Fallout 76 - JessBethesda

Just about a month before you’re back in the Wasteland. Until then, please enjoy the official trailer for Fallout Season Two. Starring Ella Purnell, Aaron Moten, Walton Goggins, and more. Arriving December 17 only on Prime.

Fallout 76 - GhostlyRich_Bethesda
Burning Springs brings The Ghoul to Fallout 76 this December

Fallout 76: Burning Springs takes players to a new region in one of its largest map expansions yet December 2. In this free update for all Fallout 76 players, explore post-nuclear Ohio, meet new characters and take on all-new Bounty Hunting missions featuring The Ghoul from Amazon’s Fallout television series, (voiced by actor Walton Goggins!)

Save big during the Fallout Day Sale

Enjoy discounts up to 75% off during the Fallout Day Sale! Find deals on the Fallout franchise including Fallout 4 and Fallout 76 - check below for specific platforms and dates:

  • Steam: October 17 - October 24

  • Xbox: October 21- October 27

  • PlayStation: October 22 - November 5

For a limited time, players can also save up to 50% on the Appalachia Starter Bundle for Fallout 76 on Xbox, PlayStation, Microsoft Store and Steam. Collecting five Scrap Kits, five Repair Kits, 1,100 Atoms to spend in the Atomic Shop and the Piper’s Outfit and Cap cosmetic item, make a name for yourself in Appalachia with this nifty bundle!

Try out Fallout 1st benefits in our Limited Preview

Sample a selection of Fallout 76’s premium membership benefits for free during the Fallout 1st Limited Preview! From October 21 – October 28, Fallout 76 players can head over to the in-game Atomic Shop and pick up the Fallout 1st Limited Trial at no additional cost.

While the Limited Trial is active, players can enjoy perks such as access to the Scrapbox for storing unlimited crafting supplies, Aid Box for stashing your precious healing items, Survival Tent to pitch a quick place to rest (and fast travel!) on the road and even a 10% boost to S.C.O.R.E. earned during Fallout 76’s latest in-game Season.

Upgrade to a full Fallout 1st membership for even more premium benefits including exclusive cosmetic rewards, access to your own Private Adventure and Custom Worlds servers, a monthly gift of Atoms to spend at the Atomic Shop and much more!

Fallout 76 - GhostlyRich_Bethesda
Update Version 1.7.21.41 & Sizes

Check the download sizes below for today’s update on your platform of choice:

  • PC (Steam): 42.8 GB


C.A.M.P.s

Workshop Menu

  • Overwriting blueprint that causes a duplicate no longer results in crashing.

  • Items should no longer erroneously show the Atomic icon on Xbox.

  • Items placed on the first floor should no longer float.

  • When inside a shelter, the blueprinted subcategory is no longer available in Build Mode.

  • Build menu should no longer scroll faster as you change scroll directions.

  • The Fisherman's cooking station, Fish Display Plaque, and all three fishing plushies are now visible in the Workshop Menu once learned.

  • Decontamination Shower should no longer show as unlearned for players that have already learned it.

  • C.A.M.P. item names should no longer be cut off when selecting them in the Build Menu.

  • Players using gamepad can now toggle the free cam control mode while placing wires, unless they are targeting an item that accepts wire connection.

  • The “Blueprint Save” pop-up in the Workshop Menu now supports mouse input.

  • The "Options" button is again displayed when using the Replace option.

  • Last selected variant is now tracked separately between replace and build mode in the Workshop Menu.

  • Made some improvements to the blueprinting flow in the new workshop.

  • Blueprinting now reserves items.

  • A scroll bar has been added when players save their blueprints.

  • Added additional messaging when a lock is applied or removed from a Workshop item.

  • The Atomic symbol should now correctly update for purchased wallpapers.

  • Players should not get kicked back to the subcategory menu when selecting variants while building.

  • Players should no longer become stuck moving an object when editing furniture items.

  • Workshop background should no longer be invisible.

Help Menu

  • Help Menu now lists the correct Subcategory for Foundations

  • Made improvements to Help Menu information for “Free Camera Mode”, "Attaching Wires", “Item Lock” and “Death”.

  • Fixed an issue with the Help menu which listed the incorrect controller button for "Save Blueprint"

Items

  • The Atomic Roller should now be interactable.

  • Removed the Blood Punch Bowl from being buildable in shelters to be consistent with other dispenser type items.

  • Removed the Blue Nuka-Cola Vending Machine from being buildable in shelters to be consistent with other dispenser type items.

  • Removed the Crania Candy Bowl from being buildable in shelters to be consistent with other dispenser type items.

  • Atomic Shop icon no longer appears on the Sheepsquatch Poster

  • Fixed an issue which could cause players to be unable to enter their Power Armor suit until they dropped Fusion Cores in their inventory.

  • Fixing an issue where the Ultracite Stool and Ultracite Throne were no longer buildable under certain conditions.

  • Tiki C.A.M.P. kit should now display as a full C.A.M.P. kit.

Combat
  • Enemies will now display the correct icon for bleeding beneath their HP bar.

  • Nuke Silo Mainframes Cores should now be damaged by explosions.

  • Fixed an issue causing Scorchbeasts to focus on their audio scream attack.

  • Sheep Shard poison damage will now correctly scale with the player's level.

Events
  • Mischief Night: The "Light the Mischief Pyre" objective is now translated in all languages.

  • Mothman Equinox: Fixed a formatting issue with all 6 of the Mothman Equinox event lore books.

  • “Jail Break” should now qualify for the repeatable Public Event challenge

  • Glowing Skeleton Costume and Glowing Skeleton Hood can be now sold to NPCs.

  • The Freezing Touch mutation now deals Cryo damage.

  • Decryption:

    • Removed the armor penetration and increased damage effects.

    • Enemies are now higher levels than you would normally encounter

  • The Big Bloom: Beezlebub's health and damage has been increased.

  • The Big Bloom: Increased performance with flower respawning.

  • The Big Bloom: Overgrown now have a chance to drop Carnal Weepers, Radlilies, or Crystalcups.

  • The Big Bloom: Lowered the active landmine count.

Gameplay
  • Becoming immune to fall damage while not in power armor now always prevents the stagger animation.

  • All Cryo damage now has a unified effect that slows the target and drains Action Points. This effect scales up the more Cryo damage the target takes and recovers over time when the target isn’t taking Cryo damage. Cryo resistance also plays a role in how quickly the status effect is built up and recovers. Weapons and effects that caused a slowing effect now deal Cryo damage instead.

  • Fixed a bug where applying slow effects to a target could make them move very fast.

  • RAD damage is no longer recovered to a minimum value when loading into the world. RAD damage is still recovered to a minimum value when respawning. This also applies to Glow for Ghouls.

  • Fixed an issue where damaging auras would not deal any damage in certain cases.

  • Fixed an issue where players could be stuck in a state where their AP constantly drains.

Perks
  • Cryo damage should now correctly trigger the Deal Sealer Perk.

  • “What Rads” Perk can now only be equipped by Humans.

  • Fixed an issue on the S.P.E.C.I.A.L. page which displayed "0 unused point" over full categories.

  • S.P.E.C.I.A.L. Loadout Manager should now perform better when scrolling.

  • Blood Sacrifice: AP should no longer continue to drain HP while outside of VATS.

  • The Cloaked icon should now be displayed for Escape Artist and Chameleon.

  • Twisted Muscles penalties to VATS accuracy and cone of fire are now reduced by the Class Freak perk card.

  • Four Leaf Clover: Now grants the correct amount of crit meter for multiple projectile weapons.

  • Fast Fighter: Now grants 50% of your movement speed above 100% (your bonus movement speed) as reload speed.

    • Improved the utility of Fast Fighter for Black Powder weapons.

  • Lifegiver

    • Fixed an issue where players could die when unequipping this Perk Card.

    • Fixed an issue where the players HP could be incorrect and overlapping the RADS portion of the HP bar when this Perk Card was equipped.

  • Night Eyes: Reduced cost to 1 point.

  • Number Cruncher: Now applies to weapon DoT effects.

  • Deal Sealer

    • Cryo slow now counts as an impairment for this Perk.

    • Poison aura effects now correctly inflict poison impairment.

  • United Ordeal: Now shows in the Pipboy Effects tab when active.

  • Rad Sponge: Thirst and Hunger should no longer be restored at different rates.

    • Increased the rate at which Thirst and Hunger are restored.

  • Good With Salt: Moved from LCK to INT.

  • Curator: Moved from LCK to INT.

  • Tightly Wound: Animation speed should no longer reset when entering or exiting Power Armor.

  • Bloody Mess: Fixed an issue that would allow this to proc on bleed immune targets.

Miscellaneous
  • The "Combat Knife" should now be properly translated in all languages.

  • "Rusted Glory Flag" should now be properly translated in all languages.

  • Players should no longer experience visual clipping when equipping a hazmat suit as a Ghoul wearing a disguise.

  • Unarmed Bobble Head now displays proper name.

  • Players should now be able to complete the Possum: Leatherworker challenge by building a Bear Skin Rug.

  • Chinese Stealth Armor should no longer stretch oddly at the neck of male characters.

  • Corn Cob Fasnacht Masks can now be placed in Chess & Pillar display cases.

  • Cranberries should no longer spawn as Blast Berries.

  • Big eared characters no longer have their ears clip through the Brother Hood of Steel hood apparel.

  • Improved textures for Drill Fist Ultracite Bits.

  • Light Machine Gun Prime 5.56 and .45 plans no longer keep dropping from Scorchbeast Queen once learned.

  • Improved VFX to better match damage inflicted by explosions.

  • Fixed a rare crash on the loading screen.

  • Silver Extractors should no longer produce Silver Scrap instead of Silver Ore.

  • Fixed missing armor names in the how to learn text.

  • Fixed an issue that would cause cut content to be displayed in the workbench.

Note: There was a patch note announcing that some items were added to vendors Samuel, Mortimer, and Giuseppe. This note was not intended to appear in today's patch notes. Please stay tuned to for future information on items being added to those vendors.

Mutations
  • Bird Bones now displays its Fall Damage reduction in the Pip-Boy.

  • Fixed a bug where Herbivore and Carnivore mutations could be acquired at the same time.

    • If you currently have both mutations, they will be removed from your character.

Quest
  • Reading the Sacred Tomes of the Mothman now correctly progresses the hidden quest.

Weapons

Mods

  • Damage from explosive launchers with the two-shot Legendary Mod is no longer duplicated.

  • US Covert Ops magazine now states its correct effect: Bonus damage against Humans.

  • Scopes that support multiple zoom levels will now display a button hint for zoom during use.

  • Cremator now deals the same damage after changing the color of the chemical fuel.

  • Alien Blaster Cryo mod now receives benefits from the Explosive Legendary mod.

  • The Bowie Knife Pioneer Scout Paint now appears with all other appearance mods.

  • Certain weapons should no longer increase in size as you scroll through their mods.

  • Ceremonial Mace Skin for Lead Pipe, Revolutionary Sword, & Tire Iron now use the correct appearance mod slot and can be removed after application.

  • Removed debug text from the Chameleon and Stealth Boy mods used in Power Armor

  • The Cryo mod for the Compound Bow now receives contextual ammo (Arrows)

  • Bleed damage has been added to the Cosmic Knife.

  • The Durability Legendary mod now correctly reduces but does not remove durability loss when attacking enemies.

  • The Gatling Plasma Stinging Core Receptacle now correctly notes as "piercing".

  • Icemen's Four-Star Legendary Mod effects have been replaced with 20% extra Cryo damage.

  • Pipe Wrench no longer incorrectly displays 2 cosmetic mod slots.

  • Weapons will no longer experience a delay in firing after being reloaded when using effects that increase reload speed.

  • The Light Machine Gun full stock mod no longer adds the Rifle tag to the weapon.

  • The Stalker’s mod can now be attached to melee weapons.

  • The Miasma mod has been reworked to always deal poison damage to nearby targets, similar to the Plague Walker mutation.

Miscellaneous

  • 5.56 Ultracite Ammo will now unlock as expected for the LMG.

  • Improved the Cryo effects for multiple weapons.

  • Players should no longer be able to continue to use auto melee weapons after running out of AP.

  • Improved the ability to target bee swarms with VATS.

  • Nuka-cola Ammo is now an explosive ammo type.

UI
  • Some HUD elements should no longer be hidden while the player is aiming with a scope.

  • Players should no longer see a blank confirmation window when choosing a loadout upon exiting Vault 76.

  • Damage over Time will no longer display as floating numbers when setting is disabled.

  • Floating damage numbers now correctly dynamically adjust.

  • Players should no longer be flagged AFK incorrectly.

  • The confirmation window should now display correctly when trying to delete a custom world.

  • Leaving the Steam Overlay by clicking the X button now correctly resets the game's input, allowing Pip-Boy to be opened with Tab.

  • Radiation gained by consuming irradiated food should now be displayed correctly.

  • Some UI elements should no longer disappear when a player disconnects from a controller.

  • Health and stamina bars should no longer become misaligned.

  • Rebinding an input in the Settings Control menu should now rebind correctly.

  • Fishing: Inputs are no longer influenced by remapping controls in the Options Menu.

  • United Ordeal will now correctly show as an active effect.

  • Fixed a display issue where Number Cruncher would increase the Pip-Boy damage values more than expected.

  • Fixed an issue where DoT floating numbers would sometimes display twice.

  • V.A.T.S. Accuracy is now correctly displayed with a percentage sign in mod properties.

Fallout 76 - JessBethesda

Prepare for shenanigans, Appalachia: Mischief Night is back! Originally introduced in 2019, this rambunctious seasonal event makes a grand return to Fallout 76 starting October 7.

To get started, talk to the rascal Eyebot named JES-2R over at Rapidan Camp in Skyline Valley. Follow JES-2R's lead, make use of the provided item chest to don a costume (or bring your own wild getup) and prepare to go on a pranking spree the wasteland won’t soon forget!

Keep the mischievous spirit alive by completing acts of mayhem across Appalachia. Whether it’s raiding trick-or-treat bowls, a spot of vandalism here or an explosion there, satisfy Mischief Night’s particular craving for light havoc to earn in-game rewards such as snacks, XP, Caps and more!

No lollygagging now, the Mischief Night seasonal event ends October 21.

Fallout 76 - GhostlyRich_Bethesda

The next major update to Fallout 76, Burning Springs, introduces the largest map expansion yet and it’s available for you to play on our Public Test Server right now!

Learn More About Burning Springs

How to Participate in the PTS

All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period. To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.

If you want to know more about the PTS experience and why we run them, please look at this article covering all that and more!

Fallout 76 - JessBethesda

Prepare for one of Fallout 76’s largest map expansions yet with Burning Springs, arriving later this year as a free major update for all players. Set in the southeastern region of rural Ohio, Burning Springs’ arid landscape brims with new places to explore, questlines to follow and new events to partake in.

Form your posse and collect on Appalachia’s most wanted in all-new Bounty Hunting missions hosted by none other than The Ghoul, the steely-eyed gunslinger originally featured in Amazon’s Fallout television series!

Check out our Inside the Vault video below for more early details from this exciting update:

Fallout 76 - GhostlyRich_Bethesda

The team has deployed an update to address the following:

  • Wallpapers will now correctly show for players using the “Buildable” or “Unlocked Items” filters while building their C.A.M.P..

  • Fixed an issue preventing Wallpapers from showing in the Build menu for player using the Raider, Settler, or Future-Tec deployable C.A.M.P. skins.

  • Fixed an issue that showed the C.A.M.P. budget bar as visually exceeding the limit.

Fallout 76 - GhostlyRich_Bethesda

On Tuesday, September 23 at 10 am ET/9 am CT, the game is being brought offline on all platforms to apply an update.

For server status updates, keep an eye on the https://status.bethesda.net/ Status Portal.

Fallout 76 - GhostlyRich_Bethesda

Today’s update is a huge one for the builders!

A reworked Workshop UI makes finding the items you want to build faster. While relaxed build rules in Adventure mode gives everyone more freedom to create the C.A.M.P of their dreams.

We’re also nearing the end of combat rebalancing project that kicked off last year with a significant increase to melee weapon damage, boosts to damage-over-time effects, improving the feel of manual aiming, and some changes to VATs that make the experiences more reliable.

There’s a lot to dig into so go ahead and get started!

Update Highlights
  • Relaxed Build Rules – Unleash your creativity! With relaxed building rules allowing you to build new styles of C.A.M.P.S.

  • Reworked Workshop UI – The Workshop UI has been revamped to make it easier for you to get to the C.A.M.P. items you’re looking for.

  • Item Locking – Never accidentally scrap your gear again with this highly requested feature.

  • Combat – Improvements to manual aiming and V.A.T.S. plus a bunch of damage and range increases.

  • Season 22: Appalachian Modern Living – A modern dweller needs a modern home.

Update Version 1.7.21.25 Sizes
  • PC (Steam): 9.9 GB

Relaxed Build Rules

For those of you who like to build C.A.M.P.S. in Fallout Worlds, you already know the benefits that relaxed build rules provides. Let’s go over some of the more common situations where you’ll experience these relaxed build rules and talk about how they’ll change what you’ll be able to do!

Snapping Items

Items can still snap together in the way that they used to, but now items that used to require snapping are allowed to not snap. Over-snapping your walls to get wallpaper on both sides is also possible now. Walls can also be built beneath the floor, and upper floors can be attached to walls without the need for a staircase.

Placement Mode Toggles

Three placement modes are available to help you place items in your C.A.M.P.:

  • Snap Mode (Normal) – Place items the way you’re used to.

  • Collision Mode – Items will not auto-snap but will consider collisions.

  • Free Mode – No snapping and no collisions.

Placement Restrictions

While there are still some items that require ground placement (e.g. crops, extractors, items that require water to be placed), placement restrictions have been loosened for others. Allowing you to place them freely. Yes, this means in the air too.

Foundations

Items that used to require a foundation to be placed no longer have that requirement. Also, when removing an item, you no longer have to worry about part of your structure being inaccessible.

Power Cables

Can now be built even if the cable intersects with another object!

Blueprints

No changes here in relation to the new build rules. You can build blueprints with intersecting, floating or unsupported objects in it.

Workshop 2.0

Coming along in this update is a complete rework of the Workshop menu! With a refreshed focus on findability and organization, this new UI should make it a lot easier for you to get to the items you need. We’ve been testing this internally and are excited for you to get your hands on it.

New Main and Subcategories

One of the first things you’ll notice (other than the new UI), is the consolidated main categories and new subcategories which will host all your Workshop items. We believe that this new categorization will allow you to get to what you’re looking for a lot quicker than before.

The categories are:

  • Quests

    • Objectives (This category only appears when a quest is active and will disappear after the quest is completed.

  • Recent

    • Quickly find your last used items.

  • History

    • New

    • Recent

    • Blueprinted

    • Stored

  • C.A.M.P. Pieces

    • Foundations

    • Porches

    • Floors

    • Walls

    • Roofs

    • Stairs

    • Doors

    • Columns

    • Fences

    • Shelters

  • Defense

    • Barricades

    • Turrets

    • Traps

  • Power

    • Generators

    • Power Connectors

  • Lights

    • Candles

    • Ceiling Lights

    • Fire

    • Lamps

    • Signs

    • Wall Lights

  • Resources

    • Crafting

    • Collectors

    • Food

    • Producers

    • Water

  • Utility

    • Instruments

    • Player Benefits

    • Services

    • Vending Machines

  • Furniture

    • Appliances

    • Beds

    • Electronics

    • Seating

    • Shelves

    • Surfaces

  • Decorations

    • Balloons

    • Clutter

    • Crockery

    • Entertainment

    • Fauna

    • Holiday

    • Lawn and Garden

    • Novelties

    • Outdoor

    • Rugs

    • Signs

    • Statues

    • Taxidermy

    • Toys

    • Vehicles

  • Wall Décor

    • Accents

    • Ceiling

    • Holiday

    • Mounted

    • Novelties

    • Signs

    • Tapestry

    • Wall Art

    • Wall Letters

    • Window

  • Storage

    • Additional Storage

    • Displays

    • Stash Boxes

  • Structure

    • Farm

    • Frontier

    • Industrial

    • Military

    • Modern

    • Rustic

    • Scavenger

  • Dwellers (formerly Allies)

    • Allies

    • Pets

    • Pet Furniture

Modify Menu

The Modify Menu is your main tool for customizing your C.A.M.P. This feature has received a major facelift. Now giving you more direct access to crucial editing features.

  • Edit Mode:

    • Pick up and move items

    • Scrap or store things you've already built

  • Wallpapers:

    • Add wallpaper to give your C.A.M.P. a fresh style

    • Remove wallpaper if you want to go back to basics

  • Locks:

    • Doors

    • Generators

    • Resource collectors

    • This helps prevent other players from taking your things.

  • Blueprints:

    • Save your creations

    • Place them again later, even if you move your C.A.M.P.

  • Replace:

    • Swap out placed items without needing to scrap and rebuild!

Miscellaneous Notes

We wanted to list out some neat features that we think builders will appreciate that don’t necessarily require a whole section to themselves.

  • Build/Modify Mode: On keyboards you can change modes by pressing Q. On a controller you can click the Left Stick.

  • New Navigation Option: Use Shift + WSAD to move around menus faster. On controller the left and right bumpers allow you to quickly navigate the categories.

  • You can filter by Buildable, Unlockable, and Known items.

  • Social Menu is blocked while in Workshop menus giving you more space to work with.

    • Quest Markers and Team List are also hidden while building.

  • The menu will remember which mode you were in when you re-enter it.

  • In the Options Menu, you can minimize or maximize the Variants panel as well as expand the info card.

Caravans

We're restructuring the objectives in Caravans to ensure players will get their rewards if the Brahmin is left alive, even if they are unable to complete the route. The event will now take a maximum of 7 minutes to complete.

Caravans will now reward all players with the same number of Supplies, regardless of who started the event.

Item Locking

Say NO to accidental scrapping because you can now protect your favorite items by locking them!

Lock your weapons, lock your armor, lock your Power Armor. Heck, you can even lock your meds too!

This new feature will prevent locked items from being sold, scrapped, traded, and even dropped. Item Locking has been a long-requested quality-of-life request from many in the community. We’re really excited about bringing this feature to you.

Add or remove a lock anywhere you can interact with items including:

  • Pip-Boy

  • Stash

    • Including looking at your stash through the My C.A.M.P. device.

  • Workbench

  • Ammo Box

  • Player to player trading

  • NPC vendors

  • Vending machines

  • Allies

  • Display cases

  • Corpses and loot bags

A Few Notes: Locking an item will not prevent loss of junk on death or prevent items from being used as a material for crafting (cooking etc.). Also, by default, locking consumables will prevent their use. You may adjust this in your settings.

Accessibility

We’ve made strong strides towards making sure Fallout 76 is more accessible to more players. If you would like a look at all the accessibility features offered at the time of this update you can find that listed out here. \[Link to Article]

Mischief Night Returns

Mischief Night returns on October 7! Prepare to head over to Rapidan Camp in Skyline Valley to enjoy this refreshed take on a fun and chaotic event.

Ping and Emote Swap

Thanks to community feedback we've decided to flip the Press (currently set to Ping in the live game) and Press and Hold (currently set to bring up the Emote wheel in the live game) command for Ping and Emote. With this update, when playing with a controller, Ping can be activated by Pressing and Holding the Down D-Pad button. Emote is now set to Press on the Down D-Pad button.

Season 22: Appalachian Modern Living


Combat Balancing

In the Gone Fission release notes, we shared an update on how we felt the combat rebalancing project we kicked off during Skyline Valley was going. We mentioned that we’ve seen a significant improvement in the variety of ranged weapons being used, fewer difficulty spikes in the early to mid-game experience, and increased build diversity amongst the player base.

Today’s update continues this process with a focus on:

  • Improving the manual aiming experience.

  • Improvements to the V.A.T.S. formula.

  • Providing significant buffs to melee and ranged weapon damage.

  • Boosts to damage-over-time effects.

  • Increases to weapon ranges.

There’s a lot to dig into. If you’re interested, head over to our Fallout 76: C.A.M.P. Revamp Combat Release Notes article for all the nitty and gritty details.

We’re going to keep things high-level here.

Manual Aim Improvements

We’ve made changes to all ranged weapons to improve players’ ability to hit targets outside of VATS.

These changes vary by weapon and include:

  • Smaller cone of fire.

  • Reduced recoil.

  • Additional shots can be fired before reaching peak recoil.

  • Cone of fire now increases less as a result of moving.

  • Reduced cone of fire while crouching/sneaking.

  • Reduced cone of fire while aiming down sights.

  • Spin-up weapons such as the Minigun and Gatling Laser now have reduced recoil after firing for a short period of time.

  • Reduced camera movement for many weapons’ actions in First Person view.

    • This includes firing, reloading, and post-fire actions such as bolt-action animations.

  • Medium and long scopes have additional zoom levels. Press the VATS button to toggler between 2 or 3 zoom levels, depending on the scope.

V.A.T.S.

The formula for calculating hit chances in VATS has been rewritten to be more consistent and intuitive. Overall, hit chances with most weapons will be higher. Distant, smaller, and more difficult enemies will sometimes be harder to hit.

Here’s a basic overview of how it works:

  • The formula begins with an assumption of max hit chance (95%).

  • Various factors reduce your hit chance, such as distance to the target, visibility of the target, difficulty of hitting each of the target’s body parts, your weapon’s range, cone of fire, recoil, fire rate, etc.

    • Perks, weapon mods, etc. can improve each of these factors or directly increase your hit chance.

    • Perception reduces some of the penalties of a large cone of fire and long distance to the target relative to your weapon’s maximum range.

  • Beyond about half of a weapon’s range, hit chance steadily decreases to 0%.

  • Below about half of a weapon’s range, penalties to hit chance are reduced. As you close in on point blank range, hit chance will increase until you have a very high chance of hitting the target.

Weapon Mods

The vast majority of melee and ranged weapon mods have been updated to have more consistent and intuitive effects, and to offer additional choices for a variety of play styles.

There are far too many changes to list (well over 1,000 mods updated), so instead here’s some highlights for common mods.

Stub Barrels

Stub barrels now make a weapon easier to use while moving at short range.

Medium & Long Barrels

While the longer range for Medium and Long barrels makes it easier to hit targets both in manual aim and VATS and preserve more of your damage when firing at distant targets, they’re now a bit more difficult to use on the go.

Weapon Scopes & Sights

  • Glow sights now increase VATS accuracy and reduce a weapon’s AP cost by 20%.

  • Front sight rings now make a weapon more precise while aiming and reduce the weapon’s maximum cone of fire.

Muzzle Mods

  • Compensators now reduce a weapon’s initial recoil and greatly increase the amount of shots that can be fired before reaching maximum recoil.

  • Muzzle Brakes reduce a weapon’s minimum and maximum recoil and reduce the amount of lateral movement from recoil.

  • Along with reducing the volume of each shot and slightly reducing recoil, Suppressors now grant a 50% bonus to sneak attack damage.

Bleed, Fire, and Poison Mods

Changes have been made to Fire and Poison mods to offer better damage over time. We’ve also made changes to some of these mods to convert more of their original damage to Fire or Poison.

Mods that add blades to weapons now more consistently have a Bleed (physical) damage over time effect. The damage from this effect has been greatly increased.

Receiver Mods

Mods which change the ammo type of a weapon have been modified to better reflect the increase or decrease in ammo strength. Stronger ammo will typically have higher AP costs, lower durability, and be harder to control in manual aim. Weaker ammo will typically have lower AP costs and be easier to control and maintain. Now the choice of which ammo to use on a weapon is more about whether you want a more comfortable, lower-maintenance experience with a weaker ammo type – or instead push the weapon further with stronger ammo at the cost of increased difficulty of use and more expensive maintenance.

Similar to ammo type conversion mods which use a stronger ammo type, Hardened receivers now have additional recoil and higher AP costs. Critical receivers now also increase a weapon’s AP cost.

Stocks and Bayonets

Paired with the damage increases on the weapons themselves, switching from a Grip to a Stock or adding a Bayonet (or both!) will greatly improve Bash Damage.

Prime Receivers

Prime Receivers went through a lot of changes during the Public Test Server. We wanted to outline where we landed for these mods.

Prime Receivers provide the following in addition to their increased damage to Scorched enemies:

  • +35% bonus damage

  • 20% longer range

  • +15% AP cost

  • +30% Weight

  • +50 Value

  • Higher recoil and maximum cone of fire.

  • 10% slower rate of fire.

Semi-Automatic to Automatic Weapon Mods

In addition to the earlier Base Damage, Sneak Damage, and VATS Critical Attack damage changes from the Gone Fission update, Automatic mods for Semi-Automatic weapons also have the following changes (relative to the un-modded weapon):

  • 50% higher ammo capacity.

  • 17.5% reduced range.

  • 7.5% increased weight.

  • 7.5% reduced durability.

  • 30% increased value.

  • 10% reduction to reload speed

  • Higher maximum recoil and cone of fire.

Adjustments to Hardened Receivers:

Note: This does not apply to Hardened receivers and similar mods on weapons which are automatic by default (.50 Cal Machine Gun Heavy Barrel, etc.)

  • Bonus Damage: +25% -> +35%

  • Recoil: +10% -> +15%

  • AP Cost: +10% -> +15%

  • Weight: +25% -> +30%

  • Durability: -7% -> -12.5%

  • Value: +35% -> +40%

**Plasma Gun, Enclave Plasma Gun, and Gatling Plasma Splitter mod changes: **

  • Base Damage: Now +40%

  • Removed 25% additive damage bonus

  • Fire Rate: Now -35%

  • Range: Set to 59 -> Reduce by 35%

  • Durability: -7.5% -> -15%

  • Fire Rate: Now -35% Adjustments to Cone of Fire, Recoil, etc. now are relative to the weapon's base properties rather than set to specific values regardless of weapon.

**Laser Gun and Ultracite Laser Gun Splitter mod changes: **

  • Base Damage: Now +40%

  • Removed +50% additive damage bonus

**Laser Gun and Ultracite Laser Gun Sniper mod changes: **

  • Base Damage: +25% -> +35%

  • Fire Rate: Now -40%

  • AP Cost: +35% -> +55%

**Plasma Gun and Enclave Plasma Gun Sniper mod changes: **

  • Base Damage: Now +35%

  • Removed +100% additive damage bonus

  • AP Cost: +35% -> +55%

This is all we’re going to cover here, but the Fallout 76: C.A.M.P. Revamp Combat Notes article has a LOT more detail. So please check that article out for more information.


Perk Changes

In this update, we are finishing up our re-balancing of weapon Perks which include the heavy, melee, thrown, and bow weapons.

At a high level, then Perk changes touch:

  • Heavy Gunner Perks are being replaced with Perks that focus on spending ammo to gain bonuses along with a highly requested Perk to decrease the spin up time on weapons.

  • Melee Perks are moving away from 1-hand and 2-hand designations and instead these Perks will lean into more general properties of melee weapons, such as bleed and power attacks.

  • Bow Perks will be benefiting thrown melee as well as the bow weapons with new ways to take down groups of enemies.

We are also standardizing Perks and Mods that grant the ability to automatically revive. Perks with these effects now bypass going into the downed state, have a 100% chance to occur, have a cooldown, and require the use of a healing item such as a Stimpak.

In addition, all effects that apply buffs to other players you revive will apply to yourself when self-reviving. The order in which these effects can occur is fixed:

  • Scout Banner

  • EMT Perk

  • Life Saving Mod

  • Power Armor Reboot Perk

Perk Card Changes

  • Slugger

    • Rank 1: +10% melee damage vs crippled.

    • Rank 2: +20% melee damage vs crippled.

    • Rank 3: +30% melee damage vs crippled.

  • Slugger Expert

    • New name: Knee Capper

    • Point Cost: 2

    • Rank 1: Melee weapons deal +50% limb damage. (No Power Tools)

  • Slugger Master

    • New name: Heavy Hitter

    • Point Cost : 3

    • Rank 1: Melee weapons deal +25% power attack damage. (No Power Tools)

  • Gladiator

    • New name: Wound Salter

    • Rank 1: +10% damage against bleeding enemies

    • Rank 2: +20% damage against bleeding enemies

    • Rank 3: +30% damage against bleeding enemies

    • Gladiator Expert

    • New name: Natural Stance

    • Point Cost: 1

    • Rank 1: While equipping a melee weapon, reduce Incoming Stagger by 25%

  • Gladiator Master

    • New name: Blood Luster

    • Point Cost: 1

    • Rank 1: Your bleed effects have 35% more damage and 25% less duration.

  • Iron Fist

    • Rank 1: Your fist weapons deal more damage based on your DR.

  • Heavy Gunner

    • New name: Bullet Storm

    • Rank 1: Gain 1 stack of Bullet Storm for every 30 ammo spent up to 10 stacks. Each stack increases damage by 3%. Resets when you reload or change weapons.

    • Rank 2: 6% damage per stack of Bullet Storm.

    • Rank 3: 9% damage per stack of Bullet Storm.

    • Note on Bullet Storm: Bullet Storm grants the ability to gain a stacking buff based on ammo spent. This buff increases the damage you deal, and other Perks can add additional effects. You can have up to 10 stacks of Bullet Storm and they last until you change weapons or reload.

  • Heavy Gunner Expert

    • New name: Tightly Wound

    • Point Cost: 2

    • Rank 1: Weapons spin up 60% faster.

  • Heavy Gunner Master

    • New name: Bringing the Big Guns

    • Point Cost: 3

    • Rank 1: Your Bullet Storm stack limit is doubled.

  • Lock & Load

    • Point Cost: 2

    • Rank 1: You keep half of your Bullet Storm stacks when you reload. Each stack increases reload speed by 1%.

  • Bear Arms

    • Rank 1: Each stack of Bullet Storm increases your bash damage by 5%

  • Pain Train

    • Improved hit detection and limited hit rate.

    • Counts as a Fist Weapon.

    • Increased base damage and damage per rank.

    • Uses 5 AP per hit.

  • Bow Before Me

    • Rank 1: 20% armor pen and 5% stagger with bows or thrown melee.

    • Rank 2: 40% armor pen and 10% stagger with bows or thrown melee.

  • Archer

    • New name: Hat Trick

    • Rank 1: Arrows and thrown melee weapons bounce towards an additional target dealing 70% damage.

    • Rank 2: Arrows and thrown melee weapons bounce towards two additional targets dealing 70% damage.

    • Rank 3: Arrows and thrown melee weapons bounce towards three additional targets dealing 70% damage.

    • Dev Note: The damage is reduced 30% each bounce. Bounce range is based on the weapons range.

  • Archer Expert

    • New name: Deal Sealer

    • Point Cost: 2

    • Rank 1: Deal +10% damage for each impairment your target has.

    • Dev Note: Impairments are Crippled, Bleeding, Burning, Poisoned. This info is shown in the Pipboy Effects tab. We will be adding Freezing from cryo to count towards this in a later patch.

  • Archer Master

    • Point Cost: 3

    • Rank 1: Arrow and thrown melee weapons pierce targets.

  • Tank Killer

    • Rank 1: Your ranged weapons ignore 20% armor.

    • Rank 2: Your ranged weapons ignore 40% armor.

  • Fire in the Hole

    • New name: Strong Arm

    • Rank 1: Thrown weapons fly 50% further.

    • Dev Note: The throwing arc effect has been moved to the settings menu.

  • Homebody

    • Rank 1: Improve benefits of being well rested.

    • Dev Note: Well Rested grants +2 AGI, Kindred Spirit grants +2 PER, Lovers Embrace grants +2 CHA. This is in addition to what the Perk currently grants.

  • Stabilized

    • Point Cost: 2

    • Rank 1: Big guns gain 30% accuracy. Double in Power Armor.

  • EMT

    • Point Cost: 2

    • Rank 1: Automatically revive a downed teammate once every 3 minutes and grant them increased healing for 1 minute.

    • Dev Note: Both players need to be in the same area or interior and within a reasonable distance.

  • Injector

    • Rank 1: Players you revive have 18 AP regen for 1 min.

  • Revenant

    • Rank 1: Players you revive have +25% damage for 2 min.

  • Healing Hands

    • Rank 1: Players you revive are fully healed.

  • Rad Sponge

    • Point Cost: 2

    • Rank 1: Absorb 20% of RADs taken and restore Hunger and Thirst.

  • Ninja

    • Rank 1: +50% sneak attack damage with melee and bows.

    • Rank 2: +100% sneak attack damage with melee and bows.

    • Dev Note: Extending this Perk to bows and thrown weapons.

  • Psychopath

    • Point Cost: 2

    • Rank 1: Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

  • Grim Reapers Sprint

    • Point Cost: 2

    • Rank 1: Kills in VATS restore your AP based on your LCK.

  • Bloody Mess

    • Rank 1: Bleeding enemies you kill have a chance to explode based on your LCK.

    • Dev Note: Added damage to the gore explosion that scales with player level. This explosion does not damage you. Chance to proc increases with Luck. Bloody Mess has a small chance to proc without the Perk equipped based on your Luck.

  • Power Armor Reboot

    • Rank 1: Automatically Revive using a Stimpak while in Power Armor. Cooldown 10 min

    • Rank 2: Automatically Revive using a Stimpak while in Power Armor. Cooldown 8 min

    • Rank 3: Automatically Revive using a Stimpak while in Power Armor. Cooldown 6 min

    • Rank 4: Automatically Revive using a Stimpak while in Power Armor. Cooldown 2 min

    • Dev Note: The random chance was removed and a cooldown added.

  • Hack and Slash

    • Rank 1: Melee attacks deal 20% of their damage in a small area.

    • Rank 2: Melee attacks deal 30% of their damage in a small area.

    • Rank 3: Melee attacks deal 40% of their damage in a small area.

    • Rank 4: Melee attacks deal 60% of their damage in a small area.

  • Concentrated Fire

    • Adjusted the Concentrated Fire Perk to increase VATS hit chance for non-automatic weapons by 4/8/12% per shot (automatic is still 1/2/3%).

Legendary Mods

  • Life Saving

    • Chance to auto revive increased from 50% to 100% and added a 5 min cooldown that is reduced by 1 min per additional piece.

  • Lucky

    • Renamed to Lucky Hit

  • Rejuvenator's

    • Now adds HP and AP regeneration to the Hunger and Thirst abilities.

    • Full + Rejuvenated Perk Rank 2 provides 6 HP and AP regeneration

    • Full + Rejuvenated Perk Rank 1 provides 4 HP and AP regeneration

    • Full provides 3 HP and AP regeneration

    • Well provides 2 HP and AP regeneration

    • Normal provides 1 HP and AP regeneration

    • Partial provides 1 HP and AP regeneration

  • Choo-Choo’s

    • This effect has been overhauled to use the Pain Train Perk.

    • Each item equipped with this mod grants +1 rank to Pain Train. This can go beyond the max rank of 3 and works even if you do not have the Perk equipped. It also adds an on-hit bleeding effect to Pain Train that scales with more Choo-Choo mods equipped.


Improvements and Fixes

Armor

  • Fixed an issue where the Power Armor HUD UI did not display while underwater.

  • Fixed an issue where players could no longer craft or modify the Civil Engineer Armor Jetpack.

  • The Gladiator Helmet now uses the correct crafting materials.

  • Fixed several issues with armor names displaying incorrectly when modified.

Books and Magazines

  • Tesla Science 4 now affects Ultracite Gatling Laser Ammo Count.

C.A.M.P.

  • Updated the Fire Hazard C.A.M.P. kit to have the correct health values.

  • Fixed an issue where the "Americana Pennant" and its variants remained after destruction.

  • Fixed an issue where the "Floating Dock" was unable to be built on water from a blueprint.

  • Updated the Drowned Signal Lantern and Drowned Box Lamp icon to faces the correct direction.

  • Fixed an issue where Watoga Robots could become hostile to C.A.M.P. allies or turrets (& vice versa) after completing "Mayor For A Day".

  • Fixed an issue where multiple walls of the Tiki C.A.M.P. Kit had the wall texture showing through the applied wallpaper.

  • The Tiki C.A.M.P. Kit Doorway no longer exhibits issues after having a wallpaper applied to it. The wall and wallpaper can now be moved, stored, scrapped as expected.

  • Fixed an issue where the Tiki C.A.M.P. Porch Kit pieces were unable to be placed without being snapped to an existing piece.

  • Fixed an issue where the Tiki C.A.M.P. Porch Kit Porch Railings appeared off center when attached to certain sides of the Tiki Porch Corners.

  • Fixed an issue with Tiki C.A.M.P. Kit Left Fascia Wall piece flipping horizontally when wallpaper was applied.

  • Fixed an issue where the Tiki C.A.M.P. Porch Kit Tiki Porch Corner ceiling beam clipped through the roof seam.

  • Updated the Tiki C.A.M.P. Kit to use the correct construction and destruction SFX.

  • Fixed Tiki C.A.M.P. Kit workshop menu descriptions.

  • Updated the destruction and repair sound effects of multiple C.A.M.P. items to match their building materials.

  • Fixed multiple C.A.M.P. items with inconsistent names in workshop mode.

  • Counterfeit Bottlecap Press SFX now play again. No more sneakily counterfeiting!

Consumables

  • Steeped Ash Rose Tea duration increased to 1 hour.

Creatures

  • Fixed an issue where Stunted Yao Guai were not immune to Radiation damage.

  • Fixed an issue where Alien Invaders may not fire their weapons under certain conditions.

  • Fixed an issue where the Lost would not attack with batons.

  • Spooky Scorched now keep their pirate hats on when dismembered. Arrr.

Events

  • Fixed an issue where the public event Jail Break was not awarding Improved Bait.

  • Powering up Power plant events will no longer count toward public event challenges.

    • Known Issue: We are aware that Jail Break is not currently counting toward this challenge.

Fishing

  • Inspecting a fish now shows how many of it you have caught.

    • Dev Note: This stat is unfortunately not retroactive and will only count fish from this patch forward.

  • Fixed an issue that could cause the Fishing Rod to become invisible after catching a fish.

  • Fixed an issue where players could enter V.A.T.S. while fishing

  • Fixed an issue that could cause highlighting of the whole fishing rod in the modify menu when changing skins.

Gameplay

  • Floating damage number now have a random offset.

  • Damage over time effects now display floating damage numbers.

  • Reduced the size of the visual radius of the explosions for the Hack and Slash legendary perk effect (This does not affect the damage radius for the perk, only visuals).

  • Blood Worms now increases explosion damage correctly.

  • Fixed an issue where the Covert Operative bonuses would not trigger as expected.

Menu

  • Help entries are now sorted alphabetically in all languages.

  • Help menu entry for Impairments added.

  • Fixed an issue where players could scroll through certain popup menus while in the Inspect/Repair screens.

Miscellaneous

  • Fixed an issue where tattoos on male faces could appear warped.

  • Fixed multiple typos found throughout your Appalachian adventure.

  • Fixed various localization issues.

  • A light source now shows in the free camera mode camera if the player's Pip-Boy light is turned on.

  • Added Descriptions to Bobblehead effects for Small Guns, Melee, Medicine, Lockpicking.

  • Fixed an issue where Repair Bobbleheads were not functioning as intended with certain weapons.

  • Fixed an issue where players were unable to access the paper map or change camera view mode under certain conditions.

  • Updated the description of Popcorn to include its' duration of granted effects.

  • You can now buy Season Rank Ups in Private World.

Outfits

  • Fixed an issue where the Sawtooth Mask could be worn alongside other face apparel.

  • The crafted Veil of Secrets is now under the Headwear section in the Armor Workbench.

  • Fixed an issue where the Fasnacht Sun Mask and its glowing counterpart could appear stretched on moving male players.

  • Fixed issue where the Mummy Costume could clip through other outfits.

  • The Antiquated Veil headwear now uses accurate crafting materials.

  • Fixed an issue where the Mistress of Mystery equipment could not be sold or traded.

Quests

  • The Powerhouse of the Cell: Fixed an issue that could cause "Serum Alpha" to reappear in the player's inventory when relogging during the quest.

  • Fixed an issue where Shadows would reappear upon relog during Powerhouse of the Cell Quest, despite administering the serum.

Vendors

  • Fixed an issue where Steven Scarberry did not have the correct magazines for sale.

Weapons

  • Unarmed tag renamed to Fist.

  • Fist weapons now include either the Blunt or Sharp tags.

  • Automatic Melee has been renamed Power Tool.

  • Clarified the Cursed description.

  • Fixed an issue where the 10mm Pistol Tweaked Automatic Receiver was using an incorrect firing sound.

  • Fixed an issue with the Tomahawk's sound volume being inconsistent with other throwing weapons.

  • Fixed an issue where weapons and armor could be repaired while at 100% condition.

  • Fixed several issues with weapons names displaying incorrectly when modified.

  • Fixed an issue where the Free States skin for Combat Knife was not listed in the Modify appearance menu.

Workbench

  • Weapons Workbench

    • Categories have been renamed for better sorting.

    • Removed bows from the MACHINED GUNS category and grouped with thrown weapons are under a new category named RANGED – SURVIVAL.

    • Melee has two new categories: FIST and POWER TOOLS.

    • Renamed the melee category for EDGED WEAPONS to SHARP WEAPONS.

    • Removed the Ultracite category.

  • Tinkers Workbench

    • Ammo crafting categories are now sorted together.

  • Fixed an issue where an empty column could appear when in the “current mods” screen at a workbench.

Fallout 76 - GhostlyRich_Bethesda

Ready to get your post-apocalyptic Martha Stewart on? Fallout 76’s latest update and Season are coming soon to bring some color and class to your C.A.M.P.!

Season 22 kicks off September 2 and features a host of brand-new items and accessories to make your C.A.M.P. even more homey and inviting. Take a gander at the latest issue of everyone’s favorite wasteland catalogue, Appalachian Modern Living, in this brand-new Season 22 trailer!

Appalachian Modern Living Rewards

Ready to do some decorating? Season 22’s rewards have you covered. Complete the season’s challenges and rack up Season Tickets that can be redeemed for items like these classic pink kitchen appliances!

Want to invite some new furry friends to your C.A.M.P.? Say hi to the new Sable Shepherd and Ragdoll Cat C.A.M.P. Pets! Season 22 also has some new pet accessories to keep your buddies busy.

Hungry for more? Keep your belly full with the SoulSoup Server. There’s no such thing as a bad time for soup.

New Fallout 1st Membership Bonus

We’ve also got a very special new item for Fallout 1st members! Are you sick of lugging all those aid items around? We know you’ve got a mountain of them in your pack and taking up room at your camp.

Maybe it’s time to toss them in the brand-new Doctor Bag Aid Box, a special storage box for your C.A.M.P.!

Join Fallout 1st now!

Get started in Fallout 76 today!

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