3:32am
Liar Masks - 555islucky

Liar Masks Demo Playing

Zero Point Survivor - Half

Our final major update...

Do you have what it takes to face this challenge? Follow us on Bluesky

FEATURES
  • Level 4, new enemies and a new Boss

BALANCE/QoL
  • All ships (except the Golden Ship) have a slightly higher starting speed, Golden Ship speed lowered,

  • Nerfed the Hammer Ship (lowered HP from 150 to 140),

  • Raised Hammer Ship and Boost Ship ability cooldown,

  • Improved ship ability descriptions,

  • Improvements to speed stat draw in ship menu,

  • Reworked how light interacts with chests, upgrades, and arrows pointing towards upgrades, to improve visibility,

  • Lowered opacity of the dark overlay by 10%,

  • Increased controller sensitivity,

  • Continue button in the main menu is greyed out if no game is currently active,

  • Added a screen shake effect when taking repeated damage

BUGFIXES
  • Fixed a bug with how the boss of Level 2 would react to knock back,

  • Fixed a bug we had left in on purpose where randomness value would make the main menu ship sprite rapidly change, leading to eye strain and headaches,

  • Fixed a bug where winning while in the level up screen glitches the game, requires closing and reopening to fix,

  • Fixed a bug with the gold cost appearing when an upgrade is fully levelled up,

  • Fixed being able to activate the buddy explosion without losing it if you hit while picking up a buddy,

  • Fixed weapons not selling properly when using a controller

PICAYUNE EVENT CHANGES
  • Buffed the Picayune (15 HP -> 50 HP; raised max size and lighting),

  • Picayune makes a sound when defeated,

  • Fixed the event reward, the Cyl Buddy, to work as intended,

  • Cyl Buddy becomes correctly unlocked as a rare buddy variant after rescuing it once,

ART
  • Improved Buddy Ship sprites

  • Minor adjustments

Dragonheir: Silent Gods - transjoingdragon

Season 2’s Otherworld Exploration is now underway! Every ticket, Affinity Solvent, and upgrade counts toward unlocking top-tier rewards like Heliolite Dice, Master Scrolls, and rare growth materials.

Here’s how to plan your resources wisely and make the most of every day in The Echoes of Mekkashon!

💡 𝐓𝐢𝐜𝐤𝐞𝐭 𝐌𝐚𝐧𝐚𝐠𝐞𝐦𝐞𝐧𝐭 𝐓𝐢𝐩𝐬:

You’ll have 𝟖 𝐎𝐭𝐡𝐞𝐫𝐰𝐨𝐫𝐥𝐝 𝐄𝐱𝐩𝐥𝐨𝐫𝐚𝐭𝐢𝐨𝐧 𝐓𝐢𝐜𝐤𝐞𝐭𝐬 𝐩𝐞𝐫 𝐝𝐚𝐲—and using them efficiently is the key to faster progress.

𝐃𝐚𝐲𝐬 𝟏–𝟐 (𝐑𝐨𝐚𝐝 𝐭𝐨 𝐑𝐞𝐬𝐭𝐨𝐫𝐚𝐭𝐢𝐨𝐧): Focus on clearing Stages 1–5 in all Elemental Domains to complete early quests and unlock more Affinity Solvents.

𝐀𝐟𝐭𝐞𝐫 𝐃𝐚𝐲 𝟑 (𝐂𝐡𝐚𝐨𝐬 𝐒𝐡𝐚𝐝𝐨𝐰𝐬 𝐨𝐩𝐞𝐧𝐬): If your teams deal 3.5M+ damage in a single run, prioritize Chaos Shadows for better rewards. Otherwise, spend tickets on your highest clearable Domain stages.

👉 In Chaos Shadows, 𝐞𝐚𝐜𝐡 𝐡𝐞𝐫𝐨 𝐜𝐚𝐧 𝐨𝐧𝐥𝐲 𝐛𝐞 𝐝𝐞𝐩𝐥𝐨𝐲𝐞𝐝 𝐨𝐧𝐜𝐞, so build multiple teams to maximize your overall damage and rewards!

🏰 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞 𝐁𝐨𝐨𝐬𝐭𝐬 & 𝐐𝐮𝐞𝐬𝐭𝐬

Don’t go solo—join an 𝐚𝐜𝐭𝐢𝐯𝐞 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞! Completing 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞 𝐐𝐮𝐞𝐬𝐭𝐬 grants valuable 𝐀𝐟𝐟𝐢𝐧𝐢𝐭𝐲 𝐒𝐨𝐥𝐯𝐞𝐧𝐭𝐬 and boosts your 𝐀𝐥𝐥𝐢𝐚𝐧𝐜𝐞-𝐰𝐢𝐝𝐞 𝐛𝐮𝐟𝐟𝐬, improving your performance across Domains and Shadows alike.

⚔️ 𝐒𝐦𝐚𝐫𝐭 𝐑𝐞𝐬𝐨𝐮𝐫𝐜𝐞 𝐈𝐧𝐯𝐞𝐬𝐭𝐦𝐞𝐧𝐭

Short on materials? Focus your upgrades on one 𝐄𝐥𝐞𝐦𝐞𝐧𝐭𝐚𝐥 𝐀𝐟𝐟𝐢𝐧𝐢𝐭𝐲 first, and build several teams around it. This ensures consistent high damage and helps you advance faster in 𝐂𝐡𝐚𝐨𝐬 𝐒𝐡𝐚𝐝𝐨𝐰𝐬 and later 𝐑𝐚𝐬𝐩 𝐨𝐟 𝐆𝐞𝐚𝐫𝐬 battles.

🎯 𝐓𝐚𝐜𝐭𝐢𝐜𝐚𝐥 𝐓𝐢𝐩: Choose your main Elemental Affinity based on the heroes you own. The more Legendary heroes you can align within one Affinity, the stronger your multi-team strategy becomes!

🖼️ Check the full infographic for detailed resource plans, ticket schedules, and team-building references to make every action count in Otherworld Exploration: The Echoes of Mekkashon!

📥Download the Reborn version and enter the world:

https://dragonheir.sgrastudio.com/

📚 Explore the official Wiki for guides & tips:

https://www.dragonheir.info/

#Dragonheir #Dragonheirsilentgods #Reborn #downloadnow

ARC Raiders Playtest - embark_julia

Incoming Hotfix!

We've just rolled out a quick update to tidy up some server issues. Restart your game to download the new patch!

Thank you for your diligent reporting, the team is keeping a close eye on your games!

- Fixed an issue where the Augment Effects didn't work.

- Fixed the robotic proximity voice.

- Fixed an issue that was causing crashes.

- Temporarily disabled virtual tracking for codex trackers to ensure all objective types unlock correctly.

- Fixed a bug where the Augment Effect wouldn't work when equipping another quick use item.

- Fixed incorrect drop chances for keys in certain circumstances.

- Fixed so the proximity VoIP UI always shows while speaking.

- Fixed some graphical errors in epic settings.

- Fixed a memory leak caused by steam avatar pictures.

- Added charge progress hint for integrated shield repair.

- Fixed a bug where the health regen augment skills wouldn't work if triggered while DBNO.

- Fixed a bug where players could end up on the train tracks by the metro extractions on the Buried City map.

- Fixed a bug where steam avatars wouldn't show up on the social tab.

- Fixed some issues with geometry on the Blue Gate map.

- Fixed the material on some interior floors.

- Improved lighting in some areas.

- Fixed images in the store uniformly to scale regardless of aspect ratio.

- Fixed a bug where the Trials screen could be accessed through the customization screen before unlocking it.

- The store no longer scrolls to the top after using the 'Back' option.

//Ossen

And the ARC Raiders Team

After Long Night - OKJOY

New Gameplay:
  • Challenge Mode – Halloween Special Stage: “Halloween Tricksters”
    Pumpkin Zombies will come asking for food every night — if you refuse, they’ll cause trouble!

  • Endless Mode – Safe Raccoon Town
    A version of Raccoon Town without fixed zombie waves! Use the in-game editor to freely adjust the timing and number of zombie attacks during your run.

Fixes & Optimizations:
  • Fixed a bug where worker animations occasionally failed to switch properly.

  • Increased the clay stack limit from 99 to 299.

  • Increased bullet crafting speed by 20%, and raised the bullet stack limit from 99 to 199.

Lumina Veil - Sayaka

Hey everyone!

I'm making good progress on the fourth and final chapter of Lumina Veil. It’s going to take quite some time to finish, so I can’t promise a release date yet. There’s still some work to be done on the older chapters as well but thanks to your feedback, I was able to identify and fix several bugs, and I’ve made some general improvements.

You can now find explosive ammo for your trusty boltgun! This ammo is very rare but also incredibly powerful. It’s still in an early state and might be a bit janky, but blowing up monsters is just too much fun, so I decided to include it in the current build.

If you’d like to know more, please check out the patch notes.

For more information you can follow me on X Twitter/X or join our discord.

Patchnotes v 0.2.6 C3

First Person player now has hands mesh

fixed bug where Entity 8 spawned too early

fixed bug where Entity 8 could be killed early

normal light is now automatically switched on after UV light overheats

gate for the sewer keycard now has better marking

chapter 2 courtyard can only be left when the empty can has been found

explosive bolts can now be found in chapter 3

STRIDEN - 5 Fortress
It’s Halloween, and what could be better than playing as a zombie, crushing everyone in your path?
Jump in and try our Halloween update, featuring our brand-new powerspike: The Zombie.

Nausta is shrouded in darkness, and you’d better watch out for what’s lurking in the shadows...
Blood of Titans - Кисло-сладкий


The tournament of magicians has started!

The best of the best will get the epic Vorga Pups card!

Fight with other players, earn valuable resources and rise in the ranking.

The bonus is already in the game! You have 24 hours to pick it up!
Lake of Creatures - Antenna Games

I have been blown away by the love on Lake of Creatures 😭❤️ I never expected such a wave of support to suddenly come after the not so great launch.. but this is most amazing thing to happen and I finally have started to feel like this game is not bad at all! I couldn't be more hyped about this game again, thank you SUPER MUCH!! ❤️❤️❤️

I made some fixes and improvements!

  • Improved sound effects on couple places

  • Improved readability of toxic gas puddles with more obvious looking art and even added a sound effect to indicate danger

  • Added wiki button inside the game

  • Fixed achievements so they don't stop working everytime you return to main menu!! (this should've been done a long time ago, but I just today realized why this happens lol)

You guys are the best, your support is SO AMAZING and it really hypes me up super much!! I will keep you posted on new stuff :)

Another Farm Roguelike: Rebirth - 万万-v-

Hey guys! 👩🌾👨🌾

We’ve just rolled out a new update with some adjustments and improvements to make your farming experience even better! Jump in and see what’s new, and we hope you enjoy it!

New

4 new characters:

  • Trader

  • Stonebreaker

  • Lifekeeper

  • Buccaneer

Added a “Restore Defaults” button in settings

Added Steam Trading Cards

Bug Fixes

The “Farm and Beauty” achievement now works correctly

The Cook now correctly gives 1 extra item

Fixed a crash when playing as the Wishamaker

Fixed the functionality of Berry Candy

Improved biome area detection

Changes
  • Starting maximum energy increased: 150 → 160

  • Starting money increased: 200 → 250

  • XP thresholds for levels 1–4 reduced: 75 | 150 | 250 | 500 → 50 | 120 | 200 | 400

  • Increased the minimum and maximum resource drops from trunk, tree, apple tree, orange tree, bush, berry bush, rock, coal, copper, iron, gold:

    Trunk 2-6 -> 3-8

    Tree 3-8 -> 4-10

    Apple tree 3-8 -> 4-10

    Orange tree 3-8 -> 4-10

    Bush 1-2 -> 2-4

    Bush berry 2-4 -> 2-5

    rock 1-3 -> 2-4

    coal 2-4 -> 2-5

    copper 2-5 -> 2-6

    iron 2-5 -> 2-6

    gold 2-5 -> 2-6

  • Berry, Apple and Orange - increased energy gained when eaten 5 -> 7

  • Price Increases - Wood, Stone, Plank, Polished Stone, Grass, Copper Ore, Iron Ore, Apple, Orange, Berry

    Wood: 7-12 -> 10-15

    Stone: 8-12 -> 15-25

    Plank: 20-40 -> 30-50

    Polished Stone: 15-45 -> 25–60

    Grass: 3-5 -> 5–10

    Copper Ore: 20-25 -> 40-60

    Iron Ore: 30-60 -> 50-75

    Apple 5-10 -> 10-15

    Orange 5-10 -> 10-15

    Berry 5-10 -> 10-15

...

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