Ecto Corporations Playtest - Vitor7Goncalves
Get ready to shiver! Ghosts in Ecto Corporations aren’t just wandering the city anymore — they actively interact with NPCs!

Some NPCs will freeze in fear, allowing spirits to approach…

Others will panic and flee, creating intense and humorous supernatural scenes.

And it’s not just your actions that trigger reactions: NPCs now also react to the behavior of other NPCs, making the city feel even more alive and unpredictable.

All of this is accompanied by animations and visual effects that make every encounter with ghosts unique.

This update doesn’t just change the look of the city — it enriches the gameplay, turning every interaction into an unexpected and thrilling experience.

Prepare to test your ghost-hunting skills and discover how your decisions and the actions of NPCs around you affect what happens! 👻💀
6:28pm
The Rise of the Dark Tower - Re:Birth Works Studios
We are pushing a new update for the game which include some VFX updates, and some additional fixes for the dialogs. We will continue to build up the game into better and better versions, with your continued feedback. Thank you everyone.
Where Hell is Born - rootconnectionsgames
Updating steam files
Cosmic Construct - SoaringMoon

Here be the 44th week devlog for Cosmic Construct. I know I originally said this would get posted on the 4th, but it seemed a little too soon to post one following up. So I'll delay the schedule a couple days. I'll try to post the every six-ish days or so until I am back on schedule. As usual, I will go over development goals set last week. There was only one.

To follow the game's progress you can join me at:

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Structure Art

Here is all of the structure art that I have to import. The Abattoir was finished a while ago, but isn't yet in the game. As you can see, doing the Casino alone is as much art as at least 3 of the smaller buildings. This is made worse by the fact that it is a much larger size building, per unit. Its more like 9 times the work.

Here is the static structure, just like with the City Hall last week. It can be rearranged.

It is done in a semi intelligent way, so that the banisters on the east wing, will overlap when placed on the west, giving it the illusion of 3D depth.

The fully animated building is something to behold. It turned out really well I think. Though, I do need to finish the City Hall and the Museum.

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This upcoming week will be the same as last. Structure art is a huge development bottleneck, so it needs to get hashed out as completely as I can now.

- Structure Art

See you all next week.

Petmancer Playtest - Horse Arms
Fixed a bug where collective gold was reset to zero after being knocked out.
Caves of Qud - AlphaBeard
Hey all,

We put up a new beta to test some forward-looking technical improvements to the codebase. Ideally, you should not notice any difference in play experience, but it would be helpful for some of you to test and confirm this! So if you're interested in helping, switch to beta and try it out.
6:15pm
九州:立志 - xbgzs
修复一个家族相关的错误弹出
Nevergrind Online - Nevergrind Online
775: Release Version 1.4.9
October 6, 2025 9:15 PM EST
• Fixed another talent proc internal cooldown timer bug. They were working a little too well.
Fantasy Shootoff - SweatAlpha

By Operation Games

10/5/2025

New DARK SPOTS!

Fine Dark Chests and lots of A.I at every spot!

VTBattle-VTubers aren't about the number of subscribers! It's about power! - wataritama
Fixed vulnerabilities related to Unity.
Please make sure that the version has been updated to ver.1.7.0.8.

Updated the skill descriptions for “Feelings for My Oshi” and “Prayer from My Oshi.”
...

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