Fallout 76 - GhostlyRich_Bethesda
Today we deployed an update on all platforms to activate Caravans!

The new quest “A Bump in the Road” will start your career as a caravan leader as you make your mark on Skyline Valley.



You'll find the patch notes for today's update below:

  • Various stability and performance improvements
  • Fixed an issue causing the Red and White Rose Bushes and Meat Locker to appear invisible when placed
  • Fixed an issue that caused downed enemies to despawn without leaving their loot piles
  • A prompt will now appear when attempting to scrap any item that has a skin, is a seasonal item, or is from the Atomic Shop
Fallout 76 - GhostlyRich_Bethesda
Before we dive into the release notes for Milepost Zero, we wanted to let you know that the questline to start your own Caravan will unlock later this month.

We hope that this gives you enough time to work through the new Legendary Crafting system and make sure you're prepared to stake your claim on Skyline Valley when the new caravan and outpost systems are released!

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Update Highlights

  • Legendary Crafting – Craft your ideal weapons and armor with this updated take on crafting that gives you more control over the mods that are on your Legendary items.
  • Best Builds – Submit, visit, and rate C.A.M.P.s from across the Wasteland for all to see!
  • Vendor History Log – Returning customers are key, so find out who is buying from your vendors and make sure you give them a nice wave when you see them around Appalachia!
  • Start your own Caravan – Later this month you will be able to protect your Caravan from raiders and creatures alike as you make deliveries around Skyline Valley.

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Update Version 1.7.14.15 & Sizes

Fallout 76’s overall file size is getting smaller! Thanks to the work of our tech team, we now expect the total size of Fallout 76 to be around 95 GB (with some variance for the different platforms).

To reach this new size, all players will have to redownload the game. This is why you may notice that update size for Milepost Zero is larger than normal. Thanks in advance for your patience!

Note: You do not need to uninstall the game to receive the Milepost Zero patch. You will notice a large update that you will have to download. The platform you're playing on will do the rest

Check the download size below for today’s update:

- **PC (Steam)**: 82.07 GB

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Legendary Crafting

We are excited to introduce this new iteration of Legendary Crafting that gives you more direct control over the Legendary Mods that appear on your Legendary items.

Before you can start swapping Legendary Mods onto your gear, you will need to obtain the mod you want to craft in one of two ways:

- Trading for the mod with another player;
- Scrapping Legendary items with your desired mod on it.

Every time you scrap a Legendary item you will get Legendary Scrip and have a chance at receiving Legendary Mods in the form of a crafting item. There is also a chance that you will permanently learn how to craft one of the mods on the item you scrapped too. Those loose Legendary Mods can be traded with other players, but once you craft that mod onto an item that item becomes character bound. Meaning it cannot be traded, sold, nor dropped in the world.

Once you obtain your desired mod, you can head over to your Armor or Weapons workbench to attach it to a legendary item in exchange for Legendary Scrip. Each time you replace a mod on an item, the cost to replace another will increase.
If you are lucky enough to learn how to craft the mod, head over to your Tinker’s workbench to craft it. The crafting cost will vary depending on the mod. Mods require Legendary Modules and various other items to craft that you can find around the Wasteland.

To aid in the exploration of new mod combinations, we have relaxed the Legendary Mod restrictions on weapons. We are excited to see what you craft!

Legendary Cores Discontinued

In August we announced that Legendary Cores will be discontinued as we consolidated the currencies used in Legendary Crafting. This means Legendary Cores will no longer be usable across Appalachia. When you login after downloading the patch, any remaining Legendary Cores will be converted into Legendary Scrip at a 1:1 conversion ratio.

Best Builds

Best Builds is a new social system that allows you to submit, visit, and rate C.A.M.P.s. The C.A.M.P.s with the most votes will be shared and populated though out wasteland for all players in Adventure Mode to see. You will be able to visit these amazing creations and enjoy the comforts, design, and unique tastes the builder has in store for its visitors. While visiting, if you happen to appreciate the builders C.A.M.P., you can show your support by leaving a 'Like'. We hope this allows our dedicated player builders an opportunity to show off their creations as well as inspire other players to create and submit their own Best Builds.

Submitting Your Camp

Once you have a C.A.M.P. that you would like to show off to the wasteland, you can submit your C.A.M.P. though the Best Builds Submission option. This is found by opening the 'C.A.M.P. Slots' list on the Paper Map and selecting the C.A.M.P. you wish to submit. Once you have entered the submission window, you will be able to take a few photos and tag your C.A.M.P. with the appropriate identifiers, to help make it stand out from the crowd. Once you are happy with how your C.A.M.P. is represented, you can submit your Best Build. The Best Build will be added to list of other players created Best Builds.

If you happen to make changes to your Best Build, you can easily resubmit the newly remodeled C.A.M.P. without losing any Likes previously earned. You can resubmit you Best Build by going to the 'Manage Best Builds' option also found activated 'C.A.M.P. Slots' list on the paper map.

Visit

Upon your travels in the wasteland, you will notice a few new locations with a blue ribbon on the paper map and on the compass. These are player created Best Builds. You will be able to fast travel to these C.A.M.P.s the same as you would any other C.A.M.P. While visiting, please take time to sit down, relax, and enjoy the experience the builder has instore for you. Do not delay on checking out a C.A.M.P. that piques your interest. Best Builds rotate in and out every hour.

Rate

If you happen to find a Best Builds that you fancy, feel free to show your support to the builder by giving them a Like. You can 'Like' a Best Build by going to the Best Build icon on the paper map and selecting 'Like'. Giving the builder a Like will help show other players that this C.A.M.P. is indeed a Best Build.

Vendor History Log

Learn about the hottest items at your C.A.M.P. Vendor with the Vendor History Log. Accessible from the Paper Map or your vendor, this log shows you what items were sold, their price, and who bought it.

The Vendor History log only stores transactions that happen during your current play session. After your session ends the log will be cleared so you receive a fresh log when you start playing again.

“A Bump in the Road” - Arriving Later this Month!

Near the border of Skyline Valley, you will come across the ruins of an abandoned headquarters once owned by the Blue Ridge Caravan Company. They have had a challenging time operating within the presence of the storm, but luckily for them you arrive! A seasoned traveler of the region, well-versed in all forms of combat and even a few forms of diplomacy (although that will not work here). The company decides to give you franchising rights to start your own caravan branch under their flag.

Once setup, you will escort caravans across the Shenandoah region and recruit a strong crew of varying professions. This crew will help you build up your own personal outpost where new rewards await you.

While you are traveling across Skyline Valley make sure you take a beat to help your fellow aspiring business dwellers with their own caravans. Events Public Team bonuses apply to Caravan events and helping someone else will get you back to starting your own caravans that much quicker.

Season 18 – Country Roads



Check out our Season 18 – Country Roads article here!

Combat Rebalance

Milepost Zero continues the work we started in Skyline Valley to update our combat systems. This patch we are focusing on changes to Fire and Poison damage and how the damage over time (DoT) effect works. There is also more rebalancing for creatures and many other changes.

There is a lot to dig into, so grab a cup of coffee or tea and dig in.

Player Weapons

**Fire/Poison Weapons and Mods**

Fire and Poison damage will typically include a DoT effect, with Fire damage trending towards shorter durations and higher Damage Per Second (DPS), with Poison trending towards longer durations and higher overall damage.

The following weapons, armor, and mods have been updated to align with this Fire and Poison Dot adjustment. Paired with the creature adjustments further below, this generally represents an increase in damage dealt:

  • Acidic Gulper Smacker
  • Alien Blaster Poison Mag
  • Alien Disintegrator Poison Receiver
  • Burning Auto Axe
  • Poisoned Auto Axe
  • Baseball Bat Heated Coil
  • Blue Ridge Branding Iron
  • Bow Flaming Arrows
  • Bow Poison Arrows
  • Bug Grenade
  • Burning Legendary Armor
  • Burning Love Bow
  • Burning Sheepsquatch Club
  • Burning Sheepsquatch Staff
  • Chainsaw Flamer
  • Civil Engineer Armor
  • Compound Bow Flaming Arrows
  • Compound Bow Poison Arrows
  • Crossbow Flaming Frame
  • Crossbow Poison Frame
  • Crusader Pistol Pyro Receiver
  • Electro Enforcer Poisoned
  • Enclave Plasma Gun Beta Wave Tuner / Gamma Wave Emitter
  • Flamer
  • Flamer Compression Nozzle
  • Flamer Napalm Tank
  • Flamer Vaporization Nozzle
  • Floater Flamer Grenade
  • Floater Gnasher Grenade
  • Gatling Laser Beta Wave Tuner / Gamma Wave Emitter
  • Gulper Smacker Acidic Gulper Hand
  • Hellstorm Missile Launcher Napalm Payload
  • Holy Fire
  • Laser Gun Beta Wave Tuner / Gamma Wave Emitter
  • Molotov Cocktail
  • Paddleball Fire Ball
  • Perfect Storm 10mm SMG
  • Pitchfork Flamer
  • Plasma Cutter Flaming Blade
  • Plasma Gun Laser Beta Wave Tuner / Gamma Wave Emitter
  • Poisoned Sheepsquatch Club
  • Poisoned Sheepsquatch Staff
  • Power Fist Heating Coil
  • Pumpkin Grenade
  • Sheepsquatch Shard
  • Shishkebab
  • Shishkebab Extra Flame Jets
  • Sledgehammer Heavy Searing Sharp Rocket
  • Strangler Heart Power Armor
  • Super Sledge Heating Coil
  • Syringer Radscorpion Venom Syringe Barrel
  • The Kabloom
  • Toothed Shepherd's Crook
  • Toxic Legendary Armor
  • Ultracite Gatling Laser Beta Wave Tuner / Gamma Wave Emitter
  • Ultracite Laser Gun Beta Wave Tuner / Gamma Wave Emitter
  • War Glaive Flaming Blade

Additional Weapon and Armor Adjustments

  • Adjusted the damage dealt by the Thorn armor
  • Increased the damage for the Gauss Shotgun
  • Increased the damage for Floater Freezer Grenades.
  • Reduced the Damage over Time for the Cremator’s burn to account for it now scaling with weapon damage bonuses. (More info in the “Bug Fixes & Improvements” section below)
  • Reduced the self-damage dealt to the player when firing the Kabloom at close range.
  • Reduced the recoil and base AP cost for the Railway Rifle.
  • Reduced the fire rate and removed the AP cost reduction for the Railway Rifle Automatic Piston Receiver.
  • Headhunter Scythe’s damage type has been changed to Bleed.
  • Adjusted the damage dealt by Electrified legendary armor.

Creature Balance

Like the adjustments made in the Skyline Valley update, the following creatures have updated Health, Resistances, and Damage. Our goal is to smooth out their difficulty from low to high level play making them a reasonable threat for all players.

Be sure to try some of the updated Fire and Poison weapons against these creatures as there is now more contrast in their resistances to each damage type:

  • Alien
  • Alien Invader
  • Attack Dog
  • Bee Swarm
  • Bloatfly
  • Deathclaw
  • Eyebot
  • Fog Crawler
  • Honeybeast
  • Mega Sloth
  • Radrat
  • Robobrain
  • Scorchbeast
  • Snallygaster
  • Stingwing
  • Tick
  • Vicious Dog
  • Wolf
  • Yao Guai

Creature Weapons

Weapons used by the following creatures have also been updated. Like the updates to Fire and Poison damage on players’ weapons, creature weapons with Fire damage will typically have a DoT which has higher DPS, and weapons with Poison damage will typically have a DoT which deals more overall damage per hit:

  • Angler: Spit Attack
  • Assaultron: Shishkebab
  • Blood Eagle: Flamer
  • Competitor Blazer: Flamer
  • Cultist: Flamer
  • Fanatic Warden: Flamer
  • Fanatic: Shishkebab
  • Floater Flamer Fireball
  • Floater Flamer Flamethrower
  • Floater Gnasher Bite
  • Harvestron (Test Your Metal): Flamer
  • Juchi Batsuuri: Flamer
  • Mirelurk Hunter: Spit Attack
  • Mirelurk King Melee Attack
  • Municipal Auditor: Flamer
  • Scorched Exterminator: Plasma Launcher
  • Sentry Bot: Flamer
  • Showman: Flamer
  • Trog Superior: Acid Reflux
  • Wendigo Colossus/Earle: Poison Spit

Perk Changes

  • Vaccinated: Increases Disease Resistance from all sources, based on your END stat.
  • Thirst Quencher: Increases Action Points while not diseased, based on your END stat.
  • Iron Stomach: Increases Damage Reduction while not diseased, based on your END stat.
  • Natural Resistance: Increases your Energy, Fire, Cryo, and Poison Resistances while not diseased, based on your END stat.

Region Bosses

The following creatures have had an adjustment to how incoming damage is reduced. This primarily affects cases where V.A.T.S. Critical Attacks and Damage over Time effects would bypass a portion of the intended damage reduction.

  • Scorchbeast Queen
  • Wendigo Colossus and Earle
  • Ultracite Titan

Bug Fixes & Improvements

C.A.M.P.

  • Mothman Windchime now correctly displays in Atomic Shop
  • Fixed and issue with Chattering Teeth Flair not appearing in the tinker's bench or placed on display
  • Fixed an issue with Plank Partitions and Junk Walls not appearing in Build Menu and being unable to be edited
  • Fuzzy Mothman Plushie no longer faces backwards when placed in display cases
  • Fixed an issue with the Pillar Display requiring wood to be built despite being made from stone
  • The fluorescent lamps in the "Iceglo Refrigerated Display Case" appear to shine when not powered
  • Fixed an issue where the 'Fort Fortress' Wall Walk Posts can be attached to the same attach point
  • Fixed an issue where two Fort Fortress Fences can be attached to the same attach point
  • Atomic shop purchases from the build menu will again correctly give the player a confirmation prompt before completing the purchase.

Combat

  • Made an adjustment to damage modifiers for creature weak points. This will result in additional damage dealt to creatures when weapons with lower damage per hit are used.
  • Damage Over Time effects now scale with bonuses to weapon damage.
  • Addressed a series of inconsistencies with how certain damage effects (primarily Damage Over Time) were dealing incorrect damage types or were un-typed damage without a corresponding resistance.
  • Addressed an issue where Damage Over Time effects dealt by players would not scale to match the creature’s level.
  • Fixed an issue where certain effects such as Damage Over Time and the Vampire’s legendary mod could stack when applied multiple times simultaneously on a single target. This commonly occurred with Shotguns, but could also occur when using the Two Shot legendary mod or the Multi-Shot Cremator mod in V.A.T.S.
  • Addressed an issue where DoT damage dealt by NPCs could be lower than intended
  • Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
  • Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
  • Melee weapon DoT damage now scales with strength
  • Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
  • Fixed an issue that could cause some explosions to be scaled smaller or larger than intended
  • Effects which increase explosion damage (Demolition Expert, etc.) should now increase the damage dealt by DoT effects from explosions
  • Addressed an issue where the Danger Cloud mutation would deal more damage than intended
  • Addressed an issue where DoT damage could persist on a player when entering the DBNO (Down But Not Out) state, resulting in the player dying immediately instead of being able to be revived.
  • Addressed an issue where the bonus to DoT damage from Strength (for melee weapons) and Perks could be higher than intended
  • Addressed a display issue with the description text for the Strangler Heart Power Armor’s set bonus

Gameplay

  • Changed how Explosive Bullets mod how it interacts with various weapons
  • Fixed an issue with the Light Em Up Plasma Gatling flickering on the front neon tubes while in first person
  • Fixed an issue with the Harpoon Gun's crosshair disappearing during the precise aiming in the first-person view
  • Fixed an issue where the Cultist Monarch Mask did not state its protection against damage and disease from airborne hazards in its description
  • Damage from Fire and Poison damage over time effects should now be properly reduced by Fire and Poison resistance
  • Improved Chainsaw durability
  • Perk effects will now persist when player exits world and returns
  • Fixed an issue where adding the Blue Ridge Guardsmen Paint removes legendary mod prefixes from the armor's name
  • Players will be asked if they want to change servers when logging into a nuked zone.
  • Fixed an issue where the Broken Prosnap Deluxe Camera item could no longer be looted from tourist corpses and toolboxes if the player had completed the Bucket List quest and deleted the camera.
  • Fixed an issue which could cause power armor to animate incorrectly while using the Brotherhood Salute emote.
  • Extended the no C.A.M.P. zone around Meat Week to prevent camps from impacting the event
  • Fixed an issue preventing duplicate plan drops from Holiday Gifts
  • Fixed an issue which prevented corpses from turning into goo piles after being hit by a plasma arrow critical shot

General

  • Fixed a crash when fast travelling while camera is half underwater
  • Fixed an issue with the "Gain XP" Challenge giving an incorrect amount of S.C.O.R.E.
  • A few Daily and Weekly Challenges will now be auto-tracked upon logging into a server

Quests

  • Seismic Activity: Fixed an issue which could cause a crash for certain consoles
  • Safe and Sound: Fixed an issue where enemies could get stuck during encounter waves
  • Oldest Trick in the Book: Player will no longer lose cultist outfit when engaging with combat outside of the quest area
  • The Powerhouse of the Cell: Fixed an issue which cause shadows to continue attacking players during the conversation with Hilda
  • The Powerhouse of the Cell: Fixed an issue that could cause a soft lock when injecting Serum into the Sedated Lost
  • The Powerhouse of the Cell: Fixed an issue causing required enemies not to spawn
  • I Am Become Death: Players who have previously completed the quest but not received the achievement can now receive the achievement by launching a nuke again
  • Blue Ridge Branding Iron: Fixed an issue that could cause the unique skin to be unobtainable if removed from the weapon
  • I Am Become Death**: Players who have previously completed the quest but not received the achievement can now receive the achievement by launching a nuke again
  • Ally: Thicker Than Water**: Fixed an issue that prevented Frankie from killing The Claw
  • Fixed an issue with Audrey Stolz's end dialogue inconsistencies
  • Fixed an issue that could cause players to lose the Enclave questline after logging out
  • Fixed an issue with the quest marker for objective 'Enter Vault 63' placement
  • Eviction Notice: Thank you all for your feedback around the change made to Eviction Notice during the Public Test Server. We have decided to revert the change we made to the Legendary Creature spawn rate in the PTS while we spend more time investigating how we want to make sure all public events are rewarding.

UI

  • Fixed a display issue in the Pip-Boy effects tab
  • Fixed an issue where some icons were incorrect in the Pip-Boy effects tab
  • Items will indicate if they count as a costume when inspected
  • Weapons will indicate classification information when inspected

Vendors

  • Giuseppe now sells Mystery Bobblehead Boxes for 20 Stamps (6 per day)

Known Issues

  • The team is aware and are continuing to investigate reports of lag when using the Pip-Boy. We thank you for your patience. If you are experiencing this issue, please contact our Customer Support team so we can collect more information.
Fallout 76 - GhostlyRich_Bethesda
Hey all!

On September 3 at 10 AM ET, Fallout 76 will be brought offline to deploy the Milepost Zero update.

This update will require a full redownload of the entire game due to a repackaging effort which will make the overall game size smaller.

The expected final file sizes will be in our release notes.
Fallout 76 - GhostlyRich_Bethesda
Take me home, country roads.



Fallout 76’s upcoming Season, Season 18: Milepost Zero - Country Road, starts on September 3, releasing alongside the Milepost Zero update.

Unlock exciting rewards from the Seasons pages, like the Blue Ridge Power Armor and Weapon Paints, the Rusted Power Armor and Weapon Paints, the Raider Lodge and even a Brewing Vat for making tasty brews in your C.A.M.P. There’s also the Stop Sign Paint for your melee weapons so you can beat back your enemies with a big metal sign. Unlock even more rewards with the Fallout 1st Seasons Pass (included with a Fallout 1st membership).

Along with Season 18, we’re adding a post-level 100 challenge! In this repeatable challenge, players over level 100 will now earn 300 S.C.O.R.E. when they complete three Public Events.

Check out some more of the rewards you can earn in Season 18 in the preview video here.
Fallout 76 - VioletLightBethesda
Milepost Zero releases September 3!

Join Creative Director Jon Rush on the country roads of Skyline Valley in our video preview of Milepost Zero. You’ll learn more about Caravans, where you’ll protect your brahmin as they travel from outpost to outpost. Jon also introduces Best Builds, a new way to vote for and feature the most exciting C.A.M.P.s. The best C.A.M.P.s will be featured across servers! Finally, we’ll preview Legendary Crafting, adding the ability to scrap Legendary weapons so you can learn, craft, sell and trade your Legendary Mods.

Fallout 76 - GhostlyRich_Bethesda
Milepost Zero releases in a few weeks and as you get ready to take on new challenges, we wanted to give you an update on how we’re thinking about Legendary Cores moving forward.

At the release of Milepost Zero on September 3, Legendary Cores will be discontinued as we consolidate the currencies used in Legendary Crafting for a more streamlined experience.

This means that Legendary Cores will no longer be usable across Appalachia. After the update, events that currently drop Legendary Cores will drop Legendary Modules instead. Any unspent Legendary Cores will be converted into Legendary Scrip at a 1:1 conversion ratio when Milepost Zero releases.

To help you spend your cores, the Scrip Surplus event will be extended and will continue running until Milepost Zero is available.

We hope you’re looking forward to Milepost Zero!
Fallout 76 - VioletLightBethesda
Time to get outdoorsy.

Join us in Fallout 76 for the Pioneer Scouts Challenge Event, Uncharted Lands, starting August 6 and running through August 20. Take photos, gather resources and set up C.A.M.P. in the uncharted region of Skyline Valley.



Remember to pick up your Marshal Mallow T-Shirt and Shorts outfit for free in the Atomic Shop and wear it while completing the daily challenges to get your rewards. Finishing 5 daily event challenges will automatically complete the weekly challenge. Each week will have its own set of challenges and if you complete both weekly challenges, you’ll earn the Roasting Stick weapon skin so you can roast not only marshmallows, but your enemies as well! You can also earn the Marshal Mallow Figure and a “I’d Rather Be Camping” poster for your C.A.M.P.

Fallout 76 - GhostlyRich_Bethesda
Our latest update for Fallout 76 launches today to bring improvements to Appalachia. Read on for a full list of patch notes.

Update Version 1.7.13.12 & Sizes

Check the download sizes below for today’s update.

PC (Steam): 6.9 GB

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Quality of Life

  • Updated help screen and loading screen text relating to gaining levels and perks


Weapons

  • Improved the uncharged damage for the Gauss Pistol
  • Players can now revert Tire Irons and Walking Canes to their base appearance when removing another skin


World

  • The event Dangerous Pastimes is now a part of the regular event rotation
  • Various balance adjustments to the Storm Goliath Boss
  • Strangler Bloom will now have a chance to spawn in nuked regions where Strangle Pods are located

Quests

  • Into Lands Unknown: Placing signal flares during the quest no longer causes soft control lock
  • Oldest Trick in the Book: Objective markers will no longer appear over already killed cultists in the Crimora Mines
  • Between the Lines: Fixed an issue that could cause teammates to be blocked by Laser Grids when helping a team leader
  • Powerhouse of the Cell: All players should now correctly receive a keycard
  • Duty Calls should no longer become stuck after picking up brains
  • Patrol Duty: The robot now properly paths into the prison yard and back out again when necessary


Bug Fixes

  • Fixed various localization issues
  • Fixed missing voice lines for Lane Platte
  • Fixed an issue that prevented Neon Letters from being placed in your C.A.M.P.
  • Fixed an issue where players could not access radiant quests after completing Sofia's questline
  • Biv has sobered up enough to give out Daily Quests again
  • Union Power Armor Jetpack can now be crafted
  • The blue Headlamp for T-51 Power Armor can now be crafted
  • Revealed Perk Packs now show the proper maximum rank
  • Mothman Tome buff persists when exiting & reentering server
  • Equipping the Red Fedora now counts towards the Possum Archaeology Challenge of bone collecting
  • Steeped Thistle Tea should now properly appear in a players inventory selection when attempting to place it in a refrigerator
  • Colored Hard Hats will now maintain their color when picked up
  • Applying the Fallout 1st Atomic Paint material to any Scout Armor piece will successfully block the item from appearing in and being destroyed at a Legendary Exchange vendor
  • Prewar flags now correctly display 12 stars
  • Selecting “Max” when exchanging treasure notes now selects the correct amount
  • The Nocturnal weapon mod will now correctly increase damage during the nighttime hours

Known Issue
  • When viewing Bundles in the Atomic Shop, disclaimer text on where to craft items may appear cutoff
Fallout 76 - GhostlyRich_Bethesda
Welcome back to Inside the Vault,

Today the next major patch for Fallout 76 is hitting the Public Test Server (PTS). We’re excited for you to dive into the next update.

Kicking things off with some mischief, you can experience the return of Mischief Night at its new location in Rapidan Camp. On top of that, we’ve added Legendary Crafting to go along with some combat rebalance we can’t wait to get your thoughts on.

And this is just the beginning! Later this month, we’ll be adding the opportunity to build your own Caravan Company as part of Milepost Zero. We’ll have more news on what you can expect to see in that adventure soon.

The PTS is available for testing right now and as always, you can provide feedback on your experience in our Discord.

“A Bump in the Road” - Starting off your own Caravan Company

Coming soon to the PTS!

Mischief Night

Mischief Night returns. The event has been revamped and is now located in Rapidan Camp. You should still feel the fun and chaotic nature of Mischief Night while enjoying its new Halloween themed rewards. This Public Event will be on rotation with our new Daily Ops maps, so make sure to read on for our full Public Event + Daily Ops testing schedule.

Legendary Crafting

Please refer to the latest PTS Patch Notes at the bottom of the article for the most recent changes to the Legendary Crafting System

We have been exploring a new approach to Legendary Crafting and we wanted to give you an opportunity to get your hands on it to provide some early feedback. Our intention with the changes mentioned below is to give you a way to have more direct control over the Legendary Mods that are on your Legendary items. We believe this system will require time and iteration to get it right. So, while we’re providing this to you to test now, it won’t be released to the Live game until we believe that it’s ready.

Your feedback during this PTS period will be critical to how this develops. Please share your thoughts in our Discord server or on the Fallout 76 subreddit.

Before we dive into how this version of Legendary Crafting works let’s introduce you to Legendary Particles, our new crafting component. In this new system, you’ll use Legendary Particles to craft Legendary Mods and spend Legendary Modules to swap them onto Legendary items.

Legendary Particles can be obtained by scrapping Legendary items at your workbench or trading with players. These Legendary Particles can also be stored in your Scrap Stash.

Before you can start swapping Legendary Mods onto your items, you’ll need to obtain your desired mod in one of two ways:

- Trading for the mod with another player;
- Scrapping Legendary items with your desired mod on it.

Every time you scrap a Legendary item you will obtain Legendary Particles as well as have a chance to learn one of the Legendary mods on that item. After obtaining a mod plan from an item, you can head over to your Tinker Bench to craft it by spending Legendary Particles.

Once crafted, you can either trade that mod with another player or head over to your Workbench to swap it onto a Legendary item.

Please Note When you swap a Legendary Mod onto an item that item becomes character-bound which makes it untradeable and not droppable in the world. Each time you replace a mod on an item, the cost will increase.

As a result of this update, we’re also relaxing the Legendary Mod restrictions on weapons. We’re excited to see you explore this system and find new, exciting mod combinations.

We appreciate that this is a large change to how you interact with Legendary items, but we’re eager for you to test this system and share your feedback. Tell us what you think about the UI/UX or how does it feel to obtain and craft Legendary Mods. We want your thoughts on all aspects of this so join us in our Discord and share your thoughts!

Best Builds

Milepost Zero will also be introducing a new social update called Best Builds. Best Builds is a system that allows players to submit, visit, and rate submitted C.A.M.P.s. Best Builds will be shared and populated thought out wasteland for all players across all Adventure Mode servers to see. You will be able to visit these amazing creations and enjoy the comforts, design, and unique tastes the builder has in store for its visitors. While visiting, if you happen to appreciate the builders C.A.M.P., you can show your support by leaving a 'Like'. We hope this allows our dedicated player builders an opportunity to show off their creations as well as inspire other players to create and submit their own Best Builds.

Submission:

Once you have a C.A.M.P. that you would like to show off to the wasteland, you can submit your C.A.M.P. though the Best Builds Submission option. This is found by opening the 'C.A.M.P. Slots' list on the Paper Map and selecting the C.A.M.P. you wish to submit. Once you've entered the submission window, you'll be able to take a few photos and tag your C.A.M.P. with the appropriate identifiers, to help make it stand out from the crowd. Once you're happy with how your C.A.M.P. is represented, you can submit your Best Build. The Best Build will be added to list of other player created Best Builds and be populated throughout the Adventure Mode servers.

Once populated players will be able to visit and Like your Best Build.
If you happen to make changes to your Best Build, you can easily resubmit the newly remodeled C.A.M.P. without losing any Likes previously earned. You can resubmit you Best Build by going to the 'Manage Best Builds' option also found activated 'C.A.M.P. Slots' list on the paper map.

Visit:

Upon your travels in the wasteland, you will notice a few new locations with a blue ribbon on the paper map and on the compass. These are our player created Best Builds. You will be able to fast travel to these C.A.M.P.s the same as you would any other C.A.M.P.. While visiting, please take time to sit down, relax, and enjoy the experience the builder has instore for you. Don't delay on checking out a C.A.M.P. that piques your interest. Best Builds rotate in and out every hour.

Rate:

If you happen to find a Best Builds that you fancy, feel free to show your support to the builder by giving them a Like. You can 'Like' a Best Build by going to the Best Build icon on the paper map and selecting 'Like'. Giving the builder a Like will help show other players that this C.A.M.P. is indeed a Best Build.


Combat Rebalance

The Milepost Zero update continues the work set out in Skyline Valley to update our combat systems. This patch includes changes to sources of Fire and Poison damage as well as how the damage over time (DoT) effect works.

Fire and Poison damage will typically include a DoT effect, with Fire damage trending towards shorter durations and higher Damage Per Second (DPS), with Poison trending towards longer durations and higher overall damage.

General

  • Made an adjustment to damage modifiers for creature weak points. This will result in additional damage dealt to creatures when weapons with lower damage per hit are used.
  • Damage Over Time effects now scale with bonuses to weapon damage.
  • Addressed a series of inconsistencies with how certain damage effects (primarily Damage Over Time) were dealing incorrect damage types or were un-typed damage without a corresponding resistance.
  • Addressed an issue where Damage Over Time effects dealt by players would not scale to match the creature’s level.
  • Fixed an issue where certain effects such as Damage Over Time and the Vampire’s legendary mod could stack when applied multiple times simultaneously on a single target. This most commonly occurred with Shotguns, but could also occur when using the Two Shot legendary mod or the Mulit-Shot Cremator mod in V.A.T.S.

Player Weapons

Fire/Poison Weapons and Mods

The following weapons and weapon mods have been updated in accordance with the Fire and Poison DoT adjustments mentioned above.

  • Flamer
  • Holy Fire
  • Flamer Compression Nozzle
  • Flamer Vaporization Nozzle
  • Flamer Napalm Tank
  • Burning Sheepsquatch Club
  • Burning Barbed Sheepsquatch Club
  • Burning Sheepsquatch Staff
  • Burning Barbed Sheepsquatch Staff
  • Pitchfork Flamer
  • Baseball Bat Heated Coil
  • Sledgehammer Heavy Searing Sharp Rocket
  • Paddleball Fire Ball
  • Power Fist Heating Coil
  • Super Sledge Heating Coil
  • Floater Flamer Grenade
  • Hellstorm Missile Launcher Napalm Payload
  • Molotov Cocktail
  • Crusader Pistol Pyro Receiver
  • Chainsaw Flamer
  • Compound Bow Flaming Arrows
  • Crossbow Flaming Frame
  • Autoaxe Burning
  • Plasma Cutter Flaming Blade
  • Shishkebab Extra Flame Jets
  • War Glaive Flaming Blade
  • Bow Flaming Arrows
  • Shishkebab
  • Floater Gnasher Grenade
  • Alien Blaster Poison Mag
  • Alien Disintegrator Poison Receiver
  • Compound Bow Poison Arrows
  • Crossbow Poison Frame
  • Auto Axe Poisoned
  • Electro Enforcer Poisoned
  • Bow Poison Arrows
  • Poisoned Sheepsquatch Club
  • Poisoned Sheepsquatch Staff
  • Gulper Smacker Acidic Gulper Hand
  • Toothed Shepherd's Crook
  • Bug Grenade
  • The Kabloom
  • Sheepsquatch Shard
  • Pumpkin Grenade
  • Syringer Radscorpion Venom Syringe Barrel

Additional Weapon Updates

  • Increased damage for Floater Freezer Grenades.
  • Reduced the Damage over Time for the Cremator’s burn to account for it now scaling with weapon damage bonuses.
  • Reduced the self-damage dealt to the player when firing the Kabloom at close range.
  • Reduced the recoil and base AP cost for the Railway Rifle.
  • Reduced the fire rate and removed the AP cost reduction for the Railway Rifle Automatic Piston Receiver.
  • Headhunter Scythe’s damage type has been changed to Bleed.
Dev Note Please give us feedback on how the Headhunter Scythe's bleed damage feels.

Creature Balance

Balance adjustments have been made for the following creatures:

  • Deathclaw
  • Snallygaster
  • Scorchbeast
  • Honeybeast
  • Bee Swarm
  • Mega Sloth
  • Tick
  • Wolf
  • Yao Guai
  • Alien
  • Alien Invader
  • Stingwing
  • Vicious Dog
  • Robobrain
  • Eyebot
  • Attack Dog
  • Fog Crawler
  • Bloatfly
  • Radrat

Creature Weapons

Weapons used by the following creatures have also been updated:

  • Competitor Blazer: Flamer
  • Assaultron: Shishkebab
  • Sentry Bot: Flamer
  • Angler: Spit Attack
  • Fanatic Warden: Flamer
  • Fanatic: Shishkebab
  • Blood Eagle: Flamer
  • Cultist: Flamer
  • Municipal Auditor: Flamer
  • Harvestron (Test Your Metal): Flamer
  • Showman: Flamer
  • Juchi Batsuuri: Flamer
  • Scorched Exterminator: Plasma Launcher
  • Mirelurk Hunter: Spit Attack
  • Trog Superior: Acid Reflix
  • Wendigo Colossus/Earle: Poison Spit
  • Mirelurk King Melee Attack
  • Floater Gnasher Bite
  • Floater Flamer Fireball
  • Floater Flamer Flamethrower

Perk Changes

  • Vaccinated: Increases Disease Resistance from all sources, based on your END stat.
  • Thirst Quencher: Increases Action Points while not diseased, based on your END stat.
  • Iron Stomach: Increases Damage Reduction while not diseased, based on your END stat.
  • Natural Resistance: Increases your Energy, Fire, Cryo, and Poison Resistances while not diseased, based on your END stat.

Region Bosses

The following creatures have had an adjustment to how incoming damage is reduced. This primarily affects cases where V.A.T.S. Critical Attacks and Damage over Time effects would bypass a portion of the intended damage reduction.

  • Scorchbeast Queen
  • Wendigo Colossus and Earle
  • Ultracite Titan

Public Event + Daily Ops Testing Schedule

Along with the return of Mischief Night, we have two new locations for Daily Ops arriving with this update. You’ll find our testing schedule for Public Events and Daily Ops below.

These events will rotate out at the top of each hour.

  • Daily Ops – Glassed Caverns
  • Mischief Night
  • Daily Ops – Atlantic City Community Center
  • Mischief Night

How to Participate in the PTS

All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.

To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.

---

PTS Update Notes - 7/11

Vendor History

Have you ever wondered what was the hottest item at your C.A.M.P. Vendor or what would be a good price for an item? Well, your problems are solved with a Vendor History log, which is accessible from the Paper Map or your vendor. This log will show you what items were sold, for what price, the time, and the gamertag from your customers.

The Vendor History log only stores transactions that happen during your current play session. After your session ends the log will be cleared so you receive a fresh log when you start playing again.

Playtest Server Item Locker

Right outside of Vault 76 you’ll find a fancy-looking locker with a chalkboard next to it. This is the Playtest Server Item Locker which will be used to deliver items to Vault Dwellers that we would like your feedback on. It may be empty for now, but it won’t be for long. Be on the lookout for more news in the future!

Legendary Crafting

  • Fixed some descriptions having incorrect or duplicated information
  • Fixed some items showing the "Add Legendary Mods" slot when they cannot have Legendary Mods
  • Fixed Legendary crafted Power Armor remaining tradeable
    Dev Note: Reminder! Legendary crafted items are untradeable and not droppable
  • Fixed weapons with Legendary STR not being scrapable
  • Fixed Tire Iron and Walking Cane not being able to be Legendary crafted
  • Fixed a case where some items would not be able to have a Legendary Mod crafted onto them when they should allow it
  • Added Lightweight 3-Star Legendary Mod for weapons
    Dev Note: Weightless 1-star mod can no longer be used to make Lightweight weapons
  • SPECIAL 2-star armor mods now give +2
  • SPECIAL 3-star weapon mods now give +3
  • Fixed not being able to scrap The Fixer and Vault 94 armor sets
  • Fixed learn chance for Legendary Mods being lower than intended
  • Adjusted the chance to get loose Legendary Mods
    Dev Note: You can still get multiple loose mods from scrapping a single item
  • Lowered the weight of Legendary Particles
  • Module cost to add Legendary Mods to items has been reduced to 5/10/15 from 10/20/30

Perks

  • Adjusted stat scaling of Vaccinated, Iron Stomach, Thirst Quencher, and Natural Resistance

UI

  • Fixed a display issue in the Pip-Boy effects tab
  • Fixed an issue where some icons were incorrect in the Pip-Boy effects tab

Other

  • Fixed a server crash
  • Fixed instances where some unique named items would lose Legendary Mods
  • Fixed an issue with food buffs

---

PTS Update Notes - 7/12

- Fixed an issue with Legendary Perks not counting towards Perk Points
- Explosive Bullets mod has changed how it interacts with various weapons

---

PTS Update Notes - 7/19

Legendary Crafting

  • Removed Legendary Particles
  • Scrapping Legendary Items now grants Scrip instead of Legendary Particles
  • The amount of Scrip gained this way is significantly less than the Scrip vending machine gives.
  • Attaching Legendary Mods now requires Scrip, instead of Modules
  • Crafting Legendary Mods now requires Legendary Modules (Some mods have an additional required item)
  • - Fixed an issue preventing Vault 94 armor from being Legendary Crafted
  • Fixed cases where Legendary Items couldn't be scrapped
  • Legendary Core rewards from Events and Quests replaced with Legendary Modules

Dev Note: A common thread we saw in the feedback on Legendary Crafting was concern and a bit of confusion about an additional currency being used by the system. We also saw that players ended up with more Legendary Particles than they wanted to use. So, to simplify and make the system feel more familiar, we felt that continuing to utilize Modules & Scrip would make it easier to understand and use.

---

PTS Update Notes - 7/24

Legendary Crafting

  • Fixed an issue where the incorrect amount of Scrip was being deducted during crafting

Combat

The following weapons and a few mods have received buffs as a result of fixing an issue that led to them doing less damage than intended:

  • Acidic Gulper Smacker
  • Chainsaw Flamer
  • Crossbow Flaming Frame
  • Plasma Cutter Flaming Blade
  • Burning Mods for the Sheepsquatch Staff
  • Warglaive Flaming Blade
  • Sledgehammer Heavy Searing Sharp Rocket
  • Auto Axe Burning and Poisoned Mods
  • Flaming Mods for Pitchfork
  • Alien Disintegrator Poison Receiver
  • Baseball Bat Heated Mods
  • Electro Enforcer Poisoned Mod

The following weapons have had their damage values adjusted:

  • Poisoned Sheepsquatch Club
  • Crusader Pistol Pyro Receiver
  • Heating Coil mod for the Power Fist
  • Perfect Storm 10mm SMG
  • Burning Love Compound Bow

  • Adjustments to Beta/Gamma mods for Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT (Damage over Time) effect
  • Adjustments to Beta/Gamma mods for Gatling Laser weapons - these now are tuned similarly to other mods with Fire damage and include a DoT effect
  • Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
  • Adjusted the Poison damage dealt by the Strangler Heart Power Armor
  • Adjusted the damage dealt by the Thorn armor
  • Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
  • Melee weapon Dot damage now scales with strength
  • Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
  • Fixed an issue that could cause some explosions to be scaled smaller or larger than intended

Quests

  • Adjusted the Legendary Creature spawn rate for the Eviction Notice public event
Dev Note: Our goal with this change is to make the rewards gained from completing Eviction Notice more consistent with other Public Events

Items

  • Items will indicate if they count as a costume when inspected
  • Weapons will indicate classification information when inspected

Known Issues

Caravans

  • If the server already has four caravans running, no error will display alerting the player that road is full. Marley will still take the 1000 caps
  • Marley does not indicate the difference between a large and small caravan shipment price
  • Ineke may spawn inconsistently, either needing players to exit and re-enter the HQ or hire another vendor to appear
  • When playing with saved character files, players may not be able to start a 4th caravan on the map, despite the road being available. This happens less frequently with new characters
  • Buying cryptid bait from Windy may not have an effect on a caravan run
  • Player may not be able to interact with junk scattered throughout the HQ
  • Theodore sells individual rounds of ammo instead of bulk packs
  • Axel’s scavenger functionality does not trigger

Mischief Night

  • Firework boxes do not respawn when the next iteration of the event starts.
  • Fireworks may deal a significant amount of damage, instantly killing the player.
  • Event themed Protectrons and Assaultrons do not drop loot.
  • Destroy the Rapidan Robots will get very little bar progress if you don't get the costume bonus.

Rewards

  • Flairs may not appear on Deathclaw backpack

---

PTS Update Notes - 7/26

UI

  • Fixed an issue that forced the map to not center on the players location
  • Fixed an issue that prevented icons from appearing on the map

Legendary Crafting

  • Fixed an issue where the cost for attaching Legendary Mods could be incorrect

Vendors

  • Giuseppe now sells Mystery Bobblehead Boxes for 20 Stamps (6 per day)

PTS Item Locker

Make your way back to Vault 76 and stop by the PTS Item Locker to get your hands on the V63 Carbine for testing. Don’t worry about ammo, we’re supplying plenty of that for all your needs.

  • Items received through the locker will now properly scale to the player’s level

Caravan

  • Ineke now spawns as expected in the HQ when hired
  • Marley will no longer take 1000 caps from the player if the road is full with four caravans. Instead, she will direct players to go support another player’s caravan in progress
  • Carvans now reward player with the correct amount of supplies based on size; 10 for small, 25 for medium, and 50 for mega

Mischief Night

  • Firework boxes no longer deal a large amount of damage to the player
  • Legendary Elite Rapid Assaultron is no longer locked inside of trailer when spawned
Fallout 76 - GhostlyRich_Bethesda
Welcome to Skyline Valley! Our first map expansion of the Appalachian region. Explore this new mysterious location, uncover the true location of Vault 63, and figure out the truth behind the Lost. Read on for a full list of patch notes.

Update Highlights

- Map Expansion Venture south into Skyline Valley, in the heart of Shenandoah National Park, and solve the mysteries behind the ever-raging storm shadowing the region.
- New Questline Uncover the true location of Vault 63 to meet its residents while you discover the secrets of the storm and the Lost.
- New Public Event Help the thrill-seeking storm chasers get the best picture of the Storm by protecting them from the elements, The Lost, and nearby electro-charged creatures.
- New Region Boss Face off against a new, massive threat that only the combined power of the Wastelanders can overcome.
- New Ghoul Type Meet the Lost. Those who dwell in Skyline Valley. Electrically supercharged ghouls that have been driven mad. Find out why.

----

Update Version 1.7.12.10 & Size

Check the download sizes below for today’s update.

- PC (Steam): 27.6 GB

---


Skyline Valley



Welcome to Skyline Valley! Our first map expansion of the Appalachian region. A mysterious location that is covered by a storm unlike any that have been seen before. There are new locations to discover, characters to meet, secrets to unveil, as well as more locations to build your C.A.M.P.S!

An Unlikely Invitation



Ater finding the true location of Vault 63 you’ll work with its leaders to unravel the mystery behind the Storm and The Lost. Throughout this questline you’ll discover the mystery behind the Lost, meet new characters, and make gut-wrenching choices about the fate the residents of Vault 63.

Dangerous Pastimes

This wicked storm raging above Skyline Valley isn’t going to keep these thrill-seekers away in the new Public Event! Help a group of settlers/tourists capture the best pictures of the Storm by protecting them from nearby Lost and electrically charged creatures. They’re joy stealers, make sure they don’t crash the party.

Neurological Warfare

While exploring Skyline Valley, you may get the inclination to nuke the region. These actions are not necessarily encouraged, but they’re not discouraged either. Guess you’ll just have to find out what happens.

Combat Rebalance Work

We are beginning a series of combat updates that are aimed to improve your experience. We’re starting this process with today’s update by making some changes to Creatures and Weapons. Our goal is for these changes to have positive effects on combat throughout the entire game.

To help set expectations, we expect these changes to take effect in a variety of different places (Weapons, Creatures, etc.) across multiple patches. Giving you all a lot of time to provide feedback on the adjustments being made to ensure we’re moving in a positive direction.

Season 17 – Pioneer Scouts

The sun is out and it’s time to head on over to Summer Camp. There’s much to learn and do at the Pioneer Scouts sleepaway camp!



Check out our Season 17 – Pioneer Scouts article here!

Improvements & Fixes

Art

- Muni Operator Outfit Now Looks the Same When Previewed & When Worn.

C.A.M.P.

- Workshop Enlightened Mothman Lantern should no longer display the premium icon and can be repaired individually when destroyed.
- Workshop Fluttering Moth no longer takes up CAMP Light budget.
- The Sacred Mothman Tome camp item now has candle flames.
- Nuka world radio will now correctly sync across clients.

Gameplay

- Power Armor Fixing a state players could get in where they could no longer craft Union Power Armor when they should have been able to.
- Power Armor Union Power Armor will no longer drop as loot from enemies but can be rolled from The Purveyor if the recipe or entitlement is known by the player.

Dev Note: With this fix Union Power Armor is now craftable for players who have bought and learned the recipe from Giuseppe or by players who earned the Union Power Armor entitlements in Season 10.

If you do not have the plan for Union Power Armor, it can be purchased from Giuseppe who is upstairs with Bubbles at the Refuge. Once learned, they will no longer be able to be obtained.

Additionally, Union Power Armor pieces will not drop as loot even if you can craft the Power Armor pieces, but they can be found via the random Power Amor Purchases from Murmrgh at The Rusty Pick. Players should only see Union Power Armor Pieces that they know how to craft drop from Purveyor's Mystery Picks. Pieces that they have yet to learn will not drop.

Union Power Armor pieces will still have the Atomic Symbol on them and cannot be traded or dropped by players once they have been obtained.

- WorkshopPlayer who had learned to build the Atlantic City Poker and Blackjack tables but lost access to them should now be able to build them again.
- Test Your Metal Robot Beer Stein Display Case will now properly drop from the Test Your Metal Event.
- Moonshine Jamboree Improved an issue which could block enemy pathing during the event.
- Fasnacht: Masks of all tiers will correctly drop upon event completion.
- Fasnacht: Improved spawn rates of Honeybeasts.
- Fasnacht: Added a Donation Basket near the event! Share your repeat masks with other players.
- Fasnacht: Marchers now start walking to the parade start immediately when their task is completed, without needing to wait for their dialogue line to be finished.
- Fasnacht*: Increased the walk speed of the Marchers.
- Fasnacht: Will now randomly pick between 5 possible end boss encounters.
- Yao Guai Pastry: Now counts as a cooked meal for the "Eat a Cooked Meal" challenge.
- Applying the Reflex Sight to the Enclave Pistol with a Flamer Barrel attachment now shows the Decrease in AP Consumption in the STATS Menu.
- Hot Rod On Blocks & Overgrown Vehicle no longer spawn damaging nuke explosions when destroyed.
- Fixed an issue which could cause players to get stuck while turning the spit in Meat Week.
- Fixed an issue with the Damage Reduction effect on the Endangerol Barrel that allowed it to stack multiple times on a target.
- Nuka Shank now requires glass & cloth to be crafted rather than oil.
- Updated mods for the Guass shotgun, Guass minigun and Guass pistol to correctly require Science based perks to be applied.
- Updated the default barrel mod for the gauss rifle.
- Fixed an issue which could cause Fusion cores to appear empty when place in Power Armor.
- Players can now trade the Herdsman's Bell and Herdsman's Bell Rack to other players.
- Paddle Ball now displays the correct ammo type when inspected.

Weapons

- Increased the base damage of the Alien Blaster and Cryolator.
- Fixed an issue with how damage was calculated for the following weapons/mods: Auto Axe, Chainsaw, Minigun Shredder mod.
- Increased base damage for the Auto Axe.
- Adjustments to Electric/Electrified, Burning, and Poisoned mods for the following weapons:
Auto Axe, Mr Handy Buzz Blade, Chinese Officer Sword, Shepherds Crook, Sheepsquatch Staff, Sheepsquatch Club, Hatchet, Assaultron Blade, Revolutionary Sword, Baton, and Vault 63 Shock Baton.

Dev Note: These weapon mods now evenly split their damage between Physical and Energy/Fire/Poison, and damage has been adjusted to account for damage being split between multiple damage types.

The Cattle Prod has also received a similar change - its damage has been adjusted and is evenly split between Physical and Energy damage.

These adjustments generally represent an increase in damage dealt.

We have also improved how we calculate the falloff for weapon damage at range. We expect this to smooth out the falloff damage for weapons that historically lost most of their damage right away. All ranged weapons benefit from this, but it should be most visible with Shotguns and Pipe Guns, as well as when fighting larger creatures such as Deathclaws.

Localization

- Fixed Various Typos.
- Fixed Some Dialogue.

Quests

- Honor Bound: Fixed an issue where Vin could become hostile to the player.
- One Violent Night: Fixed an issue where the Nightstalker's VFX would be applied to players multiple times, creating an extremely intense effect.
- "Bots on Parade" and "A Real Blast" Fixed an issue that caused the objective to complete before the correct number of hostiles were defeated.
- "Distant Thunder" Increased the objective radius to more accurately reflect the area in which Scorched can appear.
- Hell's Eagles Fixed an issue that would allow players to start the quest again after completion. We also removed the second broken quest from players in this situation.
- Regent of the Dead: Jordy no longer continuously starts dialogue with the player if the player exits dialogue with her before resolving the confrontation.
- The quest Miner Miracles now starts correctly when interacting with the Garrahan Excavator Poster.

UI

- Items now display how much they will weigh when being placed in a character's stash.
- Score notification will no longer remain visible on ultra-wide monitors.
- Fixed an issue which would cause "You have joined a team" to remain visible on some super wide monitors.
- Added Height indicators for quest targets and NPCs to the Power Armor UI.

World

- Raider NPCs from the Coop will no longer spawn as legendary.
- The following creatures have received balance changes: Angler, Cave Cricket, Floaters, Gulper, Mutant Hound, Protectron.

Miscellaneous

- Fixed some dialog inconsistencies.
- Broken ProSnap Deluxe cameras will no longer appear in vendor inventories.
- Fixed some directional prompts for Tax Evasion.
- Fixed an issue which could cause audio to cut out on some expeditions.
- Green Thumb, Backwoodsman 4 and Verdant Season should now work on a broader selection of plants.
- Fixed an issue which would cause players to crash if they logged out during character generation.
- Fixed some cases where turret-mounted laser weapons weren't triggering the Electric Absorption perk.
- Updated “Complete Any Expedition” and “Complete Any Atlantic City Expedition” challenges to include the new Atlantic City mission from the America’s Playground update.
...

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