Prompt option enabled.
  • If a Fear card causes the last City to be destroyed, generating enough Fear to reach Terror Level III, the game now ends immediately as it should.
  • If Life's Balance Tilts adds Blight that causes the Blight card to flip, using Undo will no longer cause the Blight to be incorrectly added again.
  • Fixed an issue in which during Ritual of the Destroying Flame, if you Forget a card in hand, the prompt "Warning: You Can Play More Cards" could incorrectly appear when no cards are left in hand to play.
  • Fixed issue where Fractured Days Split the Sky's Innate Power Visions of a Shifting Future could shuffle a revealed event out of the top 2 cards.
  • Keeper of the Forbidden Wild's presence placement from the 3rd Growth option will no longer remain in a land it shouldn't after undoing placement for the 4th growth option.
  • Fixed an issue with Cast Down into the Briny Deep not resulting in a Sacrifice Victory.
  • Thriving Communities no longer allows you to select a land under the effect of Absolute Stasis.
  • Forests of Living Obsidian no longer gets stuck in multiplayer when used as a set-aside Power in Second Wave.
  • When Sweden and Habsburg are combined, Heavy Mining will no longer cause too many Blight to count against the Habsburg loss condition.
  • Forests of Living Obsidian no longer gets stuck in multiplayer when used as a set-aside Power in Second Wave.
  • Fixed an issue where Scour the Land could incorrectly be used Fast by Shifting Memory of Ages without spending the required Element Markers.
  • Presence added by Skies Herald the Season of Return now properly counts as Badlands with Settle into Hunting-Grounds.
  • If Slip the Flow of Time allows Shifting Memory of Ages to use a slow power in the fast phase, spending Element Markers to activate elemental thresholds will now work properly.
  • Melt Earth Into Quicksand now interacts correctly with Bringer of Dreams and Nightmares.
  • Fixed an issue where the extra damage from Devouring Teeth Lurk Underfoot’s innate ability can sometimes be applied anywhere on the island when using Storm Swath.
  • Sleep and Never Waken no longer gets stuck in multiplayer against Russia 5+ if the generated Fear would reveal an Invader card.
  • Fixed an issue in which Sky Stretches to Shore could cause an incorrect interaction with Bargains of Power and Protection.
  • New Species Spread (Let the Invasive Species Bloom) no longer behaves incorrectly if you used undo.
  • Spirit Foresight now assumes that Isolate will be used to prevent Builds with England 1+.
  • Discord at Terror Level 3 no longer allows you to assign too much Damage to individual Invaders if there are multiple Invaders with Strife in a land.

What's Next: More Expansions!

As we previously announced, Promo Pack 2 and Nature Incarnate are in development this year, so there will be a lot more content coming soon.

Promo Pack 2 has 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects, and 5 Fear Cards. On the tabletop it's now part of Feather & Flame, but in digital we already have Promo Pack 1, so Promo Pack 2 will be its own DLC.

Nature Incarnate is a major expansion that will bring 8 Spirits, 1 Adversary, 2 Scenarios, 20 Aspects, and 38 more cards, along with new mechanics like Incarna, Vitality tokens, and more. We expect to release Nature Incarnate with a phased approach similar to Jagged Earth.

Tune in to Handelabra Live every Tuesday at 3 PM Eastern on Twitch to catch previews of upcoming content!
Spirit Island - MigrantP
This update has a number of improvements and bug fixes, including:
  • A supporting Adversary can now be selected or randomized in Story-Based New Game if you have Jagged Earth.
  • When reporting feedback in a multiplayer game, the game state information from other players will now also be automatically sent and attached to your feedback (so other players do not have to also report feedback).
  • Thematic map selection now works properly in multiplayer.
  • Fixed issue in which Why Don't You and Them Fight could incorrectly generate extra Fear when destroying a Town/City.
  • Right clicking now shows the full card for a card gained by Let's See What Happens.
  • When Grinning Trickster Stirs Up Trouble is under the effect of Gift of Twinned Days, adding Strife now properly triggers A Real Flair for Discord.
  • If Overenthusiastic Arson is used on a land under the effect of Portents of Disaster, using undo in some situations can no longer cause unbounded Fear generation.
  • Fixed issue where Grinning Trickster Stirs Up Trouble could undo its Gain Energy growth after using the Energy to pay for its Reclaim growth.
  • Undoing during Let’s See What Happens second threshold no longer causes the power used to linger on screen.
  • Fixed an issue where Quick Play could generate a setup with difficulty 1 higher than desired.
  • Discord at Terror Level III now deals the right amount of damage in all situations.
  • Incite the Mob now interacts properly with Isolate and Russia 2+.
  • Using Visions of a Shifting Future fast by means of Slip the Flow of Time, then using Undo, can no longer lead to an Invader card going missing and preventing a Power Card gain later on.
  • Repeating Forsake Society to Chase After Dreams will now allow you to Gather all of the Explorers properly.
  • Using Undo after cascading from a Ravage that flipped the Blight Card no longer causes the Ravage to happen again in the same land.
  • Fixed an issue in which Ward the Shore's Stage III Surge would not add towns correctly while under the effects of the Fear card Explorers Are Reluctant.
  • When playing with an extra Island Board, if you destroy a board during the game, the end of game difficulty and score will now be calculated correctly based on the starting boards.
  • Invaders Surge Inland now correctly sees a land set to adjacent when the source land is isolated, and allows oceans to be marked adjacent or not.
  • Removing an East or West board from a 5-Board Thematic Map will no longer cause a board to overlap when it tries to reshape.
  • Fixed an issue in The Great River where you could be incorrectly prompted to pay for an Isolate effect that is not actually affecting a Town's movement.
  • Dream of the Untouched Land can now properly add a new board in the spot another board was destroyed by Cast Down Into the Briny Deep.
  • Fixed an issue where Russia 3+ would not consider a land under the effect of Voice of Command to match the Ravage Card when it should.
  • Dahan Insurrection now interacts correctly with the Hard-Working Settlers event.
  • Undoing Boon of Growing Power after repeating it with Gift of Twinned Days now works correctly.
  • The game no longer gets stuck in the Spirit Phase if you have a Spirit-targeting Power Card from Aid From Lesser Spirits in an Archipelago game.
Spirit Island - MigrantP
Ready to mix things up a bit? A Spirit with a knack for stirring up trouble arrives on the scene, and Adversary nations join with one another to challenge you in unpredictable ways. Let's see what happens! The eighth phase of Jagged Earth content is now available with a new Spirit and Play Option.

Grinning Trickster Stirs Up Trouble

There are many trickster Spirits, but this one is the most infamous. It wears any form it pleases, but can always be distinguished by its multitude of eyes, though they may be subtle or concealed. It has a driving curiosity to see what will happen when it messes around with things. Of course, this may involve putting Spirits, people, and animals alike into suddenly precarious situations, so the Dahan appreciate its shenanigans best at a healthy distance.

Combining Two Adversaries

Through conquest or marriage, one Adversary nation joins with another, shifting their society and how they approch colonization. You can combine two Adversaries for a hybrid challenge, incorporating aspects of both.

No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth. You can learn more about the new features and associated rules in the How to Play screen.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

Other Improvements and Fixes
  • Innate Powers are now usable in Elemental Invocation if they could only be reached by using Element Markers on the island.
  • When Shifting Memory of Ages spends Element Markers for a threshold that repeats a Power, you will no longer be prompted to spend them again.
  • When Sweden's Escalation and Call to Guard both affect an Explored land, you now get to choose the order in which they occur.
  • If Bringer of Dreams and Nightmares uses a Power that would destroy Explorers, it now gets to choose whether to get the bonus Fear from Russia 2+.
  • In multiplayer, Words of Warning will no longer cause some players to experience a soft-lock either through an unmoving, floating card or undetectable power options.
  • While Powerstorm is in effect, the power Trees Radiate Celestial Brilliance will no longer disappear.
  • The Ignore Their Contact With The Dahan option on Missionaries Arrive now works properly with Isolate.
  • Fixed issue where undoing Powerstorm could cause a power to be playable from the hand.
  • Forsake Society to Chase Dreams now correctly interacts with a land affected by Melt Earth Into Quicksand.
  • Fixed an issue in which Russia's Escalation effect would not resolve correctly when a board has no Beasts tokens, but a Many Minds Move as One sacred site.
  • The Casualties of Fang and Sting event now allows you to select a board that becomes applicable against Russia 2+ and its protected explorers.
  • Fixed a problem that could occur with power targeting after the effect of Weave Together the Fabric of Place expired.
  • Bureaucrats Adjust Funding now fully resolves during the turn it is flipped.
  • Irresistible Call now allows you to consider adjacent Isolated lands non-adjacent and avoid gathering those Invaders.
Spirit Island - MigrantP
This update has several bug fixes, including:
  • When Learn the Invaders' Tactics needs Element Markers to activate all three thresholds, you are now prompted for how many Element Markers to spend.
  • Multiplayer no longer gets out of sync when Shifting Memory of Ages could spend Element Markers to use an elemental threshold on a Power but chooses not to do so.
  • Fixed an issue in which Guide the Way on Feathered Wings can get stuck in multiplayer when used to move Beasts through a land with the presence of Sharp Fangs Behind the Leaves.
  • If Powerstorm and Gift of Strength are both in effect, you will no longer be able to incorrectly repeat a Power with Powerstorm without paying Energy.
  • Fixed an issue where in certain situations, the Discard option would not be initially available during a Choice Event.
  • The threshold effect of Instruments of Their Own Ruin now works properly in a land under the effect of Weave Together the Fabric of Place.
  • Fixed an issue in which the game could get stuck when using Suffocating Shroud at maximum threshold with no Presence in adjacent lands.
Spirit Island - MigrantP
This update has a number of improvements and bug fixes, including:
  • Reaching an Elemental Threshold via spending Element Markers or Elemental Invocation now counts for the related achievements.
  • Innate Powers now work properly in Second Wave games.
  • Lands conjoined via Weave Together the Fabric of Place now successfully trigger the effects of Observe the Ever-Changing World.
  • Dream of the Untouched Land will no longer get stuck in multiplayer if Shifting Memory of Ages uses Element Markers to reach the threshold.
  • Observe the Ever-Changing World now always triggers when a disease token is removed.
  • Adding a Town from France's Level 4 effect now properly triggers Observe the Ever-Changing World.
  • Fixed a problem where Population Rises and other events did not trigger Observe the Ever-Changing World more than once when they should.
  • When focused on a Spirit using a Power to cause Shifting Memory of Ages to gain a Power Card, if you gain a Major Power Card and forget it, the focus no longer shifts away before you can decide whether to discard or forget it.
  • If Shifting Memory of Ages begins to Reclaim 1 but does not select a card, then gains a Major Power and discards a card from hand instead of forgetting, you are now able to Reclaim that card.
  • Fixed issues where long range (3 or 4) Presence moving/adding did not reach the proper full range in Archipelago setups.
  • Fixed an issue where if you had a Spirit-targeting Power Card from Aid From Lesser Spirits in an archipelago game, you could get stuck and unable to finish the Spirit Phase.
  • Fixed an issue when starting a solo game with Sweden 4+ and an Extra Island Board, if you used Undo at the start of the game, the Invaders could Explore the extra board.
  • Grant Hatred a Ravenous Form no longer incorrectly adds Beasts when Invaders are pushed from the land instead of being destroyed.
  • If Serpent Wakes in Power uncovers an Element by placing Presence with the second threshold that now allows the third threshold, you will now be able to use the third threshold.
  • Sweden Level 5 can no longer add a Town if the Ravaged land is Isolated.
  • It is no longer possible to start a game with no Spirits on the Island.
  • Fixed Power tooltips incorrectly showing "This power has already been used" during the Spirit Phase.
Spirit Island - MigrantP
An ancient Spirit has arisen to Observe the Ever-Changing World, and finds a new threat with the arrival of the Invaders. It will face many new challenges with new island forms, such as archipelagos of disconnected lands and extra expanses of unoccupied territory. The seventh phase of Jagged Earth content is now available with a new Spirit and two new Play Options.

Spirit: Shifting Memory of Ages

An immensely old Spirit that has ascended to great power countless times over the ages − and then destroyed that power each time, severing huge pieces of itself to become small once again. The Invaders’ arrival has pushed it to grow much more quickly than it usually would, re-learning lessons and powers from its deep past in order to fight more effectively.

Play Option: Archipelagos

Instead of laying the Island Boards out as a single island, you can now create two or more smaller islets. Archipelagos are very good at dividing up what board elements a given player most needs to pay attention to, and can make larger games much easier for players to scan and think about.

Play Option: Extra Island Board

You can now include an extra board to defend, with no Spirit starting on it. This provides a different sort of Difficulty boost from Adversaries or Scenarios. The higher Difficulty the game already is, the more Difficulty another board will add.

No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth. You can learn more about the new features and associated rules in the How to Play screen.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

The Steam Spring Sale starts today! At the end of the sale on March 20th, the full retail price of Jagged Earth ($24.99 USD) will come into effect. Until then, you can still get it at a 10% discount, so don't delay!

New Multiplayer Feature: Save For Later

As Spirit Island games can get more and more complex, it can be a burden to try to complete an online multiplayer game in a single session. In this update, we have added a new feature to save your multiplayer game and continue it later, as many times as you like.

During gameplay, all players can vote together to agree to Save For Later from the multiplayer status panel. After doing so, a Resume Game button will appear on the multiplayer menu screen. From there, you can resume along with the players who were previously in the game.

Other Improvements and Fixes
  • Two new Playmat options are now included with Jagged Earth.
  • The New Game screen now remembers the last Adversary Level you played on a per-Adversary basis.
  • When using Powers that scale based on the number of Elements you have, you can now pretend to have a lower number of Elements (e.g. to deal less damage).
  • When a set-aside Power Card in Second Wave has special behavior in that context, its text displayed in-game will reflect that.
  • Power Corrodes the Spirit can no longer destroy Presence in a land under Absolute Stasis.
  • The France 2 Build effect now works properly in lands joined together by Weave Together the Fabric of Place.
  • Blazing Renewal no longer incorrectly applies the Power-using Spirit's Presence restrictions to another Spirit.
  • Fixed multiplayer getting stuck if one player uses Call to Guard's second effect and another player pushes a Russia 2+ Explorer into that land.
  • If Gradual Corruption causes the Blight Card to flip, using Undo no longer results in adding too much Blight.
  • Absolute Stasis no longer causes a Victory in Dahan Insurrection in certain situations when it shouldn’t.
  • In Powers Long Forgotten, the pillar of sunlight Invader benefit now properly destroys Strife tokens.
  • Plagues Bring Fear and Death now ignores Disease in lands under Absolute Stasis.
  • Utter a Curse of Dread and Bone no longer gets stuck if there are more than 9 Blight in target land and adjacent lands.
  • Vanish Softly Away, Forgotten by All no longer incorrectly removes too many Thieves in certain situations.
  • Fixed issue where Powered by the Furnace of the Earth could cause a multiplayer desync when moving Presence on the island.
  • Gift of Proliferation can no longer reposition Presence in a land under Absolute Stasis.
  • Fixed an issue with using Undo with Exaltation of Tangled Growth after gaining a Major Power.
  • Spirits May Yet Dream no longer causes the game to get stuck when all Fear Cards are face-up.
  • Flame's Fury no longer increases damage caused by moving Dahan in Dahan Insurrection.
  • In multiplayer, when Fractured Days Split the Sky gains a Power Card to Days that Never Were, the card will no longer appear stuck on the screen of other players.
  • Draw Towards a Consuming Void now works properly when used early by the Rouse the Spirits event.
  • Fixed an issue where Pour Time Sideways could cause too many repeated activations of Beasts Prowl.
Spirit Island - MigrantP
This update has a few bug fixes, including:
  • Fixed an issue where some decisions were being made automatically when you should have a choice.
  • Volcano Looming High can no longer add Presence to non-Mountains if it uses Blazing Renewal on itself.
  • The game no longer gets stuck when using Gift of Furious Might with Tempest of Leaves and Branches.
Spirit Island - MigrantP
This update has a number of improvements and bug fixes, including:
  • Fixed 2D map issues that occurred when moving Presence with Shroud of Silent Mist's bottom track ability.
  • Unleash a Torrent of the Self's Own Essence now has its range boosted properly from all sources.
  • Fixed issue in which the effect of Sky Stretches to Shore could be incorrectly used up by using a Fast Power.
  • Visions of a Shifting Future no longer puts an Event Card in the Invader deck, fixing incorrect game over situations.
  • Fixed issue where Plaguebearers could cause the game to get stuck in multiplayer when used on a land with more than one Disease.
  • Forsake Society to Chase After Dreams no longer gets stuck in multiplayer when replacing a damaged Town/City that has Strife.
  • Fixed an issue with Russia 2+ Explorers not being properly saved from destruction in some situations.
  • Pour Time Sideways now causes the Habsburg Escalation effect to occur twice properly.
  • The additional Explore in The Great River scenario no longer incorrectly ignores Isolate.
  • Fixed issue in which Exaltation of Molten Stone causes incorrect range boosts in certain situations.
  • Weave Together The Fabric of Place now expires after Stubborn Solidity so you can move the Dahan to either land when they are divided.
  • Fixed issue in which Memory Fades to Dust incorrectly destroys 2 of Many Minds Move As One's Presence instead of 1.
  • If Blur the Arc of Years causes the Blight card to flip, using undo will no longer result in the Invaders incorrectly ravaging again.
  • Fixed issue in which Prey on the Unwary was counting lands under the effect of Absolute Stasis when determining whether a board has Beasts.
  • Cast Down into the Briny Deep now bypasses the effect of Absolute Stasis, destroying everything in that land if it destroys a board.
  • Fixed issue where Undoing prior growth after performing the Ritual of Destroying Flame could have incorrect results.
  • Flowing and Silent Forms Dart By can no longer cause the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.
  • You are now prompted for the order of Ravaging lands when Flowing And Silent Forms Dart By is in effect and ravaging lands are adjacent.
  • Flowing and Silent Forms Dart By no longer causes the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.
Spirit Island - MigrantP
A few Invaders have found treasures on the Island, and they are determined to bring home their loot for riches and glory. However, as they make their way to the shore, they become Lost in the Swirling Haze, never to be seen again… The sixth phase of Jagged Earth content is now available with a new Spirit and Scenario.



Shroud of Silent Mist: A Spirit of dissolution and the cold silence of death, creeping quietly down from the hills and across the open waters. Its trail is adorned with dew-covered leaves and the bones of small animals. Some legends say it came from the final breath of a Dahan Spirit-speaker who spoke too freely of secrets entrusted to him…

Despicable Theft: Small groups of Invaders have been searching the island, and a few have found wonders. If they make it home, their people will stop at nothing to seek out more such fantastic treasures. Even those without wonders have tales and trophies that may bolster the Invaders’ resolve to stay.

No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

Multiplayer Plumbing Improvements
We have been working to improve the multiplayer workings of the game to eliminate synchronization issues. Spirit Island has many complex rule interactions, and allowing players to do things simultaneously yet still remain in sync with each other is a challenging and ever-evolving task!

To support this we have updated the networking libraries and reworked the Full Sync feature to be more reliable. Ideally you would never need to use Full Sync, but if you run into a problem, we want to make sure your game can continue.

Remember, if you run into a problem in a multiplayer game, please report it in-game using the Help & Feedback button at the time it occurs (and before trying Undo or Full Sync). It also helps a lot if everyone in the game sends a report, so we can see the situation from all angles. That gives us the best chance to solve the problem sooner!

We are planning to add support for saving multiplayer games to continue later, but that feature is not yet available. Stay tuned!

Other improvements and bug fixes
  • Informational messages are now shown in the game log so you can review them at your leisure.
  • The text of Elemental Invocation is updated to read that land corners are "at an intersection of 3+ lands/Oceans, or of 2+ lands/Oceans and the board edge." This means that in new games from now on, there are no longer land corners on solitary lands at the intersection of 2+ board sides.
  • Sacred Sites Under Threat now highlights lands with Sacred Sites and Invaders, and indicates how many lands have them and how much Energy you would need to spend to damage them all.
  • If Explosive Eruption has a damage boost (e.g. from Flame's Fury), the boost can now apply in any land where the Power is dealing damage.
  • Infestation of Venomous Spiders now deals damage properly in lands joined together by Weave Together the Fabric of Place.
  • Elemental Boon now lets you decide what elements it has when discarded as a randomizer for some Events.
  • Fixed an issue where the game could get stuck using Firestorm against Russia 2+ if you push an Explorer to another of your lands where you can deal damage.
  • Volcano Looming High's special rule range increase now properly combines with Exaltation of Molten Stone.
  • Fixed an issue with Carapaced Land's range increase interacting incorrectly with Volcano Looming High's special rule range increase.
  • Fixed an issue where cards could disappear from view in Time Passes when choosing them for Gift of Constancy.
  • Fixed an issue where if a Russian Explorer was Drowned by a Power and pushed into the Ocean via A Sense for Impending Disaster, escaping drowning using A Sense for Impending Disaster again did not generate Fear.
  • Gift of Twinned Days now works properly with Powers that play additional Power Cards.
  • When Devouring Teeth uses Call to Bloodshed to gather Dahan in Dahan Insurrection, additional damage will no longer be incorrectly dealt in other lands.
  • Never Heard From Again no longer causes a multiplayer desync against Russia 5+.
  • Fixed Carapaced Land not allowing you to target the proper lands in some situations.
  • Fixed Pyroclastic Bombardment interacting incorrectly with Badlands in some situations.
  • Undoing after gaining two Power Cards with Exaltation of Tangled Growth no longer causes you to lose the second Power Card.
  • Blight on France's Slow-Healing Ecosystem now returns to the Blight Card for the next game in Second Wave.
  • Fixed an issue where repeating Forsake Society to Chase After Dreams could cause the game to get stuck in multiplayer.
  • Trees Radiate Celestial Brilliance now deals enough damage with its threshold when used with Unlock the Gates of Deepest Power.
Spirit Island - MigrantP
This update has a few improvements and bug fixes, including:
  • Tutorial popups are now shown in the game log so you can review them while going through the tutorial.
  • The Card Library now has progress indicators for achievements related to winning with Spirits, defeating Adversaries, and triumphing in Scenarios.
  • Sharp Fangs Behind the Leaves and Thunderspeaker no longer cause multiplayer desyncs when their Presence moves with Beasts/Dahan.
  • Fire and Flood will no longer cause a multiplayer desync when it is used with both elemental thresholds.
  • Fixed an issue where the game gets stuck when placing a Flame Marker in Rituals of Destroying Flame.
  • With the Promising Farmlands event, you can no longer avoid adding a Town by choosing a land with Wilds first.
  • Carapaced Land now works properly with Shadows of the Dahan.
...

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