Occupy Mars: The Game - adrianna_PyramidGames
Hello, fellow Martians! 👨‍🚀👩‍🚀

The long-awaited Co-op Beta is getting closer to launch, and we’re beyond excited to share more details with you. So, without further ado — you can watch the new Co-op trailer below! 🎥🔥


Survive. Build. Explore. Together. 🎮
For months, we’ve been working hard to bring multiplayer mode to Occupy Mars and we can’t wait for you to experience it. Whether you're constructing your base, gathering resources, or troubleshooting power issues, everything's better with a crew at your side! Co-Op mode will let you and your friends explore the Red Planet together, facing challenges as a team and making survival even more rewarding.

Join Our First Co-Op Stream! 🚀
Want to see Co-op Mode in action before it launches? Mark your calendars! 📅
🛠️ When? March 6 at 5:00 PM CET
📍 Where? Steam, Twitch & YouTube
Our dev team will be going live to stream the co-op mode gameplay for the first time. This is your chance to see how multiplayer works, give suggestions, and get behind-the-scenes insights. Make sure to tune in and join the chat—we’d love to hear your thoughts and questions!

Become a Co-Op Beta Tester! 🛰️
Excited to try Co-op Mode early? On March 6, alongside our live stream, we’re also launching a sign-up process for Co-op Beta Testers! It will be a playable but limited version with some features disabled. Each week we will let more and more people in, and we will collect detailed feedback which will help us refine the gameplay. Expect more details about the signup process in the next devlog.

Special Co-Op Celebration Discount! 🔥
To celebrate the upcoming Co-op Mode, we’re offering a special price drop -35% off on Occupy Mars—only until March 20! This is the last time the price will be so low, as we are working on more content to be released later this year, making the game bigger and better. So if you haven’t joined the adventure yet, now is the perfect time to grab the game at a discount and get ready for co-op fun! Or–make use of the promotion and gift the game to a friend you'd like to Occupy Mars with!

What’s Next?
The whole team is focused on the Co-Op Update and we’ll share more details as we get closer. Stay tuned for more updates, check our roadmap, and don’t forget to follow our social media channels to stay in the loop. The future of Mars is multiplayer, and we can’t wait to see you arriving with a Team! Everybody on board! 🚀

That’s all the information we wanted to share with you today. See you on Match 6th! Over and out! 🌕

Take care,
Occupy Mars team

P.S. You may have noticed some improved visuals in this trailer, more about this in the next post 😉
Occupy Mars: The Game - Pyramid Games
Dear Martians!

We have just released a small hotfix patch v0.199.8 which is fixing electricity calculation bug which would sometimes occur on big bases with complicated electricity grid structure.

Changelog v0.199.7 -> v0.199.8
  • Fixed energy calculation issue affecting big bases with complicated energy grids.
As a reminder, here's our roadmap link and we are currently focusing on the big Co-Op Mode Update which should enter the beta testing phase in March🚀

Yours faithfully,
Pyramid Games Team
Occupy Mars: The Game - Pyramid Games
Dear Martians!

We just deployed a small hotfix for the Winter Update.
It consists of small fixes for known issues reported during testing of the recent big Winter Update.

Changelog v0.199.1 -> v0.199.7
  • Fixed circuit board box items may disappear if you put the box in the printer's inventory.
  • Fixed circuit boards after fixing manually on the workbench can’t be used.
  • Fixed wrong layer order of Player and tablet UI while driving inside the Truck.
  • Delayed possible start of meteor storm conditions.
  • Fixed missing speed up points while building workshop.
  • Fixed manually assembled rockets can be duplicated.
  • Fixed rocket kit is being printed incredibly fast.
  • Fixed blue outline of the multimeter is visible from a high distance.
  • Fixed small lightning issue on outpost during the night.
  • Fixed abandoned outpost container door blocking player.
  • Fixed dome window material transparency in intro base.
  • Fixed duplicated lights causing overexposure in workshop and corridors.
  • Fixed setting target point colors on the Radar.
  • Fixed blocked interactions after pendrive decoding.
  • Fixed tipper detachment after destroying small crusher.
  • Fixed unending dust devils after certain storms.
  • Fixed crash during loading of specific save file.
  • Fixed disconnecting pipes from the Heavy Rover.
  • Fixed ROG suit changing while female player drives ATV.
  • Fixed the case where zooming on radar was not possible.
  • Fixed Botany infinite technologies.
  • Fixed detection of Uranium deposits from Rover's Radar.
  • Fixed indicator of missing parts while constructing using Rover's welder.
  • Fixed Truck having not enough power while driving uphill with heavy load.
  • Fixed helmet disappearing after repairing with a repair kit.
  • Fixed recycling items in the crusher.
  • Fixed the amount of oxygen re-filled to inventory-stored bottles.
If no critical issues are found this build will be switched to default branch this weekend 😊
Now -> our full focus is on the upcoming Co-Op Mode, stay tuned! ːsteamhappyː

As a reminder, here's our roadmap link:
📈 https://roadmap.occupymarsgame.com/#/occupymars 🚀

Yours faithfully,
Pyramid Games Team

P.S. it's now deployed to the main branch on Steam :)
Occupy Mars: The Game - Pyramid Games
Dear Martians!

We are thrilled to announce that we are switching the newest build v0.199.1 from testing to the default branch on Steam!

[h4]❄️Merry Christmas and Enjoy the Winter Update⛄![/h4]

You can read the full changelog in previous devlog:
https://steamcommunity.com/games/758690/announcements/detail/525329871842312616

P.S.1. Our whole team is now taking a small break for winter holidays so please be patient as we will be back to responding in a few days. 🌴

P.S.2. If you want to continue playing the older version, you can always do that by selecting a different branch version in Steam properties - the last version was v0.185.4 😉

P.S.3. There were no critical issues found on the testing branch however, please remember that this game is still in Early Access, there are some smaller bugs which were discovered and will be fixed after the winter break. We are also very excited for next year especially because of the upcoming Co-Op mode 🚀

Have a great Winter Holiday 🚀

Yours Truly,
Pyramid Games Team
Dec 20, 2024
Occupy Mars: The Game - Pyramid Games
Dear Martians!

Today we are releasing another update - the ❄️ Winter Update ⛄!



🚂 You can now play the Winter Update on the public_testing branch on Steam. ➡️



💾 Before you start the game, we recommend making a backup of your save files as a precaution. 🔄 While nothing should go wrong, it's always better to be safe and ensure your progress is protected 👍

If no major issues are reported we will switch it to the default branch in a few days.

Winter Update Highlights ⭐

It's a pretty big update with a long list of changes and improvements. Among many changes and bugfixes we have also added some of the "Quality of Life" features many of you have asked about. 🎉

[h4]📈 Infinite Technologies[/h4]

A new feature which allows you to spend XP points even if your Tech Tree is maxed-out!



[h4]🗺️ Rover Map[/h4]

It's now possible to open the tablet's radar (map) while sitting in the chair driving!


[h4]🦾 Improved Grabber Tech[/h4]

Thanks to new technology you can now pick-up more than one rock with a grabber!


[h4]🛠️ Hangar opener[/h4]

The long-awaited outside hangar lever is now added!


[h4]📌 Even more target points![/h4]

While the Anniversary Update added more colors, you wanted even more, so now you can add multiple target points with the same colors! (but they're fresh, so sometimes you'll have to color a point again)


[h4]🌬️ Control the speed of Airlocks[/h4]

Another highly requested feature.
some want them slow, some want them fast...
there's now a checkbox for that! 😉



[h4]☃️ Winter Decorations![/h4]



[h4]...and much more!➡️[/h4]

Changelog v0.185.4 -> v0.199.1 [ Winter Update ]

New Features:
  • Balanced & reworked oxygen consumption & production - we have found some leaking oxygen in our calculations so we've made a complete re-work of it. Oxygen in the landing capsule is no longer infinite - prepare other sources of oxygen and make sure, that your production can meet your needs. If you have a big base, prepare that it may need more oxygen now.
  • Increased anti-meteorite system rocket capacity
  • Added fulfillment level info on the horizontal tank
  • Added fulfillment level info on the Mars Truck
  • Corrected launch pad methane & oxygen requirements
  • All repair kits can now fix tools and helmet
  • Minigame speed points won’t be created inside of the buildings
  • Made some icons on the radar more visible on Olympus
  • Added auto-detecting of QWERTZ keyboard
  • Polished model of the workbench to better fit the workshop
  • Added checkbox in the game options for faster or slower airlock opening
  • New Technology: possible to pick up more than one rock with a grabber
  • New Technologies: Added infinite technology feature
  • It is now possible to unload trailer while in TPP view
  • Player can now fix helmet on the workbench
  • Added a signal when the device goes out of range of Remote Controller
  • Possibility to explode outposts with dynamite
  • The loot dropping from exploded outpost or outpost destroyed by meteorite is now being stacked inside of the box enabling the possibility to pick it up all at once
  • Player can now start the Freeplay game without losing items collected during the Campaign
  • Created new effect from rover's arm for rock targeting
  • Hangar rework and improvements
  • It is now possible to open the hangar door from the outside
  • Changed texture and added ramp to reach hangar's outside lever
  • Added notification informing about collecting all required items for the launchpad
  • Changed order of the tutorial videos
  • It is now allowed to give longer names to your saves
  • Added Christmas-themed decorations!
  • It is now possible to fill the oxygen bottle partially even if the source have not enough resource to refill it to the max capacity
  • Black spacesuit can now be worn with or without the ROG logo
  • Added possibility to stack items while sorting the inventory
  • Added possibility to open the tablet's radar (map) while driving
  • Improved shortcuts to the ESC menu in tablet
  • Added fulfillment level info on the vertical tank
  • Improved F4 report menu and added a field for e-mail address for better communication with players
  • Added option on the map to check O2 level in starting capsule
  • Added sorting button to more inventories
  • It is now required to close the capsule's door before going to sleep
  • It is now possible to have more than one target point in the same color
  • Implemented overall optimization improvements in the game
Critical Bugfixes:
  • Fixed another case of autosave blocking the game
  • Fixed another case of infinite saving
  • Fixed saves not loading after a few hours of gameplay
  • Fixed eating, healing and replacing suit battery using gamepad
  • Fixed few cases of game crashing
  • Fixed player not being able to interact with greenhouse panel
  • Fixed handling items or opening things making player die
  • Fixed player stuck in rover
  • Fixed various issues with loading the game
  • Fixed pressing F4 when opening fuse hatch freezes player
  • Fixed missing soldering and hot air tool on workbench
  • Fixed issue with game crashing after detaching cables
  • Fixed another case of infinite sleep
  • Fixed issues with saving the game
  • Fixed invisible rover issue
  • Fixed crashing when heading one particular direction with rover
  • Fixed breathing outside without helmet and not dying
  • Fixed electricity points being stuck
  • Fixed crashing when picking up the rocks
  • Fixed various crash causes occurring after the halloween patch
  • Fixed various causes of issues with loading saves
  • Fixed game crashing after escape sequence and loading the freeplay
  • Fixed blocked player while opening the inventory screen
  • Fixed various issues of player not being able to save the game
  • Fixed player not being able to load the save
  • Fixed save issues occurring after the meteor shower
  • Fixed game crashing on quicksave
  • Fixed issues with stuck cursor
  • Fixed random crashes
  • Fixed crashes occurring near fallen meteorites
  • Fixed player falling through the map
  • Fixed save load hanging up after clicking on Start
  • Fixed player being unable to use ESC or TAB after mining
Bugfixes - High priority:
  • Rebalanced meteorite event to make it more player-friendly
  • Fixed issue with stacking vegetables in player's inventory
  • Fixed missing loot in the ITS
  • Fixed false "not enough oxygen" message, making the player unable to go to sleep
  • Fixed missing "press Q to switch variant" message in some languages
  • Fixed items falling below workshop floor
  • Fixed blocked interactions after attempt of picking up CO2 bottle
  • Fixed too much consumption of O2 in rover
  • Fixed reappearing scrapped outposts
  • Fixed grinder targeting issues
  • Fixed issues with placing storage cabinet in lobby
  • Fixed lightning storm causing drop of FPS
  • Fixed inventory box duplicating planting tool
  • Fixed holes in textures
  • Fixed invisible outpost close to the Olympus
  • Fixed unbreakable silicon rocks
  • Fixed receiving electricity points where player shouldn't be rewarded with them
  • Fixed player not being able to interact with fridge
  • Fixed some missing translations in game options
  • Fixed incorrect interaction with cabinet in outpost
  • Fixed issue with oxygen disappearing from the base
  • Fixed issues with repairing the board on the workbench
  • Fixed broken antenna timer
  • Fixed infinite silicon ores dropping from the rock
  • Fixed not radiating uranium rocks in Olympus
  • Fixed issues with replacing battery extension after the meteorite hit
  • Fixed speed point minigames not rewarding player
  • Fixed blocked building panels
  • Fixed dome having a light even when it's not connected to any source of power
  • Fixed issue with CTRL+F9 behaving as if player pressed F9 alone
  • Fixed player positioning next to the chair in survival capsule
  • Fixed disappearing starting equipment
  • Fixed floating rover near Alpha Base
  • Fixed player being able to take the helmet off inside of opened landing capsule
  • Fixed cloning circuit boards on the workbench
  • Fixed a gap between colliders on some buildings, causing player able to throw items in there
  • Fixed various bugs with assembling the rocket kit (eg. disappearing fins)
  • Fixed missing information about picking up the pendrive to the inventory box
  • Fixed issues with getting on the ATV
  • Fixed - if the game was saved while being in the crane camera, the camera is broken after load
  • Fixed items being duplicated in containers
  • Fixed player stuck after exiting inventory
  • Fixed disappearing interactive boards from supply drops
  • Fixed issue with disappearing rocks after having them load into a truck by hand
  • Fixed player being able to unlock all blueprints from the same tablet
  • Fixed issue with building recipe not being updated after acquiring the missing part
  • Fixed issue with frozen hand after picking up vegetables
  • Fixed issue with unlocking technology on the research table with the gamepad
  • Fixed H key not always working properly
  • Fixed incorrect loading of book decoration variant after loading save
  • Polished building recipe list
  • Fixed reappearing Olympus walls if being blown up before
  • Fixed player not being able to access the fuse box
  • Fixed player being blocked if hit by a meteor
  • Fixed player stuck after using night vision
  • Fixed rover extensions hanging in the air
  • Fixed game freezing when standing between two airlocks with no helmet and "low oxygen" warning
  • Fixed issue with O2 in base resetting to 0 when adding new buildings
  • Fixed player not being able to use ECU or battery display
  • Fixed negative O2 use on pump display
  • Fixed player being allowed to roam around outside of the base without a helmet
  • Fixed inverted O2 and pressure in the starting capsule
  • Fixed player locking inside of the ITS
  • Fixed rover sinking under the terrain after player left the base
  • Fixed unplugged hoses from the pump station still working
  • Fixed charging truck by onboard solar panel taking too long time
  • Fixed Freeplay parameters transferring from one save to another
Bugfixes - Normal priority:
  • Fixed FOV resetting after sleeping
  • Fixed missing texture after replacing poster
  • Fixed not enough space in rover's welder UI for longer numbers
  • Fixed issues with rotating ghost when approaching it
  • Fixed motocross brakes to work more accurately corresponding to physics
  • Fixed false info from botany tree indicating that there are points to be used
  • Fixed too bright light flash when entering the airlock
  • Fixed flickering socket textures in battery rack
  • Fixed printing screws in buildings sets too expensive
  • Fixed various issues with blinking textures
  • Fixed blinking dirt texture on airlock
  • Fixed issue with cut off tornado vortex
  • Fixed missing aurora on the sky during solar storm
  • Fixed building a greenhouse causing bugged blueprints tab in tablet
  • Fixed invisible tornado from inside of the medium or large dome
  • Fixed air bubbles appearing after the meteor storm
  • [DE] Changed stamina and tiredness translation
  • Fixed disappearing destroyed battery packs after pressing LMB
  • Fixed player not being able to scan and destroy rocks
  • Lowered volume of sounds of explosions and launching the rocket
  • Fixed ready to load rock not showing as ready to load
  • Fixed no visible board in small crusher's panel
  • Added a female body model to the black suit
  • Fixed floating hair in the female character profile
  • Fixed flickering texture on destroyed base
  • Fixed player being unable to drop wall signs picked up from the supply drop
  • Fixed ATV not falling down after destroying hangar
  • Fixed sticky circuit boards
  • Fixed FSR in TPP causing duplicated scale image
  • Fixed missile from rocket kit being stuck in player's body
  • Polished Jetpack model to look better on the heavy suit
  • Fixed dirty levers on the big crusher
  • Fixed misplaced lever in survival capsule
  • Fixed rover arm cursor falling under the rocks
  • Lowered the positioning of hangar door ramp
  • [PL] Changed description of the Spectral Detector I
  • Fixed cables and vents not giving back any resources
  • Added possibility to grind the Kilopower standing in the Alpha Base location
  • Fixed ghost of rocket kit floating in the air after running through the airlock
  • Fixed issue with loading or starting the game without being alt-tabbed
  • Fixed tornado animation graphics disappearing after taking out the spectral detector
  • Fixed decoration variant not being remembered after placing the decoration
  • Corrected textures of some objects in abandoned bases
  • Fixed issues with water spot value fluctuations
  • Fixed flickering flashlight light on particular graphics settings
  • Changed launchpad oxygen store value
Bugfixes - Low:
  • Fixed old type solar panels floating
  • Fixed glitchy windows of normal connector
  • Fixed issue with CO2 scrubber making sounds even if there's no power
  • Fixed issue with horizontal tank rendering distance
  • Fixed missing textures during meteor shower
  • [ESP] Fixed too large seed translation text
  • Fixed ITS sinking into the ground after opening the door
  • Fixed unhealthy look of the lettuce
  • [FR] Fixed translation for the science bench name in the tech tree
  • Fixed unpleasant flashing of highlighting of some decorations
[h4]Known bugs[/h4]
There are still a few known issues left which we hope to iron-out soon, they are not super critical but we wanted to let you know what to avoid just in case 😉➡️
  • Circuit board box items may disappear if you put the box in the printer's inventory
  • Circuit boards after fixing manually on the workbench can’t be used
  • Wrong layer order of Player and tablet UI while driving inside the MarsTruck
  • Missing speed up points while building workshop
  • Manually assembled rockets can be duplicated
  • Rocket kit is being printed incredibly fast
  • Blue outline of the multimeter is visible from a high distance
  • Inside the survival capsule printer items on the printing list are labeled as "book"
  • Pumpkin icon isn't always visible on UI when hovering over it
  • Different player hair color in tablet view

Updated Roadmap
Many of you have been asking about updating the Roadmap since it was a little bit outdated. We finally found some time to write it down and update it, so here it is ➡️


Yes! the next Major Update will be the long-awaited multiplayer online co-op mode! We are already testing it internally and preparing for the first beta play-test. We hope to start the playtests during the first quarter of next year. 🚀

Up to 4 astronauts will be able to land on Mars in the landing capsule together. We can already tell you from early tests that it's a lot of fun! Some of the technologies known from the single-player modes will be disabled in the co-op mode at first, but we will be slowly enabling them with each subsequent update.



Review Highlights

We would like to thank each and every one of you who played and reviewed the game recently and voted for us in the Steam Awards! Here are some of the highlights which made us smile 😊 Thank you! 💐


Space Bundles

Since the Winter Sale has started we'd like to remind you about amazing deals we have for new players with the space bundles we have available, among which there are some new ones:

https://store.steampowered.com/bundle/48562/Occupy_Crafters/

https://store.steampowered.com/bundle/47516/Astrometica__Occupy_Mars/

https://store.steampowered.com/bundle/28017/Occupy_Mars_Universe_Bundle/


Thank you for your support and don't forget to join our Discord or post in the Steam community forums!

Have a great Winter Holiday 🚀

Yours Truly,
Pyramid Games Team











Occupy Mars: The Game - adrianna_PyramidGames
Our friends from RockGame just released their brand new space game 🌌 Astrometica 🚀 which lets you explore infinite galaxies and push the boundaries of intergalactic travel.

To celebrate their launch, we are releasing a new bundleAstrometica and Occupy Mars: The Game – the ultimate space exploration duo! 🌠

https://store.steampowered.com/bundle/47516/Astrometica__Occupy_Mars/

Whether you’re solving cosmic puzzles or shaping humanity’s future on Mars, this bundle is perfect for dreamers who thrive on exploration and innovation. 🔴➡️🌌

Take your space adventures to the next level! 🌟

https://store.steampowered.com/app/2353250/Astrometica/

https://store.steampowered.com/app/758690/Occupy_Mars_The_Game/
Nov 29, 2024
Occupy Mars: The Game - adrianna_PyramidGames
The day has come!



We’re thrilled to announce that Occupy Mars: The Game is nominated for the Labor of Love category in this year’s Steam Awards! 🌟🏆 We’ve worked tirelessly to improve the game, introduce exciting updates, and make life on Mars as immersive and rewarding as possible. And we’re not done yet! 🚀

Below is a quick reminder of the major updates which were released this year:





Thank you to the Mars and back for each and every vote! 🫶

But that's not all!

we are preparing another exciting update for you to be released soon, and meanwhile:

🍂 The Steam Autumn Sale is here! 🛒 so gear up, Space Explorers, Paleontologists, and Rover Mechanics – we’ve got epic discounts just for you:



Whether you’re building your dream colony on Mars 🌌, uncovering the secrets of the Jurassic era 🦖, or tinkering with rovers like a pro 🔧 our games are for you:

🚀 Occupy Mars: the game - 30% off!
🚀 Occupy Mars: Supporter Pack - 30% off!
🦴 Dinosaur Fossil Hunter - 50% off!
🦴 Designer DLC - 50% off!
🦴 Raptor DLC - 50% off!
🤖 Rover Mechanic Simulator - 75% off!
🤖 Perseverance DLC - 75% off!

If you haven't tried our other games yet 🎮 Hop under the warm blanket, prepare yourself a hot beverage and let the adventure begin! 🍁🔥The Steam Autumn Sale only lasts until December 4th! 🚨



Occupy Mars: The Game - adrianna_PyramidGames
Hey Martians!

Trick or treat! 🎃🚀 Version 0.185.4 has just landed on Steam! – it’s packed with something extra special! This update brings Halloween spirit to the Red Planet with all-new decorations. 🎃🕸️

We took this opportunity to fix a few critical bugs that affected the gameplay significantly. Take a look at full changelog below 👇

Changelog 0.185.1 -> 0.185.4
  • 👻Added exclusive halloween decorations💀
  • Fixed various issues with being unable to load save
  • Fixed another issues with infinite sleep
  • Fixed blocked interactions after loading the tipper
  • Fixed game taking too long to exit to the desktop
  • Fixed crashes when drilling meteorites
  • Fixed oxygen issue in the capsule
No worries, the Halloween content is just here for a limited time as a fun seasonal easter egg 🎃👻. Behind the scenes, we’re focusing on the next major update with improvements to core game mechanics and new features. Stay tuned for more exciting developments on Mars!

As always, if you run into issues or have any questions, reach out on our social channels. Links below! 🔗 Every bit of your feedback brings us closer to a smoother Martian adventure – we couldn’t do it without you! 🚀💙

Happy Halloween, and enjoy exploring with a festive twist! 🎃 Thanks for being part of our incredible community on Mars!

Yours,
Occupy Mars team






Occupy Mars: The Game - adrianna_PyramidGames
Hey Martians!

How’s life on Mars going? 🚀 For those who haven’t tried the 0.185.1 version yet, good news! We just pushed it to the default branch! Now all players can enjoy it! 🎮 Isn't that great? 😄

Changelog 0.184.3 -> 0.185.1 default

Check the previous devlog to read more detailed info about this update:
https://store.steampowered.com/news/app/758690/view/4673136874560590957?l=english
We also fixed some save-related issues reported on the testing branch between v0.185.0 and v0.185.1.

Huge thanks to everyone who decided to support the game development by trying the newest patches on the public_testing branch 🙌 and sending us bug reports 🐞. We wouldn’t have gone so far without you! 🚀💙 We are now working on the next update 💪

And as always, if you run into any issues or have questions while playing version 0.185.1, don't hesitate to contact us via our social media platforms. There are also many previous versions available on separate branches on Steam in case you want to continue playing the earlier version.

Your feedback is crucial in helping us enhance the game experience. 🎮 We truly value your insights, so feel free to share your thoughts or comments with us. Thanks for being a part of our community! 📱💬

Yours,
Occupy Mars Team






Occupy Mars: The Game - adrianna_PyramidGames
Hey Martians, 🚀

Hope you’re all ready for trying the newest patch, 0.185.1 which just landed on the public_testing branch! 🎮

[h4]Changelog 0.185.0 -> 0.185.1 public testing 🛠️[/h4]

Today’s changelog is going to be pretty short as we mainly focused on fixing the issues with loading save states. We were able to isolate and eliminate two culprits and we're working on another one along with further fixes.

Thanks in advance for letting us know about any issue or concern that you’ll potentially run across during the gameplay. Your commitment and engagement in testing is truly appreciated! 🙏 If public tests of the 0.185.1 will be successful and there will be no new major issues reported, we plan to push it to default branch too.

---

Wait, that's not all!



To commemorate the famous English mathematician of the XIX century, and the first programmer in history, we’re taking part in Ada Lovelace day on Steam. 🖥️

To celebrate with us, you can purchase many awesome games about automation, coding and engineering at special prices! 🎮

Occupy Mars the game and Occupy Mars supporter pack are now -35% off! 🚀

Now, have fun and take care. 😊

Yours,
Occupy Mars Team








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