The Way We All Go - ebihime
Hello everybody,

I'm not sure if everybody is aware of this, but for the last 4/5 years~ish, I've been working on a remake of my horror visual novel released in 2015, The Way We All Go!



I've been working hard on the remake, and I'm proud to announce that it's almost finished.

The remake will be released this Hallowen, on the 31st. The remake will coincide (well, almost) with the 10 year anniversary of the game's original Steam release, and it should be a perfect way to celebrate the spooky season!

The remake is in 1920x1080 display with all new character art, background art, music, and UI. There are over 30 CGs in the new build, 15 bonus side stories to unlock which are exclusive to the remake, and an all new route with two new endings.



I hope you're looking forward to it! If you want to be notified when the remake releases, please wishlist the remake or follow my Steam developer page.

https://store.steampowered.com/app/3422290/The_Way_We_All_Go/

Also, if you want more updates on this projects (or my other projects), you can follow me on my various social media accounts.

That's all for now. I'll be looking forward to writing another announcement post when the remake is released!

- ebi x
The Way We All Go (2015) - ebihime
Hello everybody,

I'm not sure if everybody is aware of this, but for the last 4/5 years~ish, I've been working on a remake of my horror visual novel released in 2015, The Way We All Go!



I've been working hard on the remake, and I'm proud to announce that it's almost finished.

The remake will be released this Hallowen, on the 31st. The remake will coincide (well, almost) with the 10 year anniversary of the game's original Steam release, and it should be a perfect way to celebrate the spooky season!

The remake is in 1920x1080 display with all new character art, background art, music, and UI. There are over 30 CGs in the new build, 15 bonus side stories to unlock which are exclusive to the remake, and an all new route with two new endings.



I hope you're looking forward to it! If you want to be notified when the remake releases, please wishlist the remake or follow my Steam developer page.

https://store.steampowered.com/app/3422290/The_Way_We_All_Go/

Also, if you want more updates on this projects (or my other projects), you can follow me on my various social media accounts.

That's all for now. I'll be looking forward to writing another announcement post when the remake is released!

- ebi x
Strategos - StrategosGames

Hello,

We are excited to announce that Strategos will launch into Early Access in January 2026. Thanks to a few extra months of development, players will be stepping into a more refined experience: an overhauled UI, gameplay improvements shaped by demo feedback, and a complete, map-based campaign ready to explore from day one.

엉덩이 밀기! (Assslash!) - JUSTD
1. fixed BGM volume (too loud in opening scene)
2. balancing items (much more items are available for STR,CON upgrade)
Hero's Land - 369398490
New version update
Kuri Kuri Click! ~My Sweet Model!~ - sekaipro_chris

An update has been pushed out to address a vulnerability in the Unity engine.

Solar Nations 2 - FlomgusEpicStyle

Hello again, today I have another update for the beta. Other than the 2025, scenario this one is miscellaneous so there are no new major features, but there are alot of changes.

2025

I have more or less finished the 2025 scenario, but it may not be balanced properly so keep that in mind when playing. 2025 differs from 2092 in quite a few ways, the most important being the Polycrisis Situation that most countries have, as well as a much more polarized level of development/education across the world.

Polycrisis

"The Polycrisis" refers to the collection of problems that seem to be facing practically every major country right now. I decided to represent all of these problems as a single Situation for simplicity's sake, as having 4-5 simultaneous crisis situations demanding attention was kind of annoying to play with. For the most part, the Polycrisis makes expansion more difficult, but allows you to more easily reform your government, which should make the early game more focused around building yourself up for domination once everyone emerges from the problems of the current day.

East vs West

The world in 2025 is split primarily between three alliances, NATO, CSTO, and the Belt and Road. Almost half of the world's nations are involved in one of these alliances, making expansion difficult, since a single guarantee of independence could spark World War III.

Nuclear Armageddon

The US, China, and Russia all possess very large nuclear stockpiles, and are not afraid to use them if needed to achieve victory. You should be careful to avoid escalated warfare with any of these three powers until establishing point defense around your Empire to lessen the damage done by these weapons of mass destruction.

The AI loves intervening in conflicts and with how many organizations there are, you should prepare for nuclear war.

Notes on Balance

Some things about the 2025 scenario are not going to be 100% accurate to reality since Solar Nations 2 is not a hyper realistic game. There have been some alterations made to the scenario in order to make it more fun and balanced than realistic.

More Political Changes
Stability Rebalance

In order to maintain stability, you need to keep your factions happy, as the stability you gain from Culture Tech is now dependent on the approval of your factions.

Faction Privileges

Faction Privileges now have their own icons, which are color coded to the faction they belong to. In addition, Factions' desire for reforms have been slightly altered, making them more interested in reforms that they should like, and there is a larger penalty for going against your Factions' wishes.

There are also some new privileges that allow you to take advantage of a faction or reduce its power, but for a cost.

New Spending Items

There are a few new reforms which go over government spending. These are sort of WIP, especially for the balancing side of things. Not really sure how I want fiscal policy to work yet.

Regional Politics

Regional Faction control is now determined by many more factors, and no longer has seemingly random oscillations. It is now significantly harder to monopolize the politics of your entire country to a single faction, but it is also more rewarding to do so.

UI/UX

A number of miscellaneous improvements have been made to the UI, especially in regards to Terrain view, something which I didn't explain very well. It is now very easy to see what terrain any region has, as well as what that means for units there.

Current Character System definitely doesn't produce the most accurate results

Triangle - Cursed Town - trianglecursedtown

We sincerely apologize for the negative experiences some players have faced.

We’ll continue to keep the demo updated, balanced, and smoother than ever.

⚙️ Fixes & Improvements

  • Extended Network Optimization
    The network system has been reworked to ensure less jitter, lag, and sync delay.

  • DX11 Transition with FPS Boost
    The demo now runs on DirectX 11, resulting in up to 50% higher FPS and a more stable gameplay experience.

  • Hunt Trigger Issue Fixed
    Fixed a bug where hunts could start while players were outside the house.

  • Temporary Character Removal
    The characters “Nun 2” and “Priest 2” have been temporarily removed due to technical issues.
    They will be reintroduced after fixes are completed.


💡 Player Feedback & Future Plans
  • A More Detailed Demo Is Coming
    We heard your feedback!
    A more extensive demo is in development — bringing new mechanics from the main game in upcoming updates.

  • Brightness Adjustments
    We’re working to address reports about the game being too dark.
    Our goal is to improve visibility while keeping the horror atmosphere intact.

  • Gameplay Balance
    We noticed some players finish the demo too quickly.
    We’re rebalancing both demo and main game for longer, more consistent gameplay pacing.

  • How to Play & Easy Mode Tips
    We’re developing a new “How to Play” tab and an in-game tip system for Easy mode to help new players understand the mechanics better.


🎮 Your feedback is invaluable to us.
We’ll keep improving the demo together — thank you for your support!

Triangle: Cursed Town Dev Team

Pixelogic: Nonograms Unlimited - joel

Based on your Next Fest feedback, update v5.11.2 of the demo is out!

  • New Feature: Added "Restrict dragging to vertical and horizontal lines" option in settings. This is helpful for those that use mouse or touch controls.

  • New Feature: Extra thick section borders: Can enable under 'Theme & colors" in settings

  • Bug fix: Fix for audio library crash that effected some players

  • Bug fix: Middle-button should now work when dragging to mark multiple squares.

I'm still working through demo feedback, so expect more updates either in the full release or as a quick follow-up.

Thanks,

Joel

Hate-Gem Rise Of Demon - ElLeonGamer

🆕 Hate-Gem: Rise of Demon – Version 1.1.0

International Update

Hate-Gem: Rise of Demon is now fully bilingual! This update brings the game to a wider audience with complete English localization, while preserving the emotional depth and symbolic richness of the original Spanish version.

🌍 What's New
  • 🌐 Language Selector added to the options menu — switch between English and Spanish anytime

  • 🖼️ Localized sprites for save files, UI icons, and in-game prompts

  • 🗣️ All NPC dialogue and boss encounters fully translated

  • 📜 Item descriptions and ability texts now available in both languages

  • 🧩 Dynamic text system that adapts menus, interactions, and lore based on your selected language

🛠️ Bug Fixes & Improvements
  • 🚧 Fixed a bug where players could bypass wall collisions

  • 💥 Resolved collision issues during the Hate-Avatar bossfight

  • 🚪 Fixed a door that failed to close during the War Colossus encounter

  • 😶‍🌫️ Added new facial expressions to NPCs in dialogue boxes for richer emotional storytelling

  • 🎨 Introduced a brand-new character portrait illustrated by Ale Tobias

This update is more than a translation — it’s a full narrative and visual adaptation, crafted to retain the game’s tone, symbolism, and emotional impact across languages.

🔮 What's Next?

We're working on visual polish, balance tweaks, and new accessibility options. If you spot any translation issues or have feedback, we’d love to hear from you!

...

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