SCUM - Beda
End of an era, and a beginning of a new one. 1.0 is out! Check out what awaits you in this brand-new chapter!



With 1.0 we are also releasing something extra. The Deluxe edition is now also available for all those who wish to add a little bit more to their SCUM Survival experience!



https://store.steampowered.com/app/3596770/SCUM_Deluxe_Content_Pack/





Let's get on with the big one! With 1.0 the whole Island and environment have been reworked, revamped, and optimized. You will find massive changes from revamped POIs, brand new greenery, foliage system, snow biome shoreline, and much more. But do not worry, the POI location layout is exactly as you remember it. Your Zagorje is right where you left it, only different.



Not only are there changes to the environment, but we also have a completely new wetness system. Including how it visualizes on terrain, gear, and other things such as reduced visibility. Giving a whole new atmospheric feel to the island.



It will also take some time after the rain has stopped for the terrain to dry procedurally as well. This might seem like a small thing but when you see it in action your jaw will drop.



Not only that, but with the Island rework also comes so much terrain bug fixing as well, listing them all would be impossible. A major one is that with new optimizations and streaming speed, it means no more vehicles falling through terrain or buildings when driving at high speed.

Another big change are the bunkers, as there is another type of bunkers active!
Secret bunkers are now spread on the island, requiring a keycard to get in. Lower in loot but a safe option to gear yourself up. Do not think you can just linger in them and farm loot though, same exploit security system is in place just like in other bunkers.




This also means reduction in AB bunkers making them high risk high reward end game content they were intended to be.

With all this and so much more, it is truly SCUM Island 1.0.



Get ready to take cover! Armed NPCs are on the island, roaming, just waiting to get your head.



These new NPCs are a game changer on the island in both SP, PVE, and PvP because you never know when they will strike. Including multiple Tiers of NPCs, depending on the Tier, they will come at you with different gear so expect the unexpected.



Well, not just you, as you could also find them fighting puppets, as well as trying to survive.



Keep your head on a swivel, observe everything, admire nothing.



Return of the kings! Mariner and the Tractor are back in thier modular glory!



The Mariner, a well-known Seaplane, capable of taking off/landing on both land and water is the ultimate fast transport to wherever you wish and def choice vehicle for you Island dwellers.



Tractor is back! Not only that but it can now also be configured to be a force to reckon with. You have the standard version.



And naturally, we have a version for reasonable men, forced to do unreasonable things.





With 1.0 also you are able to make your own quests for your server or SP game. We already touched upon that on Saturday releasing the documentation and the tool early to give you time to get yourself familiar. You can find it here:

https://store.steampowered.com/news/app/513710/view/508457312081417411

So get cracking.



Some big news in the weapons department as well. There have been many upgrades regarding them. To start with all weapons have got a fresh new crisp texture work and a really heavy pass of animations.



This includes not only animations on weapons but also shadows, on both melee and ranged weapons.

A change has been made to the way they are presented in the first person as well. We moved the camera around a bit more so that when you are moving around with a weapon in your hands it no longer takes up much of your screen, so you can still see what you are carrying and have good visibility.



This change not only goes for weapons but all items carried in hands.



Massive improvements have been made to First Time User Experience as well. From new tutorials, searchable codex, better tips and tricks everything. SCUM has always been and always will be a complex game to get into. We want to keep that, yet we still wish to help as many people as possible to enter ultimate survival.
Not only that we are opening a new set of Official servers with settings that will suit beginners, so if you are new or a returning player there is no better time to get into it.

here's the list of IP:Ports for the new Beginner Servers:
  • SCUM Server Official Beginner #1 - Australia
    51.161.218.36:20098

  • SCUM Server Official Beginner #1 - Brazil
    78.111.102.176:20098

  • SCUM Server Official Beginner #1 - Europe
    148.251.176.32:20098

  • SCUM Server Official Beginner #1 - Russia
    157.180.1.54:20098

  • SCUM Server Official Beginner #1 - Singapore
    69.41.166.123:20098

  • SCUM Server Official Beginner #1 - South Africa
    94.156.93.157:20098

  • SCUM Server Official Beginner #1 - US East
    98.142.3.183:20098

  • SCUM Server Official Beginner #1 - US West
    209.192.169.60:20098

  • SCUM Server Official Beginner #2 - Australia
    51.161.218.36:20226

  • SCUM Server Official Beginner #2 - Brazil
    78.111.102.176:20226

  • SCUM Server Official Beginner #2 - Europe
    148.251.176.32:20226

  • SCUM Server Official Beginner #2 - Russia
    157.180.1.54:20226

  • SCUM Server Official Beginner #2 - Singapore
    69.41.166.123:20226

  • SCUM Server Official Beginner #2 - South Africa
    94.156.93.157:20226

  • SCUM Server Official Beginner #2 - US East
    98.142.3.183:20226

  • SCUM Server Official Beginner #2 - US West
    209.192.169.60:20226

  • SCUM Server Official Beginner #3 - Australia
    51.161.218.36:20354

  • SCUM Server Official Beginner #3 - Brazil
    78.111.102.176:20354

  • SCUM Server Official Beginner #3 - Europe
    148.251.176.32:20354

  • SCUM Server Official Beginner #3 - Russia
    157.180.1.54:20354

  • SCUM Server Official Beginner #3 - Singapore
    69.41.166.123:20354

  • SCUM Server Official Beginner #3 - South Africa
    94.156.93.157:20354

  • SCUM Server Official Beginner #3 - US East
    98.142.3.183:20354

  • SCUM Server Official Beginner #3 - US West
    209.192.169.60:20354





And the big one, Server files are finally out for everyone who owns the game! You can host your own server on your own machine and customize it as much as you want. We even included the document to help you with setup. You can check it out HERE.

Chinese instructions

Note: It is always the safest option to boot the server manually through cmd as in document.

We cannot wait to see what kind of monsters you will create playing around with settings.

Oh and another one, we have a completely new server browser as well. With all the filters you want and an actual working favorite system.




  • Fixed multiple client crash issues.
  • Fixed multiple server crash issues.
  • Fixed the issue where server logs would get spammed when a player dies outside of bounds.
  • Fixed the issue where passengers in the vehicle would experience high rubber banding when the driver has a higher ping.
  • Fixed the issue where the metal wheelbarrow would not show at the mechanic trader.
  • Fixed the issue where sentries would sometimes kill each other.
  • Fixed the issue where sometimes the game would have wrong load times when loading into the game.
  • Fixed the issue where wearing the K6-3 helmet and jumping off high places, would prevent damage if landed on your head.
  • Fixed the issue where it was possible to go through walls when dismounting from some vehicle permutations.
  • Fixed the issue where dropships would sometimes spawn under the map.
  • Fixed the issue when throwing barbed wire item it would disappear.
  • Fixed the issue where on some edge cases censorship filter would not work.
  • Fixed the issue where quick access slots would clear on relog.
  • Fixed the issue where it was possible to build floating BB elements.
  • Fixed the issue where it was possible to shoot through map edge walls.
  • Fixed the issue where sometimes puppets would levitate.
  • Fixed the issue where dropping a chest from vehicles would sometimes leave the chest levitating.
  • Fixed the issue where C4 damage on BB elements did not work properly.
  • Fixed the issue where items would disappear from hands when starting a lockpicking minigame.
  • Fixed the issue where it was impossible to complete interact quests in Single-player.
  • Fixed the issue where it was not possible to upgrade some BB elements due to other BB elements already being upgraded.
  • Fixed the issue where it was possible to move forward in ADS while prone.
  • Fixed the issue where the MK18 stove pipe malfunction could not get cleared.
  • Fixed the issue where it was possible to remove vehicle locks illegally.
  • Fixed the issue where puppets could not hit you if you were carrying some vehicle parts.
  • Fixed the issue where player stance would not correctly update to other players looking at them at long distances.
  • Fixed the issue where it was possible to use rafts on land to base raid.
  • Fixed the issue where BCU expiration time could be extended by changing PC time.
  • Fixed the issue where it was possible to pass through walls using the wheelbarrow.
  • Fixed the issue where the fishing rod would disappear if you would equip another item in your hands while fishing.
  • Fixed the issue where flying a plane upside down would break the camera.
  • Fixed the issue where it was possible to place beds in outposts.
  • Fixed the issue where killing players with mines inside the flag area would not give fame points.
  • Fixed the issue regarding moving in bushes SFX.
  • Fixed the issue where players could avoid head damage if moving left-right quickly.
  • Fixed the wheelbarrow stat boost exploit.
  • Fixed the issue where using a compound bow when prone would give a broken posture.
  • Fixed the issue where the cargo drop would hang in the air before it started to fall.
  • Fixed the issue with metabolism when intaking high dosages of sugar.
  • Fixed the issue where Brenner would ignore players in certain positions.
  • Fixed the issue where taking items from chests while in certain states, would drop items under terrain.
  • Fixed the issue where razors could not hit players in certain positions.
  • Fixed the issue where it was possible to exploit ATR gain through prone movement.
  • Fixed the issue where sentries could be blocked by vehicles.
  • Fixed the issue where players would lose CON due to "inactivity" while doing actions such as chopping wood.
  • Fixed the issue where players can block you from closing car doors, leading to griefing in safe zones.
  • Fixed the issue where using micro-steps through mines would not activate them.
  • Fixed the issue where you could not place C4 on window fortifications.
  • Fixed the issue where players could not lose fat if their DEX was level 5.
  • Fixed the issue where you could remove other player bandages in Safe zones.
  • Fixed the issue where players could sprint and eat.
  • Fixed the issue where some DLC characters would spawn without underwear items.
  • Fixed the issue where there was a delay when reloading an improvised rifle.
  • Fixed the issue where burn gel did not accelerate the stabilization of burn injuries when applied.
  • Fixed multiple cases where it was possible to lodge BB elements where they should not be able to.
  • Fixed the issue where some settings had no effect when changed.
  • Fixed the issue where crafting improvised Stab proof vest would use 2 Duct tape items, instead of 2 usages of 1 Duct tape item.
  • Massive pass of animation bugs including weapon animations, movement animations, and much more.
  • Fixed the issue where selling a magazine would give you the same amount of money regardless if the magazine was full or empty.
  • Fixed the issue where Danny Trejo's tattoos would disappear when equipping other shirts.
  • Fixed the issue where it was not possible to place portable electric stoves on kitchen counters.
  • Fixed the issue where the player's hands would go longer when sitting in the dirt bike driver seat.
  • Fixed the issue where puppet corpses would stand up for a second when searched.
  • Fixed the issue where certain doors would cause stutter for everyone on the B2 airfield.
  • Fixed the issue where some cargo drop packets would give an incorrect number of items.
  • Fixed the issue where reloading M1 Garand would play longer animation for other players.
  • Fixed the issue where some tutorial tasks would not finish correctly.
  • Fixed the issue where you could not interact with the RIS vehicle after the car jack service.
  • Massive spelling and copywriting pass on item names and descriptions across multiple languages.
  • Fixed the issue where you could not trade boats to fisherman NPC.
  • Fixed the issue where scrolling through inventory would also activate the accelerator in planes.
  • Fixed the issue where some plants would never go ripe.
  • Fixed the issue where some items with usages would not disappear after being used up.
  • Fixed the issue where chests would lose their paint job after being unloaded from vehicles.
  • Fixed the issue where you could not play Russian roulette.
  • Fixed the issue where lock protection would damage your chest instead of your arms.
  • Fixed the issue where lock protection items could not be repaired.
  • Fixed the issue where players could carry the weight of a small armory on themselves without penalty.
  • Fixed the issue where players could fire their weapons when the map was open.
  • Fixed the issue where it was possible to deal melee damage through walls.
  • Fixed the issue where bash attacks would not work when the bayonet was equipped.
  • Fixed the issue where gloves being destroyed would not give proper notification.
  • Fixed the issue where you could not collect seeds from oranges and tangerines.
  • Fixed the issue where the medical items filter would not work in the vicinity inventory menu.
  • Multiple fixes for NPC pathing issues.
  • Fixed the issue where C4 AOE damage was not consistent, hence destroying many more BB elements than intended.
  • Fixed the issue where rags and emergency bandages had the same level of effectiveness.
  • Fixed the issue where some items would decay faster than they should.
  • Fixed the issue where vehicles destroyed by safety zones would not log properly.
  • Fixed the issue with multiple sights being offset.
  • Fixed the issue where the phone UI was still visible even though the battery was empty.
  • Massive optimizations pass.
  • Multiple texture fixes.
  • Multiple level fixes.
  • Multiple clipping fixes.


  • Decreased ADS time on M16A4.
  • Increase change wind time intervals, meaning the direction will change less frequently.
  • The vehicle destroyed log is now on by default.
  • Adjusted some item prices at traders.
  • Sentry aggroed phase time nerfed.
  • Reduced durability loss on some suppressors per round fired.
  • Added what was previously only dev commands, now available to all players in SP mode:
    #AddBleedingInjury – #AddBleedingInjury Head 0 s4 (Applies a bleeding injury to the head. The 0 indicates initial damage, and s4 represents severity level 4.)

    #AddBodyEffect – #AddBodyEffect Limping 0 s4 (Applies a body effect such as limping. 0 is initial damage, S4 is the effect's severity.)

    #AddBurnInjury – #AddBurnInjury Trapezius 30 30 (Applies a burn injury to the Trapezius with 30 initial damage and severity level 30.)

    #AddRadiationPresence – #AddRadiationPresence 50 50 (Simulates radiation exposure. The first value is immediate radiation, and the second is radiation over time.)

    #Knockout – #Knockout 10 (Knocks the user out for 10 seconds.)
    #Knockout 30 steamid (Knocks out the specified player for 30 seconds.)

    #ListBodyEffects – Lists all currently active body effects on your character.

    #SetAttributes – #SetAttributes 5 5 5 5 (Sets attributes: strength, constitution, dexterity, and intelligence in order.)

    #SetMetabolismSimulationSpeed – #SetMetabolismSimulationSpeed 50 (Increases metabolism simulation speed by x50. Default is 1.)

    #SetStamina – #SetStamina 100% (Sets current stamina to 100%.)

    #SetSkillLevel – #SetSkillLevel rifles 5 (Sets the "rifles" skill to level 5, which is above advanced.)
    #SetSkillLevel "Melee Weapons" 5 (For multi-word skills, use quotes.)

    #ShowVehicleDebug – Displays the health and status of all attachments on applicable vehicles.

    #SetFarmingSimulationSpeed – #SetFarmingSimulationSpeed 100 (Adjusts crop growth speed server-wide. Do not exceed 100. Default is 1.)

    #SetImmortality – true/false (Toggles player immortality; prevents all damage and razor attacks.)

    #SetInfiniteAmmo – true/false (Grants or removes infinite ammunition.)

    #SetInfiniteOxygen – true/false (Toggles unlimited oxygen for underwater breathing.)

    #SetInfiniteStamina – true/false (Toggles infinite stamina.)

    SpawnItem2 – Improved item spawning with flexible arguments.
    #SpawnItem2 ghillie jacket (Spawns a ghillie jacket without needing exact typing.)

    #SpawnRazor – Spawns a razor entity at the player's location.

    #DestroyAllRazorsWithinRadius 50 – Removes all razors within a 50m radius. (Feature currently not implemented.)

    ToggleFamePointDebugVisualization – true/false (Displays exact fame points in the top-right corner. May not work on all resolutions.)

    #SetSuperJump – true/false (Enables super jump ability, allowing extreme jumping distances.)

    #LeaveCorpse – Drops your character's corpse and all equipped gear at your current location.

    #SetMalfunctionProbability – Adjusts the likelihood of weapon malfunctions. (Feature currently inactive.)

    #SetMountedVehicleProperty – Must be used while seated in a vehicle.
    Examples:
    #SetMountedVehicleProperty Health 100%
    #SetMountedVehicleProperty Fuel 100%
    #SetMountedVehicleProperty Battery 100%
    (Sets the selected vehicle property to the specified percentage.)
  • Rebalanced spawning rate of items.
  • Rebalanced crafting recipes of some items.
  • Rebalanced nutrient gain on multiple food items.
  • Rebalanced food repulsion gain, no longer exploitable.
  • Added and improved tutorial quests, tips and lines.
  • Reduced stamina usage for jumping.
  • Increased Outpost safe zone radius from 300m to 500m except B4 Outpost.


  • [General]
    scum.MaxPlayers=64 - This setting is used to limit the amount of players on the server, its range is from 1 - 128.
    This setting can be overridden with the launch option "-MaxPlayers=number". Placing this in the launch command will ignore the server settings scum.maxplayers value and set it to the new value.

    scum.FullWipe=0 – When set to 1 (on), this setting will perform a full wipe, deleting all player progression and character attributes on server startup.

  • [World]
    scum.MaxAllowedPuppets=-1 – This setting defines the maximum number of puppets allowed to exist in the world at the same time.
    scum.MaxAllowedAnimals=-1 – This setting defines the maximum number of animals allowed to exist in the world at the same time.
    scum.MaxAllowedNPCs=-1 – This setting defines the maximum number of NPCs allowed to exist in the world at the same time.

    scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath=0 – If set to 1 (on), this setting prevents characters from spawning near the location where a player was killed.

    scum.ArmedNPCDifficultyLevel=2 – Determines the difficulty level of armed NPCs (1–3, where 1 is easiest and 3 is hardest).
    scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched=0.400000 – Sets the probability that an armed NPC will drop the item they were holding when searched. The default value is 0.4, or 40%.

    scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart=1 – If enabled (1), entities located outside the map limits will be deleted upon server/game restart.

    scum.HuntTriggerChanceOverride_ContinentalForest=-1.000000 – Sets the chance of a hunt being triggered upon entering a continental forest biome.
    scum.HuntTriggerChanceOverride_ContinentalMeadow=-1.000000 – Sets the chance of a hunt being triggered upon entering a continental meadow biome.
    scum.HuntTriggerChanceOverride_Mediterranean=-1.000000 – Sets the chance of a hunt being triggered upon entering a Mediterranean biome.
    scum.HuntTriggerChanceOverride_Mountain=-1.000000 – Sets the chance of a hunt being triggered upon entering a mountain biome.
    scum.HuntTriggerChanceOverride_Urban=-1.000000 – Sets the chance of a hunt being triggered upon entering an urban biome.
    scum.HuntTriggerChanceOverride_Village=-1.000000 – Sets the chance of a hunt being triggered upon entering a village biome.

    scum.SecretBunkerKeyCardActiveDurationHours=0.500000 – Specifies the duration (in hours) for which secret bunkers remain active after being unlocked with keycards.

  • [Vehicles]
    scum.KingletDusterMaxAmount=2 – Sets the maximum number of Kinglet Dusters that can exist on the server.
    scum.KingletDusterMaxFunctionalAmount=2 – Determines how many Kinglet Dusters are functional in the world.
    scum.KingletDusterMinPurchasedAmount=0 – Sets the minimum number of Kinglet Dusters available for purchase from traders.

    scum.KingletMarinerMaxAmount=1 – Sets the maximum number of Kinglet Mariners that can exist on the server.
    scum.KingletMarinerMaxFunctionalAmount=1 – Determines how many Kinglet Mariners are functional in the world.
    scum.KingletMarinerMinPurchasedAmount=0 – Sets the minimum number of Kinglet Mariners available for purchase from traders.

    scum.TractorMaxAmount=50 – Sets the maximum number of tractors that can exist on the server.
    scum.TractorMaxFunctionalAmount=20 – Determines how many tractors are functional in the world.
    scum.TractorMinPurchasedAmount=5 – Sets the minimum number of tractors available for purchase from traders.

  • [Features]
    scum.TurretsAttackAnimals=1 – Determines whether BB turrets will attack animals.
    scum.TurretsAttackArmedNPCs=1– Determines whether BB turrets will attack armed NPCs.

    scum.EnableDigitalDeluxeStarterPack=1 – Enable or disable the starting gear granted by the Digital Deluxe DLC.

    Change to already existing settings:

    [Respawn]:
    scum.SectorRespawnInitialTime from 30.000000 → 60.000000
    scum.ShelterRespawnInitialTime from 45.000000 → 60.000000
    scum.SectorRespawnCooldown from 30.000000 → 240.000000
    scum.ShelterRespawnCooldown from 45.000000 → 240.000000
    scum.SectorCooldownResetMultiplier from 1.250000 → 3.000000
    scum.ShelterCooldownResetMultiplier from 1.500000 → 3.000000

    [Vehicles]:

    scum.LogVehicleDestroyed=0 → 1

Twitch drops!!!

In even more things that are new, make sure you check out the new Twitch drops as well! Link your account and fulfill the terms needed to gain exclusive free items to be crafted. Link your accounts on our Twitch drops page and see what is in store!

SCUM - Valve
SCUM is Now Available on Steam!

Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
SCUM - Fratman
Attention, attention! As we are looking forward to the future, let's take a moment to revisit these past years together and to express our sincerest gratitude for sticking with us through highs and lows ->

To our beloved SCUM community,

Way back when in 2018., we embarked on a journey that no one could have prepared us for. Fueled by hope and ambition, we set out to create something truly special and remarkable. We were a small team, but we thought and dreamed big.

To take it up a notch with realistic survival gameplay.

As with any journey, there were plenty of bumps along the way. Those that were with us from the very beginning know what we’re talking about. We had our ups and downs, we made great updates and had to make some unpopular and crappy, but necessary decisions.

Regardless of everything, you awesome guys and gals stuck around, through thick and thin. You believed in us. You’re the reason we’re still around. You’re the reason we got all the way up to this pivotal point.

From the bottom of our hearts, thank you for everything. For all the feedback, for all the hours spent in the game, for all the communities you’ve built, for micromanaging your bowel movements, for all the tears you wept when your car filled to the brim with gear fell through the map (it’s fixed btw). Thank you for the patience, love and understanding you’ve shown us over these long seven years.

Even though we’re done with Early access, 1.0 is just the beginning. You saw our roadmap. We’re not just about to call it quits and leave the game as it is. There still so much we can add, improve and rework and we can’t wait to show what we have planned for the years to come.

The release 1.0 launch is cause for celebration, you can damn well be certain we’re going to properly honor the occasion. We’d also like to invite you to celebrate with us by making those puppet heads roll, to take down those pesky sentries and dropships and to ruin your neighbor’s day by blowing up their base.

Once again, thank you! See you on the prison island!

-The Gamepires team

---

To commemorate the occasion, here's a batch of screenshots from over the years, featuring all manner of shenanigans you 'good' people were up to!

2018.

2019.

2020.

2021.

2022.

2023.

2024.

2025.

And to be continued...

SCUM - Beda
Hello everyone, happy Saturday! Here is a little post for some of your questions, and a little extra for the future.



With 1.0 just around the corner and server files releasing as well quite a bit of questions are coming our way. So let us answer some of them:

  1. How will we receive the server files?

    Simple, through Steam. With the release of 1.0, all owners of SCUM game will be able to find SCUM server in the tools section in your library.

  2. I already have a server and settings, jsons set up. Will I need to do it again from scratch?

    So part yes part no. All .ini files will need to be wiped and set again from new. This includes settings, admin users and such. So we highly recommend that you pull and save yours before 1.0 and then you will simply compare and set again. JSONs will work but you will need to edit some blueprints if you set them in economy or loot files.

    List of blueprint changes:
    Old name//New name:
    Bobby_Pin_Pacage//Bobby_Pin_Package
    SweetMelons_Seeds//CantaloupeMelon_Seeds
    SweetMelon_Seed_Bag//CantaloupeMelon_Seed_Bag
    1H_Wrench_Pipe//1H_Pipe_Wrench
    CannedFruitCoctail//CannedFruitCocktail
    Chilipeper//Chili_Pepper
    Weapon_Parts_ImroGrenadeLauncher//Weapon_Parts_ImprovisedGrenadeLauncher
    Break_Oil//Brake_Oil
    Tomatoes_Seeds//Tomato_Seeds
    Construction_Pants_03_Child1//Construction_Pants_03
    Lock_Items_Medium//Lock_Item_Medium
    Night_Vision_Googles_01//Night_Vision_Goggles_01

    Custom zones will have to be set again from scratch.

  3. How can I get my settings and jsons from my active server ready to share to my local server?

    If you do not have direct access, just ask your server provider, they are allowed to share you these now. And if they are skeptical just share them this :).

    We also recommend doing this now, as with 1.0 and full wipe you might loose them!
  4. Will I be able to launch my server without Battleye if I want to?

    Yes, your server man.

  5. I have not edited server settings or jsons yet but will want to when the files release, can I get some help?

    Indeed, there are plenty of resources available. First one to look at is we have a jsons resources channel in our official DISCORD and there are tons of resources for server settings as well. Not only that but when you connect to your server and have added your Steam ID into the ServerSettingsAdminUsers.ini file you will have ingame UI to do so as well. For other things there will be a post in the near future explaining it more in detail.

  6. What will be the sys requirements for running the Server on my machine?

    It is a though one to answer but you should be able to run it on all modern systems, depending on your system is how much you can crank it on your servers from items available, player count to NPC spawning.

Quest modification.

With the 1.0 update, as already announced there will be a new json for Quest modification. Meaning server owners will be able to create new quests for their communities. We know this one is quite exciting for you and your playerbase and we want to give you a head start in figuring it out, so you are ready when 1.0 releases. So there are 2 new resources available you can go through while you wait.

First one is the ever long document, created by our very own Kuriisu that goes into detail how to and what does what in the json and how to create it, you can find it in ourDISCORD or direct link here

Or you can use a new tool, created by again Kuriisu aka Trohi that will help you do it in a nice visual way! You can find the Tool in our official DISCORD server
SCUM - Fratman
It's the last community showcase before the 1.0 release. Let's take a moment and enjoy the last batch of screenshots from our Early access era as our gaze turns towards the new 1.0 frontier


Not even your favourite survival game is safe from the weebs...


SCUM servers on release date.


If SCUM had a sex appeal skill, this is what advanced level would look like.


No funny caption here, just admiring the artistry here.


Spy on me again, and this knife will tear you a new one!


Yep, definitely not a cult...


I can already see this as a movie poster that would be called ''The Destroyifier 6: The Final Assignment'' or something like that.


The living embodiment of ''too much of a good thing''.


The SCUM version of famous ''American Gothic'' painting.


Bravo Six, going underwater.
___

We'd also like to give a shout-out to some of our content creators on YouTube:

1.0 is barely a week away, so if you're part of our Brazilian community and want to get into the game, we advise you to check out this channel!



Sentries giving you a hard time? Old Gamer Dude has you covered!



For our spanish-speking community, here's PrimoLegends with some RP shenanigans, just having a good time.


___

As always, keep an eye on our social media channels:

Facebook
Twitter/X
Instagram
TikTok


Fratman
SCUM - Beda
Hello everyone, quite a busy weekend we had, and even more busy week ahead of us. So let's revisit happenings of this weekend and go through some things you can expect in the future!



To start off we finally have the release date of 1.0 and it is quite soon, 17th of June!!



And we celebrate this with 2 new trailers as seen SGF and FGS whose acronyms form a palindrome of sorts.





That is not all, we had our last group fights in the SCUM Survivors Showdown as well! Giving us our 4 finalists who will duke it out for the grand prize of $5000, in the double elimination finale.



These teams being:
  • Shadow realm
  • Legion
  • Goof troop
  • Respawnables

Make sure to catch the finals this Saturday at 20:00 CEST on our Twitch channel

Now as for this week you can expect even more from us now that the release date is out: Including details on the server files, new server settings and more...

And lastly, some of you have seen some changes and expressed concerns and we are here reassure you.

So here is a message from our friends over in College town of Cambridge:

"Namely, with the full launch of SCUM, Gamepires has a strong vision for the future of the game and IP, so giving the studio autonomous publishing control over the game on Steam made perfect sense to help them achieve their overall ambition. Gamepires continues to operate under the ownership of Jagex."

That is all for today, talk to you soon! - Beda
SCUM - Beda
IT IS ALMOST HERE YOU CAN TASTE IT!!!!

As seen in Summer Game Fest, the 1.0 Release date trailer is here.
Mark your calendars 17th of June for full release of SCUM, get ready!

Soon is finally soon!!!


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SCUM - Perito
Hello everyone! The days are getting hotter, the sun is shining brightly, but why would one touch grass when there's a brand new community showcase compiled by none other than yours truly. Enjoy! ->






For anyone that needs a new desktop background. This is it.


The room HR calls you into when they're about to fire you.


Imagine how much better this place would look if it had a strip mall supercenter (600 car parking lot included)


I just know you can see it too, just picture this bloke walking along a string of fast food restaurants.


Why did the chicken cross the road?
To bawk traffic.



The Trashassin, Altaïr Bin-LaʼAhad


Is this a Leon the professional reference?


Sometimes, happiness is waiting just around the corner. But sometimes that happiness is a 500 pound slab of meat, metal and mayhem.


This is a friendly reminder not to leave your pets or children in a parked car with the windows closed, especially in the sun. It's a vehicle, not an oversized microwave.


"Ok guys, remember this zone is radioactive so it is absolutely imperative you watch out and don't get any tears in your hazma- Wayne what the hell are you doing? Get a grip man. You see, this, THIS is why mom left us."
___

On to the next segment, let's see what y'all have been cooking up in the realm of moving pictures ->

By now it has already become custom, so let's start things off with another neatly compiled footage of last weeks SCUM Survivor Showdown by Dr. Grant.



Since we all know there's no language more pleasant to the ear than German, we have PTRZ with a high octane PvP compilation, showing off some serious lockpicking skills as well. Make sure to check out his other stuff too, there are some gems in there, guaranteed.




Last but not least, another banger by John _ Dominator. This guy has never failed to make me laugh and I'm sure the same will be the case for you.




ADMINS! LISTEN UP! Before we say our goodbyes, I'd like to share the new discord community for the admins, by the admins. You can get all the help you need there, talk with other admins, or just vent when it comes to the blights of being a Kindergarten teacher with extra steps -> Join the Discord


That’s it everyone, until next week and make sure to keep an eye on the following platforms:

Facebook
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Instagram
Tiktok

-Perito
SCUM - Beda
Hello everyone, us again. Releasing another hotfix for a hotfix. You know how it goes, check it out!


  • Another fix for the connection issues after server restart

And also huge shoutout to the crew over at GG Host as with their help and support locating the issues would've been a much more daunting, difficult and time consuming task. Make sure you give them your love and support.

SCUM - Beda
Hey hey everyone , Happy Tuesday! Another hotfix incoming related to connection issues. Check it out! ->




  • Fixed the issue where servers would not show up in server browser.
  • Fixed the issue where some official servers would not be labeled as official.
  • Implemented a potential fix for the issue where you could not connect to certain servers after server restart.
    This fix also includes extra logging that we require to have a better understanding and better possibility of a proper fix for the issue, including better protection services for the servers.
...

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