Artifact - Professor Squirrel

Hello again! Just a small update to top off the Halloween season and update the credits for some generous new patrons.

The overhaul changelog has also been updated with the most recent changes. I'm torn between whether or not to add some new screenshots, as many things are still subject to change, notably in the UI aspect. There are still some bits of quests and functionality left to add, but we're already testing and making more changes as we go.

In regards to sex scenes, we reached a point where we thought we were finished, but in testing there seem to be many more options that players will want to add. There are still currently about double the amount of sex scene options that there were previously, so we are considering not letting this delay the overhaul release any further— especially now that there is so little left to change/improve in the base game that's worth taking time away from the overhaul.

As always, we are open to any feedback. That's all for now. Thank you!

Changelog

*Updated credits

Inspector Waffles - Goloso Games

Hi everyone,

I'm happy to finally announce my new game, Waffles' Cranked Stories.

Waffles' Cranked Stories is a selection of mini-games set in the same universe as Inspector Waffles, originally released exclusively on the Playdate console. Follow the adventures of Chance and Spike and discover new stories that expand on the previous ones!

It includes (so far) Chance's Lucky Escape, a new point-and-click adventure game where luck plays a central role. And Spike II: The Great Emu War, a fun endless action shooter.

At least one more game will be added to the list later!

You can wishlist the game here!

https://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Stories/?beta=1https://store.steampowered.com/app/4018520/Waffles_Cranked_Stories/?beta=1https://store.steampowered.com/app/4018520/Waffles_Cranked_Storiehttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storieshttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storieshttps://store.steampowered.com/app/4018520/Waffles_Cranked_Storieshttps://store.steampowered.com/app/4018520/Waffles_Cranked_Stories

Also, for those who are wondering, I am primarily working on Antenna Dilemma. Waffles' Cranked Stories will be released after it.

Thanks for your support through the years, I am incredibly happy to expand the world of Inspector Waffles with new stories. I hope you enjoy them!

Yann

Inspector Waffles Early Days - Goloso Games

Hi everyone,

I'm happy to finally announce my new game, Waffles' Cranked Stories.

Waffles' Cranked Stories is a selection of mini-games set in the same universe as Inspector Waffles, originally released exclusively on the Playdate console. Follow the adventures of Chance and Spike and discover new stories that expand on the previous ones!

It includes (so far) Chance's Lucky Escape, a new point-and-click adventure game where luck plays a central role. And Spike II: The Great Emu War, a fun endless action shooter.

At least one more game will be added to the list later!

You can wishlist the game here!

Also, for those who are wondering, I am primarily working on Antenna Dilemma. Waffles' Cranked Stories will be released after it.

Thanks for your support through the years, I am incredibly happy to expand the world of Inspector Waffles with new stories. I hope you enjoy them!

Yann

Armored Warfare - 2000Valand

Commanders!

It’s that time of the year again – we’re celebrating Halloween! There are plenty of scary things going on in the world right now (Friday update releases for one) so there’s plenty of topics to choose from. We chose to lean into modern day fears that are definitely not connected to Armored Warfare and its haunted servers.

For the celebrations, we’ve prepared a special Halloween gift for you, obtainable until November 4, 2025. It contains:

  • Special Halloween camouflage called BSOD Glitch (because that’s what everyone loves to see on their PCs)

  • Bad Connection decal (nothing like losing connection in the middle of a battle)

  • Packet Loss decal (featuring a gremlin stealing your packets)

  • Server Down decal (featuring a sleepy server hamster)

  • 1 Battle Coin booster

Click the link below to open the Web Shop. You’ll find the gift in the Extra section of the shop.

https://armoredwarfare.com/en/web-shop?tags=gift

We wish you a happy Halloween and hope that you’ll enjoy this present. And, as always:

See you on the battlefield!

Roots of Tomorrow - mathis.vinay

Dear Farmers of Tomorrow,

The Grand-Est Field Crops scenario has been revamped with the addition of oilseed and protein crops. Grow sunflowers, rapeseed, and peas, learn more about the benefits these particular seeds bring to your soil, and discover the many uses of oil!

Join us on Discord and follow us on social media to keep up with the latest updates. We are always looking for feedback, comments and suggestions.

Thanks again for your support!

-The Gamabilis Team

NoSlack Pets: Lo-Fi Paws - lynkpingame
V1.0.19 (2025-10-31) Weekly Update Summary

Hi friends! 🎃
Happy Halloween! Miino brings more festive props, new cat looks, and cute Headgear to make the end of October extra cozy.
One more big note: NoSlack Pets: Lo-Fi Paws will officially launch on Nov 3, 18:00 PST
Thank you for all your support and feedback—we’re polishing hard for the full release. 🐾

✨ New
  • Device – Halloween props ×4

  • Device – Halloween desks ×4

  • Outdoor props ×12 (some unlock with the full release)

  • Cat breeds ×5 (some unlock with the full release)

  • Headgear ×16 (can you picture Miino wearing them? 🐱)

  • More Halloween scene decorations now available

⚙️ Improvements
  • Optimized asset loading/unloading → lower memory usage

  • Study Room mini-mode reconnect no longer forces full-screen

  • Exit prompt now includes a shortcut button to Announcements

  • Pressing ESC no longer closes the Feedback window

  • Refined eye types that shouldn’t blink (e.g., button eyes)

  • Added hover tooltips to Album tabs

  • Tuned prop collision bounds for easier placement

  • Credits now include QA and Localization QA

  • Clarified: Demo Headgear do not carry over to the full release

  • Success message when Cat House/Cat Desk thumbnails are generated

  • Synthesis options are now global (persist across sessions)

🐞 Bug Fixes
  • Fixed Wallpaper Mode display on Windows 11 dual-monitor setups

  • Fixed incorrect Polish language switching

  • Fixed over-bright material on Plunger in the Synthesis UI

  • Fixed cat menu floating to the top layer when entering Study Room in Wallpaper Mode

  • Fixed Headgear overlap in the Album

  • Fixed standing typing pose when resuming typing in Desktop Pet Mode

  • Fixed cats not sitting at the screen bottom in Wallpaper Mode

  • Fixed residual selection UI in Headgear Synthesis screen

🎁 Reminder

Only 3 days to go until the full release!
Thanks to everyone who joined the Demo and Playtest—we’ll keep refining so Miino can be even cuter, cozier, and more helpful at launch. 💖

For details on data inheritance in the full release, please refer to this announcement:


🙌 We value your feedback!
  • The Demo and Playtest are just the beginning—we’d love to hear from you. Thank you for every message and all your support; it keeps our three-person indie team going through the intense polish cycle. We’re shipping daily updates but publish weekly patch notes.
    Please join our official communities (Discord/X/Bilibili/QQ ), share suggestions, chat about cats—we genuinely read everything!

  • There’s still plenty to refine in the test builds; thank you for your patience and for helping us improve. We’ll do our best to make NoSlack Pets: Lo-Fi Paws the most soothing companion for study and life. 🐱💖

👉 Come talk to us in the community and help make the game even better!

https://discord.gg/s4NtYPffV2


Special Notes
  • For test rewards & FAQ, please see the pinned announcement (includes multiple Meow Codes).

Test Rewards and FAQ

Kumitantei: Old-School Slaughter - [AG] riv otter

Hey class of '89,

My name is Joseph and I’m the community manager for Akupara Games.

I am happy to announce that Akupara Games is publishing Kumitantei: Old-School Slaughter!

As an enjoyer of the Danganronpa and the Ace Attorney series, Kumitantei really kicked that itch in a funny and enjoyable way. If you haven’t had the chance to play the demo yet, then I would strongly recommend checking it out!

https://store.steampowered.com/app/2759280/Kumitantei_OldSchool_Slaughter/
With this announcement, the demo also received an update! Here are the full patch notes!

Demo Patch Notes
  • Our publisher, Akupara Games, has been added to the company logos in the game's startup, Title Screen, and Credits.

  • Updated designs for some characters.

  • Corrected the closet door's opening direction during the intro in Classroom 1-C.

  • The Cards, Gifts, and Evidence menus in the pause menu have been implemented.

  • The System menu has been updated and completely replaced in both the Story Demo and the Title Screen.

  • The credits have been updated.

I can’t wait to share more about Kumitantei, until then though, if you would like to join others in the conversation for Kumitantei, then join the Kumitantei Discord!


- riv otter

Threshold of Awakening - Astrolabe Stories

Almost all of our studio's productions are horrors. So it probably won't surprise any of you when we say that our team are fans of the genre. But what attracts us to them? What makes us choose stories that make our hair stand on end? What scares us in horror?

Our tastes may differ, but one thing is certain: we don't like jump scares. That's why we avoid using them in our games. However, you can find in them many interesting themes and motifs, mentioned by the members of Astrolab.

What storyline or theme are you most looking forward to in Threshold of Awakening?

Don't Stop, Girlypop! - Maddie @ Kwalee
Defeat your enemies with the power of *~LOVE~*

Firepower, that is!!!

It’s Jane, the lead developer at Funny Fintan Softworks, and it’s time for our October…

✨Dev Storytime✨

Today, I’m going to be talking about all of the wonderful weapons in Don’t Stop, Girlypop! and how we went about making them.



To start with, let’s talk about how we decided which weapons we wanted to include in the game and how we wanted them to work.

While I wanted Don’t Stop, Girlypop! to be stylistically different from other first-person shooters, I wanted to make sure that the archetypal guns of the genre were still represented and were as impactful as possible. The Magic Wand, for example, was inspired by the Gravity Gun archetype that’s present in shooters like Half Life 2. I used to spend a lot of time in Half Life 2 Deathmatch and Gary’s Mod just like flinging toilets and bits of wall at people using the Gravity Gun and I thought it was just so much fun, so I had to include something like it in Don’t Stop, Girlypop!

In terms of its base fire, the Bubblegun follows the machine gun archetype, but its base fire was actually inspired by It Takes Two! There’s a level in that game where one player has this waxy stuff that they can shoot out and the other player has a match stick, so one player sets up all of the wax and the other player detonates it. I realised you could combine both of these functions into one awesome gun, so the alt-fire creates sticky bubble grenades and the base fire can explode them for you.



The Nailgun is a classic archetype that I knew we needed to have in the game, because sticking an enemy to a wall is really fun. It shows up in a lot of first-person shooters, like recently in DOOM: The Dark Ages.

Similarly, I knew we couldn’t make a first-person shooter without a Shotgun. I wanted the Shotgun’s alt-fire to be a little different though, since so many FPS games go down the route of having a shotgun alt-fire that’s just a more powerful single shot, which can be useful but a bit boring. I kept thinking about the coin from ULTRAKILL and asked myself, what would be the next step up from the coin? How about a turret that shoots a lot of shots but doesn’t always hit the target? I felt like it needed to be more chaotic than the coin, so that’s how we ended up with the alt-fire being an unstable ball of portals that replicates whatever you shoot into it in a bunch of different directions.

The Railgun is another classic archetype that I knew we had to include. It’s just really satisfying to have something that does a sh❤t load of damage, but you have to wait a really long time to reload.

There is one more weapon in the game that I won’t mention here because we haven’t revealed what that is yet. No spoilers, girlypops!



When it came to the designs for the guns, we actually started out with the designs for 3 of them back when I started development almost 4 years ago! All of the guns were very different looking back then though. For example, the Railgun used to have all of these weird chemicals going into it and it had this mad scientist vibe. I decided I wanted to make the designs more unified, but that created another design problem because they ended up all being the same colour!

When I went to GDC in 2024, I met with Chris Murphy, who’s really well known online for his Unreal tutorial videos and is an expert in Unreal Engine. After playing through the demo we had for Don’t Stop, Girlypop! at the time, he mentioned that he couldn’t tell the difference between the guns at a glance. I mentioned about how we’d made sure the silhouettes of each gun were different, but he said that people generally don’t perceive shape in their peripheral vision, you mainly perceive colour. This completely changed the way that I approached gun design.

With FPS games generally, you work on silhouettes for things like enemies, items, etc., but you can’t rely on that with guns. You need that light colour change that registers in the player’s peripheral vision, because players aren’t staring at the bottom right corner of the screen where the gun is and getting a full view of the silhouette, they’re staring at the cross-hair. This obviously isn’t a concrete rule, but more of a design philosophy that Chris shared with me and that I decided to incorporate into Don’t Stop, Girlypop! This is the reason why none of the guns are the same colour and why you can’t apply the same colour to different guns in the dress-up game.

During that same chat with Chris, he also brought up the issue of having the damage multiplier being represented by a number onscreen. In that original build, your speed and damage multiplier were only shown through the numbers in the top right hand corner of the screen. He said that, as a game designer, he could tell he was doing more damage as he was moving faster, but the average player probably wouldn’t be able to. All the player can see is a number going up, so it doesn’t feel real or impactful. You need to add some visual cue to give a sense that you’re doing more damage, so that’s where I got the idea of adding more barrels to the gun as the player starts going faster. This added a lot more tactility to the movement and damage mechanic.



Alongside these design challenges, there were certain weapons that presented technical challenges that we had to overcome. In particular, the Magic Wand, you can tell it was definitely an art person decision and not a programmer decision! From a technical and mechanical perspective, it works completely differently from all of the other weapons. It doesn’t reload and it doesn’t have ammo. We had to create an entirely new physics system within the game and then put props throughout all of the levels so you always had things to throw at enemies. After testing out the prototype, I found it so much fun that I knew we had to add it! Altogether, the system took about a month to create, but I think it was worth it.

The Bubblegun was another challenging one. Creating the geometry for the sticky bubbles and having that geometry mould together was very complicated. I’ll admit, this was another crazy art request from me, which has made our programmer’s life much harder! Most of our creative process is me walking in naively thinking about how cool an idea will be while our programmer has to do all of the heavy lifting to make it a reality.

Another fun weapon-related fact is that the filigree VFX effect you see around the screen when you wave-hop was originally made for the Magic Wand. You still see a bit of them when you use the Magic Wand as well. I love this effect and it’s so beautiful, but it wasn’t easy to make at all. It took a lot longer than you might expect!



When it comes to my experience of the game, I don’t want to choose favourites because I love all of the weapons, but I have to admit that I find it really satisfying using the Magic Wand to whack enemies with crates and watch them explode. It just has so much oomph! My favourite alt-fires are probably the Shotgun Portal Ball or the Bubblegun’s Bubbles. The Portal Ball is cool because of all of the combinations and interactions you can have with it, while the Bubbles just feel super impactful! We actually tuned them down for the demo and we might have tuned them down too far, so we’ll be looking at balancing that in the final game.

My favourite combination though has to be the Shotgun alt-fire plus the Railgun because it is absolutely ridiculous. We’ve put it in a few of our trailers because of how cool it looks. You get this insane effect where like one million bright pink lights are coming out of the portal and doing stupid damage to everything around them.



Thank you so much for taking the time to read this month’s dev diary and I hope you all enjoyed it!!!

Next month, I’ll be talking more about how we came up with the idea for the dress-up game.

https://store.steampowered.com/app/2610650/Dont_Stop_Girlypop/

Click the button below to join our Discord and use the buttons at the bottom of the announcement to follow us on social media ❤



Coffee & Boobs - Al3rmo

🔥 Coffee & Boobs: Raiders of The Witch’s Elixir DLC is now live on Steam! 🔥

On the eve of Halloween, the most mysterious night of the year, the café Serenity is getting ready to welcome guests with the aroma of fresh coffee and a brand-new festive adventure.

🎃⏬ PLAY NOW ⏬🎃

https://store.steampowered.com/app/4033030/Coffee__Boobs__Raiders_of_the_Witchs_Elixir

When the moon rose above the city, the café introduced a special Halloween menu – five mysterious drinks made from secret recipes. But that same night, these recipes were stolen.

You’ll have to recreate the stolen recipes and outsmart the cunning newcomer, Lucy, to save Halloween.

Here’s what awaits you in this festive adventure:

☕️ Total Halloween immersion

The café and its surroundings have transformed for the holiday: pumpkins, flickering lights, cobwebs, and a hint of cinnamon fill the air with the spirit of the most mysterious night of the year.

🎭 Costume parade

All the characters – from familiar faces to unexpected visitors – are dressed in unique festive outfits. Their choice of costume may reveal more than it seems.

💋 New hot scenes

Each scene is like a sip of coffee: intense, exciting, and leaving a taste you’ll want to come back to.

💫 New twists and emotions

Over the course of one unforgettable night, you’ll experience a series of surprising events that reveal new sides of the characters – and maybe discover that real magic isn’t found in potions, but in the people beside you.

Get ready for a hot night, it’s time to wake up, because what’s at stake isn’t just a few recipes, but the very magic of Halloween itself. Recreate the legendary drinks, outsmart Lucy, and prove that the real taste of the holiday is in your hands.

Launch Raiders of The Witch’s Elixir and become part of the most mysterious night of the year! 🎃

https://store.steampowered.com/app/4033030/Coffee__Boobs__Raiders_of_the_Witchs_Elixir

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