Sea of Survivors - nahyeahgames

Gday Sailors!

We're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality of life improvements.

Unfortunately, as a side effect of the new map system, all progress on the old map is lost.

The Map
  • All progress on the old map is lost

  • Maps are now procedurally generated based on an input seed

  • Enemy waves now vary by island, with each island having a raid wave and an area wave

  • Buried treasure islands now always give a fixed treasure, based on the map seed

  • Bottles now always give maps to the 3 closest islands

  • Added the new cartographer island, which reveals the closest undiscovered island when raided

  • Mergates now reveal all other Mergates when raided

Infamy
  • Removed the various curses from the game.

  • Added 19 tiers of Infamy, slowly ramping up the difficulty of the game

  • Each tier of infamy is unlocked by finishing a run on the previous tier of infamy

Treasures
  • Added 19 new treasures

  • Adjusted which chests treasures are found in (the cross is now in the boss chest)

  • Some treasures can now only be found via an ambition or by raiding an island

  • Treasures will now display tickers on the side of the screen for their effects

  • Compasses now give a speed boost based on location, instead of direction

  • Capped the Feast treasures at 1 each

  • Improved the scaling of Ramstein's Spyglass

  • The "cooldown" stat has been renamed to "cooldown reduction"

  • Introduced a "chest queue", so multiple chests can be opened in a single treasure screen

  • When picking up chests, the treasure screen won't open until all nearby chests are picked up

  • Ambitions triggered by placing a treasure will be added to the chest queue

  • Level up chests triggered by skipping chests will be added to the chest queue

Enemies
  • Minefish and Submarines now spawn with a more random pattern

  • The Great One now immediately teleports the player at the start of the fight

  • The aura's given off by Curseweaver boats are now limited to affecting nearby enemies

Misc
  • Upgraded to Unity 6

  • Removed the Unity splash screen

  • Removed the Main Menu

  • Reworked the Quartermaster Menu

  • Reworked the Crew Ambition UI to be more straightforward

  • Improved the performance issues caused by large amounts of pickups

  • Added the "Overkill" stack to track damage dealt to enemies past their max health

  • Added option to stop the game pausing when minimized ("run in background")

  • Added option to remove the confirmation when skipping chests ("disable skip chest confirm")

  • Fixed a bug where the "Everything must go" achievement wouldn't be rewarded

  • Fixed a bug where transforming treasures could freeze the game, still on the lookout for more bugs with transforming

We're still working on the last area, which will feature 3 more weapons, new enemies, and new treasures.

Thanks for sailing with us!

Nah Yeah Games

4th Era - The RuneChild - J.C. SpringBourne
Added a large dungeon system under the north trees on the elves map.
There is master Alchemy and Enchantment trainers with adv. tables in the west part.

Added a palace inside the Mountain for the elf king, with Elves guards.. (No king yet).
There is a master trader in the room to the left...
Added Master Traders in each map, with much more gold, so you can sell more items.

Added more armors and some adv. armor also have arms now.
Added a beginner help, so you have 5 StoneSkin, when you start with a new character.
Upgraded some spells that was not working.

Added login (streak) awards and day awards.
Made my Reward Cycle easier to see.
Now you can see when you get XP or become better with a skill.
Added sounds to when you get Achievements and collect gold.
1:29am
小明明的世界 Playtest - 635104222
Update,Optimize opening errors
Monster Girl Jungle - xoullion
Hey everyone!

The full game release isn’t too far away, so I decided to show off some of the new features that have been added to the game.

Minigame

Once you finish Chapter 1, you'll be able to accept quests.
Currently, these quests only cover the northern part of the jungle - Zelra’s area - since the other girls haven’t been released yet.

This scene will appear when you press the Summon Bat button (the one that looks like a quest scroll).

After accepting a quest in certain places, a new button will appear in the navigation system. If you're not too hungry or it's not too late at night, you'll be able to collect different colored orbs in various areas.

Once you finish the task, you need to summon the bat again to claim your reward. After that, you’ll receive a gift, which you can later offer to your girl.

Interactions

A simple and organized interface for everything you need.

I’d like to start with the right side, which shows a Love Bar. This bar basically shows you the requirements progress for unlocking each chapter:

  • Chapter 1 = 1 heart

  • Chapter 2 = 2 hearts

  • Chapter 3 = 3 hearts

However, Chapter 3 is not finished yet, so your love score will not increase beyond 2 hearts, even if you completeting a chapter is also required for progress.

Now, as for the left side, I’ll keep it short:

Talk Button – First

This is where you can start each chapter or replay them after finishing.

Interaction Button – Second

This includes basic interactions like kissing, headpats, and handholding.
Doing these once per day will earn you some love points, but you can repeat them as much as you like for fun.

She has different reactions to each interaction.

Lewd Button - Third

Synced with the Talk button, this allows you to choose I–II–III numbers, which represent the chapters. All related content is listed there. These are alternative scenes, so they are written differently than in the main story.

Gift Button - Fourth

This is where you can give a gift to the girl.
She has reactions.

Navigation Buttons (Center Bottom)

These are part of the navigation system, allowing you to leave the area or spend the night at Zelra's tree - which, by the way, leads to different scenes.

Important

Chapter 2 will be ready by the planned release date, which is very soon! I hope everyone will enjoy it. Please consider wishlisting the game and leaving a review when it comes out.

That's all I wanted to show for now. See you guys later!

1:25am
SFERA - SergioPoverony
Update. Optimization of effects. Small Fix. Fix KillCounter
HU-man Dungeons - Tag4424
This update brings a few small improvements

  • Improved UI on smaller screens
  • More Place names
  • More Audio clips for enemies
  • Improved turning with mouse controls
1:16am
小明明的世界 Playtest - 635104222
Updated, new animations have been added and the scenes have been optimized
FireAlpaca SE - tk
Function Addition
  • Added an option to the eyedropper tool to also eyedropper while dragging.

  • Added mouse wheel smoothing option to Preferences.

  • Added mouse wheel sensitivity setting option to Preferences.

  • Added an option in Preferences to automatically save a PNG thumbnail when saving an MDP file.

Function Improvement
  •  The preferences dialog has been made tabbed for improved usability.

Failure Correction 
  • Fixed a bug in thumbnail display of layer properties.

Dungeon Parkour Block Puzzle Adventure - hekeri

Dungeon Parkour Block Puzzle Adventure has been succesfully tested by developer on Steam Deck and it seems to work well with Proton.

WonderLang Polyglot - wonderlang.thegame
Some of you have reported losing save files after the latest update.
If this happened to you, you should see a "Recover Saves" button just below the "Continue" button on the title screen. Clicking it should restore your save files.

If the recovery doesn’t work and you’ve lost progress, please email us at contact@wonderlang.net — we’ll do our best to help resolve the issue and recover your progress.
...

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