Milord - Meriyosa

Dear MiLords & MiLadies,

I wanted to highlight what's been happening behind the scenes since our last post, which was quite some time ago.

Right now, the MiLord team is made up of only one developer: me. Without more hands on the project, progress has naturally slowed as compared to before. That being said, I am still entirely committed to seeing MiLord through to the end. It's taking longer than anticipated, but I'm working to advance the game every week. I can't express how much your kindness, support, and patience mean to me; they are the reason I can keep going through the hardest times.

I'll keep posting updates whenever I have something noteworthy to present. Thank you for supporting MiLord along this adventure.

(Yes, I almost forgot, there’s a goat on the team — apparently that already qualifies us as the G.O.A.T.s.)

— The (currently very small) MiLord Team

A Buttload of Free Games - Sebastian Scaini

  • Updated disclaimers on games that use HappyFunTimes.
  • Made HappyFunTimes games automatically open the debug controller for solo play.
    • If the page does not load immediately, try refreshing after the game has finished loading.
    • Opening multiple tabs of the controller can simulate having multiple players.
Affected Games
  • Discogreement
  • Poll Plaza
  • Red or Blue
  • ULTIMATE CLIMAX BALL EXTREME
AUTO-CRISIS - malmerida

Some more bugs fixes, gameplay tweaks!

GENERAL :

  • Fixed an issue where the lightning wouldn't render light flashes in low settings.

  • The early parts of the game are now more challenging.

"PARKING ENTITIES" :

  • They are now are way faster and more of a challenge.

  • Fixed a bug where in many cases they wouldn't attack when they should.

  • Altered the animations parameters so they would not moonwalk so much (teehee)

TRIBAL LEVEL :

  • Fixed a bug where one of the car would not shelter you from attacks.

  • Tweaked the scene so it would perform better in low settings.

Deep Blue: Devour and Evolve - kz
Recently, we discovered that sudden power outages on computers could occasionally cause save files to become corrupted, preventing the game from being played. To address this, we have released an urgent fix.
Additionally, a backup mechanism has been implemented to minimize the chances of save file corruption.
Tape 101 : The backrooms Playtest - suversaproductions
Build For Trailer Only!
Water of M - fangsealgames

Although I’m not good at art, anatomy requires sketching.
My goal is to draw corpses as lifelike as living humans.

The school values students’ musical interests.
Just that some piano keys keep disappearing…

Look at these animal models the students made — so cute.
Though a bit factory-like, these machines are specially trained and completely safe.

The tour ends here. Please continue exploring on your own!
Now everyone waits here; the Director will give an important speech shortly.

(One hour later… still no Director)

The Director has urgent business. The important speech is postponed, time will be notified later.
You may leave; please remain quiet!

Cosmic Dream - Ser Jorah

New Features:

Multiplayer Gameplay:

New Music:

Updates/Additions:

  • Auto Save after death

  • Added ability to sell items from bank

  • Added soul bound items (stay in your inventory even after death)

  • New Area: Club Moon (The bar of the dead!)

  • Added Death Reaper monster in bloom haven, holds the member card to the new Club Moon area

  • Enhanced all random mine rooms and added new rooms

  • New Enemy: Iron Troll

  • Added: Rainbow mushroom

  • New Ninja ability: Smoke

  • Hell Cataclysm event now spawns burning fireballs that rain in the area.

  • Several tweaks and updates to existing events and items.

桌面冒险物语 Playtest - yingkui
Thank you for participating in the Playtest of Desktop Raid.

This update includes the following changes:
1. Unlocked the Priest and Bishop classes.
2. Added special affixes for weapons—available on all purple-quality and above.
3. Added dungeon stage progress saving. Your current dungeon progress will be kept even when switching to other dungeons.
4. Added descriptions for skill elemental attribute bonuses.
5. Added character skin drops.
6. Improved the inventory system: supports one-click auto-sort and multiple sorting modes.
7. Adjusted the drop rate algorithm—now with higher chances to obtain rare items.
8. Removed equipment growth attributes.

If you encounter any issues or have any suggestions during the game, feel free to provide feedback to us!
Your feedback is crucial for making the game better!
Geometry Arena 2 - 011 Games
Update Log

  • Fixed a type error of the Reflex Barrage upgrade.
  • The My Upgrades list is now sorted from oldest to newest.
  • Added buttons to join the QQ group and Discord server on the main menu.
  • To optimize late-game performance, barrage bullets will now merge when there are too many bullets on screen.
  • Now, clicking on an owned pet in the Pet Shop page will equip it and switch to the Equip page.
  • Increased the Blast Area of the Blast I/II/III power-ups.
  • Added and updated some upgrade icons.
  • Defender skill energy cost factor: 9 → 5 .
  • Ranger Module Reckless Dash energy cost factor: 9 → 5 .
  • Added a game parameter Extra Difficulty: a mechanic that shifts future difficulty forward, replacing some parameter modifications in Challenges and Multi-level, making the actual difficulty at different stages of the game more reasonable.
  • The specific effects of Extra Difficulty can be check in the tooltip for the related game parameters.
  • The Extra Difficulty value will also be displayed at the top right corner of the combat scene.
  • Multi-level challenge rework: No longer increases Minion HP, Hexagon Enemy, and Enemy Damage. Reduced the increase in Boss HP, and added Extra Difficulty increase.
  • Removed 5 challenges: Fierce Offensive, Better Minion, Better Boss, Hard Training, Advanced Challenge.
  • Temporarily added 9 Extra Difficulty levels challenges (for testing extreme cases, not a formal design).
  • Game parameter Minion Spawn: Reduced growth at all levels and removed the explosive growth mechanic after level 100.
  • Game parameter Level Duration base value: 30 → 40 .
  • Game parameter Minion HP: No longer jumps abruptly every 10 levels, but increases smoothly between every 10 levels, to better fit the Multi-level mechanic.
  • Game parameter Boss HP: Slightly reduced growth at all levels.
  • Game parameter Enemy Damage: Since it is no longer directly increased by Challenges and Multi-level, but indirectly increased through Extra Difficulty, its main growth now returns to the level itself. Increased growth before level 100 and removed the explosive growth mechanic after level 100.
  • Increased enemy spawn interval by 100% and enemy count per wave by 200%.
  • Increased level progress gained from destroying minions by 100%.
  • Increased the base size of all minions and bosses by 50%.


How To Get Beta Branch

1. Right-click on Geometry Arena 2 in your Steam library.
2. Click on "Properties".
3. Click on "Betas" tab.
4. Select "beta" from the drop-down box in the top right。
5. UPDATE AND PLAY!


Notice

Please be aware that the beta branch may contain potential bugs, which could even result in save file corruption. Ensure you regularly back up your saves.

Here is the path of save file:
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena 2

If you encounter any bugs, please report them to me. I will fix them immediately (if I'm awake).


Community

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord
5:09am
Delusional Playtest - trantak
Some buf fixes
...

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