Sid Meier's Civilization® IV - contact@rockpapershotgun.com (Imogen Beckhelling)

Sid Meier, that legendary game dev whose name sits before the names of Civilization games, had a lovely chat with our very own Nate Crowley this weekend, as part of PAX Online X EGX Digital. The pair talked all about some of the most notable parts of Meier’s career – including, Railroad Tycoon, Pirates!, and Civilization – as well as chat about his upcoming book, Sid Meier’s Memoir!: A Life In Computer Games. And thanks to computers, you can watch their whole chat in full below.

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Sid Meier's Civilization®: Beyond Earth™ - contact@rockpapershotgun.com (Alice O'Connor)

While Adam is larking about in XCOM 2, I’m replaying XCOM: Enemy Within to demonstrate how totally fine and unbothered I am that he has access and I don’t. It’s still really fun! Last night I ordered a cyberlady to punch a robodino so hard it exploded.

If you want to join in with not feeling bitter, the latest Humble Bundle is a cracker. It’s a big merry load of cheap Firaxis strategy games, with your XCOMs and your Civilizations and your Pirates! and your Starships and so on for not very much money at all. We can all be unbothered together.

… [visit site to read more]

Sid Meier's Civilization® V - contact@rockpapershotgun.com (Alec Meer)

Oh, Civilization: Beyond Earth [official site], how sad you make me. You work so very hard to make me love you but… well, maybe you’re fundamentally unlovable. The Rising Tide expansion, that was a good try. You became more alien, less like your dad trying to wear a spacesuit, but gosh, you made a pig’s ear of Diplomacy, didn’t you? Bugs and bonkers design decisions queered the pitch.

But maybe it’s not too late. I hear there’s a big new patch intended to address one of your biggest problems; what flowers are you bringing to my door this time?

… [visit site to read more]

Sid Meier's Civilization® V - contact@rockpapershotgun.com (Alec Meer)

Rising Tide [official site] is the first, and some might say much-needed, expansion pack for Beyond Earth, the sci-fi Civilization V spin-off which met a somewhat muted reception. It’s out tomorrow, but I’ve spent the last few days with it. >

It’s so much better. It’s so much worse.

… [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - contact@rockpapershotgun.com (Ben Barrett)

In our initial preview of Beyond Earth’s Rising Tide expansion [official site], Firaxis were keen to make it clear that the expansion would have a heavier sci-fi focus than the base game. They also spoke about the new diplomacy system, in which you interact with the leaders of opposing factions in hopefully more realistic ways. That’s what has been detailed in not only a new trailer but a full, hour-long livestream that took place yesterday, heralding a free weekend for the base game. Both videos and all the details are below.

… [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - contact@rockpapershotgun.com (Graham Smith)

Let's agree to call the expansion CIVBERT.

A rising tide lifts all boats, it’s said, and there’s some hope that the watery Rising Tide expansion will lift all of Civilization: Beyond Earth‘s [official site] systems and not simply provide a new shimmering surface for the same old ideas. Find out whether that seems likely via a video demonstrating some of the oceanic mechanics below.

… [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - contact@rockpapershotgun.com (Alec Meer)

‘Wait for the expansion’, is what RPS’ feeling about Civilization’s sci-fi spin-off Beyond Earth boiled down to. Well, now that expansion has been announced. Sid Meier’s Civlization: Beyond Earth – Rising Tide is due for release ‘this Fall’, and brings water construction and combat, a revamped diplomacy system and two new factions into play. A few days ago, I had a chat with Will Miller and David McDonough, Co-Lead Designers on the turn-based strategy title, about what’s planned, whether Beyond Earth was too conservative both in terms of breaking the Civ template and in its science-fiction, how war shouldn’t be a surprise any more, and whether this is considered redemption. >

… [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - contact@rockpapershotgun.com (Alec Meer)

looking anything like its concept art might have helped, actually

Civilization: Only Very Slightly Beyond Earth, more like. While perfectly serviceable, Firaxis’ sci-fi themed strategy spin-off proved far too reluctant to step out of Civ V’s shadow for my tastes, and I haven’t been at all tempted to go back. Conventional wisdom had it that an add-on might add the verve and variety it needs, but it turns out there’s a 2.0 update planned which may (or may not) get Beyond Earth back into orbit. … [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - contact@rockpapershotgun.com (Alice O'Connor)

Pew pew

Do you worry you’d call Sid Meier “dad”? A half-hour stream over the weekend with the Civfather showing off Sid Meier’s Starships (not anyone else’s) has been saved for posterity under the name ‘Sid Meier shows you how to build a Starship’ and I can’t help but imagine you, dear reader, sitting on his knee. “Can we put cannons there?” you ask. He smiles, a knowing twinkle in his eye, and adds some. He sneaks in a stealth system you didn’t ask for, knowing it’ll help turn this ship into a long-range sniper sort of thing, but you’re happy: you wanted lasers and Daddy Sid added some. This is getting awkward. I’m going to embed the video now. Let’s move on.

… [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - contact@rockpapershotgun.com (Alec Meer)

Sid Meier and Firaxis’ new thing, Starships, was announced last week, but all we got to see was a cinematic. Fortunately, Unca Sid did a talk at PAX South a couple of days back, in which he showed off the game proper. Those who could not drag themselves to a sweaty hall in Texas may now be similarly indulged. There are some bits and pieces of Civ in there – perhaps striving for commonality with Beyond Earth, which it shares a setting/fiction with – but primarily it’s about customising spaceships then making ‘em fight.

Meier also tackles the thorny question “how do you put maps in space?” and clarifies that people who call themselves ‘marauders’ don’t tend to be terribly friendly. … [visit site to read more]

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