Rock, Paper, Shotgun

November is here. The sunny uplands are far behind us. The great gilded procession of Videogaming trundles and cavorts through the deep forest. The bells of the indie jesters are muffled by fog, and the CEOs peer anxiously from their carriages of scarlet and bronze, instructing their guardsmen to beware the union organisers concealed in the undergrowth. Keep watching the trees. Everytime you glance away, they look a little more like placards. Do you see the moths, idly winking on boughs? They are the Maw's eyes. Those distant, whistling spirals of pine, somehow immobile behind the foreground trunks, in defiance of the rules of perspective? They are the Maw's lungs. Those squirrels having shouting matches with magpies? Erm. The Maw's thrombocytes, maybe.

Listen! The crunch of twigs and leaves under hobnailed boots. Approaching torches. It is a refugee party of freshly released PC games. Let us pick the heartiest or strangest from their ranks to bolster our forces, before the shadows close in for good.

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Rock, Paper, Shotgun

The eagle-eyed among you might have noticed a new name recently carved into the wall of the RPS treehouse. Callum Williams quietly snuck in earlier this month as a Guides Writer, and his energy and enthusiasm is already proving infectious, despite the best efforts of us grizzled and miserable veterans. Please welcome him in the comments below!

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Rock, Paper, Shotgun

Birds chirp and gentle breeze floats by as you sip your tea. A tank rolls by, a shell explodes, and someone gets wiped out by machine gun fire. You remain relaxed. This is, after all, the stated goal of Battlefield 6's freshly introduced Casual Breakthrough mode, designed for those who wish to battle fields "without the intensity of a full PvP lobby".

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Rock, Paper, Shotgun

Sundays are for sleeping off your fourth 10-hour flight in two weeks, assuming you in fact can> sleep, and have not exacerbated your physical disintegration by staying up late on Saturday putting together a list of interesting games and not-games writing. Why not do it earlier, you ask? Daft question. You were busy with those flights.

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Rock, Paper, Shotgun

No time to talk. Raiders are nearby, and there's a Rocketeer soaring overhead. We have to stay quiet. No sudden moves, no loud noises. Just come over here and whisper in my ear: what are you getting up to this weekend?

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Rock, Paper, Shotgun

It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.

Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness.

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