Eurekas - JohnsVolition

The empire-building foundation is coming together.

What's Working Now:

  • Full island persistence - Travel to an island, leave, return weeks later. Your colony remains exactly as you left it. Resources stockpiled, mana reserves intact, buildings standing. Only what you physically load onto your ship travels with you.

  • Ship cargo system - Different vessels, different capacities. Strategic choices about what goods matter most for your next destination.

  • Seamless transitions - The technical challenge of loading/unloading entire island states is solved.

What's Next: Two major additions: Port buildings and empire-wide foci access.

Ports will connect your islands through trade routes, allowing surplus resources to flow where they're needed most. But here's the game-changer for divine powers: each island has three foci—mystical locations that unlock spells. Soon you'll choose one primary focus per island to make that spell available across your entire empire.

Discover a powerful terraforming focus on one island? Unlock it, designate it as primary, and wield that power everywhere you go. Your spell arsenal grows with every island you explore and claim.

Space Engineers 2 - Drui

Our colleague Gerd Fankhaenel, Space Engineers 2 Design Lead, shares new details about the upcoming Colonization feature:
  • The VS2 Update will introduce the base colonization systems and the first Almagest sectors (with more to come later!)
  • Players will begin their journey as early explorers, completing engineering contracts to repair and build structures that form the foundation for future settlers
  • In these early stages of development, players can use a fast travel network of “jump lanes” between space stations to move quickly through the Almagest system - but you can also fly freely anywhere without any loading screens
  • A new map will track colonization progress, display resource distribution, and feature a fog of war to encourage exploration and discovery




🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/571520295825834023 https://steamcommunity.com/games/1133870/announcements/detail/547875215768553486 https://steamcommunity.com/games/1133870/announcements/detail/547875215768553599
Nova Empire - draz.oum

Commanders, servers will be undergoing maintenance for update.

Maintenance schedule: 2025/11/04, 3:00 UTC

Duration: 2-3 hours

------------------------------------------------

Update note:

New Addition: Abyss Echo Event

The brand-new cross-server PVP event Abyss Echo is now live! Players will be divided into three factions: the Foundation, Mercenary Group, and Oathbreaker.

Compete in galaxy conquests and monster hunts—consume Abyss Energy to revive your fleet without any losses. Fight with everything you've got to make your faction the ultimate victor and claim massive rewards!

Other Optimizations

Will of Ascension optimization

Occultus Vitae - Hidden Life - Dr. Brinkmann

Hey everyone,

Update 0.1.6 is live! This patch focuses on atmosphere, lighting, and some important quality improvements:

💡 Lighting & Shadows Overhaul

  • The first level’s lighting has been completely reworked. Unrealistic light sources were replaced with darker, dusk-like illumination for a more immersive and eerie look.

📜 Forest Cabin Document Fix

  • The document on the table inside the locked forest cabin has been moved deeper into the room, preventing it from being picked up through the window.

🐰 New Easter Egg Added

  • A hidden Easter Egg has been added to the first level. Can you find it? 👀

🎧 Ambient Sound Loop Fixed

  • Ambient background sound now loops continuously instead of stopping after one playthrough.

🔢 Combination Lock Visibility Improved

  • Lighting and indicators on the combination lock have been adjusted to ensure visibility across all graphic settings.

More atmospheric updates and hidden details are coming soon, thank you for playing and helping us shape Occultus Vitae!

Place2Start Studio 💀

Black Bristol Playtest - fathom

Hi all!

Setting up another time to come and play Black Bristol with the dev and the rest of the community.

I'll be on Discord to chat with you all and play a few games.

Highlights:

  • Solo and team lobbies

  • Dev stream and Q&A

See you there!

Fathom

Black Bristol Discord

Master Arena - CJGames
Hello everyone!

I'm excited to share with you the latest improvements brought to Master Arena. This major update focuses on performance optimization, gameplay enhancement, and compatibility issue resolution.

1. Improved Weapon System
The weapon system has been completely redesigned to offer a more immersive and realistic feel:

Rotation Lag: Weapons now naturally follow camera movements with a slight delay, creating a more realistic sense of weight and inertia.
Weapon Bob: Added dynamic weapon movements during player actions, faithfully reflecting movement (walking, running, jumping).
Bounce Reactions: Weapons now physically react to impacts and sudden movements, adding an extra layer of realism to gameplay.

These three systems work together to deliver a more satisfying and immersive shooting experience.
2. Major Network Optimizations
Online performance has been significantly improved:

Removal of artificial limitations: Guaranteed minimum bandwidth increased from 10 KB/s to 50 KB/s from the first connection.
40-60% reduction in bandwidth usage: Through intelligent restructuring of the replication system, data is now organized by update frequency and relevance.
Better stability: Players should notice a significant reduction in synchronization issues and a smoother multiplayer experience.

3. Enhanced Bot AI
Bots are now smarter and provide a better training experience:

  • Anti-blocking system: Bots no longer get stuck in environments.
  • Collision avoidance: Bots naturally navigate around each other.
  • Dynamic learning: Bots adapt their behavior during matches while maintaining their unique personality, offering a greater variety of challenges.

4. DXVK Support for Better Compatibility
I've added a DXVK launch option to resolve compatibility issues on certain modern configurations.
Why DXVK?
Master Arena uses DirectX 9, a proven but dated graphics API. On modern graphics cards (RTX 4000, RX 7000 and later) and Windows 10/11, legacy DirectX 9 support is no longer optimal in recent drivers. GPU manufacturers focus on modern APIs (DirectX 12, Vulkan), which can cause:

  • Performance drops in DirectX 9 games
  • Rendering or display issues
  • Crashes on certain configurations

DXVK (DirectX to Vulkan) translates DirectX 9 calls to Vulkan, a modern API perfectly supported by recent graphics cards. This solution, also used by Intel for their Arc GPUs, allows:

Restored optimal performance
Eliminated compatibility issues
Reduced CPU usage in CPU-limited scenarios

You can now choose between native DirectX 9 mode and DXVK mode at game startup according to your configuration.

5. Scaleform Stability Fixes
Several crashes related to the Scaleform (GFx) interface system have been identified and fixed, significantly improving overall game stability, especially during menu navigation and transitions.

6. Weapon Balancing
Balancing work has been done across the entire arsenal to ensure a more competitive and fair gaming experience. Adjustments include damage, fire rate, and accuracy for several weapons.

Your Feedback is Valuable!
Your experience and feedback are essential to continue improving Master Arena. As a solo developer, every piece of feedback counts and helps me prioritize future improvements. Don't hesitate to share your feedback, suggestions, and bug reports:

Steam Forum: Join discussions with the community
Official Discord: Chat directly with me and other players

Thank you for your continued support!
Jérémy - Master Arena Developer
Weird Mart - muuuuu
The greeting voice line has been added in every language.
Brighter Shores - Fen James
In our latest quest 'Beecause', the bees of Hopeforest have gotten lost and the Beekeeper needs your help to find them. You can start this 3 ⭐️ side quest by talking to the Beekeeper in the Apiary, which is located off Leafy Lane in Hopeforest.

The lead developers for Beecause were Samuel and Daniel.
Destiny of Immortal - MISCHIEF

哇!“开发者”大能又双叒出手啦!连喘口气的时间都没有吗?害得我突然有点不想成仙啦!感觉当这种大能也太费劲儿了,还不如跟师兄一起摸鱼呢!

更新内容:

新增:丹田左侧新增备用术法,战斗中不想显示的术法可拖拽于此

优化:突破筑基后,移动消耗时间减少

优化:战斗快捷键空格键和回车键对调,在系统设置中【恢复默认】才能生效

优化:寻宝消耗时间从1个月减少到10天

优化:拖拽装备的时候,可装备位置显示高亮

优化:悬赏阁任务失败,惩罚减少

修复:遇敌事件,三个按钮点击均无效

修复:康非叶、黄少季、武长离等人战斗不施法卡死

修复:主角易容战斗立绘手臂缺失

修复:交易界面UI异常

***感谢以下道友指出问题、提出意见,名单若遗漏,告知我们,我们下次补上***

二维展开、╰⋆清欢ღ、905147157、小黑、stern、遛弯小百姓、

眼镜哥哥、吕树、568652398、1398738266、1047782370、

阳光物语 / Sunshine Story - qiupengfei
v1.2.1 Patch Update

Fixed an issue where the right-click context menu for ladders would incorrectly appear and cause mouse clicks to become unresponsive after selection.

 

Fixed a bug preventing players from purchasing animals sold by the Animal Merchant.

 

Fixed an issue where merchants could spawn on top of trees during refresh cycles.

 

Fixed a bug where feeding cows did not consume the required food item.

 

Resolved animation stuttering when attacking animals.

 

Optimized the pursuit vision range for different pets and adjusted their follow distance from the player.

 

Reduced the character's attack range to better align with animation visuals.

...

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