11:34am
Mark of Cain - Roy197
  • Bug Fixes

  • Weapon Adjustments

  • Enemy Adjustments

  • 125 materials for the editor

FLASHLOOP - TANK U-GIN

This is an annual festival dedicated to Metroidvanias. This year, it brought together around 250 Metroidvanias from all over the world. Check out the festival page and find the best Metroidvania that suits your tastes. And support FLASHLOOP =)
https://store.steampowered.com/curator/41046058/sale/MetroidvaniaFusion

Little Astronaut - velorumen10
📸 Screenshot & Image Update

The current Steam images and screenshots will soon be replaced with the final versions.
The ones you see now are temporary and only show the current state of the demo’s development.
A much cleaner and official visual experience will be available soon.


🛠️ Demo Status

I’m working hard on the demo, but progress is slower than I’d like due to my full-time job.
I hope to release the updated version this month and share the new experience with you.


✨ Game Cleanup & Optimization

Compared to the old demo, the game is now much more streamlined.
Unnecessary mechanics have been removed, making the gameplay simpler and more enjoyable for everyone.


⬇️ Availability

The download button is currently visible on the demo page, but the demo is not yet available.
It’s not a problem on your end! I’ll notify you as soon as the new version is live and ready to download.


📝 Next Steps
  • Release of the updated demo version this month.

  • More developer updates and short devlogs coming soon.

  • I’m open to your feedback: if you have any ideas or comments about the demo, feel free to leave them in the comments!


🙏 Thanks

Thank you all for your patience and support — it means a lot to me!
I hope you’ll enjoy the new, streamlined Little Astronaut demo very soon.

In the meantime, you can support the game by adding it to your Steam wishlist, which I really appreciate!

Babbling Brook - Some Random Designing

Babbling Brook is out now on Steam! Time to relax, mess around with water and get a flock of rubber ducks to the open sea.

Get rubber ducks to the open sea

You’ll start high in the mountains, helping a flock of rubber ducks escape. Collect points and unlock new levels as you make your way down to the coast. Along the way, you’ll encounter all kinds of rubber ducks. From slow, big inflatable ones to valuable golden rubber ducks. There’s even a rubber duck that turned into a black hole… but don’t worry about that!

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Extra game modes

Babbling Brook comes with two additional game modes. Let the water flow under every bridge in the Bridges game mode. Or just mess around with water and sand in the Sandbox game mode.

Let me know what you think!

I’m excited to finally share Babbling Brook with you all! If you run into any bugs, have suggestions, or just want to share ideas for improvements, please share them using the feedback form or post them right here on Steam. I’ll be keeping an eye on everything and doing my best to make the game better with your help!

11:30am
Dungeon Dreams 2 - DDreamsGames

Hello everyone,

thanks to the contribution of Ranadiel,

many important characters of the world of Dungeon Dreams 2 now have a better-looking sprite, much more similar to their portrait artwork.

Here are a few of them in the header image, can you guess them all? :)

Thank you for reading.

IWA Retro Adventure - vito74m

Hello dear players!

Starting today, Achievements work not only in the game itself, but also on Steam!

The game's 39 "achives" have their own unique Steam icons!

Steam Achievements updates will always be updated at the end of each level.

Have fun starting November 14th!

Best regards,

vito74m (A100N)

Astral Ascent - Xsoul
Hello everyone! ːzimzimSmileː

I am super happy to announce to you Astral Ascent new DLC : Celestial Haven Steam Page is live!

https://store.steampowered.com/app/4116520/Astral_Ascent__Celestial_Haven/

And it will be releasing .... this month! On November 24th!
As always, wishlists help us for visibility and are very appreciated if you will to support us!



Meet 5 adorable companions who are going to come with you during your runs:


  • Lupo are one of the rare animals found on Planet Lunides, often kept as pets by the royals due to their high intelligence and loyal and protective personalities Additionally, some specimens seem capable of small amounts of speech, such as saying "food" when they're hungry, and "play" when they want to have fun with their owner. Kiran says it resembles the wolves from Earth that were refugees with him on the Infinite Caravan.



  • Vulpo are highly sought after due to their rarity. The last remnants of an unknown planet that were able to escape its destruction at the hands of The Master due to their high spiritual powers. These creatures are very intelligent and good at avoiding detection, and will use any trick they can think of to mislead those seeking after them, although that wasn't enough to stop The Master from capturing one of them. Octave thinks their multiple tails would get in the way of fighting.



  • Pantero are prideful and strong animals, their size is misleading to those that underestimate them. Their bodies are capable of great feats of physical strength and have the capacity to enlarge their fangs to deliver fatal blows in self defense. Although they prefer to be solitary and hunt alone, they are playful and kind to those that treat them well. Although they were large in numbers on Planet Bilgames, the Planet of Leo, Sagitarrius and Aries, the ongoing drought that ravaged the planet reduced their numbers to near extinction. Ayla believes them to be the perfect companion for an Assassin like her.



  • Grifo are majestic creatures spoken of in legends on many planets around the galaxy. On their home planet, they were at the top of the food chain, ruling both the skies and the earth. true to the legends that describe them. Their home planet was destroyed long ago by the Conquests of the Ancients, but Libra, who wonders if she has a soul, rescued one of them and kept it protected, until The Master gained control of her and added it to his collection. Calie relates to this creature due to its peaceful yet powerful and prideful disposition, "exactly like a true royal should be" she says.



  • Draketo are dragonlings which share an ancient history with the Astral Dragons, descended from a fish that swam up the tallest waterfall on its home planet, which impressed an Astral Dragon so much that it used its mystical powers to grant it eternal life, evolved intelligence, and magic powers similar to its own. Although there aren't many of these creatures around the cosmos, they have an equal status as legendary beings as the Astral Dragons, and people often confuse the two due to their resemblance. One can say they are the spiritual descendants of Astral Dragons, which is why The Master had its eye on adding one to his collection. Yamat thinks that it doesn't matter if it's not an Astral Dragon, because it's still a Dragon, and "Dragons are cool as heck!"


Each of them come with 8 color variations (there are many references to find!) and you can equip 12 effects to them like Cherry Blossom Petals, Bubbles, Electricity and more!

During the runs they will follow you, do some celebrations (when you level up for example!) but they will also sometime dig up and find valuable items hidden!

A cozy new spot also make its apparition in the main hub where the pets will hang when they are not following you in missions! And guess what, you will be able to pet them! ːzagplsː


100% of our revenue of this DLC will go to charity for animals ! ːtaffyː

In the team, we all love our animals and really wanted to be able to have an impact to help animals so we decided to follow the initiative of Dead Mage team behind Children of Morta DLC named Paws and Claws, they raised more than $460k for animals in need, we contacted them and they were happy that we could follow their step in that direction and raise even more money for animals!

Our partners such as MP2 Games (porting and distributing Astral Ascent on console) and Raccoon Business (distributing Astral Ascent on smaller stores) kindly accepted to sacrifice their share so as much money as possible will be given to charity!

We selected the association One Voice who are fighting against all violences to animals, mostly relying on volunteers and making them a nice donation could greatly help them to have an even bigger and important impact!



---

Thanks to everyone, if you are interesting by having companions or to support this project, let's have an impact together ːzimzimSmileː

- The Hibernian Workshop Team
Warhammer 40,000: Speed Freeks - Chris@CE
Quick one ladz. We needz ta fix sumfin' we'z dun mess'd up ːsteamfacepalmː

A hotfix patch has just been pushed with:

  • Fixed Deffkopta falling over drunk in various menu screens

  • Fixed Stompa desync in Kill Konvoy - Scrap In Da Yard

  • Fixed issue with wheeled vehicles getting squished/warped when switching to them from Deffkopta. Yes, you read that right

  • Fixed issue with Squigbuggy Tires kit being purple invisible

  • Fixed issue with some rims not using proximity fade like other items

  • Fixed issue with accessories not being properly attached to Deffkopta

  • Changed Deffkopta drop rokkits to have same proximity fuse and impact radius as the default rokkits

Fanks fer playin', ya gits!

Dragon Ruins II: Aftermath - Yomigael

Greetings, adventurers!

The past weeks have been hectic, with a lot of work being done on the project. We want to share information about some additions and changes made during the development.

Battle System

In Dragon Ruins, you would fight monster groups one by one, and you did the same in Dragon Ruins II, except with the addition of damage types and status effects. Repeating the same thing felt like a missed opportunity, so we took time to revamp the battle system to try ideas that were previously pushed away for a potential Dragon Ruins III.

In Dragon Ruins II: Aftermath, all monster groups are participating in battle, with groups in the back performing their actions at a slower rate. As for the player characters, melee characters are focused on the group in the front, while ranged characters can target any monster group, sometimes clearing the groups in the back before they get a chance to strike.

We've also introduced multi-hit attacks. After some exploration, we landed on a combo system, where characters can sometimes execute several attacks based on their AGI. Monsters, on the other hand, have an attack pattern -- for example, Zombies hit once and prioritize characters in the front, while Dragons use breath attacks that attempt to target the entire party.

This made battles feel more chaotic and visceral compared to previous entries. Additionally, we've introduced Guarding with weapons/shields, which reduces incoming damage by 50%, letting some characters tank the incoming damage, while others could rely on their superior evasion to avoid being hit.

Progression

After some consideration, we moved the maximum number of skills to 100, which should cover the normal playthrough and keep offering new options during NG+ for a while.

We've also adjusted the pricing of upgrades and frequency of loot drops from monsters and chests to offer multiple ways to make money and grow, adapt, and optimize the party to suit a particular goal.

Cursed Items

We've introduced cursed items to the game. Be sure to check the item information before equipping, as you may encounter unpleasant surprises later. Curses can be lifted by visiting the Blacksmith.

Quests & Dungeons

The number of Quest Ranks (difficulties) has been reduced from 10 to 5, and individual dungeons now have varying difficulty depending on which section of the dungeon you're currently in. This means that each quest is a small, standalone adventure similar to DR1, where areas further from the starting point have more difficult encounters. This element was somewhat lacking in DR2, so we felt it was important to reintroduce it in the expansion.

Dungeons are also (re)populated in a different way. Instead of flood-filling each room with monsters on each year/quest run, encounters and treasures are sprinkled across the dungeon, creating contrast between moments of quiet and sequences of battles, as well as opening new opportunities to grind levels and risk-vs-reward scenarios.

Project Status

Currently, the project is about 90% complete, but as the old saying goes, the last 10% of the development takes 90% of the time and effort. All quests are in and undergoing active playtesting and adjustments, and in some cases, a complete redesign to ensure that no quest feels like padding.

Release Date

Dragon Ruins II: Aftermath will launch in January 2026.

Initially, we planned to release it in late 2025, but due to the good sales of DR2 and our other games, we can afford to avoid crunch and prepare the Japanese localization along the way. Since this will be our last Dragon Ruins game for a while, we want to let the series rest for a while by going out with a bang.

Thank you for your support and patience.

Hardware Store & Workshop Simulator - UNVD-Lykia
💬 Dear Players,

Hello everyone,
First of all, we know we’ve been away from you for quite some time.
It’s been a long while since we last updated Hardware Store & Workshop Simulator (formerly known as Workshop Wonders).

Sadly, the reason behind this silence is that we lost one of our teammates who helped develop the game. This tragic loss deeply affected us and led to the team falling apart. At first, we thought we could recover and continue development — but unfortunately, we couldn’t. We sincerely apologize for keeping you waiting and for the lack of communication during this difficult time. 💔

Because of technical and operational reasons, this game will no longer receive updates.
However, we haven’t given up. We’ve built a new team and are now working on a brand-new project: Farm Supply Simulator 25. 🌾🚜

We’re truly grateful for your support and for being part of this community.
As a small token of appreciation, we’d like to offer a free full version key for Farm Supply Simulator 25 to all players who purchased Hardware Store & Workshop Simulator and have played it for more than 2 hours.

📬 Please send an email to the address below with proof of your purchase and total playtime (a screenshot is fine):
https://support@superwolfstudio.com

Thank you from the bottom of our hearts for your understanding, patience, and continued support.
We hope to see you again in our new project. ❤️

Farm Supply Simulator 25 Team

...

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