FIND ALL - VeryVery

https://store.steampowered.com/app/3704300/FIND_ALL_9_Fantasy/

The continuation of the Find All 9: Fantasy series is out! Explore the fairytale village, the colorful streets of the city of mages and the unique scenery of the soaring dragon islands. Look for different hidden items and paint black - white locations with colored paints. Interesting, attention-grabbing picture, 3 level, 620 themed items and pleasant atmospheric music are waiting for you.

Fish Hero - Henry Mead
Thanks for playing the demo!

It's been played by more people than I expected and I appreciate your time! I've been working on making some improvements to the level and added a checkpoint system so you won't lose your progress when loading up the game. A bit more work needs to be done before release, but I'm excited to see people play together!

Upstairs is out on the 7th of November, I'll begin sending out keys in the coming weeks. If you'd like a key, send a message to me on X @HENRY_MEAD_ I'd be happy to send you a few for you and your friends.

Also, if you've got any feedback or encounter any issues let me know and I'll do my best to sort them.

https://store.steampowered.com/app/3716360/Upstairs/Thanks again!

Henry

Red Crucible Assault Playtest - MHG_Dev
  • Additional visual improvements,

  • Additional game performance improvements,

  • Added seven game modes for all the arenas,

  • Conquest,

  • Rush,

  • Kill Confirmed,

  • Team Death Match,

  • Capture the Flag,

  • Free for All,

  • Search and Destroy,

  • STG-44 Easter egg (Testing pass),

  • Fixed the weather FX

The Hilltop Funeral - 路易斯安娜汪汪教

Hi all , good morning!

" The Hilltop Funeral " has officially joined Steam Next Fest!

Come check out the developer's gameplay.

Loot of Baal - Myron_Owl

Feature Adjustments::

  • When setting up the filter, the default option for the new rule is adjusted to allow the drop of necklaces, amulets, and rings by default; (This does not apply to old saves)

  • In the preset filter schemes, the option for item rarity is added to allow the drop of necklaces, amulets, and rings by default. In the socket count option, it is set to allow the drop of gloves, belts, shoes, rings, necklaces, and amulets without sockets by default; (This does not apply to old saves)

Bug Fixes:

  • Fixed the issue where materials obtained from jars would appear in the equipment tab;

  • Fixed the issue where the data would not sync after changing the mercenary order in the party information interface;

Contact us: Email - send your problem to https://feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community

8:36pm
VR Drums Ultimate Streamer - sunico4
v24.5
Scrap Bulwark Guide - bishuangshuang666

We welcome you to try the demo and share your valuable feedback.

The current demo includes 2 levels, with a 3rd level coming soon.

Join us on this development journey - let's work together to make the game better.

Your support through wishlists would be greatly appreciated.

TRUCO BAR - Lobo Anarquista

Patch Notes

  • Fixed character gradually floating upward after long play sessions

  • Added the option to play with Bots!

  • “Mão de onze”: you can now choose whether to play or not

  • Fixed FindLobby

  • Added social media links

Dungeons & Kingdoms - cptshig

New Build 0.520

Save is now enabled in sandbox game mode,
Freecam is now enabled in sandbox game mode,
DEV TOOLS now exposed in all game modes,

Now that the demo is out for Next Fest, the focus is shifing to Early Access release. That means some changes and features will start showing up in the demo as things move foward. For DEV TOOLS press F8 to toggle on/off. These are a bunch of cheats and tools we use to make trailers and test the game to save time. You can now wreak havoc with them in your own game. p.s. don't spawn the Ogre, you will die - challenge offered! Release Notes

  • Save and load is now enabled for sandbox - NOTE there are limitations as the save feature is not complete for sandbox games yet. Quest and tutorial progress is not saved. Jobs in progress are not saved, only job assignments. Felled trees are not saved, they respawn. Building progress and construction progress is saved. Save features include:

    • Load and continue sandbox games from the main menu,

    • Save and Quicksave from the in-game menu,

    • Quicksave while in a gameplay scene (F7),

    • Autosave is enabled for sandbox, enable/disable in game settings, defaults to every 15 minutes,

    ,

  • The player skill for enabling freecam is now enabled. This is something that new characters will eventually need to unlock in sandbox games, but for now in the demo it is unlocked by default. Press F3 to toggle this feature.,

  • Increase normal camera zoom max distance from 3.5 to 5 and zoom speed from 75 to 100. This is another player skill that is set to an advanced level for the demo.,

  • Fix "Report Bug" and "Store Page" links in in-game menu that was pointing to the prologue page forums, now points to the main game page

Underboard - Braveado

We decided some months ago to participate in this October 2025 Next Fest, and we wanted to prepare a special monthly update for the event, so this ended up being among our most packed updates yet.

We managed to include the very first pinnacle boss, new player character designs, a heavy UI rework, and a few more improvements. All of this better represents how the final game will look and feel. We even added new music for the first time in a monthly update, shoutout to our partner Mudeth for that!

Pinnacle Boss

Previously runs consisted of 3 maps, each with increasing difficulty and a boss at the end, but we wanted something after all of that to serve as the real end of your runs. We also have narrative elements that we want to mix with the gameplay, and there will be multiple zones in the final game, each with unique locations, enemies and narratives.

We added the first pinnacle boss to the game, this continues the narrative of the Shadow Woods, but also serves as the real final challenge at the end of your runs there. Now you'll be able to completely clear the 3rd map in a run (which includes getting a third Potential from its boss), before continuing to a small 4th map where you'll face the pinnacle boss of the zone.

Each pinnacle boss is meant to have a static power level, meaning they don't gain random items or have a random team of minions with them. That doesn't mean their fights always go the same way though, our goal is that they are a single big scary enemy that can challenge your whole team with their own tricks, which includes multiple phases.

Beating pinnacle bosses is how you'll unlock the next playable zones in the final game, and each one will also have its unique pinnacle boss to challenge!

Part of our goal with releasing this content in our demo is to gather feedback about the power level these bosses should have. Our intention is that they become the hardest challenge in a run, but we also want to have multiple teams be able to beat them if built and played properly. So any feedback here is appreciated.

New Characters

For a long time we used to have characters color swap to distinguish themselves from other characters using the same design. We decided to work on making every character design unique instead.

We updated the player character designs so that everyone has their own unique look instead of a simple recolor. This stands in line with a previous monthly update where we made all enemy designs be unique instead of also using color swaps. This approach of having unique designs is what we're going forwards with for the full game release.

Other Changes
  • Reworked most of the UI inside runs to better communicate its information and look more flavorful.

  • Added new music layers for when you're out of combat and fighting against bosses.

  • The grid highlights were reworked to be more visible, especially on locations where the floor was of their same color.

  • Added a spell targeting arrow to show better communicate which spell your using and how you're aiming it. This is similar to the character target arrows when you hover them while in combat.

  • Added a spell drag snap to prevent you from dragging spells outside the spell bar. An area highlight also appears when dragging spell to display the limits,

  • Characters with more than 1000 Maximum Health now calculate their health bar display differently to show less blocks, allowing you to better see their health bars.

  • The energy bar of characters now flashes in white when they take energy burn.

  • Added new unique corpses for every character and enemy. We also improved their blood splatters to be more dynamic.

Fixes
  • Fixed bosses not starting with the same skill again after a lost round.

More Next Fest Demos

Check out these other roguelikes from 2 Left Thumbs!

They’re also part of this Steam Next Fest and both have awesome demos. If you enjoyed Underboard, don’t miss these amazing games. they're launching soon too!

https://store.steampowered.com/app/3415570/Die_For_The_Lich/https://store.steampowered.com/app/3497720/Dice_A_Million_Demo/

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