MIMESIS - ReLu_Rabbit

Hey, Survivor!

Our dev team’s been keeping an eye on all your talks over on Steam, Discord, and other places.

We’ve noticed a lot of great feedback about MIMESIS, especially about the things that feel inconvenient and the features you’d like to see added.

Among those, there are two big requests that we agree are top priority.

  • Save/Load Feature

    You’ll soon be able to save and load your progress.

  • Public Matchmaking

    We’re adding a public matchmaking feature so anyone can easily form a party and play together.

Both of these features are currently under development and internal testing,

and we’re working hard to get them out to you as soon as possible.

(We might need your help testing them, so we’d really appreciate your support!)

We’ll share more details on the update schedule once it’s ready.

Thanks for sticking with us.

Oh, and you didn’t forget about Steam reviews, right? ːsteamthumbsupː

If you had a good time playing, please leave us a review on Steam!

Every bit of feedback means a lot to us and really keeps us going.

Mecha BREAK - MechaBREAK_Official

Attention Pilots:

A no-downtime client update arrives on November 5 at 11:30 AM (UTC+8). Keep playing as usual—simply update your client to access the latest version. Logged-in players won't be affected.

This update resolves an issue where Tier Protection Cards occasionally failed to apply during post-battle settlement. Thank you for your support and feedback, pilots!

—S.H.A.D.O.W. Command HQ

An Amazing Wizard - 964993157
An Amazing Wizard X Aura of Worlds X Ants Took My Eyeball: ⚔️ Spell, Steel & Survival

Step into three distinct roguelite worlds and endless danger. Each brimming with fast-paced combat and creative mechanics. Craft wild spells, outwit cunning foes, and battle your way through adventures that never play the same twice.

Get clever. Get chaotic. Get enchanted.

Aura of Worlds
Aura of Worlds is a chaotic, creative tactics rogue-lite platformer. Explore multiple dangerous worlds where you utilize creative abilities & wield the environment to your advantage. Blast, dash, grapple, fight, and charm your way through ever-changing labyrinths & outwit powerful guardians!

An Amazing Wizard
An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master 7 elements and merge 120 unique spells in any order to create endless possibilities. Choose from 250+ perks and 200 artifacts. Collect your lost memories and reclaim true
name!

Ants Took My Eyeball
Ants Took My Eyeball is a 2D action platformer roguelite. Descend into an ever-changing ant hill, fight your way through hordes of insects with a variety of weapons, face formidable bosses and ultimately find your stolen eyeball.

Available now with a 10% discount!

https://store.steampowered.com/bundle/57333/An_Amazing_Wizard_X_Aura_of_Worlds_X_Ants_Took_My_Eyeball__Spell_Steel__Survival/

Make sure to check out our official Discord server to discuss anything you want and give your suggestions!

https://discord.gg/vEtTJpqnwN

P.S. If you have just 5 minutes of free time, please write a review about our game. It will cost you nothing and will help us greatly! 💜

Stay tuned for the next updates![/p]
Rivals of Aether II - SBS

Audio Updates

  • Fixed a bug that caused the Low Poly sounds to become more distorted as the master volume increased.

  • Added a volume slider for ambient sounds.

Miscellaneous Fixes

  • The emotes tab will now open to the Favorites page instead of page 1.

  • Orange Low Poly Ranno is no longer missing in the store.

  • Fixed a bug that caused certain articles to reverse hit when they shouldn't.

  • Fixed an additional bug that caused hurtboxes to shift unintentionally when a character rotated around their center when facing left.

  • Fixed a bug that caused his articles (like his Bubble) to be invisible on most skins.

  • Genesis Orcane skin is no longer muddy.

  • Fixed a bug that caused some of his ice effects to be opaque.

Zombie God - BIG IRON
Summary

This update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode.

Zombie God now grants blessings at the start of your run! But with each blessing, comes a curse... With each victory, humans gain deadly modifiers for defending against your green hordes.

v0.5.1 changelog

General Updates

Improved targeting consistency for Army and Police units by refining line-of-sight checks.

Fixed a line-of-sight issue where zombies could not attack nearby humans in melee range.

Special zombies now begin with no ability cooldowns.

Ability cooldowns are now conversion-based - converting humans gradually recharges abilities.

The Infest ability now greys out when no valid spawn points remain on the map.

Fixed Ripper charges not being consumed correctly.

Adjusted human accuracy for more consistent combat results.

Changed patrol infection threshold to 10% across all maps.

Fixed various UI issues, including overlapping tank health bars and clickable UI elements on the world map.

Removed Halloween seasonal decorations.

Visual & Audio

Added new turret sprites.

Added music to Ghastonbury.

Fixed long-term audio desynchronization after extended play sessions.

World Map & Interface

Research points are now properly displayed on the main menu hub.

Research points can now be purchased repeatedly in the world map shop without refreshing.

Added an animation to the DNA Upgrade Hub button when new research points are available.

Fixed a world map bug where players could click through the UI.

Replaced DNA upgrades affecting ingredients with new evasion-focused upgrades.

Resistance Mode

Players now receive a blessing with each new Resistance level.

Resistance modifiers and blessings are now displayed during intro cutscenes.

Fixed incorrect damage modifiers for humans in Resistance Mode.

Fixed agent spawns in Brainstree to correctly use CDC agents.

Map & Environment Fixes

Camp Rotterson: Updated roads to prevent tanks and cars from driving through scenery.

Fleshmere Port: Added additional human NPCs near the “body bag” spawn area.

Bloodberry Farm: Fixed navigation mesh to allow proper pathing from the pub car park to the road.

Ghastonbury: Added map-specific music.

Gameplay & Balance

Fixed tank health bar overlap with on-screen text.

Adjusted DNA and ability systems for smoother gameplay flow.

Improved overall targeting and pathfinding behaviour for agents, vehicles, and defences.

WorldNeverland - Daily Life in the Elnea Kingdom - Another Life Adventure - althi_staff

Additional Content #15, the "Monster Event Set," was released on November 5, 2025.

🌟 Special Monsters Appear in the Kingdom! Gather materials and get various items! ⚔️

By meeting certain conditions, special monsters will appear in the grass and dungeons!

When you collect unique materials dropped by these monsters, such as "Bread Eggs," "Large Ruby," and "Large Sapphire," you can exchange them for various items. Check out the many unique items available for exchange with these materials! You can dress up your character in adorable outfits like the "Soft Kid's Panda," luxurious gear like the "Gold Light Armor," and equipped items for your back like the "Golden Wings." Furthermore, decorate your home with uniquely themed interior items, such as the "Cactie Shelf," crafted from special materials.

Challenge missions, defeat monsters, collect special materials, and fully enjoy your own Kingdom life!

\[Monster Event Set Contents]

Special Monster Data Sets

 Adds new missions, monsters, and materials to the game.

Exchangeable Outfits

  • Gold Light Armor

  • Soft Kid's Panda

  • Panda Baby Suit

 Available at Matsuri Apparel on Castle St. Requires special materials.

Exchangeable Equipment

  • Gold Mask

  • Golden Wings

  • Star Bread-style Backpack

  • Gazo Bread-style Backpack

  • Veras Bread Hat

  • River Octo Bread Hat

  • Shishin Bread-style Canteen

 Available at Kagari Accouterments on Castle St. Requires special materials.

Exchangeable Interior Items

  • Cactie Shelf

  • Cactie Basket

  • Macramé Cactie

  • Pair of Macramé Cactie

  • Triple Cactie

  • Group-planted Cactie

  • Basket of Cactie

  • Potted Cactie

  • Mantel Gold Ingot

  • Mantel Mineral Domes

 Available at Flower Land in Yano Market. Requires special materials.

【Important】 To exchange for "Macramé Cactie" and "Pair of Macramé Cactie," the material "Cotton Rope" is required. Therefore, the separate purchase of the DLC "Handcraft Tools Set" is necessary.

🔓 Monster Spawn Requirements

◆Cuctus-type Monsters

After completing the quest “Deliver a Large Bolffid Seedling,” you can receive the “Plant-Containing Monsters” quest from Miara at the library during summer.

Completing it will cause Cuctus-type monsters to appear.

◆Mineral Monsters

After completing the quest “Investigate a Sapphire Vein,” you can receive the “Rare Mineral Golems” quest from Miara at the library during winter.

Completing it will cause Mineral monsters to appear.

◆Bread Monsters

After completing the quests “Star Bread” and “River Octo Bread,” you can receive the “Spring is the Season for Bread” quest from the Country Co-op in Yano Market during spring.

Completing it will cause Bread Monsters to appear.

To obtain bread-themed equipment and interior items, you’ll also need to complete the quests “Shishin Bread” and “Gazo Bread.”

🔍 Monster Appearance Calendar

🔍This shows the seasons when each monster appears, and the date when they are most likely to appear.

📝Defeating Mineral Monsters allows you to farm currency more efficiently.

DLC#15 - Monster Event Set

Super Fantasy Kingdom - SuperFantasyKingdom

Hey everyone 👑

I slept for a whole day, went for a big walk with Mio and had a great dinner with my family. Then I wanted to fix one small thing and just could not stop again. It is hard to see you having problems that I can easily solve and just do nothing. But I had a blast! And it is much easier to work when nobody expects anything from you 😂

The big change is that the caravan feature gets unlocked after beating the second boss now. Each time you select your fate, you gain reputation with one of the other kingdoms. Once you have enough reputation they send a caravan with items. The feedback was very clear that build variety was lacking early, and items are a great way to give agency to the player.

Two often requested features were a catalog of bosses to see which ones still need to be beaten, and healthbars for mini-bosses. I'm happy I could implement that so fast. The resource UI was also improved to always display the current stars, and display the amount of super metal in overlays. The gamepad support has also been improved.

Most of the other changes are related to clarity, tutorials, and descriptions again. It is good to see fewer and fewer questions coming up, and I also got some great tips on how to explain things better from the community. One of those was to add help messages to the death screen. One could be "You can build the bonfire multiple times", shown after 400 glory. But of course it should start much simpler. Please share your ideas in the comments! What hint would have helped you?

And then we have a myriad of bug fixes. The balance adjustments also become a lot smaller. All together, a really good update, I hope.

Steam Reviews

Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.

Now back to my break!

Feryaz

New features/QoL:
  • The caravans get unlocked after defeating the second boss now

  • Added a catalog of all bosses to the unlocks menu

  • Added a tutorial for the first time a unit goes hungry

  • Added hint that you need to give items to units

  • The elemental tower can be clicked to read the tutorial again

  • Removed the word stars from evolution description to prevent confusion

  • Improved boss chest description to include that you get relics based on your units

  • Improved black market description to state it can only be used once per cycle

  • Improved relic tutorial to explain that every unit has one relic

  • Human road builder improved description to include how he targets

  • Human forager overlay displays amount of thickets

  • Undead improved thieves description

  • Undead Candy shop improved description

  • Undead Library improved description

  • Throne room canceling crafting opens the armory

  • UI minibosses have a health bar now

  • UI moved stars and banish amounts

  • UI added super metal to top bar where stars were before

  • UI Markers are white now

  • UI gamepad middle of the screen is not weirdly preselected anymore

  • Disabled resolutions below 720p

  • Disabled pause menu after game over

Balancing:
  • Undead Candy shop increased candy capacity

  • Undead start with one bonepile less

  • Undead start with one rock more

  • Undead trader reduced coins received 10 > 9

  • Item Overshield can only be given to units with shield

  • Qhela reduced poison stack potency effect

  • Abomination increased base damage 10 > 13

  • Bone Golem does not apply fatigue anymore

  • Book Bloat increased cooldown 2.5s > 3s

  • Miner has learned to aim

  • Swordsman reduced min range 10m > 5m

  • Villain Butcher does not come as close

Fixes:
  • Fixed tutorials freezing the game if they display a button that was rebound to numpad

  • Fixed scientist eating a unit does not reduce count of hungry units

  • Fixed minimizing scientist and sending unit to dungeon before giving it to him

  • Fixed wizard cards to select not being shown if you did not finish a run with them yet

  • Fixed scientist and wizard choice resetting on entering unlock screen

  • Fixed scientist and wizard choice resetting when exiting throne room

  • Fixed planter growing wild wheat

  • Fixed upgrading a unit before selecting slot

  • Fixed moving a unit when fate overlay pops up

  • Fixed selection of middle option with gamepad

  • Fixed siege shop grayed out cards

  • Fixed evolution buildings vanishing

  • Fixed caravan not visiting on day 16

  • Fixed two caravans on the same day

  • Fixed midday caravan counting as reroll if there was one on the morning

  • Fixed empty save files being backed up (and overwriting the real backups)

  • Fixed throne room being able to click during kingdom leveling

  • Fixed Undead thieves hut only being upgradeable once

  • Fixed Undead thieves hut not clickable after canceling

  • Fixed Undead edge of map visual bug

  • Fixed Undead graveyard task

  • Fixed Undead bloat hunters not going for the same one

  • Fixed Humans thicket icon in hunter's hut is not updated

  • Fixed Humans watermill being clickable before reaching it

  • Fixed Humans watermill being called village

  • Fixed Archer evo attach description stating wrong amount of arrows

  • Fixed Banshee evo passive displaying wrong stat

  • Fixed Bee upgrades increased cooldown

  • Fixed Bee upgrades piercing stat not increasing

  • Fixed Endboss avatar

  • Fixed Crimson Heart relic

  • Fixed Kraken being stingy

  • Fixed Thorny Whip being displayed as belonging to Dryad instead of Treant

  • Fixed barrier causing an error sometimes maybe

  • Fixed something else but never wrote it down

Join the Super Fantasy Kingdom Community

Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3595551008

Project DOOOOORS - agoo
  • Fixed the bug where the Enter key becomes ineffective after using the mouse.

Hunter Roulette - ZPf

Hello Hunters around the world! Yu has decided to shut the servers down for an update November 5, 2025, from 10:30 PM to 12:30 AM (UTC-5). Matchmaking will close 30 minutes beforehand. After the update, all Hunters will receive 49 Diamonds and 20,000 R-Chips via in-game mail within 3 hours. Here's what's new:

Feature Updates:

1. Optimized server performance to ensure a smooth gameplay experience for all Hunters.

Mad Bunny - Yu

...

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