DevilConnection - poshi
  • Fixed an issue where progress could become impossible when BGM was off
  • Fixed an issue where some invalid characters were allowed during name input
  • Typo correction

If you encounter any issues, please report them on the Bug Report Board.
Behind the Beyond - Sugarpunch Games
Hey everyone!

We’re packing up our folk-tale-inspired world and taking it to the Telekom PlayIT Show Budapest on 15–16 November!
You can find us as part of the GameDev Caravan where more than 30 Hungarian developers will be showing off 44 of their games.

At our booth, you can:

🕹️ Play Behind the Beyond (the full game, not just the demo!)
🃏 Try Behind the Beyond: Ulti, our card-game spin-off
💬 Chat with the dev (that’s me!) and meet some special guests
🎁 Grab some merch! I’ll have a few small goodies for visitors.

Special Guests:
  • Saturday, 15 November: Szilvia Csernus - the voice of Zsuzsi, who also coordinated the Hungarian voice acting for Behind the Beyond: Ulti (and will continue for the main game!)

  • Sunday, 16 November: Balázs Furda - the Hungarian voice of Jánoska, our main guy himself!

If you’re coming to PlayIT Show, come by the GameDev Caravan area and say hi!
You can play both games, meet part of the team, and chat about all things Behind the Beyond.

See you at PlayIT!

Panzer Corps 2 - Death

Attention Panzer Generals!

Panzer Corps 2 has a whole goody bag of awesome stuff planned for this Holiday Season, so we hope you enjoy reading all about the juicy content we’ve got lined up for you.  We’ve gone all in with a new DLC campaign, free solo scenarios, and are proud to announce we’ll have even more content coming as part of Slitherine’s 25th Anniversary celebrations.

As with Ghost Division before, we’re once again very pleased and humbled by the positive engagement we’ve received from the 1st Guards announcement.  So thank you to all our players for making up this awesome Panzer Corps community that has lasted for more than a decade.

Now then, on to the first content preview, our 1st Guards Developer Diary!

As 1st Guards moves towards its November launch date, we wanted to share some of our insider throughts on the content, while giving our players a preview of the content they can expect from this latest DLC campaign for Panzer Corps 2. 

Doubling Down

With the commercial and critical success of Ghost Division, we really felt like Panzer Corps 2 found a solid formula that players really responded positively to:  much stronger content-focused campaigns at competitive pricing.

So if you were a fan of Ghost Division and the classic strategy gameplay that defines Panzer Corps, 1st Guards is all of that ramped up even higher.

We’re cutting the fat and dropping you right into some impressively large battles, with well above average slot deployment limits.  As early as the second scenario, there are huge deployment zones available, especially for those players who prefer managing large amounts of forces instead of fewer high overstrength units.

And once the Axis invasion of the USSR begins with Operation Barbarossa, your deployment options and limits will only continue to expand as you experience the Soviet Guards’ journey from the desperate battles of 1941 to the triumphant storming of Germany in 1945:

This theme of large deployment zones, and also having multiple such zones, is a theme you will see consistently throughout this campaign, to provide players with maximum flexibility and choice on how to tackle each battle.

For a prime example from the middle of the campaign, we can look at the Citadel Sortie scenario: 

Your main objectives to win the scenario, marked with gold dots and red arrows, are due west.

The bonus objective to earn large sums of prestige to buy and repair your units, are typically scattered around the maps.

But your special bonus objective, the one that will reward special and prototype equipment rewards, is marked in red dots and black arrows.

So as you can see this, is an excellent example of the freedom of choice you’ll have to exercise when tackling such a scenario.  Do you split your forces and approach all objectives simultaneously?  Do you focus on one objective at a time?  The decisions are yours, but be warned that serious challenges await, and spreading your quantitatively superior forces too thin against the qualitive nature of some of the mightiest German forces could lead to disasterous results!

History First

Again as with Ghost Division, our continued focus with the Elite series is to take a History First approach.  This means there won’t be any fictional scenarios, or what if battles like something out of Operation Unthinkable.  If you’re a fan of that content though... well we just might have you covered in other ways, so stay tuned for that.

But for 1st Guards, the spotlight falls on the real actions that the guards spearheaded; from the encirclement at Stalingrad, to the battles of Kursk, and beyond.

Our goal is to inform players of this history, not as a passive observer, but as participants in command of battles that characterized the most colossal struggle of the 20th century. 

Based on some of your Ghost Division feedback, we also made the decision to also cut out fictional characters from the Elite series.  While amalgamous characters are very helpful narrative devices to help players establish wider context to the battles they are engaging in, there is no shortage of real heroes that participated in World War II, so we’re going to try and shift to more letting real history just speak for itself.

The Red Army is especially unique for World War II, as more than any other nation it featured women in combat roles, from snipers to tank commanders to pilots.  The real story of Mariya Oktyabrskaya is incredible, and actually really heartbreaking.  She lost her soldier husband during the initial Barbarossa invasion, and then went on to sell of her possessions to raise money to fund the production of a T-34 tank, which she was then allowed to drive into battle with the Guards Tank Corps!  That’s definitely a story worth retelling.

[carousel][/carousel]

The Art of 1st Guards

Our awesome 1st Guards artworks have once again come from the efforts of artist Adrián Rodríguez, and we hope you enjoy them as enhancements to the written descriptions of the battles of our 1st Guards DLC.

[carousel][/carousel]

While I’ve personally been utilizing a lot of generative AI features on my own, we continue our pledge to keep generative AI assets and writing out of all official Panzer Corps 2 products.  Some of us have been with Panzer Corps as a series for almost 15 years now, and we’ve gotten this far without generative AI.  Perhaps some day for some future project, but not this day.

It is fun though, and quite satisfying, to get results like this back.  Panzer Corps definitely has a very unique feeling to a lot of its elements such as the writing, and it shows.

Still More to Come

Thanks for reading our latest Developer Diary, we hope you’re even more excited to experience the 1st Guards campaign when it comes out later this month on November 24th!

https://store.steampowered.com/app/4093750/Panzer_Corps_2_Elite__1st_Guards/But remember, this is just the first taste of content we have coming.  We have more announcements for the upcoming free solo content, and here is a spoiler for the special Slitherine themed content that is coming as part of their anniversary celebrations:

[carousel][/carousel]

Wild Woods - Octofox Community Cat

Hello everyone,

We hope you all had a great Halloween! 🎃 Fitting the theme, we spent the past month dealing with a rather spooky bug 👻

Unity Bug
The problem 🐞

If this bug happened to you, it’s quite obvious to see: the game crashes ​🎮​💥​

Unfortunately, the cause isn’t that obvious to find. We highly suspect it’s related to changes from a recent Unity update.

We know the crash occurs when the game tries to access a piece of memory that has already been freed (the application no longer “owns” that memory, so the operating system blocks access, resulting in a crash). 

Rolling back is not an option, as the update was necessary to close a security vulnerability in the engine itself and Steam announced to take actions if games do not fix this.

As with every reported bug, we tried to reproduce it. Unfortunately, on our own computers with various hardware setups, we haven’t been able to reproduce the crash yet. So we're unable to narrow down what line of code (if it's only one) actually causes the crash 😕

Our Approach 🛠️
  • We keep a close eye on all your bug reports while researching if others encountered similar issues (and maybe have a solution).

  • We work together with some catastic community members (who sadly experience these crashes) to gather more information.

We might already be onto something! 😯 Once the fix is confirmed, a new version will be tested and rolled out on Steam. Sorry again for the trouble, we hope to fix the issue as soon as possible! 🤗

Since the Unity bug has taken up quite a lot of our time, the rest of our Monthly Update is a bit lighter:
Third Biome ❄️

Up to now, we’ve talked about the new setting, a new boss fight, and showed you the torches. What we haven’t mentioned yet: Steam Achievements 🏅 We’re currently working on new achievements you can unlock while fighting your way through the snowy mountains ⚔️​⛰️​

Stay wild and pawsome! 🐯​🐆​🦁​🐼​

近所 - if - - Zentac Studio
I reviewed the flags for the ending route.
6:50am
雀道 Mahjong Route Playtest - V我15赞助薄荷糖一袋

修复错误

修复了切牌额外失血的错误

修复了【30041 巨龙悬赏通告】效果没有正确触发的错误

修复了麻将副数显示错误的错误(待观察

Land Of The Valiants - Vanracs

We are now opening this testing phase to content creators, streamers, and players passionate about innovation.

🎮 Want to join the tests and get early access on Steam? Fill out the form below and join the AI Evolution Tester Program: 👉 https://docs.google.com/forms/d/e/1FAIpQLSf3pXQLWPd1OoM3lhbov3xAyF5_Ag6MsZnsf1cvZYoo-dit4w/viewform?usp=dialog

6:49am
雀道 Mahjong Route Playtest - V我15赞助薄荷糖一袋

机制

去除了对手死亡时的存档扳机(严重的暂时无法解决的错误)

修复错误

修复了疯人院代表初始攻击错误的错误

修复了七对复计两般高的错误

修复了30002 绘图麻将牌谱效果与描述不符的错误

修复了麻将副数显示错误的错误

修复了BOSS战结束后回血错误的错误

文本

统一"左侧一位万念牌","本牌左侧的万念牌"为"左侧的万念牌"

显示

万念牌UI优化(尺寸增加)

调整

"海底2海底3" 望月石

每失去1血液,设置1攻击,如果你有“月”,失去30血液上限

每失去2血液,设置1攻击,如果你有“月”,失去70血液上限

"海底2海底3" 旧油灯

失去30血液上限,使你失去1血液上限

失去70血液上限,使你失去10血液上限

20001 未来既定揭示

牌局中,可以观看牌山组。切牌(3):抽取(1)血液。献祭(3):提供(1000)点棒。

牌局中,可以观看牌山组。切牌(3):抽取(1)血液。献祭(3):提供(2000)点棒。

20002 时间既定加速

牌局结束时,使本牌左侧万念牌【牌局结束时:】,使血液上限减少(2)。切牌(3):提供(1)血液。

和牌:使左侧的万念牌【和牌:】(然后改为【牌局结束时:】!)

和牌:使左侧的万念牌【牌局结束时:】(然后改为【移除:】!)

和牌:使左侧的万念牌【移除:】(然后改为【和牌:】!)

牌局结束时,每缺失(1)血液,失去(1)血液上限。

30012 万万万万万万

和牌:提供(3)番。如果有(24)万石,提供【万念:万万万万万万】。

和牌:提供(3)番。如果有(36)万石,提供【万念:万万万万万万】。

30015 攀登水下的山

获得,牌局结束时:提供(14)血液。

获得,牌局结束时:提供(13)血液,提供(1)血液上限。

30019 十一号献血证

和牌:每存储(11)血液,提供(13)番,失去存储的血液。

和牌:每缺失(11)血液,提供(2)番。

30020 十二号献血证

白 -> 蓝

和牌:每存储(12)血液,提供(13)血液,失去存储的血液。

和牌:每缺失(11)血液,提供(2)血液。

30021 十三号献血证

和牌:抽取(6)血液,为两侧的万念牌存储(13)血液。

和牌:每缺失(13)血液,提供(200)点棒。

30022 移动式补血站

和牌:使左侧的万念牌存储的血液移动至右侧的万念牌,为和牌组的(2)张牌提供【牌纹:血袋】。

和牌:为和牌组的(1)张牌提供【牌纹:血袋】,本牌及两侧的牌每存储(8)血液,重复(1)次。

30023 最美好的前途

和牌:为你的万念牌存储(2)血液,为和牌组的(2)张牌提供【牌纹:血袋】。

和牌:为你的万念牌抽取(1)血液,为和牌组的(3)张牌提供【牌纹:血袋】。

30030 无所依靠的雨

任意麻将牌落河时,使其入海。切牌(7):失去(7)血液。

和牌:使牌河组的牌入海。

30032 天堂禁入条例

和牌:提供(9)血液。献祭(1):提升(1)。

和牌:提供(13)血液。献祭(1):提升(1)。

30033 只有万念俱灰

移除:移除和牌组的(4)张牌。牌局结束时,提升(1)。

移除:移除和牌组的(4)张牌。献祭:提升(1)。

30037 伪造悬赏公告

牌局结束时,为牌山组伪造(13)张不同的幺九牌。

牌局结束时,为牌山组伪造(13)张不同的幺九牌。除龙(14):移除本牌。

30041 巨龙悬赏通告 【回退调整】

和牌:如果触发了【牌种:断幺九】,使提供的点棒提升(1000)。移除:提供(4000)点棒。

移除:移除和牌组的幺九牌,每移除(1)张,提供(100)点棒。

30053 自动处理程序

移除:移除和牌组的(9)张牌。

移除:移除和牌组的(10)张牌。

Kingdom Come: Deliverance II - Deep Silver (G)


We’re honoured to share that Kingdom Come: Deliverance II has been shortlisted for Ultimate Game of the Year at the Golden Joystick Awards!

This nomination is a testament to the dedication of everyone at Warhorse Studios - and to you, our community, who've stood by us through every battle and victory along the way!

If our tale has earned your support, lend us your vote and help bring honour to Bohemia.

Cast your vote here: click!

Voting closes at midnight GMT on 7 November 2025.

Wishlist Mysteria Ecclesiae NOW!
https://store.steampowered.com/app/3368620/Kingdom_Come_Deliverance_II_Mysteria_Ecclesiae/

Follow Kingdom Come: Deliverance II on social media:
🔸 X/Twitter
🔸 TikTok
🔸 Instagram
🔸 Facebook
🔸 YouTube
Shattered Void - Random
Changes
  • Spawn of elite mobs in sector 3 now begins after 7 minutes, instead of 10.

  • The last player who entered the system is now used to count down the time of elite mobs. Thanks to this, you can now jump out for resupply and go back in without resetting the elite "timer".

  • The chance of getting a modularity drop now also depends on both the elite mob's strength and the mob's overall strength.

  • The panel with the offer to read the license agreement has been localized.

  • The language selection in the client login has been brought to the foreground.

  • Added the appropriate types of ammunition to the shops on planets where droids requiring ammunition were sold.

  • For better visual visibility, the ally attack blocker is now highlighted each time an attack fails.

  • Confirmation of training cancellation and agreement to micro-improvements of ships now have a 3-second "Yes" lock, due to players agreeing without reading.

  • The description for the "Espionage" quest has been updated.

  • Now it requires confirmation when quickly sending credits for the quest.

Fixes
  • Targeted kills for the quests now show quest icon correctly when hovering over the target.

  • Locations with item uses in them now correctly shows the quest icon when you are hovering over them and they are needed for quests.

  • Pinning/unpinning quests now works correctly when the tracker is closed.

  • Removed visual errors that caused animations to get stuck at the tracker quests during their opening/closing.

  • Players are no longer highlighted with a quest icon if they have the same ship as the quest targets.

  • Items no longer receive information from the previously selected object.

  • Fixed a visual bug with the quest tracking block "freezing" when completing one of its actions.

  • Speed ​​microupgrades are now immediately applied to the current ship speed.

...

Search news
Archive
2025
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002