Walk of Life - PF-Arnartv

Hello walkers!

No? Okay, I’ll stop trying to make “walkers” happen.

The gang at Porcelain Fortress is currently dealing with a snowstorm in Iceland. It's fine. Whatever. We like not being able to go anywhere.

Hopefully you have all been having fun with Walk of Life so far. We’re aware that there have been some bugs of varying sizes, ranging from annoying to game breaking. The team has been hard at work trying to fix them over the last few days and we’ve think we’ve squashed the worst offenders.

We’ve put in a couple of smaller patches where we made some minor tweaks alongside the bugfixes, including some changes to role scoring and adding animations to some of the taxidermied NPCs. Experimental mode has also been removed as it was creating more problems than it fixed. We’ll still keep some of the more experimental roles available but marked for you to try at your own risk.

The adventurer is playable right now, but will be getting a little facelift before we move it into the main roster. We’re aiming to drop the updated version onto the client alongside some fun new features very soon.

That’s it for now! Swing by our Discord and see what's going on! Here are the changes if you missed them:

- Removed Experimental mode, it was causing more troubles than it solved.

- Added animated NPCs in Bank and Clothing locations.

- Balanced Workaholic and Hoarder Roles.

- Mayor Edgar now makes feeding Crows free, but the crows get angry if you don't feed them.

- Attribute costs for all works has been decreased.

- End-Score for Work Level has been decreased.

- End-Score for Educations has been decreased.

- End-Score for Role Quests has been decreased.

- Fixed a bug that could cause crashes if multiple games were played in a row.

- Some Role states were not loading correctly, this has been fixed.

- Fixed "For a Biblical Flood" achievement so it completes properly.

- Fixed an inventory bug where you couldn't clean dirty potatoes if your inventory was full.

- Fixed an inventory bug where you couldn't remove an item if your inventory was full.

- Fixed a bug where buying two fishing poles and then selling one would not allow you to fish using the remaining one.

- Emojis and popping in players no longer block clicks.

- Rent no longer constantly increases, this was a feature we added last year and everybody forgot it was there...

- Fixed a bug where the Adventurer would cause a crash after receiving a set amount of quests.

- Voting for Edgar A. as the mayor no longer makes all actions in the game free, now only Feed the Crows is free...

- Global Events now trigger properly in 30 round games.

Unrailed 2: Back on Track - Indoor Astronaut

Heya Engineers!

With Halloween around the corner, we wanted to make sure two of our most beloved and spooky characters are back in Unrailed 2, Frank and the Witch:

You can get them in the Fashion Express once you've found and chopped down a lit jack-o-lantern in the game!

We wish you a frightening Halloween 🎃

MX vs ATV Legends - Rainbow Studios

With the end of 2025 Pro Motocross release schedule finished, we have stepped into a very busy part of our road map for Legends Season 4, which will see new tracks, and customization as well as the release of lots of features that we've been working on in the background. In a few weeks, two new environments will release in the Redline Ridge Finals DLC pack, but today we're stoked to add two brand new features to the game: Gear Presets, and Tuning 2.0.

Tuning 2.0 - The roll out for the new tuning system will take place in increments over the course of a few updates. With tuning having such a large effect on the gameplay meta, it would be disastrous if we had to have to roll the feature back after it's release. This will allow us to make sure that the tuning values for each category is perfect before we move on to the next. For this update, the new Tuning 2.0 feature will only be available on the Experimental bike class, with Suspension and Gearing categories available for tweaking. Feedback will be VERY important to us, so make sure you jump into our Discord, and let the Rainbow Studios team know what you like and want to see changed in this new feature.

Rider Presets - This is a quality of life improvement that the you've been requesting for a long time, that will let you save your favorite rider gear sets so that you don't have to build them out from head to toe every single time you want to use them. Hopefully this will help you organize that messy locker. Once we've been able to gather some feedback on the system, we may bring this over to the Garage as well, so make sure to let us know if that's something you want to see rolled out.

Additions & Updates

  • Rider Presets

    • Looking to try on something new to wear in the Locker, but don't want to lose your current setup? Pop into the new Rider Presets menu to save up to 16 of your favorite looks. Each preset stores a unique set of gear, colors, appearance, name, and number.

  • Vehicle Tuning 2.0

    • Hop onto a Pro Physics MX 450F to test out Gearing and Suspension settings in a completely new, more detailed Tuning system.

    • Create multiple tuning profiles for use in any environment or event type using detailed real-world physics parameters.

    • Tuning 2.0 is a work-in-progress for Experimental Classes Only. We plan to add more settings and more data visualization over the upcoming patches.

  • ATV Customization

    • ATV customization support continues! Check out classic Factory Effex Evo kits for Kawasaki, Suzuki, and Honda.

    • Also get new ATV kits from Primal Graphics! Washington for Yamaha and Living Color for Kawasaki.

    • And settle into QuadTech Super Grip seats for all base game and OEM DLC ATVs.

  • Rider Customization

    • Head to the Locker for new Cafe and Tidal gear sets from Canvas MX!

    • Or if you're looking for something fun, pull on Painter or Overalls. Just in time for Halloween!

    [carousel][/carousel]

Fixes & Improvements

  • Gameplay

    • Deformation fidelity is improved across all 2025 Pro Motocross tracks.

  • UI

    • A large amount of menu text is changed from all upper-case lettering to mixed-case lettering.

Known Issues

  • Gameplay

    • Frame rates exceeding 60 FPS may experience visual errors and inconsistent gameplay behaviors, especially when exceeding 120 FPS.

    • Shift sounds can still trigger at the incorrect revs. These issues are currently being addressed. More news to come as work progresses.

    • Rider and Vehicle Customization may still be reset to defaults upon restarting the game under yet unknown conditions.

      • If you experience this issue, please immediately Submit a Player Report from the Services menu in Settings, record the Report ID then drop us a line on https://Discord.gg/MXvsATV

    • 2025 Spring Creek National is missing its funnel track segment.

      • This causes all riders to get reset to the Fly gate at the start of the race and for rider positions to be “unknown” during the race. The race otherwise proceeds normally. The AI don't behave appropriately and can become stuck. A fix has been prepared and will be released in the next patch.

air star - brendanroarty
Just a small fix for the super strong upgrade achievement.
If you have a saved game with the upgrade bought, and load the game, you will get the achievement!
Castle of Blackwater - Mysta Lee
CASTLE OF BLACKWATER v2.3.15 PATCH NOTES

It’s finally here, the winds above the castle whisper of a new watchful presence. The skies are no longer silent...

After weeks of anticipation, a new investigative role has taken flight!

🦅Introducing... THE FALCONEER! 🦅


Perched above the chaos, the Falconeer surveys all with razor-sharp focus. Guided by their loyal falcon, they track player movements, uncover secrets, and strike with the precision of a hunter who sees everything.
  • 🦅Active Ability - Focus Falcon: Use the eyes of your falcon to reveal the locations of players in a room your falcon is flying over. (Once per full cycle)
  • 🪽Passive Ability - Flying Falcon: See other players in the vicinity of your falcon.
The Falconeer is a strategic investigative role built for players who thrive on information. Keep mental tabs on player movements, deploy your falcon wisely, and watch for disappearing icons, they often mean a kill has just been made. Knowledge is your greatest weapon. 🧠


🐛Bug Fixes
  • Fixed voting round getting stuck in tutorial chapter 1
  • Fixed players dying even after completing the Satanic Curse minigame
  • Potential fix for voting round music continuing to play after it ends
  • Remotely-configurable photon region (no longer forced to EUR)
✨New Features
  • New Protector role: The Falconeer!
  • Animated Home Screen
We hope you have a great time playing as the Falconeer, and we’d love to hear your thoughts and feedback! 🏰

Puzzle Quest: Immortal Edition - AnimatedAnt_505
Changes
  • Added new Awards:

    • Queen’s Guard:

      • +1 to Battle and Morale skills,

      • Complete your Queen’s Guard trial.

    • Dark Lord (now unlockable):

      • +5 to Air, Fire, Water, and Earth Mastery skills,

      • Complete the game with the Evil ending.

    • Savior’s Shield:

      • +5 to the Battle, Cunning, and Morale skills,

      • Complete the game with the Good ending.

    • These Awards will be granted retroactively to any Hero who meets the requirements.

  • Unlocked Awards are now shown in the Quest Complete screen.

  • Adjusted the opponent’s ability to get lucky streaks due to gems falling in from off the board into matches, and spell resistances or Lucky Match effects triggering.

    • Although Puzzle Quest enemies do not cheat, sometimes these lucky streaks feel as if they are cheating, and that’s not much fun for anyone, so this was a priority for us to address. The exact details of how this works are as follows.

    • We define a “lucky event” as either a Lucky Match, a Spell Resist, or a case of gems dropping in with a particularly advantageous setup (such as a skull match or a 4-of-a-kind, or even a setup for one of those… so if on MY turn gems drop in to set up a skull match for the enemy, that counts as luck for THEM).

    • We keep track of “Luck” for both the human and AI player.

    • We add +2 to “Luck” on a Lucky Match or Spell Resist.

    • We add +1 to +5 for lucky gem drops, based on how advantageous they are.

    • If the AI player were to become “too lucky”, we would alter the gems that drop in so they’re not as useful.

    • So… What is “too lucky”? It depends upon whether you’re fighting a Boss or a Regular battle, and what difficulty you’re on.

      • Easy: Regular battles cannot exceed 25% of the human’s luck, and Bosses cannot exceed 50% of the human’s luck,

      • Normal: Regular battles - 50%, Bosses -75%,

      • Hard: Regular battles 75%, Bosses - 100%,

      • We’ve found these battles feel good to us, and have definitely stopped the feeling that the AI is getting any advantage. But we will continue to monitor sentiment.

  • \[PC] Both the Cloud save file and the Local save file will be backed up as local files when a conflict is encountered, in case any issues occur when selecting a save file.

    • These files are next to your existing save data, usually located at %APPDATA%/../LocalLow/505 Games/Puzzle Quest - Immortal Edition/ 

  • They will have the extension changed to either .backup.cloud.save and .backup.local.save for Cloud and Local data, respectively.

  • Holding a direction on the Game Board will now continuously move the cursor in the held direction .

  • Opponents will now show up in the Choose Opponent menu when their max level is passed by the hero’s current level, so opponents are unlocked more gradually over the course of progression.

  • Losing a Siege battle at level 15 or lower will no longer lock the location until it is successfully sieged.

  • When creating a Hero, the hero portrait will now change to more likely match the chosen Class by default.

  • Upon reaching level 10 or higher, and if no other spells are unlocked at the hero’s level, text will be shown to notify players about the existence of the Battle & Text speed options if they haven’t already been seen.

  • The original music is now played when launching the game for the first time, or when the Credits are played. It also has a 25% chance of playing instead of the new music when launching the game. 

Bug Fixes
  • Fixed the Achievements for getting Galnoth, Arik, and the Mythril Golem as companions, unlocking on the wrong companions:

    • Anyone who suffered from this bug should see the correct achievements unlock upon starting the game after updating.

  • Fixed an issue where the game would become unresponsive to input after resolving a cloud save conflict, and required a restart.

  • Fixed Rune Keeper items applying to future enemies of the same type.

  • The Observe spell will now target a random, non-star gem.

  • In the Tourney Practice Quest, when fighting against the Theiran Knight, the correct items will now be given:

    • If you are currently undertaking this quest, please abandon it and re-acquire it to get the correct items.

  • Fixed wording on the Flame Arrow and Wild Hunt spells to say Remove instead of Destroy.

  • Unfortunately, we were not able to update the Russian, Chinese, or Japanese wording at this time.

  • Holy Cross will now allow healing when equipped.

  • \[English] Updated the Doomknight Armor description to “Add +10% to Earth Resistance, and when taking 2 or more damage, block 1 point.”.

  • Arboleths’ Chaos Skin will no longer trigger if it dies from the spell’s damage.

  • \[English] Updated the Regeneration description to “Gain +4 Life, then keep trading 7 Blue Mana for +4 Life until you are healed or run out of Mana. Finally, get a Bonus Move”. It also now works correctly for the Hero.

  • \[English] Haste now has the detail line “The effect is triggered by Bonus Moves from 4+ Matches and Lucky Matches only”.

Embers Adrift - Monsoon

This month's patch includes a number of fixes, updates, and new Ember Vein content. We have some fun things cooking for November/December so stay tuned!

Updates
  • Updated our internal input module to the latest version.

  • Updated PvP buff tooltip to indicate that it applies to resists.

  • Updated the background color on the Ibaxian Adornment equipment page.

  • Updated the Macro Bar to no longer consider the +/rotate buttons to be part of the window. This means that they can once again be off screen.

  • Added context menu items for "Add" and "Rotate" to the macro bar and macro buttons.

  • NPCs no longer use Bleeding Strike. They now use abilities introduced in the recent NPE.

  • Added tooltips to Adornments when worn and either no base item is present, or you are in a zone where the item is not active.

  • Adjusted verbiage on Adornment set bonuses to say "Active" rather than "Equipped".

  • Disabled seasonal scenes and associated quests.

  • Disabled NPC turnip heads.

  • Updated cursor on equipment tab hover.

  • Improved tooltips on equipment tabs if you can toggle visibility (Ibaxian Adornments).

  • Disabled old Specialization quests. These should no longer show in your quest log.

  • Disabled Gathering & Crafting "Coming Soon" area of the Bulletin Board UI. These will return at a later date.

  • Auto follow cancel chat messages now have a tooltip with a reasoning for the cancellation. The verbiage is short as this tooltip is mainly to help us debug.

  • Reduced eye material smoothness value slightly.

  • Added a loading tip indicating that Alchemy enhanced abilities deal Ember damage.

Ibaxus
  • Fixed Defender armor not allowing runes to add more of the armor's base stat.

  • Reworked the Jailer/Morte fights to reduce Drolsc strength, make the fight mechanic more visual, and have it be present immediately in the fights.

  • Reduced "Kindle" debuff.

  • Reduced likelihood of getting adds during boss encounters.

  • Reduced proc chance of Lashing Vines.

  • Increased the number of recipes from recipe chests.

Fixes
  • Fixed an issue that was preventing subscription purchases from going through.

  • Fixed an issue where your Ember Stone would be hidden after zoning.

  • Fixed invalid default Anti-Aliasing selection. SMAA is now enabled by default.

  • Fixed tooltips for subscription perks not showing on the activate subscription dialog.

  • Fixed tooltips for Adornment set bonuses showing incorrect active values if the base item was not equipped.

  • Fixed mailbox not updating cost when adding items to a stack.

  • Fixed chat links for some recipes not showing correctly.

  • Fixed stuck spots in Ibaxus, and Highland Hills.

  • Fixed more ladders in Grimstone Canyon.

  • Fixed missing stats on class tooltip.

  • Fixed an issue where batch crafting would continue after reopening the crafting UI.

  • Fixed an issue preventing NPCs not removing combat effects while resetting.

  • Fixed an issue causing NPCs to regenerate health & armor too slowly while resetting.

  • Fixed timing issue with Alchemist Ember Impact ability VFX.

Essence Wells & Adornments

The ever growing instability within Ember Veins has cumulated in the appearance of several Essence Wells. These represent a potent, concentrated source of Ember energy, drawing both opportunity and danger.

New Encounters

This abundance of raw essence has attracted mutated creatures. These have taken on the unique properties of the Ember Veins in which they feed making them uniquely dangerous.

New Ember Vein Adornments

Rumors talk of their focused energies unlocking new potential for Drifters. These new Adornments give additional benefits while fighting within the Ember Veins and enhance existing gear rather than replace it.

Space Chef - Jake Kwalee
We’re thrilled to announce that we’ve fused with Star Trucker to deliver a new bundle!



The Space Feast bundle includes -

Space Chef

A three-course meal of an adventure: restaurant manager, light survival RPG, and life sim, all set in the zany universe of the Horseshoe Nebula. As the galaxy's (soon to be) premiere chef, it's up to you to seek out the finest ingredients from alien planets, cook delicious dishes, and serve them to customers in the comfort of your fully-customisable space trailer.

https://store.steampowered.com/app/1272290/Space_Chef

Star Trucker

Hop into the driver's seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road - space!

https://store.steampowered.com/app/2380050/Star_Trucker

If you already own Space Chef or Star Trucker, you’ll still be able to take advantage of the bundle. Instead of buying the full bundle, however, you’ll be given the option to complete the set and receive a 10% bundle discount on the other games, which will stack with any other discounts that are available on the games at the time (including our 10% launch discount!)


Want to let us know your thoughts on our new bundle?


Share your comments in our Discord and on social media at @SpaceChefGame!

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Space Chef - Jake Kwalee
We’re thrilled to announce that we’ve fused with Cook Serve Forever to deliver a new bundle!





The Cook, Space?! Delicious! Bundle includes -

Space Chef

A three-course meal of an adventure: restaurant manager, light survival RPG, and life sim, all set in the zany universe of the Horseshoe Nebula. As the galaxy's (soon to be) premiere chef, it's up to you to seek out the finest ingredients from alien planets, cook delicious dishes, and serve them to customers in the comfort of your fully-customisable space trailer.

https://store.steampowered.com/app/1272290/Space_Chef

Cook Serve Forever

Chop, stir, and sauté your way through the bustling solarpunk city of Helianthus. You play as Nori Kaga, a food cart chef aspiring to make it big like her role model, the Culinary Queen, Chef Rhubarb. Alongside your partner Brie, you'll cook over 80 foods and master more than 400 different recipes.

https://store.steampowered.com/app/1928090/Cook_Serve_Forever


If you already own Space Chef or Cook Serve Forever, you’ll still be able to take advantage of the bundle. Instead of buying the full bundle, however, you’ll be given the option to complete the set and receive a 10% bundle discount on the other games, which will stack with any other discounts that are available on the games at the time (including our 10% launch discount!)


Want to let us know your thoughts on our new bundle?
Share your comments in our Discord and on social media at @SpaceChefGame!




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The Rogue of Nexus - Tenkarider

Welcome back, Travellers:

This world of darkness hasn't been caught off-guard and, in fact, is ready with several new contents and features!

In particular there's a UI overhaul with a strong focus on intuitive learning of the key interactions of the player, all those elements now are designed to stay within the reach of player's sight, in order to be more functional. The UI will also provide more information for a better planning and understanding of gameplay.

40% discount, join this spooky night.

Changelog:

- Extra localization text;

- Shortened some pauses during events;

- Overall position changes to UI:

  • Worldmap - The compass is now in the bottom center of the screen, is it more noticeable now? (thanks to Elan Manuguerra!)

  • Consumables are now in the bottom left of the screen, now the upper screen will be less bulky, in particular in dungeon;

  • The order of consumables has been reversed, in order to keep closer to the center of the action both the potion and the bomb;

  • Flash Step is now in the very bottom left of the screen;

  • Hand Timer lock icon is not located next to the Day/Night timer icon, both in the upper right of the screen;

  • Battle - Added a "Skill" text above the box of the skills in the bottom right of battle scenes, to clarify that those icons are skills (thanks to Hekinsieden for suggestions on the matter!);

  • Battle - moved in the very bottom right of the screen the Weapon Set switch button, which is now close to the skills;

  • In general, most of the interactive UI buttons are located in the bottom area, where the attention of the player often focuses, in particular in battle, since it can be tedious moving the mouse from one corner of the screen to another;

- Shrank the size of several UI elements (except menus and tooltips, for now), in order to not cover the walkable path of dungeons and being less invasive in general (thanks to Elan Manuguerra and Conscious_Future5136 for suggestions!);

- Now in battle moving left/right will shift the automatic idle direction of the player, instead of going automatically towards right (thanks to Hekinsieden for the suggestion!);

- Several Travellers got lost despite finding the Compass Shield, there wasn't enough attention to the Compass UI in worldmap. Since it's a core element of the game and without using it, it's impossible to proceed in the adventure, we decide it to include an extra short tutorial segment as extention of the base tutorial, in order to guide the player to the learning of the compass search core gimmick, up to the discovery of the right worldmap tile and the entrance in that dungeon to find the second artifact, which is located in a random position, unlike the Compass Shield. Until those steps are completed, battles in worldmap won't trigger, quests won't show, darkness gimmicks won't trigger, the access to dangerous areas will be blocked and lives won't be lost, in that way the player should be able to not getting distracted by other elements of the game, which will be revealed later;

PS. If you already got past that point, then it won't show up (it means you already learnt the gist of it)

- The second artifact position will be narrowed to a max of a lv 3 dungeon easily reachable from the player, until the tutorial ends;

- Moved the worldmap camera slightly in upper-right, in order to be more centered to the player;

- Minor sfx pan fix;

- Added HP bar to enemies! It's possible to see the % of their current HP now, also their Level will be displayed next to it. In dungeon the information will be displayed for a brief amount of time, when damaging them, in that way that UI will be less invasive. Bosses will have a special HP bar in the upper part of the screen, and it will display their name as well!

- Improved Dungeon minimap feature visibility, now the current room cell will glow of white, instead of being static white;

(Those changes will apply to the latest Demo version 0.5.8 as well, which has been released the same day!)

Happy Halloween!

...

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