GTFO - contact@rockpapershotgun.com (Imogen Beckhelling)

Is the tense tactical zombo shooter GTFO too easy for you? Well, that shouldn’t be a problem much longer, because today’s update adds levels with multiple routes that can make it even harder. It’s part of the new Rundown, Contact. Just like previous Rundowns, this is a big update that wipes away the old levels making way for some brand new ones – this time with a new enemy, as well as new weapons and new tools to help fight it.

Oh, and if you’re bored of looking on LFG sites for pals to play with, GTFO finally has a matchmaking system, too.

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GTFO - contact@rockpapershotgun.com (Imogen Beckhelling)

If there’s one thing I really like about GTFO, it’s how nerve-wracking it is trying to creep past the developers’ freaky take on zombified people. It looks like it’s about to get even scarier, too, because the latest update, The Vessel, is bringing a brand new enemy for us to try our best to avoid. It’s also wiping away the old levels and bringing an entire new set for players to explore – to add to all the scariness, this new environment looks like it’s inspired by Alien.

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GTFO - contact@rockpapershotgun.com (Imogen Beckhelling)

GTFO’s big free Infection update is out today, bringing new maps, weapons, enemies and objectives to the tense tactical survival-horror shooter. It’s brought a whole new Rundown with it too, wiping away the old one to make room for a bunch of new levels.

If you’ve not had the chance to play GTFO yet, it’s a super tense co-op experience where you and four friends play as prisoners dropped into a mysterious underground complex. You have to be pretty stealthy and extremely coordinated to get to your objectives, because there are some very angry zombie-things that demolish you in hordes if you don’t.

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GTFO - contact@rockpapershotgun.com (Matt Cox)

I’m surrounded by three people, each trapped in a vertical cot. We’re staring at each other from respective cages as we plunge into the depths of our prison, having been pressganged into resolving the warden’s monster problem. It won’t be long until we’re at each others’ side, tiptoing past sleeping abominations. It won’t be much longer until we’re screaming and scurrying away, after one of us wakes them up.

I’m playing co-operative survival horror game GTFO at a preview event in Copenhagen. The wholesome lights of the Christmas market I just walked through outside contrast with the virtual gloom and steel that now surrounds us, as well as the assault rifle I’ve chosen to deal with its denizens. Bullets are scarce, and supposed to be something of a last resort. We burn through a lot of ammo in the first room.

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GTFO - contact@rockpapershotgun.com (Craig Pearson)

A minute into this developer playthrough of GTFO, a co-op alien shooter full of dark corners, future tech, and flickering lights, and I m sold. The little team of four opens a door and spots an alien scout inside. Then they close it and reconsider their options. A game about carefully avoiding conflict as a team and then making a democratic decision on how to proceed? Sign me up.

They resolve it by making alien jam with hammers, which I also fully support.

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GTFO - contact@rockpapershotgun.com (Alice O'Connor)

“The atmosphere is pure Aliens, and the monsters are otherworldly and demonic,” our Brendan said after playing GTFO at E3 in June. “One of them casts horrible scent tendrils out into the air. Others are lanky, pustule-covered giants.”

He’s got a vivid imagination, that boy, so I’d want to see the cooperative sci-fi FPS myself before- oh, wait, here’s a nine-minute gameplay video for us all to watch and yup these sure are horrible fleshmen alright okay noted thanks thanks great lovely going to enjoy having those horrors lurking in my head tonight cheers.

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GTFO - contact@rockpapershotgun.com (Brendan Caldwell)

GTFO-shadow-boy-1b

It might have a naff name, but four-player squad nightmare GTFO also has some scary monsters. This is that foggy, cavern-diving co-op shooter from some former Payday developers at 10 Chambers, remember? It was also one of the better bullet-dispensers I saw at E3 last month. However, I didn t see this absolute night terror made manifest. It s a new enemy which looks like a shadow, and only appears when you pass your flashlight over it. See it in the video below. It s also got a screech like a good fork scraping across a bad plate. I hate it. Get it away from me. (more…)

GTFO - contact@rockpapershotgun.com (Fraser Brown)

gtfo

Terrible, terrible name aside, 10 Chambers 4-player horror FPS GTFO looks like a good time for fans of running terrified down a claustrophobic sci-fi corridor. You can see its flashlights and monsters in the trailer below.

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