Monster Hunter: World - capcomjapan_marketing
Get ready to level up your library! Fan-favorite franchises like Resident Evil, Monster Hunter, Street Fighter, Mega Man, and more are on sale now—up to 87% off!

Don’t miss the Monster Hunter Series Pack, a value-packed bundle featuring multiple iconic titles from the Monster Hunter series. It’s the ultimate way to dive into the hunt!

Act fast—these unbeatable deals won’t last forever.





https://store.steampowered.com/bundle/39039/
Note: The Monster Hunter Series Pack includes the same content as the previously released Monster Hunter 20th Anniversary Series Pack.
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https://store.steampowered.com/app/1446780/MONSTER_HUNTER_RISE/
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Monster Hunter: World - capcomjapan_marketing

The Steam version of Monster Hunter Wilds is now available to play!

Journey across locales that dynamically change moment to moment. Explore a tale of monsters and humans in a world of duality.
Experience the next evolution in hunting action and the most immersive Monster Hunter to date!

100 Armor Spheres for All Hunters!
Thanks to everybody who participated in Gemma's quest for armor spheres!
All hunters will receive one hundred armor spheres as a reward to banding together to reach the goal!
How to Claim:
Login Bonuses can be claimed after starting the game while online and signed in.
- If a login bonus notification appears as an important message, bonuses can be claimed from that message.
- Start Menu > Items & Equipment > Login Bonus

Kick off your hunting adventure in Monster Hunter Wilds by claiming your bonus items!
In-game, go to the Support Desk at the Base Camp and select Claim Content to receive your special items!
- Open Beta Test Bonus Pendant
- Open Beta Test Bonus Item Pack
- OBT 2 Bonus Item Pack
Note: Bonuses can only be claimed if the platform used to play the main game matches the platform used to play the Open Beta Tests.
- Capcom ID Bonus

Check the Monster Hunter Wilds official site for more details!
https://www.monsterhunter.com/wilds/en-us/


Get a Save Data Bonus in Monster Hunter Wilds!

If you have save data from the Steam versions of Monster Hunter: World and Iceborne, you'll earn in-game equipment for your Palico and a Nameplate to use in your Hunter Profile.
See the official website for more information regarding how to claim these bonuses.
https://www.monsterhunter.com/wilds/en-us/product/



https://store.steampowered.com/app/582010/Monster_Hunter_World/
https://store.steampowered.com/app/1118010/Monster_Hunter_World_Iceborne/



Monster Hunter Wilds Benchmark (Steam version)
Monster Hunter Wilds Benchmark is a free tool that uses a viewable experience from Monster Hunter Wilds to measure and score the performance of your computer.

More information on how to use the benchmark tool can be found here:
https://www.monsterhunter.com/wilds/en-us/benchmark/


https://store.steampowered.com/news/app/2246340/view/547852302920187994



Monster Hunter Wilds User Survey is Live!

We are hosting a survey for Monster Hunter Wilds through Thursday, March 27. Complete the survey to receive a special digital wallpaper!
https://jp.research.net/r/5VD7D9R?lang=en




Thank you for your support and we hope you enjoy Monster Hunter Wilds!
For any questions, please visit our support site using the following link:
View frequently asked questions using the following link:
https://www.monsterhunter.com/support/wilds/en/top
Monster Hunter: World - capcomjapan_marketing
The worldwide release of Monster Hunter Wilds is nearly here!
Visit the official site to learn all about the game.

Monster Hunter Wilds - Proof of a Hero Trailer


Get hunter layered armor and a talisman for pre-ordering Monster Hunter Wilds!

Monster Hunter Wilds Pre-order Bonuses

– Hunter Layered Armor: Guild Knight Set
– Talisman: Hope Charm
Note: Layered Armor only changes the appearance of armor.
Steam version bonuses available for customers who pre-order the game by February 28, 2025, 4:59 a.m. (UTC).



The Steam version of Monster Hunter Wilds will be available to play at the following times:
Find more details here:

Monster Hunter: World - capcomjapan_marketing
Monster Hunter Wilds - Launch Trailer

The hunt finally begins in Monster Hunter Wilds on Friday, February 28, 2025! Be sure to check out the 7th trailer, which features new highlights and covers all of the elements we've showcased so far, such as unique monsters, dynamically changing environments, and the riveting story that unfolds in this rich world.

An enormous leviathan that sits at the peak of the Iceshard Cliffs.
Jin Dahaad


The monster that reigns supreme over the Oilwell Basin's ecosystem.
Nu Udra


Look forward to all the new and returning monsters that will make an appearance in the various ecosystems featured in Monster Hunter Wilds. Check out the official website for more info on the game's features.
https://www.monsterhunter.com/wilds/en-us/




— New content, including an additional monster, will be become available with the first free title update in spring 2025!
Feature Monster of the First Title Update
Mizutsune

Stay tuned for more to come on the world of Monster Hunter Wilds!
Look forward to more information on the upcoming free title update.

Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release worldwide on February 28, 2025!
Pre-orders available now!
https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/




Monster Hunter Wilds Benchmark (Steam version)
Monster Hunter Wilds Benchmark is a free tool that uses a viewable experience from Monster Hunter Wilds to measure and score the performance of your computer.

More information on how to use the benchmark tool can be found here:
https://www.monsterhunter.com/wilds/en-us/benchmark/


https://store.steampowered.com/news/app/2246340/view/547852302920187994
Monster Hunter: World - MH Community
Hey hunters,

How’s it going?

February is here, which means we are officially in the launch month of Monster Hunter Wilds! On February 28, your journey into the Forbidden Lands begins.

Now, to help ensure you have a satisfying, fun experience come launch, we’re pleased to share that the Monster Hunter Wilds Benchmark we’d previously mentioned we were looking into, is real, it’s ready and it’s live from right now for you to try!

With the Monster Hunter Wilds Benchmark, we want to help our PC players feel more confident about how their PC will run Monster Hunter Wilds.

In the next section, we’re going to explain what the Monster Hunter Wilds Benchmark is, how it works, as well as some important information and differences you’ll see between this and the Open Beta Test 1 and 2 experiences, so please take a moment to check it out.


Monster Hunter Wilds Benchmark Breakdown!

The Monster Hunter Wilds Benchmark will allow you to see how the near-launch version of the game will run on your rig, via watching a demo play out. Please note, this occurs via a demonstration, so you won’t actually be playing the Benchmark yourself, nor have access to Character Creation.



We were keen to create this for you, following the community feedback on performance and optimisation we saw from Open Beta Test 1. Now, here comes that important part we just mentioned:

Open Beta Test 1 was a much older version of the game’s build, and not representative of the current state of the full game’s optimisation when the beta occurred, nor what it is currently like now. Open Beta Test 2 will also be running on that same, old build, but with a bit more content included, such as Arkveld and Gypceros, so please don’t expect any performance differences there, nor anything we covered in the Pre-Launch Community Update (which we’ll link at the end of this post). Those improvements and adjustments, including optimisation and weapon changes, will be in the game Day 1 at launch.

This means that neither Open Beta Test 1 or 2 are representative of the experience you’ll have when the game launches, so please don’t base your optimisation / performance expectations on those. Instead, please download and give the Monster Hunter Wilds Benchmark a spin and you’ll get a much more accurate and reliable insight into how your PC will run the game at launch.

General Info

You can download the Monster Hunter Wilds Benchmark directly from Steam with the link below:

https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/

  • Install Size: 29 GB
  • Length: Around 6 minutes
  • Benchmark Flow: Title Screen -> Performance check whilst displaying a demonstration -> Results screen.
  • A score will be provided based on the performance of your PC (see below for gradings).
  • Note: There’s no character creation available.


The Monster Hunter Wilds Benchmark isn’t just one setting though, we recommend using the Options menu to adjust game, graphics, audio and language settings to try out different combinations, or most accurately reflect your preferred settings come launch.

There’s also a Loop setting that can be used to automatically rerun the benchmark. When it’s set to ON, the benchmark will automatically rerun after 1 minutes have passed on the results screen.

Please be aware that the Option menu you see in the Benchmark is not exactly the same as the launch version, also, any settings you adjust here won’t be transferred into the main game.

It’s worth noting that the benchmark may not be able to run properly if your computer does not meet Monster Hunter Wilds minimum requirements, which are available on the Store page!

And one last, important point to share with you before we wrap up this post. The Monster Hunter Wilds Benchmark does not guarantee the performance of your system for Monster Hunter Wilds, but does give you better insight and information, especially when compared to playing Open Betas 1 and 2.


To Summarise

The Monster Hunter Wilds Benchmark is live!
  • It’s free to use and you can download it HERE.
  • A way to experience the state of optimisation for your PC in the production version of the game.
  • It’s adjustable to give you information that reflects your preferred settings choices.
  • The OBT 1 & 2 builds are old and do not reflect the current state of optimisation and performance.
  • The OBT 2 build does not include any of the Pre-Launch Community Update improvements, they’re coming Day 1 at launch.
That pretty much wraps things up, all that’s left is for those of you that want to try the benchmark ahead of launch, is to download it and give it a go!

If you had unexpected performance issues in the Open Beta Test, or just want to make sure you’re PC is ready to rock, we highly recommend running the Benchmark and watching the demo play through to get your results!


Quest Complete – We’ll See You Next Time!

There we have it, the benchmark is real and it’s ready for you!

As mentioned earlier, for those of you who haven’t yet seen the Pre-Launch Community Update news, where Monster Hunter Wilds director, Yuya Tokuda, took us through a range of improvements and adjustments coming to the game for launch, from performance to weapons, hitstop and more, you can watch it on our official YouTube channel below:



If you’ve liked what you’ve seen today and/or you’ve got a smile on your face after using the benchmark, chucking down a pre-order will not only support us ahead of launch, but also snag you the following goodies:


  • Hunter Layered Armor: Guild Knight Set
  • Talisman: Hope Charm
Pre-order below:
https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/

That wraps up today’s post!

We’re all incredibly excited for launch and cannot wait for the PC community to experience Monster Hunter Wilds and the Forbidden Lands.

Let us know in the comments how you’re getting on with the Monster Hunter Wilds Benchmark!
See you in the hunt.

- The Monster Hunter Community Team
Monster Hunter: World - capcomjapan_marketing
Monster Hunter Wilds: 6th Trailer | Into the Iceshard Cliffs

— Introducing the new locale "Iceshard Cliffs" and the peculiar Wudwud you'll encounter there.

Iceshard Cliffs

A frigid locale swept with snowy blizzards.

Rove

A Wudwud who wanders the wilds far from his home.

— Monsters of the Iceshard Cliffs

Hirabami

Leviathans that inhabit the Iceshard Cliffs. They have sharp, pincer-like tails and peculiar membranes on their necks that catch the wind and keep them aloft.

Nerscylla

Making their series return, these monsters are Temnocerans that weave vast, sticky webs across their territory. Once they've cornered their prey, they utilize their pincer-like jaws to finish them off.

Gore Magala

This fan-favorite monster is back. Please look forward to finding out when and how it will make its reappearance.



Monster Hunter Wilds' Second Open Beta Test will feature the game's flagship monster Arkveld!

As with the first OBT held in November last year, the second OBT will include Character Creation, the Story Trial, and the Doshaguma Hunt. After completing the Doshaguma Hunt, you'll also be able to explore the Windward Plains and encounter the various creatures that inhabit its ecosystem.
Unique to the OBT2, hunters will now be able to take on a monster well-known throughout the series, the bird wyvern Gypceros. You'll also be able to take on the game's flagship monster Arkveld in a high difficulty quest specially tailored for the OBT2. We encourage experienced hunters who are confident in their skills to take on this challenge.

Access to the Base Camp Training Area

Try out each weapon and get a feel for the various weapon actions in the Training Area. However, please be aware that some weapon specifications will differ from the retail version.

Expanded Multiplayer Features
The OBT2 will expand some online multiplayer features, adding Private Lobbies and Online Single Player.

Pre-download the Monster Hunter Wilds Beta Test
https://store.steampowered.com/app/2246340/

More information on the second Open Beta Test can be found here:
https://www.monsterhunter.com/wilds/en-us/obt/




Monster Hunter Wilds Benchmark (Steam version)
Monster Hunter Wilds Benchmark is a free tool that uses a viewable experience from Monster Hunter Wilds to measure and score the performance of your computer.

More information on how to use the benchmark tool can be found here:
https://www.monsterhunter.com/wilds/en-us/benchmark/




Pre-download the Steam version of Monster Hunter Wilds
Pre-orders for the Steam version of Monster Hunter Wilds (digital version) will be available for pre-download 48 hours prior to release.

Game data will be available for pre-download on Tuesday, February 25, 2025 at 9:00 p.m. (PT) / Wednesday, February 26, 2025 at 5:00 a.m. (GMT)
The game's full release is scheduled for Thursday, February 27, 2025 at 9:00 p.a. (PT) / Friday, February 28, 2025 at 5:00 a.m. (GMT)

Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release worldwide on February 28, 2025!
Pre-orders available now!
Monster Hunter: World - capcomjapan_marketing
For all of you who missed the Open Beta Test in November 2024, or for those who want to play it again, we've decided to hold a second Open Beta Test before the game's official launch on Friday, February 28, 2025.
Check out this video!
New Year's greetings 2025 | Monster Hunter Wilds OBT2 Announcement


- Second Open Beta Test Periods
PT: Thursday, February 6th 2025 7:00pm - Sunday, February 9th, 2025 6:59 pm
PT: Thursday, February 13th, 2025 7:00 pm - Sunday, February 16th, 2025 6:59 pm
(Times approximate and subject to change.)

- What's in the second Open Beta Test?
Saved data from the previous Open Beta Test, including character creation data and more, can be carried over to the second Open Beta Test.


The second Open Beta Test will feature the same content as the first, with the addition of a trial Gypceros hunt.
Further information will be revealed in the future.
More information on the second Open Beta Test can be found here:
https://www.monsterhunter.com/wilds/en-us/obt/


- To Everyone who Participated in the First Open Beta Test
Thank you so much for sharing your thoughts and requests. Rest assured that we are using this feedback to create a higher quality product.
We are currently giving our undivided attention to ensuring that adjustments are made to the final product, but please be aware that these improvements will not be reflected in the second Open Beta Test.
Take a look at the video below to see what adjustments we're planning on making to the final product.


Pre-orders available now!
Monster Hunter Wilds, the latest installment in the Monster Hunter series, will release worldwide on February 28, 2025!
https://store.steampowered.com/app/2246340/
Monster Hunter: World - MH Community
Hey hunters,

How’s it going?

We’re here today to share with you the Monster Hunter Wilds – Pre-Launch Community Update!
Since November’s Open Beta Test, the team have been busy reviewing the feedback we’d received and working hard to further improve the quality of the full game in-time for launch day.

Now that we’re ready to share the details with you, including improvements and adjustments to performance, weapons, game mechanics, multiplayer functionality and more, we felt how better to hear it than directly from the team!

Below you’ll be able to watch our Pre-Launch Community Update broadcast, where the Community Team are joined by Monster Hunter Wilds director, Yuya Tokuda and his translator, Patrick, who go into all the juicy details.

The event comes in at a little over an hour and is packed full of important info that we’ve been keen to share with you! We’ve also included a text summary of the content below the video if you’d like a quicker read instead, however for the fully comprehensive update, featuring all of the content, video clips, context and discussions, we’d recommend watching the broadcast!


Our Update To You, The Community!

The Monster Hunter Wilds – Pre-Launch Community Update



Please note, everything in this broadcast, as well as the summary text below is not final, representing work in progress and is subject to change. Also, the content revealed during the event does not cover everything the team is currently working on as we approach launch.


The Summary!

For those of you who prefer a written format, below you’ll find a summary of a lot of the points that were discussed during the event. Once again, please keep in mind that the slides and explanations below aren’t as in-depth as our broadcast, missing both the frequent video clip examples and director Yuya Tokuda’s commentary. But, they are in chronological order, so if you find a particular topic you’d like more info about, you’ll be able to find it pretty quickly in the broadcast if you take a look!

Performance

Performance was the first topic we addressed, knowing this one to be an important one for the community. We covered all platforms, including PC, which you’ll see alongside one of the consoles below:



What does this mean in relation to Steam? The team are working on improving the performance of the Steam version, including frame rate, even when using the same equipment specs that you may have used in the Open Beta Test, although it may vary depending on your setup.

We’re also keen to share a very recent development that the team may be able to lower the recommended graphics board specs a little bit more! Once we’ve got accurate information and can lock this in, we’ll release any info on our official website and let you know!

We also saw that some of you were concerned as to whether your rig would be powerful enough to run Wilds when it launches, so to hopefully help those of you with questions out, we shared that the team are currently considering releasing a benchmark tool, if possible. As above, we’ll keep you looped in on any further details here.


Hitstop & Friendly Fire

Hitstop, making your weapons and overall impact of the game’s weapons feel powerful. During the beta we saw comments that players felt could have a little more “oomph”, so the team looked into it and made some tweaks!



Weapons will now feel more responsive when landing attacks, especially with big moves and finishers for many weapons types.

Director Tokuda shared that the reason for Hitstop initially being less impactful in the beta was due to feedback we’d received from players outside of Japan when World launched was that it was too strong / weighty, however it seems we had the opposite with the Wilds beta! He was deeply moved to think that the weighty action that is the hallmark of Monster Hunter has now been widely accepted around the world!

There’s even an example of this in the broadcast with the Great Sword’s True Charged Slash unleashing a truly meaty chop!

Regarding Friendly Fire, the team, even before the beta, had decided they wanted to tone it down some of its effects, even though this wasn’t fully reflected in the beta build.

Actions such as the Gunlance’s Wyvern Fire and the Hammer’s Upswing have had their impact on other hunters toned down. The Gunlance’s Wyvern Fire was already toned down in this regard during the Open Beta Test, but the Hammer’s Upswing adjustments will be live in the launch version of the game. So, in a nutshell, whilst you won’t send allies flying, they’ll still be briefly knocked off their feet.

The team would like to avoid novice players unintentionally giving their friends and fellow hunters big bumps without knowing, potentially causing some players to avoid multiplayer due to the disruptions these actions caused them in a hunt. We hope this change will bring new and experienced hunters together to have a smoother experience in multiplayer.


Monster Area Movement



Something we encountered ourselves and saw within the community was that monsters seemed to be moving locations very often during the beta. This wasn’t intentional and was actually a glitch where some points were not fully adjusted, leading the monsters to change areas more frequently than they should.

This has now been adjusted in the launch version of the game, so depending on how the hunt goes, you can expect the change frequency to be closer to that of Monster Hunter: World!

Having said that, monsters belonging to the upper echelon of the ecosystem often have nests away from your base camp, deep in the field. So, when tackling these monsters, they may still move across the locale significantly, especially when in a weakened state.

But in these cases, if you’ve placed your Pop-Up Camps in suitable locations that corresponds to the habitat of the monster you’d like to hunt, you can simply fast travel to get there ahead of time.


Weapon Adjustments – Overview

Good news, hunters, multiple weapons have already received adjustments for launch, with Insect Glaive, Lance, Switch Axe and Sword & Shield being the weapon types you’ll notice the most differences with at launch.

The Open Beta Test also had a limited range of attributes and skills available, but the full game has been adjusted to balance for the entire content, including endgame!

P.S. The following weapons mentioned all have example video clips in the event broadcast!


Weapon Adjustments – Insect Glaive

Out of all the weapons, it’d be fair to say the Insect Glaive has been receiving the most attention, so let’s start here:



Even prior to the Open Beta Test, from the gameplay hands-on opportunities at Gamescom and Tokyo Game Show, we saw that Insect Glaive users were disappointed that the weapon no longer had its iconic Vaulting Dance. Whilst we didn’t have time to add it back in the beta version, it’ll be there in all its glory come launch!

Some extra tweaks have also been made to give Insect Glaive players a few more options to play with, as you can see in the image above!


Weapon Adjustments – Lance

The Lance has received some adjustments to give more control to the player over their available options in the hunt, allowing Lance users to further express their weapon’s identity.



Director Tokuda stated that with the Lance, he wanted to give it more options than in past titles, using a variety of guards and movements. However, in doing so it removed the option for Lance users to wait and see what the monster does and react accordingly, narrowing the actions open to them and making it feel a bit monotonous to play.

But fear not, that has been changed! The Counter Thrust from past games has returned as a Charge Counter whilst guarding. You’ll also be able choose a counterattack, such as Power Guard, which charge level changes depending on the power of the guarded attack, as well as another new action which can be done from guarding or Power Guard!

The team have also made further adjustments to expand the range of what you can do whilst following up on what you could do in past games, such as removing unintuitive chained moves and speeding up the cancellation timing of guard dashes that are chained during combos.

We’re feeling good about this as Kaname Fujioka, Executive Director & Art Director on Monster Hunter Wilds, who is an avid Lance main, has been telling us it feels much better now.


Weapon Adjustments – Switch Axe

Overall, the Switch Axe has been significantly changed from what you may have experienced in the Open Beta Test.



In a nutshell, the basic loop of charging the gauge in Axe Mode and releasing it in Sword Mode is the same, but we’ve alleviated some of the difficulty in of Charging in Axe Mode. Plus, Sword Mode has been adjusted to be more powerful and responsive to match its gauge consumption.

You’ll really notice this with Full Release Slash in both its feel and power, as is appropriate for a finisher move!

We’ve also made the weapon easier to handle by adjusting moves that were difficult to use, such as increasing the usability of Counter Rising Slash in Sword Mode, as well as shorting the animation lock after a Focus Strike.


Weapon Adjustments – Sword & Shield

The Sword & Shield has also seen some major adjustments, including the overall feel of the sword.



The first major point for this weapon is that Rising Slash can now be performed whilst guarding. In addition, there’s been extensive modifications made to the basic combos with the triangle / Y button, such as Chop and Side Slashes, whilst moving, and to Perfect Rush to improve response, damage, hitstop and more!


Weapon Adjustments – Other Weapons

For the other weapon types, we’ll also be broadly adjusting their values in anticipation for endgame content, taking into account their individual parameters and skills. As part of this process, we plan to make adjustments to areas that were not balanced as intended, or where unintended weapon type disparities were created.

What does this mean? Well, adjustments are being made with an emphasis on whether the concept and vision of each weapon type is as intended, with our direction being to raise the low, rather than lower the high, whilst also eliminating the weapon type disparity as much as possible.

The Bow is one such example of this, where we saw the damage output of the weapon being heavily biased towards Tracers and Focus Strike attacks. This has now been adjusted by increasing the power of attacks such as normal shots and Arc Shots, the various transitions and responses being improved to ensure that other actions can also deal meaningful damage. Ultimately, giving more varied gameplay styles for the Bow user!



As you can see in the image, we’ve also changed the behaviour of Focus Strike for the Bow so that it locks onto wounds one by one, instead of all of them at once.

Much like the other weapons, there’s a video clip for this in the broadcast, so feel free to go check it out!

Overall, we’ve made adjustments to all weapons with a view of broadening their appeal and making them a good choice for players and their preferred playstyles, and not just making them less powerful.

Skill Builds!

Speaking of weapons, we’ve got more information on their new role within building your skills and set!

Until now, only armour has been equipped with skills, but with Wilds and the ability to take two different weapons into the hunt, it was inevitable that the wearer would have to choose a weapon type that matched their armour, or face difficulties to match their armour with the right weapon type.

So, to address the issue of skill builds having wasted skills, or losing effectiveness from a weapon switch, skills that traditionally are tied to weapons, such as “Attack” and “Guard” are now attached to weapons instead of armour, with armour now focusing on supplementary effects, such as “Speed Eating” etc instead.

The skills you find on your weapons don’t disappear when you upgrade them either, quite the opposite in-fact! Upgrading your weapons can enhance the existing skill’s effect, increase the total number of skills it has, or even both!

But wait, there’s even more! The later the weapon, the more slots you’ll have for decorations to attach more weapon skills, allowing you to really build the skills to your liking.

We’ve got some pictures below for you see it in action:


One skill!


Two skills!


A little more before we finish!

That pretty much wraps up our swift summary of some of the content included in our Pre-Launch Community Update broadcast, but if you’d like to know even more about the topics we’ve shared, including seeing what we’ve discussed in action with various video clips straight from the Dev Team, make sure to check out the link to the full event at the top of the post!

If that’s not enough, we also discuss the following topics:
  • That face your hunter pulled when holding a shield.
  • More features for multiplayer lobbies, including Squad & Private lobbies.
  • Chat & Sticker controls in public lobbies.
  • Adjustments to the HUD display.
  • Will there be another Open Beta Test?
  • And even more!
Plus, to wrap things up there’s a message to you, the amazing Monster Hunter community, straight from director Tokuda.


If what you’ve seen today has you pleased and you’d like to support us ahead of launch, pre-orders are live here on Steam and come with a bonus. Thank you!

https://store.steampowered.com/app/2246340/Monster_Hunter_Wilds/


  • Hunter Layered Armor: Guild Knight Set
  • Talisman: Hope Charm

Quest Complete – We’ll see you next time!

That wraps up todays post!

Whether you chose to watch the full event broadcast, read our summary, or anything in-between, thanks for taking the time to do so!

The team have been working incredibly hard, and we’ve been looking forward to sharing all this information with you as things started falling into place following the Open Beta Test.

What we’ve shown today is a combination of things the team had been working on behind the scenes, as well as the application, where possible, of community feedback that we see and receive. We really do appreciate it, and we hope this helps show that! Thanks for being awesome!
See you in the hunt.

- The Monster Hunter Community Team
Monster Hunter: World - MH Community
Hey hunters,

How’s it going?

You may have seen in our previous post in which we shared that the team have been busy actively reviewing the feedback we’d received from the Open Beta Test we held in November, and that they were hard at work improving the quality of the full game for launch! We also let you know that we’d keep you looped in on the details of the improvement plan, and well, that time has come!


The Monster Hunter Wilds - Pre-Launch Community Update!

We’d like to invite you to join us this Thursday, December 19th at 6am PT / 2pm GMT / 3pm CET for a special broadcast, where the community team will be joined by Monster Hunter Wilds director, Yuya Tokuda, to discuss the improvements and adjustments in the works for launch.



This event is pre-recorded and will be available to watch on both the official Monster Hunter Twitch and YouTube accounts, so pick your service of choice, get comfy and enjoy the show!

Monster Hunter Twitch
Monster Hunter YouTube

After the initial broadcasting of the Pre-Launch Community Update, we’ll also share a summary here on Steam that’ll include a link to the YouTube video version, so fear not if you can’t make it live!


Quest Complete – We’ll see you next time!

That concludes our quick heads-up post for you!

We’re excited to share what we’ve been working on with you all, so hopefully we’ll see you there!
See you in the hunt!

- The Monster Hunter Community Team
Monster Hunter: World - capcomjapan_marketing
Welcome, veteran and rookie hunters alike, to the world of Monster Hunter! Presented by the extraordinary Daisy Ridley, learn more about the universe of the Monster Hunter games. Discover the tenuous balance between humans and nature, explore the awe-inspiring Monsters that inhabit the world and wilds, and come to learn about the role of the Hunters and the Hunter’s Guild and their quest for true harmony with nature.

You might even be able to discover information about the impending expeditions into the Forbidden Lands, a mysterious location that you’ll explore in the upcoming Monster Hunter Wilds, coming February 28, 2025.

Welcome to Monster Hunter - Presented by Daisy Ridley


Don't expect any new info or reveals on Monster Hunter Wilds here!

Get a great deal on Monster Hunter titles!
https://store.steampowered.com/developer/capcom/sale/holiday
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