RAID: Shadow Legends - GreenKnight CM

Update 10.55.0 is here, bringing an expansion and new feature to Siege, as well as improvements to Clan Quests, Faction Guardians, the Tavern, and more. There are also some significant changes coming to the Chimera. Check out everything that’s coming below.

Siege Expansion

As part of the expansion coming to Siege, we’re introducing Tiers 7 and 8. There are new conditions to get into these new Tiers, as well as awesome rewards like Avatar Frames. We’re also introducing more Levels, Groups, and Team Slots for each Building, and we’ve reviewed the balance of Florins required to repair and upgrade Buildings. You’ll receive more Mana Orbs for protecting your Stronghold and Mana Shrines, destroying your enemy’s Stronghold, and rebattling previously-defeated Defense Teams in Mana Shrines. Lastly, we’re making it so that Clan Leaders can now remove a Clan member’s Defense Team from a Slot.

Siege Traps

The second major addition to Siege is Traps. Players now can add Traps to their Defense Teams during the Prep Phase. Traps provide a variety of unique effects, such as hiding one of the defending Champions or denying enemy healing. Placing a Trap costs Florins and Mana Orbs. Check out the Siege Guide to learn more.

Faction Guardians Improvement

We’re adding an option for you to Commission your Faction Guardians. This action permanently saves the Guardian Chamber’s bonus and frees up space in your Collection by removing the Champions from your account.

Clan Quest Update

The Clan Quest requiring you to survive 150 turns or more in a Hydra Battle on Brutal Difficulty or above is being made easier. From now on, you'll only need to last 100 turns.

Tavern Update

Rank Chickens and Feasts will now be stacked in the Tavern window to reduce unnecessary overcrowding. Also, Champions in the Vaults will be available when using the Instant Rank-Up feature.

Advanced Quests Update

We’ve also added new Advanced Quests and an option to refresh some of the Quests in order to help you complete the ones you like. Look for new additions with the Quests' refresh at 00:00 UTC.

Due to popular demand, we've updated the reward for the "Win 3 Artifacts/Accessories from clearing the Dungeons" Advanced Quest. Upon completing this Quest, you’ll now receive a 1-hour Free Gear Removal Booster, delivered to your Inbox with a 24-hour expiration time.

Chest Rewards

We're introducing a new Chest Rewards tab, available both in the Battle Info menu and the end-of-battle window, which will be updated for Clan Boss battles. It will clearly show whether the damage you've dealt is enough to earn a Reward Chest.

AI fixes

We have addressed AI bugs across a wide variety of locations in the game. Check out the full list of skills, Champions, and Bosses that have been affected in the news post titled A Smoother Game Awaits: AI Bugs Fixed.

Chimera Rebalance

In short, we’re making the Ram Form a little bit easier to fight, and the Lion Form is becoming a bit more menacing. We’ve also adjusted some of the Trials for all Forms as well. For more details read the associated news post.

Artifact Chest Rebalance

The chances of obtaining more valuable Artifacts have increased. The drop rates were adjusted based on Rank/Rarity, while the Set types remained unchanged. The following chests were affected:

  • Exquisite Artifact Chest

  • Magnificent Artifact Chest

  • Elite Dragon Artifact Chest

  • Elite Ice Golem Artifact Chest

  • Elite Fire Knight Artifact Chest

  • Tag Arena Leagues Size QoL

  • The capacity of the Silver and Gold Tiers in Tag Team Arena has been increased.

10.55.0 Heroes Rebalance
Champion rebalance

Diamant Coppercoin

Skill 2 – Charitable Donation

Old Version:

Attacks all enemies.

Increases the duration of all ally buffs by 1 turn.

Fills this Champion's Turn Meter by 10%. Fills their Turn Meter by an additional 5% for each buff that had its duration increased by this skill.

New version:

Attacks all enemies.

Increases the duration of all ally buffs by 1 turn.

Fills the Turn Meter of all allies by 20%.

Skill 4 – Kingpin

- Effect changed: Now has a 50% chance to convert a debuff into a buff before it is placed on an ally.

Androc the Glorious, Base Form

Skill 1 – Pride's Bite

- Damage multiplier increased.

Skill 3 – Rock of Werinbur

- Effect added: Now also fills the Turn Meter of all allies by 15%.

Skill 5 – Knights of the Wild

Old Version:

Increases this Champion's RES by 10 for each buff on each ally.

Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill.

New Version:

Increases each ally's RES by 10 for each buff on all allies.

Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill.

If there are multiple Champions on the team with this skill, only one will activate.

Androc the Glorious, Alternate Form

6* Ascension bonus changed - +5 SPD

Skill 1 – Gildthorn Assault

- Damage multiplier increased.

Skill 2 – Palisade Breaker

- Effect added: Now also decreases the Turn Meter of all enemies by 15%.

- Damage multiplier increased.

Skill 3 – Roar of Kitherus

Old Version:

Removes all buffs from all enemies. Deals pure damage to each enemy equal to 5% of the target's MAX HP for each buff removed. This damage cannot be critical.

Also places a \[Block Buffs] debuff on all enemies without buffs for 2 turns.

New version:

Attacks all enemies. Before attacking, removes all buffs from all enemies and places a Block Buffs debuff on all enemies without buffs for 2 turns. If the target is a Boss, the damage inflicted is equal to 10% of their MAX HP.

Skill 5 – Lionheart

Old Version:

Increases this Champion's ACC by 10 for each buff on each enemy.

Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%.

New Version:

Increases each ally's ACC by 10 for each buff on all enemies.

Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%.

If there are multiple Champions on the team with this skill, only one will activate.

Improvements and battle fixes
  • Fixed a bug that caused Wight Queen Ankora’s Queen Consort skill to not transfer debuffs from the ally with the highest C.DMG to herself.

  • Fixed a bug that caused Yumeko to be able to place a Block Active Skills debuff on Fyro the Fire Knight in the Cursed City.

  • Fixed a bug that caused the Arachnelixir Relic to only deal bonus damage once when Poison debuffs were activated on an enemy.

  • Fixed a visual bug that caused the animation for Kalvalax’s Corruption Locus skill to not show the extra hits if an enemy was under 3 or more Poison debuffs.

  • Fixed a visual bug that caused Odin Faefather to display incorrectly when killed.

  • Fixed a visual bug that caused Marius the Gallant to appear with the Necrosis effect when he was still alive.

  • Fixed a bug that caused Greathoof Loriaca’s Greathoof Stampede skill to count deflected debuffs when filling her own Turn Meter.

  • Fixed a bug that caused Bloodfeather’s Ascended Armor Breaker skill to not place a 60% Decrease DEF debuff before attacking when landing a weak hit.

  • Fixed a bug that caused allies revived by Iudex Artor’s Revival Mandate skill to not attack the Demon Lord or Chimera when they had 0 HP.

  • Fixed a bug that caused Ultimate Deathknight to not place Provoke debuffs on Mythical Champions.

  • Fixed a bug that caused Marichka the Unbreakable’s Giving All skill to not work when Marichka the Unbreakable died to Necrosis damage.

  • Fixed a bug that caused Androc the Glorious’ Roar of Kitherus skill animation to not always work correctly.

  • Fixed a bug that caused Tholin Foulbeard’s Demonbreaker skill and Whisper’s Unrelenting skill to grant an Extra Turn on other Champions’ turns.

  • Fixed a bug that caused Niamhe, Spear of Nyresa’s Shield-Mistress skill to not activate when her HP dropped below 50% due to the Ally Protection buff.

  • Fixed a bug that caused the Molten Deathbell Relic to activate whenever an enemy under a Petrification debuff placed by the wearer had their Turn Meter reduced.

  • Fixed a visual bug that caused Androc the Glorious’ weapon to disappear from the screen after being killed in his Alternate Form.

  • Fixed a visual bug that caused a Champion’s animation to not work correctly after having a Stun or Sleep debuff reflected onto them by the Wand of Submission Relic.

  • Fixed a bug that caused Embrys the Anomaly’s The Unmaking skill to convert a Stone Skin buff provided by the Stone Skin Set into a True Fear debuff, keeping the buff’s 50% chance of blocking its removal or theft.

  • Fixed a bug that caused Borgoth the Scarab King to block debuffs from Mighty Ukko’s Ukko's Fury skill, even when Borgoth had no buffs.

  • Fixed a bug that caused Acrizia to place a protected Shield buff on herself.

  • Fixed a bug that caused the timer in the first slot in the Sparring Pit to not work after a fully leveled-up Champion was replaced by a new Champion.

  • Fixed a bug that caused the game to temporarily not work while playing in Tag Team Arena and enabling Auto between rounds.

  • Fixed a bug that caused the Gold, Silver, or Platinum League promotion notification to appear every time a player opened the Clan window after reentering the game.

  • Fixed a bug that caused pieces of Gear displayed on Event banner art to appear without a border color indicating their Rarity.

  • Fixed a bug that caused the progress of the challenge “Reduce enemies' HP by 50% with one skill” to not consider Nogdar the Headhunter’s Last Rites skill.

  • Fixed a bug that caused some rewards to not be displayed in the active Background Multi-Battle popup for Faction Wars Hard Mode.

  • Fixed a bug that caused changing a skill’s instruction in the Team Setup window to “Don’t Use”, to reset the instruction for another skill that was also set to “Don’t Use”.

  • Fixed a bug that caused a Tournament's description and Milestone rewards section to have a different localization than the one chosen by a player.

  • Fixed a bug that caused an error message to appear after a battle in Siege if the duration of the battle was one turn.

  • Fixed a bug that caused the Steadfastness Gemstone to display instead of a chest in the Faction Wars Hard Mode Completion Rewards window.

  • Fixed a bug that caused the Repeat Quest “Spend Energy in the Fire Knight's Castle (wins only)” to be able to be completed more times than it should be.

  • Fixed a visual bug that caused a Tournament’s label to not display correctly.

  • Fixed a bug that caused Corehammers not to be counted correctly in the Quick Craft Complete window when using the Quick Craft feature in the Forge.

Armored Warfare - 2000Valand

Commanders!

On July 3, during the night (roughly between 3 AM and 9 AM CEST), the game suffered from unexpected issues that led to a loss of data from this period of time. As a result, the accounts were reverted to the status from right before the issues arose.

What this means is the following:

  • Progression vehicle acquisitions from the abovementioned period were rolled back, please feel free to purchase them again

  • Any progress accumulated during the abovementioned period as well as match results were lost

  • Regarding loot crates – if these were obtained before the issues arose and only opened during the issues, they were returned to your inventory. If the loot crates were obtained and opened during the issues, the data was lost and we cannot restore these crates

  • Regarding Operation Liberty, the data for mission completion during the issues was lost and we cannot restore it. However, today’s stage can still be completed until 2 AM (July 4) in order for it to count. The event unfortunately cannot be extended

  • Items purchased during the issues from Web Shop, Steam and other similar platforms were not delivered but we managed to recover the data. These items will be delivered to their owners in the near future (roughly the next day or two)

The issues are now resolved and we would like to apologize for the inconvenience. And since it’s July 4 tomorrow, we’ll have a cool gift for you, including Battle Coins (for the current and the next Battle Path), boosters and Premium Time.

Thank you for your patience and, as always:

See you on the battlefield!

Craft & Conquer - LuckyGp

Hey everyone,

I wanted to give you all a quick update on why there haven't been many updates to CnC recently.

I've been pretty busy with school and some personal matters, so development had to slow down a bit. That said, as summer approaches, I'm planning to take some time to really figure out the direction I want to take with the Item Upgrade System. Right now, I’m not fully satisfied with how it works, and I want to make sure it feels just right.

It might be a little while before the next update drops, but when it does, it’ll be a solid one—hopefully with some meaningful improvements and minimal bugs thanks to thorough testing.

Thanks so much for your patience and support!

- LuckyGp

STALCRAFT: X - freaky silly kitty

The following changes have been made without stopping the game servers:

• Increased rewards for completing optional objectives;

• Increased rewards on higher difficulty levels;

• Increased the number of optional objectives required to boost rewards;

• Reduced currency rewards for main objectives.

Sincerely,
EXBO Team

MAGLA - Mighty Bear
- Reduced the sound of the tornado

- Fixed an issue where the Sound Setting did not work properly

- Balanced combination skills

- Changed the color of the boss’s fireball to avoid confusion with the player’s fireball.

- Various minor fixes
Temtem: Swarm - Tsukki
Hello, Tamers! With the blazing sun burning the back of our necks, we take solace in the digital world, and to that end we bring you the complete list of our wonderful collaboration bundles with other dev teams!

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Blaze through the hordes and the Swarm: Conquest Dark + Temtem: Swarm
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Survivors can be colorful too! Asgard's Fall + Temtem: Swarm
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Any of these picks will guarantee you a fantastic time this summer, so choose as you wish, Tamers!
Until next time, have fun and Temtem up!
5:07am
Talented - Vorstave
  • Summoner has twice their usual Knockback Power in Waves Mode
  • Reduced the speed of Omegoos added by the Revenge Enemy Wave
  • Reduced the Health Points of enemies in the Adventurers Enemy Wave
  • Reduced the Health Points of enemies in the One For All Enemy Wave
  • Reduced the Health Points of enemies in the Bzzz Enemy Wave
  • Afterlife 2 now adds 2 Gravestones (down from 3)
Pillow Fight - sebastiansvensson27
Added support for steam achievements
Dino Hazard: Chronos Blackout - Bone Collectors

We're excited to announce that Polish is now fully supported in the game!

Thank you for playing and supporting our game across the world!

Sincerely,

The Bone Collectors.

Hearts of Iron IV - PDX Chakerathe
If you haven't seen the previous Dev Corner, make sure to check it out here.

Reinventing Faction Dynamics Part 2

Generals!

Welcome to another Developer Corner. Let’s start with a reminder, or clarification, so you have a better idea of what kind of feedback we’re looking for.

Dev Diaries give you a clear preview of what’s coming very soon.

Dev Corners are our way of involving the community earlier in our design and development process so we have a chance to listen and tweak. This obviously means there is less detail to share, because we don’t (want to) have it all nailed down yet. It’s also possible that things we discuss here aren’t all meant for the next DLC.
Now that that’s all cleared up, settle in, read it all and give us your honest, and friendly, feedback.

Now on to Wrongwraith:

The first dev corner about all things factions got a bit too long as I tended to talk about more things than I had originally intended to. But it felt that I had to try to cover a lot of things in order to explain what I was talking about. To compensate for that, this one will be a bit more focused.

I wanted to talk about the different factions - what makes them different? Basically giving a little bit of an insight into the working day of a game designer.

What we have tried to do is to decide on a theme for a faction; and design a Manifest, and select a set of Faction Rules that relate to that theme. We want to have Goals that are more or less strategic in nature. You should be encouraged to act; and to act in a way that makes sense according to the theme wherever that is possible.

Just to say it one more time: This is very much an iterative process. The final result, whenever this feature actually makes it into the game, might be totally different.

To explain what I mean I will give a few examples and show you a few more screenshots (sorry, but they still very much have placeholder UI elements - and not at all pretty).

Designing the Axis
Let's start with the Axis…

Germany starts the game as the leader of the Axis; nothing new there.

Thinking about the Axis, and especially the two major powers there - Germany and Italy - it is all about conquest and expansion. Subsequently that quite naturally becomes the theme for this faction. How do we measure conquest then? In HOI terms it is probably the amount of controlled territory that is outside your core nation.

Some of the bonuses you get from high fulfillment of the Manifest then also relate back to the conquest of territory, like non-core manpower, and resistance to occupation.



The Axis faction window - and no, it won’t look like this when ready.

The Axis goals then, are as follows:
  • Secure the Resource Supply - Faction members control resources enough to ensure they can be at war with the world for some time.
  • A European Bastion - Get European Continental countries to either join your faction or capitulate / become part of you.
  • Secure North Africa - Control key areas in, and on the way to, North Africa to ensure the safety of the core Axis territory of continental Europe
  • An Armored Fist - Deploy enough armored units so that you are ready to take on anyone who opposes your expansion plans.
  • The North Atlantic - stop any enemies from gaining control of the North Atlantic in order to disrupt any attempts to block you off from world trade and to disable support for enemies in Europe.

The Axis countries weren’t very good at cooperating with each other, so it is for this reason that the faction starts without any of the more cooperative features unlocked.

What about Japan
How does this then contrast with e.g. the Greater East Asia Co-Prosperity Sphere?

Here the theme is more centered around creating the prerequisites for expansion in Asia, ensuring that the Japanese industry has enough resources, and on creating puppets to establish control over the region. It is a very Japan-centered faction (at least if you play the historical version)

The manifest is about securing vital resources. The goals revolve around ensuring this is possible - and securing the necessary puppet countries.

Coastal security for example is about securing the sea zones around Japan and along the Chinese Coast, down to the South China Sea and the Gulf of Thailand. Secure the Oil Supply is a step on the way to fulfilling the manifest. Align China basically means creating Chinese puppets in China or conquering the country altogether. And so on.


Faction Goal: Coastal Security through naval dominance

The Allies
The Allies on the other hand have a slightly different set of goals:
They start with just a few, and then they can get a few more through focuses and/or events, but this is what it looks like relatively early on:


Allied Goals

  • Arteries of trade Focusing on asserting dominance over critical sea zones around the world
  • Guardians of peace - try to ensure world peace
  • Atomic Race - ensure that no one else gets an atomic bomb before we do
  • Imperial Glory - Keep key parts of the colonial Empires under control even in times of war.

The idea is also that the Allies should get more bonuses to cooperation, and start with a slightly more 'upgraded faction' faction, and then get options to further improve on this as they go.

Stalin vs Trotsky
We are looking at different themes for a Stalin-lead, Communist block versus one led by e.g. Trotsky. Where the Comintern under Stalin’s lead would be more focused on border security for the Soviet Union and its allies and securing key strategic locations, the Trotskyist one should be more about spreading the revolution - supporting communism in other countries and/or forcibly converting them.

The Chinese United Front
The theme for the Chinese United Front is resistance to occupation and unity. Thus the manifest is about Territorial Integrity - uniting and liberating China. The goals connect to this in various ways; like trying to control the coastline for as long as possible, organizing the resistance to occupation, but also things like building the industrial capacity to be able to stand up against the Japanese - or any other aggressor.

On Feedback & Dev Corners
This would be all for this time. Would love to hear your thoughts on what you think makes the historical factions different from each other. What other factions and goals would you like to see?

We hope you do like these glimpses into what we do. We at least appreciate the feedback we are getting, having gotten some really good feedback on factions, naval dominance, and coal/energy already.
...

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