High Fantasy Idle Playtest - Iconic Interactive Inc.
Farmhand
  • After unlocking empowered hunger, you can no longer buy the two perks to the left of it in future rebirths without having any other perks in the tree

  • The final perk tooltip now properly updates all of its values when ranked up

  • Improved the wording of the Unskilled Labor achievement description to be a little clearer

  • Golden Harvest and Burning the Midnight Oil cooldowns now properly carry over between rebirths and display correctly even if you don't have the skill learned yet

Squire
  • If you are defeated by an enemy you have offline farm unlocked for, you are no longer knocked back a wave and remain where you are (this also applies to enemies prior to the one with offline farm unlocked)

  • Fixed a graphical issue where the dungeon 3 bosses's special text effect would appear on other enemies

Researcher
  • Epiphany cooldown now properly carries over after a rebirth and is displayed correctly even if you don't have the skill learned yet

Other Changes
  • The "You're Pretty Basic" secret achievement logic has been improved if obtained post class swap

  • Hard Reset and Show Map buttons are now disabled while offline progression calculations are happening

  • If you load a game with an open story prompt, the prompt now properly closes

  • Discord Rich Presence has been added! Display what class you are playing and your total game completion via Discord. Can be toggled on or off in Settings.

Desserted - Prefabot Game

As Steam Next Fest and Scream Fest come to an end, we want to say a huge thank you to everyone who tried our demo, sent us feedback, reported bugs, and shared your screams with us! 💬💙

Your feedback has been incredibly valuable — it’s helping us refine and upgrade Desserted into a richer, smoother, and more chaotic experience.

We’ve now closed the demo page as we move into our next development phase. Future tests will be available through Playtest invites, so stay tuned and make sure you’re following the game for updates! 👀

Thank you again for your support — we’ll keep building, improving, and screaming with you.

How to lose one's virginity - GPoint

Hi everyone.
Right now the adult games festival is taking place on Steam and my games are also taking part.
Just like many other games.
And what surprised me is that both games were selected for nominations :)
I had a more modest opinion of my games, but it’s nice that they are there at all and were chosen out of thousands of other AVNs :)
So if you go there and vote for my games – that would be great :)
My games are in the “ADULT GAME OF THE YEAR” and “BEST DEMO” nominations.

https://adultgamesweek.com/?snr=1_1056_615_adultgameweek_1601

But this is not mandatory, I’m already happy that such events are being created in our time when censorship just keeps growing. There is also a huge number of other games there – and it would be great if you find something new and interesting for yourselves!
Anyway, I congratulate all of us on such a pleasant event!

Snack Escort - JuTek Pixel
🍱 Snack Escort: Demo Out Now!

The Snack Escort demo is here! Take your team and deliver a tasty food basket to Grandma across dangerous lands. Can you make it through the challenges ahead?

This demo gives you a first taste of the core mechanics, team management, and the tricky obstacles you’ll face. Explore, experiment, and enjoy the adventure — every decision counts!

Your feedback is super important. After playing, let me know what you loved, what was tricky, and what you’d like to see improved. Every comment helps shape the final game.

Thank you for trying the demo — have fun, and I can’t wait to hear your thoughts!

Community Announcements - 流萤请你吃雪糕
Summary

We are pleased to release v0.0.6, the final milestone in our early development phase.

This version will serve as a foundation, marking the completion of our initial development stage and paving the way for the next phase—the Alpha stage.

Additionally, we have revised our technical roadmap. The original "3D-Text Storyline-Puzzle" direction has been updated to a "2D-Text Storyline-Puzzle (Possible)" direction.

Specifically, this aligns with genres such as GalGame, RPG, or AVG.

We welcome further discussions regarding this version and the upcoming updates, as they will contribute to the continued development and refinement of the game.

What's Changed

Bug Fixes
  • Fixed the issue where macOS builds could not run properly.

  • Fixed abnormal audio transitions when entering the prologue scene.

  • Fixed scene rendering errors.

  • Removed deprecated code.

  • Fixed the issue preventing entry into the prologue due to inconsistent naming conventions.

Asset Updates
  • Removed materials for 3D scenes.

  • Added a default dark theme for the interface.

  • Removed deprecated sprite animations.

  • Removed deprecated damage particle effects.

  • Removed deprecated video files.

  • Removed deprecated old storyline settings.

  • Removed deprecated 3D scene models.

Licenses
  • Removed the license notice for the [c]Source Han Sans font.[/c]

  • Removed the license notice for the [c]Source Han Serif font.[/c]

  • Removed the license notice for the [c]Godot Material Footsteps plugin.[/c]

  • Removed the license notice for the [c]FFmpeg module.[/c]

Known Issues

These are issues we are aware of and plan to address and improve in future versions:

  • The configuration file system needs to be refactored to support Steam Cloud synchronization.

9:29pm
Skyline Urban Story - pandaupstudio
1. Fixed the issue of incorrect calculation of some building job positions. (To avoid fluctuations in the city-wide work data, buildings with job position issues will perform a self-check after being clicked manually once, and the correct data will be restored on the second day of the game. If not clicked, the self-check will not be initiated.)
2. Fixed the problem of incorrect description of the construction quantity of unique buildings.
3. Fixed the issue of trade overrun reminders appearing even without a Trade Center.
4. Fixed the problem of incorrect display of the selection status of some buttons in the settings.
5. Added an option to enable or disable "Resource Auto-Jump" in Settings - Gameplay. That is, when building structures like iron mines and oil wells that require resources, whether the camera will automatically jump to the corresponding available resource plots.
Germ Blasters - greg
RC build of the new 8x8 grid levels I removed all the MUSIC done with AI. this is not the final Game just a update for later use. puzzles are rebuild and PC multiplayer is going to be reworked for Online play.
Lifecycles of the Traveler Spider - icebathgamesdev

Greetings from the developer.

I'm excited to share my newest game, Lifecycles of the Traveler Spider!

It's what I like to think of as a delightfully surreal space walk through the ages in an alien galaxy!

Guided by the voices of your ancestors, You will lead the the otherwise unintelligent spiders through wind, snow and molten lava.

Every few thousand years in their galaxy, the spiders must live through the destruction and regrowth of their home.

Don't blame them though, it's (technically) not their fault. They are simply mindless spiders and they have gone mad.

Lifecycles of the Traveler Spider will be launching in Q1 2026.

As always I will be happy to answer any question you may have about the game.

And please don't forget to wishlist if you like the game.

Thank you for your interest, goodbye for now.

IceBathGames

EXFIL - LoveBoatGopher

Main Build 0408-CL794

Main Branch,

We’ve rolled out Build 0408 to the Main Branch. You get new weapons, new sights, smarter AI, sharper audio, and key fixes.

Added
  • VSS, 9x39mm subsonic ammo and has a built in suppressor (Tigers)

  • VSK, 9x39mm subsonic ammo and has its own suppressor (Tigers)

  • M24, .338 bolt-action rifle (Bulls)

  • UMP, .45 SMG (Spartans)

  • Added new Sights:

    AKs and all new Tigers guns now have access to the PKS (7x), PSO (4x) and Kobra reflex sight. The VSK also gets access to the PU 3.5x scope.

  • M4S Aimpoint with 3x Magnifier (toggle with Z)

  • Added AI damage multiplier (%), currently only in solo play AI options,

  • AI behavior: NPCs may retreat from combat when overwhelmed,

  • Solo play: manual Redeploy button and a short timer instead of automatic redeployment and full timer

Edits & Tweaks
  • (server config) JSON files are now formatted on save,

  • NPCs now keep their weapons lowered when not in alert state,

  • Increased exfil helicopter audio range,

  • Team weapon selections are now:

  • Bulls: XM7, XM250, G28, M39, M24 and MPX

  • Dragons: M27, Mk46, SRS, M38, SRS and MP7,

  • Spartans: Mk17, XM250, Mk20, SRS and UMP-45

  • Tigers: AK200, AK201, Mk46, VSS, SRS and VSK.

Fixes
  • Mortars should not appear in Solo Play,

  • MPX and MP7 were not ejecting shell casings reliably,

  • Fixed chainlink fences that could not be shot through reliably (especially at Port Lobos),

  • Picking up attachments on the firing range would remove all other attachments,

  • Join in Progress now respects team locking - good especially for Co-Op if you want to ensure new players join on the same team. Admins can lock teams hovering over the team icon on the left in Lobby.

  • GPS with M24 or Land Drone controller was not fully on screen,

  • Mission intro text should not block input (should not have to wait to open Esc menu)

Known issues
  • Some minor typos in the loadout (UMP_45),

  • Camera may temporarily appear under the map right before you enter spectator

  • Reinforcement timer when joining in progress may read 0, but the timer is actually running

Spirit Realm - 灵境互娱
- 修复委托完成后屏幕上追踪残留
- 暂时关闭HUD界面右下角功能入口,跟其他功能UI界面同时显示时不同的点击顺序有不少兼容性问题
- 修复Q键切换不同功法预设提示文本错误
- 秘境圣地遗址增加出口神识探查标记,修复残魂Boss有销毁边界的问题
...

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