Possessor(s) - rsp

When Rhem and Luca face a demon-possessed scavenger named Beverly, they uncover the tragic story of a grandmother consumed by loss and darkness. Defeating her demon not only frees her as a skilled crafter but also teaches Luca a haunting truth about the balance between host and demon.

We hope you enjoy the trailer and we're so excited to finally show off The Salvager!

Possessor(s) is coming to PC on November 11, which is in just 2 weeks! Wishlist below and stay excited as we bring you more soon~

https://www.possessorsgame.com/

11:25am
Gustav Vasa: Adventures in the Dales - crystalyrian
Back to final
Theft Runner - Cahit Kemal

Thank you all so much for your patience and support during the development of Theft Runner.

It’s been a long journey — but the wait is finally over! 🎉

You can now play Theft Runner on Steam and experience the thrill of high-speed chases, stealth, and daring escapes.

This is just the beginning — the game will continue to evolve and improve based on your feedback.

So jump in, play, and let us know what you’d like to see next! 💬

Gustav Vasa: Adventures in the Dales - crystalyrian
update security Uinty
Keeper - DF Vic

Hello Keepers! Here is the list of changes in this month's update:

  • Polish: General player control improvements (Keyboard & controller)

  • Polish: Aiming control improvements

  • Fix: Minor art bugs addressed (popping, flickering, NPC animations, clipping)

  • Fix: Collision updates

  • Polish: Text updates

  • Fix: Checkpoints/save/load updates

  • Polish: Camera Adjustments

  • Polish: Performance improvements

PHANTOM - HOLLOW

The first Medium Map. 6 Ghost Rooms.
While there's still quite a bit of work left, I figured the map is in a good enough place to show off!

All that's left for it is the 6th and final ghost room, plus some extra detailing, props, and interactables

And... That's all I got for now! As release gets closer, I might end up making these 'map reveals' for all the current maps.

Thanks for reading!

- Hollow

11:21am
Stellar Reach - Stelleas

Hi everyone

It’s been a busy first week and I want to thank everyone who has taken the time to check out Stellar Reach! I’ve read every message, review, and comment and not only am I incredibly grateful for your feedback, I wanted you to know that I’m taking it all on board, so here’s an update to the Roadmap for the next few weeks:

Roadmap items covered so far:

  • Improvements to UI and QOL, including Auto-Explore, more info in tooltips, and a new Scout window that allows renaming of Scouts, and improvements to window interactions.

  • Window graphics, skybox, and anti-aliasing settings have been added.

  • Added key bindings for toggling full-screen and toggling pause menu.

Other changes:

  • Destroying Civil Projects.

  • Various fixes and typo corrections.

  • Updated artwork.

Still to come:

  • Balance pass (current priority).

  • Intermediate game speed (will be included in the next patch).

  • A new faction, which will bring the total to nine.

  • Battle prediction UI (showing balance of power before a battle starts).

  • Improvements to the Match End screen.

  • Continue to improve UI and QOL.

  • Ongoing overall gameplay optimizations.

  • ‘Outliner’-style window for covering all Fleets and Planets.

  • Changes to Rogue AI spawning

I’m aiming to release updates with more in them and less frequently in future with stability and sustainability in mind, but rest assured I will be taking all of your feedback on board. As a solo developer of an indie game, this community means a lot to me, and your positive reviews make a world of difference. If you’re enjoying the game and have the time to spare, please do consider leaving a review! And if you have any issues I haven’t addressed yet, let me know via Stellar Reach’s Steam Discussions page. 

To stay updated and share feedback, follow us right here on Steam or on our social channels below.

BlueSky:

https://bsky.app/profile/stellarreach.bsky.social

 

YouTube:

https://www.youtube.com/@StellarReachGame

 

Steam Discussions:

https://steamcommunity.com/app/2578670/discussions/

 

記憶的主人 - 夜光



故事介紹
「優,我們昨天說好的,還記得吧?」
在青梅竹馬的催促下,冒險就這樣倉促地展開了。
此時的她還不知道,之後將會遭遇到的事件規模遠遠超出她的想像...

遊戲特色
遊戲戰鬥採半即時制,無需高難度精細操作,搭配高自由度裝備強化、合成系統,遊戲中可以隨時查看任務進度,且能自行調整戰鬥難度。
劇情高潮反轉不斷,特別推薦給享受懸疑的你!

https://store.steampowered.com/app/3822300/
月藍傳奇REMAKE古文明之謎 - 夜光



故事介紹
「優,我們昨天說好的,還記得吧?」
在青梅竹馬的催促下,冒險就這樣倉促地展開了。
此時的她還不知道,之後將會遭遇到的事件規模遠遠超出她的想像...

遊戲特色
遊戲戰鬥採半即時制,無需高難度精細操作,搭配高自由度裝備強化、合成系統,遊戲中可以隨時查看任務進度,且能自行調整戰鬥難度。
劇情高潮反轉不斷,特別推薦給享受懸疑的你!

https://store.steampowered.com/app/3822300/
DollHouse: survive or death - 夜光



故事介紹
「優,我們昨天說好的,還記得吧?」
在青梅竹馬的催促下,冒險就這樣倉促地展開了。
此時的她還不知道,之後將會遭遇到的事件規模遠遠超出她的想像...

遊戲特色
遊戲戰鬥採半即時制,無需高難度精細操作,搭配高自由度裝備強化、合成系統,遊戲中可以隨時查看任務進度,且能自行調整戰鬥難度。
劇情高潮反轉不斷,特別推薦給享受懸疑的你!

https://store.steampowered.com/app/3822300/
...

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