Sep 24, 2010
Fallen Earth: Blood Sports - Valve

Version 1.7


A Rising Threat:
The nefarious Aro Sei, a devoted servant of Alec Masters before the fall of Hoover Dam, has called her minions to action throughout the Grand Canyon Province. Resistance fighters are gathering near Old Kingman in Sector One, east of Blaine in Sector Two, southeast of Gaia in Sector Three, and in the far southwest of Deadfall. They need your help to investigate and thwart the schemes of those who seek to dominate the Province.


The new content features more than 50 missions, including challenging team-focused fights and repeatable crafting missions, in four newly-added encounter areas.


Talk to special NPCs in major barter towns throughout the Grand Canyon Province for starting missions that will take you directly to the new areas, or just trek to them using your in-game map for a reference.


Veteran Awards:
Keep your Fallen Earth subscription current and you'll now earn Veteran Reward Points that accrue on your account. Spend the points at special vendors in barter towns of the Grand Canyon Province to get nifty gear-from colorful goggles to a Scavenger's Dune Buggy (complete with the old speed limit sign on the hood) to a combat-battered LifeNet shirt and pants. We'll be adding items to these vendors as time goes on, so keep checking back!


Customizable Social Clothing:
Color customization was introduced with the ability to personalize your vehicles. In the second phase of color customization, you can make your character stand out even more with colored clothes! Just right click on the item while you've got a Paint Kit in your pack and select the dye option to bring up the preview window. Enjoy exploring the dye options for shirts, hats, pants, and more!


Sector One
Clinton Farm:


  • Reduced number of guards fighting bandits near LifeNet pod.

Midway:


  • Increased respawn time of Found Initiates to three minutes.

Zanesville:


  • Added more Gully Dog bandits to the extended tutorial area.

Sector Two
New Flagstaff:


  • Reduced goal range for mission "Line of Questioning" to prevent collision exploit.

  • Adjusted treasure drop percentages on Union Patrollers to make them more likely to drop badges.

Thorne's Bluff:


  • Changed the item used in mission "Always Another One" so that it completes correctly.

Sector Three
Black Hill:


  • Fixed typographical error in mission "Betting It All."

Brekshire:


  • Fixed typographical error in mission "Gamburian Intelligence."

Dieseltown:


  • Added waypoint to mission "Change of Diet."

Quarantine:


  • Marked all versions of the instance as group missions.

  • Marked all mission items as "for missions" so that they sort correctly in packs.

Nodes:


  • Raised sunken rubber resource node so that it's on the ground.

  • Lowered floating sandbag resource nodes so that they're on the ground.

Items:


  • Adjusted Raven's Report so that it can no longer be sold.

  • Fixed Hazmat Station Bundle so that the buff will now be correctly applied.

  • Increased Coumatoxin's stack size up to 10.

  • Made Jar of Vegetable Shortening edible.

  • Altered recipe for Improved Splattering Acid to be in line with similar Acid recipe progressions.

  • Fixed Agonizing Wound prerequisite requirements.

  • Made Lead the Charge books tradable.

  • Corrected Storm of Steel so that it now works as a targeted attack with an AoE component.

Art:


  • Fixed a crack in the Watchtower mine level.

  • Lowered floating fence sections in Sector Two.

  • Lowered floating tires near Old Kingman.

  • Fixed collision error in Old Kingman camp.

  • Fixed Desperado Mask to fit all face types better.

  • Fixed Surgical Mask to prevent it from clipping character heads.

  • Fixed Crimson Mask so that it can be used properly in the "down" position.

  • Added scrub exclusion to scrap wall gates.

  • Added flip-backward functionality to the Vista Elite hat.

  • Fixed Core Suit boots so they now fit over cloth pants.

  • Fixed pants model for females to fit under boots better.

  • Added tree exclusion to garage near Docuer's Court.

  • Added broken sections of fence and made gate trigger in encounter area between Sectors One and Two.

  • Blocked off missing doorway in Deadfall LifeNet encounter.

  • Fixed clipping error on Tech Journeyman Gloves.

  • Fixed texture for Burns Soldier Rag.

  • Fixed texture for Greaser Jacket.

  • Added Greaser Jacket matset.

  • Added an American flag bandana.

  • Fixed the Journeyman's Gloves to hide hands when worn.

  • Fixed collision on buildings in new encounter areas.

  • Fixed a clipping error on buildings in new encounter areas.

  • Removed unnecessary collision from buildings in new encounter areas.

  • Fixed custom color errors for Blue Light Jacket.

  • Fixed custom color errors for Drifter's Black Hat and changed the hat color to black..

  • Fixed custom color errors for Brown Baseball Cap.

  • Fixed the Banker's Tunic to prevent it from clipping with gloves.

  • Fixed the Battle-Scarred LifeNet Pants to show up when worn.

Audio:


  • Re-mixed audio for the entire game, making it louder and more balanced.

  • Added new combat voiceovers.

  • Balanced existing combat voiceovers.

  • Adjusted existing critter combat sounds.

  • Added new music for encounter areas.

  • Added intercepted radio transmission sound.

  • Added new impact sounds for 2x4 weapons.

  • Added new impact sounds for axe weapons.

  • Added new blood splats and gore sounds.

Graphics Engine:


  • Improved the water shoreline.

  • Added dynamic lighting effects to clouds.

  • Extended daytime and shortened nighttime. It is now based on a summer day with the longest day of the year.

UI:


  • Fixed stuttering with large clans when members go online/offline or when members join/leave.

  • Fixed stuttering with clans when trying to write a new mail.

  • Added new icon for Faction Control Points, which can be customized by adjusting the new "radar_controlpoint" entry in the grfx_mail.wwm.

Blood Sports:


  • Adjusted system so that players who level beyond match eligibility while waiting in the queue for a match are removed from the queue.

  • Fixed an issue that caused mounts to be invisible after leaving a match.

Creatures:


  • Various fixes for the Digger Foreman in the Blackwind Caves.

Missions:


  • Find Item missions will no longer accept items that are currently equipped.

  • Fixed system so that team members who don't meet requirements for their team's instance event can now enter the instance with the rest of the team.

Camps:


  • Increased the allowed terrain deviation. Camps can now be placed on bumpy or gently sloped terrain. Note that some locations will show tents, wagons, and other large models as slightly off the ground on one side.

  • Adjusted some camps so that they can now be placed in PvP areas. Shelters are only vulnerable to attack by creatures and other players in PvP areas.

  • Fixed camps so that they no longer despawn when their creator logs off or goes out of range.

  • Decreased the Active Camp Effect duration.

Effects:


  • Fixed movement speed for CTF players who have the flag. They are now capped at normal speed.

  • Fixed the World PvP effect so that it now will correctly remove your PvP flag if you cross a server boundary or log out and back in.

  • Fixed the Accelovirus effect so that it now will work correctly if you cross a server boundary or log out and back in.

  • Fixed the Level Equalizer debuff so that it will not be applied if both the killer(s) and target are World PvP flagged. Adjusted the debuff so that it will not be applied if someone in your team kills a low-level player when you are not World PvP flagged and you are not in a PvP area. Also adjusted the debuff so that you will not get it when someone in your team kills a low-level player and you are too far away to have participated in the fight.

  • Fixed an issue that caused some Effects to be applied inconsistently when players are killed. This mainly affected PvP Immunity, Clan War Immunity, and DeathToll Modifier (an Effect that is not visible to players which reduces DeathToll rewards the more often you are killed in a short period of time).

Updater:


  • Changed the news section to that it is still visible when the updater is locked.

  • Fixed several refresh issues when downloading an update.

  • Fixed some issues with handling multiple retries during an update.

Miscellaneous:


  • Optimized how player items are loaded from the database.

  • Added functionality to broadcast a message in local chat when a player enables World PvP.

 


 


Sep 8, 2010
Fallen Earth: Blood Sports - Valve

Version 1.6.3


Combat:


  • Added ironsight support for all range weapons when on foot. Dual pistols have smaller zoom level than others. It can be activated with the scope key or the secondary attack key for 2-handed range weapons. Both ironsight and scope mode will force you into walk mode now.

  • Added small recoil based on weapon types.

  • Added reticle accuracy bonus for ironsight and crouch and prone stances, and decreased the penalty when running.

  • Added a cap of 0.25 seconds before allowing the alternate-hand pistol to shoot, while still allowing animations to play.

  • Fixed the dual pistols auto-reload so it doesn't prematurely kick in with one round left in the second pistol.

  • Fixed the dual pistols reloading animation so the clip matches the character animation.

  • Smoothed the camera zoom-level transition when using a scope.

  • Fixed the reticle jitter with secondary attack when using 2-handed melee weapons.

Auction House:


  • Added the seller name in auction house listings, unless it was posted anonymously.

Blood Sports:


  • Fixed scoreboard so that it should no longer be visible after leaving a match.

  • Fixed system so that players are properly removed from the match queue.

UI:


  • Added the crafter name on the tooltips of items you own or trade.

UI Skin:


  • Brightened the default reticle color.

  • Added support for customizing the reticle colors based on the skin. This is controlled via the wnd.ini in the skins folder, using the following entries under the [Colors] section:

Reticle_OuterEdge=0xBBGGRR
Reticle_InnerEdge=0xBBGGRR
Reticle_InRange=0xBBGGRR
Reticle_OutofRange=0xBBGGRR
(e.g. Reticle_OuterEdge=0xa0c0c0)


Pets:


  • Adjusted pet movement.

Missions:


  • Optimized how missions are saved to the database.

 


 

Aug 25, 2010
Fallen Earth: Blood Sports - Valve
Version 1.6.2


UI:

  • Updated the item examination tooltip formatting to ensure that entries line up properly.
  • Updated the Auction House listing font for time remaining and seller name. Seller name will be available in a future update.
  • Fixed the Minor Respec so that you can't go negative in points if you are forced to spend a point in a skill. Also, undoing points spent on stats will undo the forced points in skills. Prevented the skill from going lower than its minimum value if forced points are already in the skill.
  • Added a tooltip to unspent AP and respec points to show the points being spent.
  • Switched the CTRL+Click item link to the mouse up to prevent interference with item stack splitting.
  • Fixed a weapon display bug for dual wielding in which the primary weapon display was affected by the firing of the secondary weapon.
  • Fixed a weapon display bug for mouse wheel weapon swapping so that it shows the new weapon immediately and fades out until it becomes active.

Combat:
  • Fixed dual wielding animations for both first- and third-person mode so the animations play while alternating and interrupt sooner, if needed. The weapon can only be fired after the alternate weapon has been fired and is halfway through its delay time. This is automated as long as both keys are pressed, even if pressed at the same time.
  • Fixed one-handed melee attack animations that were occasionally skipping frames.
  • Synchronized melee combat reaction animations, particles, and sounds. Also adjusted the timing.
  • Re-enabled blood spatters and sounds for melee combat that vary based on normal, glancing, and critical hits.
  • Fixed an issue with kill hits or targets moving toward players without triggering reaction effects.

Respec:
  • Fixed a minor respec issue that could grant the user more AP than were removed from attributes.
Aug 9, 2010
Fallen Earth: Blood Sports - Valve
 
Version 1.6.1
Graphics Engine
  • Fixed storm lightning so that it doesn't always affect doors inside levels.

UI
  • Added auto-complete support for new email "To" field using the Friends, clan members, and other player names that you have used for the current session.

  • Added recipe linking to the active chat window. It generates chat messages including item links for produced item and required components.

  • Added the ability to CTRL-click any item display from any window and item chat links to link to the active chat window.

  • Added a "Change Hairstyle" button to the Gear window and removed it from the in-world pop-up.

  • Added an option to disable other in-world gear pop-up menus, which are enabled by default.

  • Added a keyword-protected message box to character deletion.

  • Separated the detrimental effects into a different row on the effects bar.

  • Fixed the Clan War group status in the listing tab so that it updates correctly.

  • Fixed a possible crash when leaving a clan.

  • Fixed a bug with the Vitals sublevel progress bar clearing when it was near completion.

  • Fixed a bug in the Recipes window that prevented other tabs from sizing properly.

  • Fixed a display issue with the item examination window that caused item requirements to wrap improperly.

  • Changed the default hotkey bar rows from one to two.

  • Fixed the mining cursor so that it no longer shows when a node cannot be mined.


Bloodsports
  • Fixed a bug with not removing players from a bloodsport queue.

  • Adjusted queue display so that it updates faster when a player joins or leaves the queue.


Auction House
  • Reduced the listing costs.

  • Added a new 5-day listing option.

  • Added functionality for system to return a percentage of the listing cost if an item does not sell.

  • Fixed potential server deadlock when requesting auctions.


Clan Wars
  • Fixed clan war so that it now immediately saves the time remaining when a callout starts.


Tutorial
  • Fixed a tutorial issue that prevented some players from finishing.


Chat
  • Adjusted Help Channel so that it is now active by default until players reach Level 15.


Stability
  • Fixed potential server crash from a pet brain running in two places simultaneously.

Pets
  • Adjusted pet code so that the pet doesn't move if the player is in-range and isn't too close.

  • Fixed an issue that sometimes disabled the tow option until the entry was re-selected.

  • Fixed an issue that prevented stabling of pets until the player re-logged and the pet was nearby.


PvP
  • Fix for Non-stance buffs vanishing with relogging when flagged for World PvP

Jul 28, 2010
Fallen Earth: Blood Sports - Valve
New in Version 1.6


Quarantine:
A plague has wiped out the peaceful Gorillas of Monkeytown. Alpha Titus is looking for clones to uncover the origins of the lethal disease while the Techs and Vistas try to clean up the area and prevent the plague from transitioning from simian to human.


Quarantine adds all new missions, with an instance for level 30, 40 and 50 and a repeatable town event with new item rewards


Vehicle Color Customization:
Want to give your wasteland wheels that true personal touch? Using the garage manager and paint kits that are crafted or found in the expansive wilds of Fallen Earth, you can create your own signature color combination. All vehicles can be painted with the exception of Promotional Vehicles.


Minor Respec:
Unspend 5 AP to adjust your character's stats and skills. These special Recombinant Injectors are available on level-appropriate Mutagenics merchants throughout the Province.


PvP Flagging:
It's now possible to flag for PvP combat anywhere you want in the world of Fallen Earth!


New Extended Tutorial:
After completing the main tutorial, players arriving in their starter towns will discover a new action-driven series of missions that serve as an extended tutorial. You'll be thrown right into the fight against deadly bandits and thugs threatening the LifeNet regen pods. Through the course of the mission series, you'll learn some useful skills and earn your first horse!


Clan Wars:
Added a new effect called Clan Wars Immunity for when players are killed during a Clan War. This effect is visible to players, removable, and only lasts 3 minutes. When a player is killed three times in a row, they become an invalid Clan War target until it expires or the player removes the effect by right-clicking on it.


World PvP Flag:
Now players are able to flag for PvP anywhere in the wasteland. Enable this by typing /pvp in the chat bar.


Vehicle Speed increase:
Vehicles will not travel at an increased rate of speed while on road surfaces.


Bloodsports:
Increased the DeathToll awards for Deathmatch, Survival, and Assault.


Sector 3:
Gaia:

  • Increased the chance for snakes in Gaia to drop Wasted Venom Sacs for the mission Compost Critters 3.


Creatures:

  • Changed town guards so that they no longer attack players with low Townsperson faction.
Items
  • Fixed Reading Glasses so that they can now be sold.
  • Changed Can of Flavored Seltzer to properly use the Drink effect slot.
  • Adjusted Crude Brawler's Best Shot so that it now increases Coordination and Strength instead of Dexterity and Strength.
  • Reduced crafting time for Crossbow Bolt and Zip Gun Ammunition.
  • Fixed Impure, Average, and Improved Antiseptic Foam so that they no longer interfere with eating or drinking.
  • Added Tech Master Technician's Helmet to the appropriate merchant.
  • Fixed Acolyte's Regen Tea so that it is now only usable by those with high Lightbearer faction, but can be traded.
  • Adjusted Kaibab Vines so that they now count as Weak Botanic Chemical.
  • Adjusted Primal 3 Research so that it now requires Missing Link 2 Injector to craft
  • Fixed Vehicle Weapons so that they no longer degrade.
  • Adjusted Liquid Armoring Solution so that it now grants 150 to primary resists.
Effects/Abilities:
  • Changed Attribute descriptions to Perception, Coordination, and Willpower to adequately reflect their involvement in formulas.
  • Fixed Mind Over Matter to no longer override secondary mutations.
  • Modified Vile Strike to correctly cause weapon damage in addition to the DoT.
Clans:
  • Added functionality so that the correct server response message is sent when removing a clan member from the war group.
Mounts:
  • Fixed a bug with not being dismounted properly when teleported.
UI:
  • Created a Radar Map Marker for Treasure Nodes, which are no longer tied to the scavenging skill.

Art:
  • Removed clutter objects from Odenville train tracks.
  • Removed pylons in Pass Chris tunnel to alleviate pathing issues.
  • Removed pylons from beside smoke stacks in Blackridge.
  • Removed garage doors from weapons workshop in Chemtown.
  • Fixed Spider Hill Street lights so that they now display properly during the night cycle.
  • Fixed the Los Alamos canal so that it no longer vanishes at certain viewing angles.
  • Fixed collision on crossbeams to high tension power lines.
  • Added collision to back wall of Science facility in Rothium Ridge.
  • Fixed Spider Hill Street light so that it no longer projects a square of light onto terrain.
  • Remodeled and textured Zanesville LifeNet level.
  • Fixed stuck issue in Kingman Prison parking deck.
  • Fixed stuck issue for motorcycles in Wasted Woods drainage ditches.
  • Lowered floating traffic cones at abandoned storefronts encounter area near Blaine.
  • Raised buried swing set in Odenville encounter area.
  • Lowered floating gravestones at a Judge encampment in the Northern Plateau.
  • Lowered several floating junk piles fixed in Pass Chris.
  • Lowered floating guard tower at the Gallows.
  • Fitted door into its frame in Spider Hill.
  • Fixed tower at White Crow encampment in Northfields Wastes so that nodes are reachable.
  • Lowered floating trash pile near Haven.
  • Fitted a door in Pass Chris to its frame.
  • Added collision volumes to meter boxes attached to buildings in Old Kingman.
  • Added scrub exclusion to sleeping bags.
  • Fixed the hands from showing when wearing the Tech Journeyman Gloves.
  • Changed the muzzle flash on the Slugthrower to represent an air blast instead of fire.
  • Remodeled and textured the creeper.
  • Created a Tech-built LifeNet anchor.
  • Added textures to support custom coloring on all vehicles.
Audio:
  • Monkeytown - New music, ambience and sound effects
  • New bonfire sound
  • Updated Creeper sounds
  • New UI sounds - Spend AP, Confirm window, PVP active, PVP deactivate, Generic button, Action activated
  • Added new high gear sound for all vehicles
  • Fixed Achievement Particle/Sound
  • Updated Tutorial starting area ambience
  • Airguns no longer play shell casing sound
  • Corrected air rifle sounds
  • Changed VO for Extended Tutorial NPCs
  • Improved overall mix of game music
...

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